A limit on stats has to be set or players will not feel theaccomplishment of reaching max stats. Therefore, base stats should becapped to best players enjoyment. On the other hand, to counteract thefact that all the girls are carbon copy of each other, allows skills topush stats pass 100. This allows the players to feel both theaccomplishment of optimizing and the feeling that his favorite girl(s)is unique (players can use editor to give skills to girls he likes andchanges the effect of skills depending on preference).
There's another huge problem in this game: it's way too easy. There'sno satisfaction in either capping girls stats, obtaining mountain loadsof gold, or any other things. There little feeling of accomplishment. Therefore, I suggest several radical changes to gameplay:
1. You should able to assign a girl as captain and make the girlsstats effect the gangs performance. By allowing girls to be captain ofa gang, stats like physical attack and magical attack don't suckanymore. This will also add a strategic element to the game to make itmore exciting and satisfying to win. Plus, this will add a strongfemale element to the game (some people find that sexually exciting).
1.1 That stats of your captains also effect training speed andimprove the gangs stats (bonus stats from captain should allow gangsstats to be over a hundred to make captain still useful when the gangreach max stats
1.2 Add abilities to the game that specifically makes certain girlsmore useful as gang captains. This will add more uniqueness to thegirls and make some better story elements. After all, I heard GuardCaptains, Paladins, Tacticians, etc to the game.
1.23 Examples of skills: Drill Instructor- increase trainingboost; Quarter Master- reduce gangs cost; Mary Sue- the captain cannotbe killed in the gang; Battle Craze- doubles attack and casualty rate;Adventurer- increase gold and items find; and etc.
2. As a result of making gangs more important to the game, the gangs need more to do something to do.
2.1 Create several different levels of the catacombs with differingaward quality and monster quality. This will also get rid of thecurrent catacomb imbalance by requiring higher gang stats to adventurein the lower catacomb with higher catacomb giving smaller rewards. Players will now need a balance of recruiting good girls to lead thegang and good gangs to advance to lower to get more powerful items andmore gold. A need for progression will make the game more enjoyable bygiving more accomplishment. Add superboss that makes player focuseverything they have to get the gangs and girls needed to win. (thiswill add replay values since players should not be able to optimizegangs/girls captain and the harem at the same time)
3. Suggestion #2 leads to my third point, an aimable goal to the haremgame. Greatest World Harem? Most Beautiful Woman in the world? Etc.
3.1 Much more upgrades to the brothel and allow only one brothel.Let me explain. More than one brothels is just unfun micromanagement(moving form one brothel to the next doesn't take much but doing it acouple hundreds time certainly gets old; making the game different eachday is where it's all at; more points on this later). Instead, allowmore options to upgrade your brothels. Instead of adding more rooms,the upgrades should have path: rundown shack > poor flat > smallhouse > etc.
3.2 Allow more costimization. You can purchase different terrainsaround the brothel that will have various effect (you can't have allterrains; you have to choose). You can upgrade/buy things likelighting, alcohol, food, music, magic show, etc. All these to increasefame and make your brothel famous. The more fame, the more customersand the more high class customers like kings,princes, celebrity, famousscholars, etc. that will improve your girls happiness or some otherbonus
3.3 Create a goal that can only be attained if the players put theirfocus to it. Make a story like element where your whorehouse (at ahigh enough fame) becomes the Forbidden Palace and the you just conquerthe world/country/city because your courtesans are too amazing. Generals too exhausted from sex to fight? Kings addicted to yourcourtesans and gave you the throne? Whatever you want the story to be,make the players work for it.
3.4 Ultra expensive items and bonus optained from mission/quest. Both for gangs captain and courtesans. Add the goal of creating theworld most alluring woman or the world saving captains.
3.5 As the prostitude ability increase, she should drastically gainmore gold per customers. This will encourage quality over quanitywhich will improve the game in several ways. Players can more easilyattach themselves on girls they work hard on improving. They will gainmore satisfaction in the accomplishment if they are attached to thegirls. Second, the lower number of girls that the player will managewill lower the micromanage so the players will feel less tedius. Taking care of 10 high stats girls are more statisfying more and lesstedius than taking care of 20 girls and so on. (currently, thedifference between a max stat girl and a girl straight from the slavemarket is rather small)
3.6 Allow the prostitude to gain skills. More feeling ofaccomplishment. (some skills can be gain from random events to addunpredictablity which lowers tediousness)
4 The brothel should have random events (customer accidentally burning rooms, wife looking for their husbands, etc).
4.1 This will reduce repetitive nature of the game and add unpredictable elements that give a challenge to the players.
5 Girls should have personality and events corresponding to them.
5.1 Increase chances of girls breaking out/running away/causing ariot/attacking you/etc based on their feelings toward the player, theirpersonality, and their obediance/loyaty/rebellious (whatever the gamecalls it)
5.2 On the opposite spectrem, girls that loves will you will getjealous, buy you gifts, give you some meaningful bonus, etc based ontheir feelings, personality, and other stats
On a side note, if you decide on adding jobs likewaitress/stripers/dealer/etc., make sure the jobs are actually useful. In 1.29, the strippers and dealers suck as a job. The whore joboutclass both of that in every single way.
If you're going to add waitress,security, dealer, etc. give a reason for the players to have that job. Here's some way:
1. Remove the abilities to hire goons, forcing the players to give girls waitress, barmaid, etc.
2. Girls working as waitress, barmaid, etc. can gain an exclusive skills/trait
There's some other comments I want to make but the todo list isn't clear so I'll keep quiet.
Hope my suggestion helps.