Pink Petal Games
Game Editing And Additions => User Mods => Topic started by: Shade88 on April 13, 2012, 02:27:24 PM
-
As many of you know by now, I have been working on a script that make interaction with your girls more immersive.
It started as a simple combination of a few other writers' scripts. Credits go to Popuri, Crisis21, and GonDra for this full yet old release.
I am currently working on a complete overhaul of the entire interaction system, still in the development phase. I weekly posts test updates to this version, though it is not in any way complete.
Here is the latest test version of the overhaul as of June 3rd, including office actions and a necessary coretraits file:
http://www.mediafire.com/download.php?s0r7cfk77ph9c2m
http://www.mediafire.com/download.php?gku6vq2sxj44l4e
Go ahead and give it a try if you want, but remember it is not finished, and some things may not work.
-
Aside from the disappointing lack of group sex, you did a quite good work there. Continue...
-
I'm not going to ask you to remove my code, this being open source and all. What I will do, though, is encourage you to study the structure on my scripts to get an idea of how it works, and try making your own. I deconstructed existing scripts when developing mine, and it was very helpful. :)
-
@Popuri
Thnx! ;D
I have in fact been studying the structure of your script, and I believe I could add some sort of group sex dialogue like Eiri666
mentioned the script needed. It was hard to get the feel of, but after I figured out a few issues, mostly variable conflicts in the attempt to add training, I found it easy to put everything in place.
@Eiri666
I was tentative to add group sex because I was still unsure if I would even share this script. This started out as a kind of attempt to get the best of both worlds, but has turned into my little project to revamp interaction. Any suggestions you have are welcome, and I'll implement as many as I can.
-
I'm thinking of adding a "services" function for girls with traits like assassin, psychic, construct, and such.
My idea is, if they have those traits, they could perform specialized jobs! :o
Assassins could be used to take out corrupted politicians(~40% success) or gang leader(~5% success)
Psychics could tell fortunes on the side(small money, no energy), or avoid a bad event(~20% success)
Constructs could do physical labor or lead gangs into battle(acts like ~10 extra men, 'rest' period)
Incorporeals could add a spy element, going through walls to eavesdrop on enemy plans(always succeeds, but sometimes gets information wrong,)
Finally, a purpose behind those traits other than stats! ::)
It would be easy to add the actual dialogue, but I'm not so sure how to make the results 'wait' for a day to show, or how to make them affect the game. :-\
So? What do you think? Good idea?
-
I am all for adding flavor to the interactions.
But adding options to the dialogues is easy, compared to adding events and options to the game itself.
Still, having better uses than onl stats to some of the traits sounds nice.
-
Quick question: Does anyone know where to find the events that are not in the scripts? For example, the gang activities, the dialogue in town before the girl meet event, etc.
-
Quick question: Does anyone know where to find the events that are not in the scripts? For example, the gang activities, the dialogue in town before the girl meet event, etc.
That's all hard coded into the game, and not accessible without altering the source code.
As well, let me do some digging. I never finished them, but my intention was to provide a trigger file and scripted events for each girl. I created several script templates, where you could just plug dialogue in for what happened and what your choices were, as long as they followed a basic structure. Not as good as true custom ones for each girl, but it was a work in progress.
-
Progress Report! 8)
I added
-a basic orgy option to the intimate actions
-a services option to the "ask for something" option
-assassination and spying
To do
-recruit,advertise,steal,intimidate,and distract services
Services Summary
So far the services will only be basic actions to remove suspicion, get money, or get girls. I have tried my best so far to balance the risks and the rewards, for both amateur dialogue and professional. For all of the services there will be a special statistic that not only increases chance of success, but consequently increases rewards and penalties of success or failure.
Assassinate= assassin(duh!)
Spy=incorporeal(unique dialogue better success chance but no stats change, only money)
Recruit= charismatic(chance to recruit girl's friend as well, but also chance of bad event (Rape? Kidnap? Disfigurement?))
Advertise= sexy air(showing off the wares)
Steal= fleet of foot (changes a skill check to agility -or- more money stolen, higher risk of capture)
Intimidate= merciless -or- tough (they're certainly scared, but come back with goons and attack/torture girl)
Distract= Exhibitionist 0-4 ;) (each level gives different effects and dialogue, 0 is completely non-erotic while 6 she publicly masturbates)
Until I am able to change things like influence, rivals, and gang management, services will severely restricted in what they do (just FYI).
