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Author Topic: Slave Market Question  (Read 10133 times)

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Offline James

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Slave Market Question
« on: December 14, 2009, 04:36:29 PM »
Hello im new to the forms, i like the game and everything kinda wish progress would go faster, but i know they dev team are doing all they can,
 
so since i have no real programing skills, i have a question as is, can I (or whoever wants to) modify the amount of girls that appear in the slave market? since as is there is only like 8 girls in there at max, and if you use custom girls only like 3 if your lucky, if this has been asked and i didnt notice im sorry.

Offline DocClox

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Re: Slave Market Question
« Reply #1 on: December 14, 2009, 04:40:12 PM »
Not yet, although it might be doable as a config option.

I'm not so sure about changing the proportion of unique girls to random ones.

Offline James

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Re: Slave Market Question
« Reply #2 on: December 14, 2009, 04:44:14 PM »
ah ok thanks i guess ill hav to wait and see.

Offline sgb

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Re: Slave Market Question
« Reply #3 on: December 14, 2009, 10:11:33 PM »
Quote
only like 3 if your lucky
What do you mean?  Unique characters only show up in the Slave Market is they've been set to, and I don't believe by default any are.  Even if you're using every single pack on the site, there are only about 12-13 out of like 100 that have a chance to show up there.

Offline zodiac44

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Re: Slave Market Question
« Reply #4 on: December 15, 2009, 12:07:10 AM »
I think he meant 3 at a time.
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse."

Offline James

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Re: Slave Market Question
« Reply #5 on: December 15, 2009, 04:59:19 PM »
yea sorry i wasnt spacific enough, but i ment out of all the custom girls, only 2-3 may show up at a time.

Offline KyDekra

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Re: Slave Market Question
« Reply #6 on: December 16, 2009, 07:29:07 PM »
And sometimes those 2-3 slots are taken up by even 'random' girls that you have sold now. (I have seen the daughters of debtors that Ive sold turn up the at the markets 2-3 weeks afterward taking a red 'unique' slot)

Offline DocClox

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Re: Slave Market Question
« Reply #7 on: December 16, 2009, 08:17:32 PM »
Yeah, it's a known bug: the game tries to generate a unique girl for the market, finds there are none left, and makes a random one, but still flags her has unique.

At least I think that's what's happening. I haven't got around to looking at that one yet

Offline dcb42

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Re: Slave Market Question
« Reply #8 on: December 16, 2009, 09:00:08 PM »
And sometimes those 2-3 slots are taken up by even 'random' girls that you have sold now. (I have seen the daughters of debtors that Ive sold turn up the at the markets 2-3 weeks afterward taking a red 'unique' slot)

I believe - though I have not tested - that any girl that was once in your possession that was sold/released/escaped/whatever and who subsequently shows up in the slave market is flagged red, as a way of saying 'Hey, you had this chick before.'

Since there's only one color-flag for slave market listings, apparently, it does double duty between 'previously owned' and 'unique.'

Offline DocClox

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Re: Slave Market Question
« Reply #9 on: December 16, 2009, 09:02:33 PM »
That could work as well.

No reason why we can't have more than one colour for the slave market. I'll take a look at it at some point.

exodia91

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Re: Slave Market Question
« Reply #10 on: December 17, 2009, 03:28:58 PM »
I suggest green for unique girls and red for "used" ones.

Offline DocClox

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Re: Slave Market Question
« Reply #11 on: December 17, 2009, 03:39:29 PM »
I suggest green for unique girls and red for "used" ones.

Well, the colours are the ones in one of the interface files. I've never been sure which one is which or should be used for what, however. That's something we could use some standardisation on - or at least some explanation

Offline delta224

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Re: Slave Market Question
« Reply #12 on: December 17, 2009, 03:47:29 PM »
Give me a minute and I will parse it for you all.

edit NVM the file tells you what is what, special element 1, I think is what being used for the unique girls.
« Last Edit: December 17, 2009, 04:16:19 PM by delta224 »

Offline DocClox

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Re: Slave Market Question
« Reply #13 on: December 17, 2009, 06:12:01 PM »
Yeah, what I'm thinking is, instead of "special element one" and "special element two" and so one, why not adopt a convention as to what they all mean: For instance:
  • "Information"
  • "Warning"
  • "Danger"
  • "Girl Status Change" (pregnancy/birth/STD/addiction etc)
  • "Rival status change" (rival defeated/game won/new rival etc)
  • "Misc" (Events, Game Messages, anything else)
I'm sure there are other ways of organising them.

It would just mean that us coders would have some idea as to whther the right colours were being used, and modders would have an idea what colours to use for the elements, which isn't really apparent at the moment.

Plus, when I get around to XMLing that file, I'll have names for the elements :)

Offline delta224

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Re: Slave Market Question
« Reply #14 on: December 17, 2009, 06:56:07 PM »
That would work better than what we have now.