Author Topic: General Discussion  (Read 3821764 times)

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Offline lamoli

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Re: General Discussion
« Reply #9060 on: November 30, 2016, 03:13:34 AM »
Here are the parts..





Not sure how you do the eyes so extracted different parts..





And here clothing/hair/accessory shadow and pole shadow reflection





Looks like i need to find 1 of my old files to see how i extracted object transparent shadows ( this will fix the need of shadow overlay part but not the reflect ) and there is a AA color blending problem.. ill see what i can do about this later


Also until i extract object with their transparent shadows.. you have to be careful colorizing items rendered with shadow on like the panty who is white as dress but has dress shadow on it
« Last Edit: November 30, 2016, 03:27:09 AM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #9061 on: November 30, 2016, 07:20:50 AM »
Looks good :)
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Offline lamoli

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Re: General Discussion
« Reply #9062 on: November 30, 2016, 07:22:44 AM »
not sure about the eyes.. but hair and clothes can have their shadow and cleaned of AA spill



  AA spill no shadow but blank        AA spill shadow                        no spill shadow


i think it should be good enough.. no AA spill mean we can combine it with any other clothing/body color and having shadow let us use a clean base body
(but as you see we lose the body color difuse spill on dress but this will make it compatible with everything but we cant get the effect back atm ill look into it later)


if the blank color works with colorize ill make a no spill shadow version of it
« Last Edit: November 30, 2016, 07:35:45 AM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #9063 on: November 30, 2016, 08:37:30 AM »
As expected the pole reflection where lost.. but if body color changes reflect has to change aswell so id say its a good thing





need the eyes still.. wich 1 do you use (irispupils iris ?)


Here the layered result


« Last Edit: November 30, 2016, 08:54:19 AM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #9064 on: November 30, 2016, 09:21:22 AM »
I am not using either one, I think that it's working:

https://youtu.be/InPQhkfP2qg

quality is low cause sprite size is very small but it looks perfectly usable.
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Offline lamoli

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Re: General Discussion
« Reply #9065 on: November 30, 2016, 09:35:07 AM »
ok i can increase resolution and will make the iris one then


ill make 1600x1200 that you can resize to 800x600
« Last Edit: November 30, 2016, 09:38:17 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #9066 on: November 30, 2016, 09:59:38 AM »
Yeah.. i found how to fix the facial expressions

https://www.dropbox.com/s/kcrhfaf9gcwdzns/schooluni2v20091-0331.avi?dl=0
But her clothes are kinda shaking from time to time, super unnaturally  :)

Offline lamoli

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Re: General Discussion
« Reply #9067 on: November 30, 2016, 10:01:26 AM »
yes thats the problem with 3 layer animated.. atm it only works with 2 layer.. or unlimited layers without animations also the shaking usually happens when she pauses body movements for 30 frames we might cut those and copy past the first good 1 for x frames for the pause.. but like i said its just a test.. im only gona use animation in scenes and with 2 layer clothing so not a problem


Thats until i find a better solution.. and im also thinking on combining the 2 system.. i use simulation for keyframe pose only and the rest is generated so no layer bouncing on each other.. and that combined with the older clothes auto adapting to body shape
« Last Edit: November 30, 2016, 10:09:20 AM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #9068 on: November 30, 2016, 10:29:12 AM »
ill make 1600x1200 that you can resize to 800x600

Oki, it's fine for testing but such res is too huge for the game.
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Offline lamoli

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Re: General Discussion
« Reply #9069 on: November 30, 2016, 10:56:33 AM »
when you resize 1600x1200 to 800x600 dont you have a better quality ?


Also now i cleaned the iris and pupil from hair shadow and spill so it should be easier to colorize even on the 800x600 version

Offline Xela

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Re: General Discussion
« Reply #9070 on: November 30, 2016, 11:01:09 AM »
Oki. I am not sure about "better quality" but it's possible.
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Offline lamoli

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Re: General Discussion
« Reply #9071 on: November 30, 2016, 11:09:01 AM »
of try using those..



i got something strange with pupils so its important to follow the order from left to right ( even if you dont use the BG )

Offline lamoli

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Re: General Discussion
« Reply #9072 on: November 30, 2016, 11:44:33 AM »
I found where was the problem with iris and pupils so rendering the 800x600 and 1600x1200 corrections


for the body i usually use a hue to change texture color but i could try make a white base of the texture for you to test out..


the 1600x1200 corrections..





the 800x600 corrections..


« Last Edit: November 30, 2016, 11:56:30 AM by lamoli »

Offline Xela

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Re: General Discussion
« Reply #9073 on: November 30, 2016, 12:03:54 PM »
Damn, it didn't occur to me to follow the link to the image. Your first variant was perfectly fine... I'll load the new large version anyway.
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Offline lamoli

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Re: General Discussion
« Reply #9074 on: November 30, 2016, 12:22:54 PM »
first one had lots of crap on it.. AA/diffuse spill and hair shadow.. so you should use the last ones i rendered for clean ones