Soon I'll have "Beta v.02" of the script posted as an attachment, but I'm going to at least make all the services functional first.
-
Hi
The attached file only have the intimate, but not the service option.
Please re-upload, or just attach it in your new reply
-
Hi
The attached file only have the intimate, but not the service option.
Please re-upload, or just attach it in your new reply
I plan on releasing the version with the services option when I have set up everything in my to do list.
If not today, I will have the release ready by Wednesday. It won't be pretty, but it'll work.
-
Changes:
-finished the recruitment option,it's basic but I will expand it in Beta v.03
-changed "advertise" to "lure", instead of getting more business, you will imprison a customer you learned had raped one of your girls
(actual rape need not occur)
-
Okay, there will be a slight problem with the script, when you use the "recruit" option the new girl will always be a slave. I can't seem to change that, so it stays.
If anyone wants to check out the script tomorrow when I release it, I would appreciate it.
-
I'll check it out for you. I've been a game tester before so any bugs I find I'll let you know. I'm really enjoying the script you made. Good job, and keep it up.
-
I'll take a peek, sure.
-
Wow, I don't know why, but I still don't have distract in there. However, I put an endscript in all the functions beforehand, so it'll just exit out of the services menu.
Actually, it seems appropriate, as I am expecting to make distract way more complex than the other options by giving a completely different dialogue for each tier of exhibitionist, with a (small) chance to reach the next tier of exhibitionist each time it is done.
I am inexperienced in this, so if you find an imbalance in the stats rewards, please tell me.
I will start adding a changelog now to my first post, as a way for you all to keep track of what is in the latest release.
-
Very good so far, I hope you continue on this way.
You should add some random variations to the dialogues though, it gets old after a while.
-
@Eiri666:
I know what you mean, I'd been contemplating whether to add more dialogue, or to get the actual content done first. I decided to get the content done first, obviously, but now that I only have distract left to do, I can also focus on the easy things like extra dialogue, etc. Like I said, this is just a basic test of the structure of the script and the balance of the stats consequences. If I pay too much attention to the dialogue, I'll end up writing too much dialogue.(If you couldn't tell, I can get a little too much in-depth)
Ah! I've got it! *Types like a madman for a few minutes* There! Now there's a topic for anyone who would like to help me out with the dialogue! *hint, hint*
(any contributions used in my script will be given credit in my posts)
-
The problem with your 'recruit' option is not in your script, but in the scripting options. The scripting was never written to add a random girl to your stable outside of the dungeon. The only option to add a girl normally is for a specific girl, namely the one that the script was triggered on. It's used when recruiting a girl you meet while walking in town. Barring going in to add another script option, there's not much you can do here to fix that.
-
@popuri
But then, why is there the option to set her slave status to false in addRandomGirltoDungeon, if it doesn't change anything?
Forgive me if the answer's obvious, but I am a noob at scripting, so...yeah...
-
It may be a coding error, I'll have to take a look through the game-side code for the scripts. I'll let you know what I find.
-
@popuri
But then, why is there the option to set her slave status to false in addRandomGirltoDungeon, if it doesn't change anything?
Forgive me if the answer's obvious, but I am a noob at scripting, so...yeah...
If you recruit a free girl while on a walk, and her rebel value is high, she'll be sent to the dungeon. 'Was sent to the dungeon because she is rebellious and poorly trained' is the caption, I think. You can throw a girl in the dungeon, free or slave.
-
If you recruit a free girl while on a walk, and her rebel value is high, she'll be sent to the dungeon. 'Was sent to the dungeon because she is rebellious and poorly trained' is the caption, I think. You can throw a girl in the dungeon, free or slave.
I understand that both slaves and free girls can be thrown into the dungeon. What I don't understand is why every girl that I send to the dungeon in events becomes a slave, even when I turn off the option of having the new girls be slaves. As the sayscriptEditor says "Generates a new random girl and adds her to the players dungeon. 2nd and 3rrd arguments are the min and max age generated. 4th is if you want a monster girl, and 5th is if you want her to be a slave" I have the 5th argument set to false, which supposedly should prevent the random girl from being a slave, but she is a slave each time, and I know it works for the 4th argument, as none of the girls are monster girls...
