Author Topic: General Discussion  (Read 3821650 times)

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Offline lamoli

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Re: General Discussion
« Reply #7845 on: July 18, 2016, 11:36:32 AM »
hmm realy hard to find waitress that doesn't look like maids..





Need improvements.. maybe a choker could be good on the neck, also i should do 1 more like in your example as well
« Last Edit: July 18, 2016, 11:43:12 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #7846 on: July 18, 2016, 12:23:57 PM »
It's not important, waitress is like a subclass for maid. Usual maid uniform is suitable as well, the important part is tools, ie a tray with food/drinks.

Offline Xela

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Re: General Discussion
« Reply #7847 on: July 18, 2016, 01:25:10 PM »
Remind me the meaning of this dict. It's about mines and maxes, but it has no comments, so I don't remember what is what.

Wait a sec, it's a legacy code. We have no mood or libido. My bad.

Quote
[stat, min, max, lvl_max] as value.

This, comments are in the stats class, it's 300 lines by itself, we really went over the board there :)
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Offline lamoli

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Re: General Discussion
« Reply #7848 on: July 18, 2016, 01:44:25 PM »
Another Waitress type..



Offline DarkTl

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Re: General Discussion
« Reply #7849 on: July 18, 2016, 02:33:32 PM »
This, comments are in the stats class, it's 300 lines by itself, we really went over the board there :)
Why there are two similar dicts for stats in the same file, with different numbers?

Another Waitress type
Looks great  :)

Offline lamoli

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Re: General Discussion
« Reply #7850 on: July 18, 2016, 02:40:47 PM »
Base Maid model ( Used to make more and waitress subclass )





i could make another from a picture you chose.. but after i do the stripper / warrior
« Last Edit: July 18, 2016, 02:43:14 PM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #7851 on: July 19, 2016, 10:26:38 AM »
Why there are two similar dicts for stats in the same file, with different numbers?

Maybe separate setups for different types of chars (mc, girls, mobs, fighters, etc.).
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Offline lamoli

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Re: General Discussion
« Reply #7852 on: July 19, 2016, 02:25:42 PM »
Old pose with curtain pole/stage





No vollumetrics ( takes too long to adjust smoke / dust in air ) and rather make the rest of the clothes first


Working on the pose that goes with the clothes from the rederence picture Atm.. will update soon





From https://cs.sankakucomplex.com/data/26/23/26231e5249ac2c059671686bd7f1b868.jpg?1799295


Mirco Bikini Type 1 & 2


« Last Edit: July 19, 2016, 10:53:17 PM by lamoli »

Offline Ersael

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Re: General Discussion
« Reply #7853 on: July 24, 2016, 04:34:52 AM »
Hello everybody. I downloaded the game here   https://github.com/Xela00/PyTFall
, but in the archive there is no .exe file or something like that. How and whether you can run the game?

Offline Xela

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Re: General Discussion
« Reply #7854 on: July 24, 2016, 04:47:32 AM »
Hello everybody. I downloaded the game here   https://github.com/Xela00/PyTFall
, but in the archive there is no .exe file or something like that. How and whether you can run the game?

It's a dev kit, it's not ready for gaming... you'll need renpy sdk and packs with pictures of characters to try.
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Offline Ersael

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Re: General Discussion
« Reply #7855 on: July 24, 2016, 04:54:46 AM »
So, you can play only in the Alpha here in the forum? And thank you for your answers!

Offline Xela

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Re: General Discussion
« Reply #7856 on: July 24, 2016, 05:59:46 AM »
Yeap... loads have been added since then but we have never tuned it to proper gameplay. I need to wrap up "Simulated Exploration" module which is getting into pretty good shape (admittedly really, really slowly).

After that, there are a bunch of loose ends and making sure that all the new events and quests are working. We've also been talking about adding more attacks to BE, there is a lot of magic but only one/two base attack per character.
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Offline Xela

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Re: General Discussion
« Reply #7857 on: July 24, 2016, 06:01:06 AM »
...

Tis getting better and better... It now does look a lot like it was drawn!
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Offline lamoli

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Re: General Discussion
« Reply #7858 on: July 25, 2016, 10:23:09 AM »
Hmm not so easy to make metal armor parts..( didnt adjust every body-part shape to match ref picture but still looks alright )





From https://cs.sankakucomplex.com/data/1a/ea/1aea43f460d9e2c4a5592aa05d827e10.jpg?2376821
And with more tweaking ( time i done have now ) clothing/reflection effect and movement for https://cs.sankakucomplex.com/data/e5/4d/e54da81b1deabf6045fbefe96616e86f.jpg?4398171


But managed to get the general shapes.. whats missing are.. no idear whats on the top on the hands ( from below i can see cloves till mid fingers and metal rings for some armor par on top of the hands ) and neck part i somehow need to imagine whats under that neck tie lol


I could add the printing where its missing on the clothing later on
« Last Edit: July 25, 2016, 10:52:57 AM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #7859 on: July 26, 2016, 02:08:19 AM »
Well looks like it would take less time and better end result to adapt premade armors from others games like Tera/Bless/... that way i could have more of em and faster..


The time consuming part is to have to imagine whats on the other side or whats under ( im bad at those.. ) so something like this would be simpler for me to work with.. or 3d
https://cs.sankakucomplex.com/data/3a/2b/3a2be7446c108e1884d9284bf49178f1.jpg?5362919


Hmm well thats after i break every part to lowest ploy number and remake the topology ( so im making the armor but use those as base shape ) witch make it my version of the original design..


For the textures i need someone to rework them ( im not good at all with 2D editing )


If we do that we could get lots or armor samples and possibly mix some parts to make our original armor creations lol


Waiting on your word to start...
« Last Edit: July 26, 2016, 02:28:15 AM by lamoli »