devolution

Author Topic: General Discussion  (Read 3821260 times)

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Offline DarkTl

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Re: General Discussion
« Reply #7365 on: May 05, 2016, 10:18:28 AM »
Small frame, health bar, mp bar, empty bars. Not sure how well they will look in the game, but they look pretty good in the source. Transparent version, background for it.
« Last Edit: May 05, 2016, 10:35:06 AM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #7366 on: May 05, 2016, 11:24:11 AM »
Small frame, health bar, mp bar, empty bars. Not sure how well they will look in the game, but they look pretty good in the source. Transparent version, background for it.

Looks more like white than transparent. Going to try to load some of it into the game after screens are sorted. I asked about screens on lemma to find out if my attempt at improvement is sound and how best to do it, I'd like a response before updating any major screens :D
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Offline DarkTl

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Re: General Discussion
« Reply #7367 on: May 05, 2016, 11:48:06 AM »
DB previewer doesn't support alpha channel, showing it as white.

Offline Xela

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Re: General Discussion
« Reply #7368 on: May 05, 2016, 11:52:57 AM »
DB previewer doesn't support alpha channel, showing it as white.

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Offline DarkTl

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Re: General Discussion
« Reply #7369 on: May 05, 2016, 12:26:15 PM »
I can't find the place where you calculate character AP.

Offline Xela

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Re: General Discussion
« Reply #7370 on: May 05, 2016, 12:45:41 PM »
I can't find the place where you calculate character AP.

PytCharacter class, there are several methods.
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Offline DarkTl

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Re: General Discussion
« Reply #7371 on: May 05, 2016, 12:56:03 PM »
I wonder, maybe it should be based on the character level... After all stats maxes, including constitution which gives AP atm, are limited by level anyway.

If not, then agility should affect it too. Speed is just as important as constitution for performing many actions.
« Last Edit: May 05, 2016, 01:39:27 PM by DarkTl »

Offline Xela

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Re: General Discussion
« Reply #7372 on: May 05, 2016, 02:16:25 PM »
I wonder, maybe it should be based on the character level... After all stats maxes, including constitution which gives AP atm, are limited by level anyway.

If not, then agility should affect it too. Speed is just as important as constitution for performing many actions.

We can offset using agility in jobs, where it's appropriate. AP are mostly for MC anyway, if there weren't combined action like Arena combat, I would not even use them for any other character. We have a bunch of overlapping concepts, this is one of them, together with agility, constitution and vitality...
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Offline DarkTl

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Re: General Discussion
« Reply #7373 on: May 05, 2016, 02:25:27 PM »
Speaking of which, in many games stuff like health and mp are derivatives of other stats. Such as constitution and intelligence in our case. We can calculate them instead of keeping independent.

Offline Xela

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Re: General Discussion
« Reply #7374 on: May 05, 2016, 02:45:37 PM »
Speaking of which, in many games stuff like health and mp are derivatives of other stats. Such as constitution and intelligence in our case. We can calculate them instead of keeping independent.

Stats/skills are complex enough as it is without throwing more wood into that furnace :D
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Offline DarkTl

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Re: General Discussion
« Reply #7375 on: May 05, 2016, 02:55:09 PM »
Perhaps APs should only be used outside jobs then. There are always other ways to limit jobs if the character was too active in VN mode. Vitality is one of them. A flag that forbids the character to work during the next turn is another one, if something major happened.

Offline Xela

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Re: General Discussion
« Reply #7376 on: May 05, 2016, 03:21:12 PM »
Perhaps APs should only be used outside jobs then. There are always other ways to limit jobs if the character was too active in VN mode. Vitality is one of them. A flag that forbids the character to work during the next turn is another one, if something major happened.

Yeap, that wouldn't be the worst thing but I recon that with SimPy, it will be easy to change at any time.
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Offline Xela

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Re: General Discussion
« Reply #7377 on: May 05, 2016, 03:50:53 PM »
Oki, I've loaded team frames into fg to take a look at how they fit. Productivity was at 0 tonight cause of a sh1tty day, time to call it a night.
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Offline DarkTl

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Re: General Discussion
« Reply #7378 on: May 05, 2016, 04:00:53 PM »
Btw at the building_management screen you show a (seemly random) character picture in the right bottom corner. Is there a reason to do so?  :)

Offline Xela

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Re: General Discussion
« Reply #7379 on: May 06, 2016, 12:19:52 AM »
Is there a reason to do so?  :)

Manager... you can change in the chars list screen.
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