-
*click*
Shut down the dialogue topic... *sigh*
-
I tried several times to write something post-worthy but I drew only blanks.
I blame it on my inability to read anything interesting.
Also I think it would have helped if you had written what you required / would like to see.
-
I understand that both slaves and free girls can be thrown into the dungeon. What I don't understand is why every girl that I send to the dungeon in events becomes a slave, even when I turn off the option of having the new girls be slaves. As the sayscriptEditor says "Generates a new random girl and adds her to the players dungeon. 2nd and 3rrd arguments are the min and max age generated. 4th is if you want a monster girl, and 5th is if you want her to be a slave" I have the 5th argument set to false, which supposedly should prevent the random girl from being a slave, but she is a slave each time, and I know it works for the 4th argument, as none of the girls are monster girls...
Ahh, ok. I completely misread the original problem, hah. Looked at the source code. They have it backwards in the description. 4th option is slave, 5th is monster girl. Still not sure why you're getting slaves if you have option 4 set to false, too.
-
@Popuri
I just checked, and you were right about the arguments being switched in the description! I just tested setting argument 4 as true, and it seems that the argument does NOTHING. It will kind of take the fun out of the game if slaves suddenly become free, so I am thinking of changing the scene to the girl dragging in the "volunteer", and taking a HP hit each time for both success and failure, to limit the number of times recruit can be used each day before killing your girl (maybe 10-20% HP hit, which means 5-10 fights per day before they have to rest up from their injuries)
@GonDra
You make an excellent point, I hadn't even considered that when I had made the topic, I was just thinking of building the mod around the best suggestions. So, what I will do is occasionally post on this topic the dialogue I need or want.
So, on that note, here is the topics of dialogue I would appreciate for the next release:
A magic show: one non-erotic scene, and one scene where the magic goes wrong and stimulates her
Public sparring/Picking a fight: one non-erotic scene, and one where her clothes get torn off during the fight
Public dance: one normal dance, one where her dress rips
These are for the Tier 1 scenes of the Distract option. Any help would be appreciated! :)
-
Actually, the problem seems to be an extra option mixed in there and out of order in cgamescript. As far as I can tell, in the CreateRandomGirl function, the first option is age, second option adds her to the brothel, third option is whether she's a slave or not, fourth option is undead or not(which does nothing), fifth option is whether she can be a monster, sixth option determines if she was kidnapped.
If I'm reading the code right, in the script function, the first option sets the variable of whether she's kidnapped or not, the second option is added to her age, the third option determines a range for the girl's base age (random 1-X, and the game guarantees at least 17) for the second option to be added to, the fourth determines if she's undead, and the fifth determines if she's human. The script forces the slave option to default, which SHOULD be false.
Try compiling with the changes I've made in the attached file and see how it works for you.
Edit: Note that slave and monster options are still backwards on this version, I didn't think to fix that. See final version, below.
Note also this file breaks the beastiality script, so you might want to use a file comparison tool to copy the changes rather than compile this one directly.
-
Here's another version, which fixes the age determination to actually give you an age in the range of the minimum to maximum, with a sanity check to ensure the game won't crash if you input a larger minimum than maximum. Just in case.
The previous version and the normal version give you an age within the maximum, plus the minimum. So you could actually end up with a girl older than the maximum by the minimum.
This file breaks the beastiality script as well.
-
This version does the same as the last version and also fixes the order of variables to be as the script expects. 1st, whether or not kidnapped, second minimum age, third maximum age, fourth is if it's a monster girl or not, fifth is slave or not.
Edit: And now this version won't break the beastiality script anymore.
-
uhhh.... noob question, how do you "compile"?
-
Oh boy. You'll need a C++ compiler, and you need to download the source code. See Source code access available through SVN
(http://pinkpetal.org/index.php?topic=269.msg5317#msg5317) for a copy of the source code.
Visual Studio C++ express is available for free from microsoft, and is a decent enough compiler.
Alternately, you could wait until I incorporate the changes into my release, and do your scripting for my version of the game. Seems since the developers abandoned ship, and since EX is closed-source, my version's going to be one of the few mod-friendly versions :/
-
Okay, this is what I'll do.
