Author Topic: General Discussion  (Read 3821641 times)

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Offline DarkTl

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Re: General Discussion
« Reply #8130 on: August 17, 2016, 09:54:31 AM »
I can already see that you have more folders than data files there. Some files are missing.

Offline lamoli

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Re: General Discussion
« Reply #8131 on: August 17, 2016, 10:00:17 AM »
I can already see that you have more folders than data files there. Some files are missing.


yes at the time there was the data you see minus Hinata.. i created Hinata from Ino data to test it out and it worked.. meaning i need the data files for the others but coulnd find em.. maybe your giving those out now.. i thing the ones without data came from CW


Do you have the data files for the others im missing.. i could make them work just by making a copy of a working file but i would like to have their original stats/skill/traits
« Last Edit: August 17, 2016, 10:43:41 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #8132 on: August 17, 2016, 10:48:32 AM »
That's my data files, everything works with them. I think I made them myself at some point, Cherry only provided packs.

Although, all data files are for testing anyway, we'll need to change some fields before the release.

Offline Xela

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Re: General Discussion
« Reply #8133 on: August 17, 2016, 11:25:04 AM »
@Dark:

You keep deleting files from maple... are those duplicates?
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Offline DarkTl

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Re: General Discussion
« Reply #8134 on: August 17, 2016, 12:20:54 PM »
Nope, they were converted to webm, so I deleted them to not create duplicates. What, you want them back? It's not too late to restore them.

Offline Xela

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Re: General Discussion
« Reply #8135 on: August 17, 2016, 12:23:22 PM »
Nope, they were converted to webm, so I deleted them to not create duplicates. What, you want them back? It's not too late to restore them.

It might not be a bad idea... the thing is that we may create animation with separate frames. So they could be useful...
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Offline DarkTl

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Re: General Discussion
« Reply #8136 on: August 17, 2016, 12:35:37 PM »
We create webms because it's a hell to work with maple animations manually due to custom alignment, but ok, I'll restore them.

Offline Xela

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Re: General Discussion
« Reply #8137 on: August 17, 2016, 12:39:39 PM »
We create webms because it's a hell to work with maple animations manually due to custom alignment, but ok, I'll restore them.

True + we have sh!tloads of animations already. you don't have to restore them if it's annoying, just don't delete or simply move them to a different folder when you're done with webms.
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Offline DarkTl

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Re: General Discussion
« Reply #8138 on: August 17, 2016, 12:58:56 PM »
After creating a few dozens I can say that in some cases animation requires truly custom alignment, unique for every sprite.

Offline Xela

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Re: General Discussion
« Reply #8139 on: August 17, 2016, 01:21:21 PM »
After creating a few dozens I can say that in some cases animation requires truly custom alignment, unique for every sprite.

I know... but in my own custom animations I can align them if needs be.

Ok, I've done great work on BR shooting range tonight. PyTFall's time! Just need to remember where I left off last...
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Offline Xela

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Re: General Discussion
« Reply #8140 on: August 17, 2016, 01:51:03 PM »
Going to straighten interface a bit and look into adding more definitions for standard attack spells. Maybe look into how ready the system for multi attack skills atm.
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Offline DarkTl

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Re: General Discussion
« Reply #8141 on: August 17, 2016, 03:19:11 PM »
MC needs the list of battle stats. Probably the same as other chars.

Offline Xela

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Re: General Discussion
« Reply #8142 on: August 17, 2016, 03:22:43 PM »
MC needs the list of battle stats. Probably the same as other chars.

Maybe not, I haven't got there yet...
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Offline Xela

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Re: General Discussion
« Reply #8143 on: August 17, 2016, 06:02:35 PM »
Why do we not use some combination of agility + magic/intelligence/constitution/defense instead of the two new stats?
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Offline DarkTl

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Re: General Discussion
« Reply #8144 on: August 17, 2016, 07:22:16 PM »
Because, given time, you can infinitely increase any stats but luck, disp and possibly joy. The new two stats are strictly monitored (by me  :) ) to not allow high values.

Specific traits and rare, powerful items also increase and decrease them, making a big difference between characters in battle. If tied to the same old stats, the said difference will be lost very soon.