Author Topic: Whore Master Editor 0.7.1  (Read 206270 times)

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Offline NWN12

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Re: Whore Master Editor 0.7.1
« Reply #90 on: September 07, 2011, 05:40:23 AM »
Can we create our own trait

Offline Lafate

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Re: Whore Master Editor 0.7.1
« Reply #91 on: September 17, 2011, 12:08:26 PM »
Can we create our own trait


Yes but it does absolutely nothing.

Offline Sigfried666

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Re: Whore Master Editor 0.7.1
« Reply #92 on: December 28, 2011, 07:59:00 PM »
So, whenever I attempt to save a new item.itemsx file, the editor creates no file. It even ends up erasing a original fila if I try to overwrite (or turns it into the .bak file)
what am I doing wrong?

Offline fires_flair

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Re: Whore Master Editor 0.7.1
« Reply #93 on: December 29, 2011, 06:11:20 PM »
have you tried changing the file name when you save, 'cause otherwise nothing wrong is happening

Offline Sigfried666

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Re: Whore Master Editor 0.7.1
« Reply #94 on: December 30, 2011, 07:26:45 AM »
Figured it out. Duh. It was me failing to understand the diferences between EX and normal Whore Masters.

Offline blue_rider22

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Re: Whore Master Editor 0.7.1
« Reply #95 on: March 05, 2012, 12:28:36 AM »
Question, in the item editor, it has a way to give a specific item only by a scripted event, but there doesn't seem to be anyway to give a specific item in the script editor. Has this just not been implemented yet? I hope not, a Fi girlpack just wouldn't be the same without the ability to attach a mastersword to meeting her.

Offline hellgate2

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Re: Whore Master Editor 0.7.1
« Reply #96 on: April 08, 2012, 10:19:35 PM »
so does item editor not work with EX, or am i missing something like usal

Offline GonDra

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Re: Whore Master Editor 0.7.1
« Reply #97 on: April 08, 2012, 11:00:42 PM »
so does item editor not work with EX, or am i missing something like usal

Did you try the editor in the Ex installation directory? Check the "Docs&Tools" folder, I am pretty sure that there were some bugs with it but for those you will need to check the specific threads.

Offline Aika

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Re: Whore Master Editor 0.7.1
« Reply #98 on: April 09, 2012, 02:55:22 AM »
What language is this coded in? Visual studio 2010 Express C++ won't open the project file.

Offline GonDra

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Re: Whore Master Editor 0.7.1
« Reply #99 on: April 09, 2012, 01:34:23 PM »
The Editor is written in C#. (source files are .cs)

Offline hellgate2

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Re: Whore Master Editor 0.7.1
« Reply #100 on: April 10, 2012, 10:49:58 PM »
(or turns it into the .bak file)
when i save file without changing the name, it turn into a .bak file. so i removed the .bak on file name and all changes are lost.
i'm doing this with WM ex

Offline fires_flair

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Re: Whore Master Editor 0.7.1
« Reply #101 on: April 10, 2012, 10:51:28 PM »
the original file is the .bak. the other file, without the .bak is the version with the changes

Offline hellgate2

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Re: Whore Master Editor 0.7.1
« Reply #102 on: April 10, 2012, 11:08:19 PM »
Items.itemsx is the origanal file and when i save changes into Itemstemsx.bak which the game won't load. i'm trying this on WM EX
« Last Edit: April 10, 2012, 11:40:41 PM by hellgate2 »

Offline fires_flair

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Re: Whore Master Editor 0.7.1
« Reply #103 on: April 11, 2012, 12:08:34 AM »
There is still an Items.itemsx file. the .bak file is the back up file created just in case you make a mistake.

Offline hellgate2

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Re: Whore Master Editor 0.7.1
« Reply #104 on: April 11, 2012, 11:20:23 PM »
i feel like a dumbass. i forgot i moved hte item file that i was loading changes into and saving bak files to origanal file ;D