If I see that I am using any content exclusive to EX, the version I originally made the script for, I will add the needed content to the necessary files, and a zip with the changed files will be my next release
note: as I have already implemented Exhibitionist Traits, I will add Exhibitionist LV0-4 traits to my next release (yes, just for the one action... so far)
PS, your source code is NOT in the SVN? Or did you mean I could wait for the implementation if I don't want to deal with compilation?
-
No, my source is not in the SVN. I'm not one of the original developers, so I don't have access. My version's source IS available, though. Just not in the SVN.
Or did you mean I could wait for the implementation if I don't want to deal with compilation?
Yes, that is what I meant. If you want this fixed for EX, you'll be waiting a long time. Future never made his source code available, so nobody but him can fix it. I'm fixing it for my version, and you're welcome to script for my version. I'm still working on a release for my version, expect it soon. I'm just making sure the thing works the way I want it to, to avoid a repeat of last release's crash bugs.
-
New release will be in a zip, it will include:
-new exe with edited script processes (thank you, Aika!)
-new traits, updated to include leveled traits from wmEX, plus my own (secret) custom trait (ps, these traits will not affect stats)
-new location (only accessible through interaction options for now)
-completed "Distract" action
:D
-
Looks good so far. Lure isn't finished either I'm guessing.
You're making faps everywhere much better. lol
-
So, on that note, here is the topics of dialogue I would appreciate for the next release:
A magic show: one non-erotic scene, and one scene where the magic goes wrong and stimulates her
Public sparring/Picking a fight: one non-erotic scene, and one where her clothes get torn off during the fight
Public dance: one normal dance, one where her dress rips
I am not sure if this is what you wanted but her goes what I have written in a few minutes, I didn't check it thoroughly so I would appreciate corrections, mostly because I am mostly blind to errors in texts I just wrote.
-A magic show: one non-erotic scene, and one scene where the magic goes wrong and stimulates her
1.Your girl catches quite a few eyes as she stands in the street having a small ball of light flying around her. As her show goes on she splits the ball of light and they gradually change colours while softly pulsing. At the end of the entrancing show there seem to be a dozen lights flying in formation around her each differing in colour before they fade away.
2.After not being able to get any eyes on her with her first few amateurish magic tricks, she nervously whispers a magic spell. At first nothing seems to happen, and the girl looks a it despaired but then you notice that her clothing shifts, getting tighter and tighter until it hugs her tightly, her panicked whispering tells you that wasn't what she had intended. Her counter spells don't seem to have the intended effect either, her clothing getting slightly translucent like thin wet clothing, while the now figure-hugging clothes seem to push the flesh of her backside and breasts around under the translucent fabric. While it clearly wasn't what she had intended, she distracts the ever growing crowd all right.
I will try later to find something for the dance scene and maybe improve the first magic scene.
-
@GonDra
I like the content for both scenes, and I believe I will use them, but be aware that the content will be edited to fit it in better with what I have already written. I'll add you to the credits for the scenes, and I appreciate you helping out!
-
Yeah I had gathered that you will edit them.
I didn't take much time to look at your script, otherwise I would have tried to make my text fit in better.
Didn't get anything else done today, got distracted shortly after I posted...
-
@GonDra
By the time your men are in place, it is well into the afternoon, but you can see that there is a big enough crowd for the plan to work. You give her a signal, and she starts her performance, sending out a bright flash of light to attract attention.
She follows the flash with a small ball of pulsing blue light, having it fly around her and perch upon her shoulder. She turns to it and whispers a word and, to the delight of the slowly growing crowd of onlookers, it splits into two smaller balls, one blue and one pink, and they weave through the crowd, leaving trails of sparkles wherever they go. The crowd sighs in appreciation as she splits the balls over and over, and at the end of the show dozens of lights are flying around, each a different colour, before they collide several feet above the audience's heads, exploding into a shower of sparkles that rain down on the audience. As she bows to the wildly aplauding audience, your men sneak out the entrance of the bank with your rival's gold lining their pockets.
Just thought I'd show you the edited dialogue... 8)
-
Looks very good.
That is pretty much what I would have ended up with if I actually sat down refining the text.
-
I will definitely not be releasing a full Distract function this week.
This is what happened: I got through half of the first tier, with very basic dialogue, when I realized that the exhibitionist trait was specific to Whoremaster EX. Since I don't know how THE FUTURE made all girls have at least lv0 in each of those leveled traits, I had to not only create a custom traits sheet for exhibitionism, but also rewrite the entire structure of the function to start with the absence of any exhibitionist traits, instead of the lv0 trait. Not only was that an issue, but I also realized that the way I was writing the script would make it possible for a girl with Strong Magic and 100 in Magic completely failing at parlor tricks, so I have to rewrite the script to determine outcomes through a combination of traits(base action), skill level(different situations), and only a little dumb luck(outcome).
However, the good news is that I should have tier 1 out and in a release in the next few days!
Also, a new location will be in the release: Stable. It will be available through the Train dialogue, but I may add a dungeon variant.
-
I will definitely not be releasing a full Distract function this week.
This is what happened: I got through half of the first tier, with very basic dialogue, when I realized that the exhibitionist trait was specific to Whoremaster EX. Since I don't know how THE FUTURE made all girls have at least lv0 in each of those leveled traits, I had to not only create a custom traits sheet for exhibitionism, but also rewrite the entire structure of the function to start with the absence of any exhibitionist traits, instead of the lv0 trait. Not only was that an issue, but I also realized that the way I was writing the script would make it possible for a girl with Strong Magic and 100 in Magic completely failing at parlor tricks, so I have to rewrite the script to determine outcomes through a combination of traits(base action), skill level(different situations), and only a little dumb luck(outcome).
However, the good news is that I should have tier 1 out and in a release in the next few days!
Also, a new location will be in the release: Stable. It will be available through the Train dialogue, but I may add a dungeon variant.
Are your updates in the original post, or in a new post?
-
Are your updates in the original post, or in a new post?
Both. I include an attachment of the new version in a new post announcing the update, as well as update the original post.
-
Both. I include an attachment of the new version in a new post announcing the update, as well as update the original post.
Thank you! If you want a tester let me know. I don't mind helping you out. I can code a little bit, but I'm better at editing code that's already there. I can also try writing up some dialog for future plans.
-
@Wizardcraft
Thanks! I would love it if you would help with dialog and code editing. If you want, I'll PM you my release when it's finished, so you can give it a look-see before I actually release it.
Hey everyone, there's probably not going to be a release this week, it's the end of the semester next week and all my projects need some finishing touches, so I will be concentrating on that until it's over. However, I did get something done. I am completely reconstructing the interactions! Most of the dialogue will be the same, but I've structured the categories to be more realistic. For example, I split the Happiness/Fear/Hate/Love option into a Happiness (Ask how she is) option and a Fear/Hate/Love (ask how she feels about you) option.
I also took Popuri's date options ('nice' and 'naughty') and put them under the ask option as "Ask her out on a date". This is just a couple of the changes I made, but I am not done yet, so if you have any suggestions, post them here!
-
Sounds good to me dude, good luck in school.
-
Okay, I've got a quick break between classes, here's what I'm thinking of doing for the interaction overhaul:
Instead of making every option available immediately, some will only appear with certain conditions. For example, if a girl obviously doesn't like you, why would you even consider asking her out on a date?
I'm making everything more sequential. The first option you will have is where to take her, which will decide which options you can use, which will lead to other options. For example, you choose to take her to the stable, an open space perfect for training, so that allows only training options. You then decide what kind of training you want for her, and then come the options of how to reward her if she obeys, or punish her if she disobeys. You're not going to ask her on a date in a stable, and why linger in a place that smells like horseshit, just to ask her how she feels about you? Likewise, you won't bring her to the stable to send her away for training, so those options will be available in your office.
You can't immediately ask a girl for intimate actions, but you can command her to do them. To ask her for intimate actions you have to chat her up first.
Ask will be revamped, and added to the chat option. Chatting about general things will become automatic when you select chat, as chat itself should be an action, not a category. So, trying to get intimate with her, many things could result. You could chat her up(done automatically), then ask her on a date, and, if it goes well, you could get some action; or you could chat her up, and ask her for intimacy and either she accepts, she refuses (in which case you have the choice to take it from her anyway), or she accepts, but only mild options such as making out or a massage (you know, actual intimacy).
This is the kind of stuff I'm trying to do with the script, so I hope everyone understands why I have to delay the release.
If anyone has suggestions, or doesn't like a change I'm making, feel free to tell me. I'm not making this for myself, after all! :D
-
That sounds really nice. It would also be nice if you could train her in different sexual skills too.
-
Great job but
a simple detail
could not make the girls that are slaves to answer you when you interact is directed to you as Master?
and a daughters call you father?
Examples
a non-slave "you wanted to see me?"
a slave "my Master wanted to see me?"
a daughter "Father wanted me? (and if slave daughter and then a combination of two sentences)
also be cool to walk the slaves as if they pets an random things it migth ocurr
and also ask a very annoying problem
from the third option that problem occurs
sometimes when I do something more intimate as a trio orgy oral etc tab dialogue remains locked in the 1st sentence and I have to restart the game as I can fix it thanks
I mainly happens when the phrase
she lick her lips eagerly as you suggest something intimate
-
@Morkar:
I was actually considering putting in the slave-specific and daughter-specific dialogue, I'll see if I can do it on the ScriptEditor for slaves, but I know for a fact that I will be trying to add dialogue for your daughters. If it isn't in my next release, don't worry; I will have enough of a task restructuring the entire path of interaction, so those smaller details will take a backseat until I have all my content in the new format.
I never even considered taking your slave for walks like pets, but it would be perfect for a trait I added to CoreTraits (hint, hint).
I kinda screwed up the Var sequence in my last release, but since I will be going through my next release with a fine-toothed comb before sharing with my testers, I am sure it will by then be fixed.
@All
So that I at least have something released, I will work intensively on a couple paths and release those, after Morkar has looked through the script for bugs.
-
Apart from this bug I've also found that sometimes when you have a date with a girl shows an infinite loop and does not end the sequence tends to happen more often on the normal than the other
but the priority would be the bugs in the intaracciones sex with girls as they are more annoying and always occur
if I come up with more ideas like the ride do not worry it informs you of Here
and repeat indeed a great job making the game more varied and entertaining
slowly with these improvements may end up leaving a great game
if you achieved it somehow make could interact with several girls at once in the trios and orgies would be amazing XD
Regards
-
It could be just me that doesnt understand, but i'm still trying to figure out how to make a specific script trigger for a character that satisfies two traits.
The daughter would say
"yada yada yada" for having only the Your Daughter trait.
But, if she has nympho along with that. She'd say
"blah yada blah yada"
and not say the example from before. While all other slaves that are NOT your daughter would say something else. The thing starts becoming SUPER complicated and i start getting brainfucked from trying to figure it out.
Another thing i'm trying to get working is looping dialog boxes if possible. I haven't figured this out yet.
Example:
1. Talk to chick
2. Wanna get busy?
3. ~Gets Busy~
4. Wanna do it again?
5. ~Gets Busy~
6. Wanna do it again?
7. ...
8. ...
and so on.
Basically a looping dialog box until you wanna stop by pressing "Cancel".
The purpose would be to loop it so you don't have to keep pressing through an entire set of dialog boxes and running the same shit over and over if you wanna get the chick pregnant.
-
@Ioriya
To make a double-trait dependency for dialogue, you encompass one "if" command in the other, then set the dialogue in the inner "if".
For example:
ifChoiceFromChoiceBox(0)is(0)
ifHasTrait:*Your Daughter*
ifHasTrait:*Nymphomaniac*
Dialog:"Blah Blah Blah"
else
Dialog:"Yadda Yadda Yadda"
endIf
else
Dialog: "Blah Blah Yadda Yadda"
endIf
endIf
In this example script, "Blah Blah Blah" would be said if she's a Nympho and you daughter, "Yadda Yadda Yadda" would be said if she's your daughter but not a nympho, and "Blah Blah Yadda Yadda" would be said if she's neither your daughter nor a nympho.
For the loop dialog, you would have create a new choicebox with options to do it again or to cancel, and activate that choicebox at the end of the script instead of ending the script. You might want to make vague dialog for doing it again, however, if you want to make the dialog available for all intimate options. Keep in mind, this shouldn't be exploitable, there should be some limit to how many times you can do this. Maybe it hurts her health to do it again(a girl can only take so much), or maybe there is a random chance she passes out afterwards, automatically ending dialog.
I hope this makes sense, if you have other questions or what I said didn't make sense post about it and I will help as best I can. :)
-
Hey everyone,
Took a break from some issues IRL, and finished (I hope) the framework for the new interaction system! Actually, I have the framework for part one of the new system, but it's still a good start on Beta v1.0.
There are only three options you have at the beginning of interaction: take her to your office, take a walk with her, and bring her to the stables. Right now I am concentrating on taking a walk with her. It will probably be the largest section of the interaction, as I have included many places to go. Taking a walk, you choose from one of four districts: Central District, Market District, Red Light District, and Arena District.
Central District is the hub of Crossgate, with options to visit Town Hall, the Ladies' Academy, the Magic University, the hospital, and the Demonic Embassy (not all demons are evil, ya know...). Also, there is a wander option: Give her a tour of Central District.
Market District has fewer options, as there are fewer places of interest here. You may visit the slave market, or go to one of the many taverns, or simply have her tag along as you check on your businesses.
The Red Light District holds all the brothel except those that cater to nobles and politicians. To open up espionage actions, you may bring her to a rival's brothel. Or, inspired by a topic I saw before, you may explore the sewers with her(like the catacombs, except you are there with her). Also, there is the option to simply take a walk with her.
True to its name, Arena District is nothing more than a district filled with arenas and stadiums. Unlike the other districts, you cannot choose from places to visit. Rather, you automatically go to an arena owned by a friend of your father's, and it is in that arena that you are given your options. You may spar with your girl on the training field, sign her up for a match, bet on the next match, introduce her to some of the contestants, or bring her to meet the arena champion.
I may add a special trait called "Arena Champion", given if she challenges the champion and wins. It would change some of the dialog and options in the Arena District.
I have started adding stages of interaction for the stables and office, and most likely you will see the office release first. All I did with the office so far is changed the beginning dialogue and added an automatic event to test her obedience. Mostly, office options will be reduced and moved to the walk options, but what remains will be more in-depth. I've already incorporated some of my special traits, for the sole purpose of making the dialogue more varied.
-
Sounds good, when do you think it'll be finished? It sounds like this'll be better then EX and any other mod that has come so far.
-
@ShadowInuyasha
My plan is to try to finish this section by section, so each district will be built from scratch(except for some dialog taken from my previous version) then shared by PM to any who want to test it for bugs. After I work out allthe bugs in that section, I will release it and begin adding the next section to it for testing. So, there is no specific release date for the full script in mind, but I hope to have office dialog ready for testing by the end of the week. I would expect to have more done, except I have a lot of shit going on IRL at the moment, so I can't work on it as much as I'd like to.
@Morkar
I forgot to tell you, the structure of the script is being built from scratch. This means many of the bugs you mentioned will probably not be in the test release. However, I still appreciate you pointing out the bugs, as it helps me avoid making the same mistakes in the new script as I have in the current script.
-
@Shade88
Ah... Thanks.
That helps a lot.
-
I'm having a problem with the current script where it might keep showing a dialogue everytime I click. The dialogue just repeats and I can't do anything.
-
Good show on the scripting. Can't wait till the next version.
Those of you with problems with the script.. which version of WM are you running.
With WM EX 1.3 the script runs without these issues. So it could be thereare some values are in the scripts, that where specifically made for WM EX 1.3 and that script editor.
Good luck with build a diffent scripting context.
-
Wow your ideas from the various districts seem cool
a serious question may do the same the same but with the protagonist?
let that aside from the slave market the council could visit more sites you just as you dive on your own in the catacombs instead of sending to anyone or go somewhere recruiting rival brothel slaves of your rivals or even go to the headquarters of your bands eg rivals to challenge their leader for control or deal with them
I see jail also very missed all my games and I have commanded ido or anyone or anything
indeed I am writing to a list of ideas or situations that could be and maybe you can help further improve
for example
To use your slaves like ponys and race of chariots drawn by slaves (could be a nice addition for the district of Arena)
Or also include the possibility of personal slave or slave favorite
that the slave will only serve to you during the week
or rather your's You will use it for fun
I would change the matron by the favorite slave
and that its tasks in addition to sexually please you occupy during the week of the brothel slaves
PS: glad to help if it is for improving the game without problems
-
@Morkar
For ponygirl races idea: I like it! After I get the basic districts done, I'll add it to the Arena District.
For jail: I have no idea how to code in anything for the actual jail screen, if that's what you're asking, but I will tell you that Jail and Courthouse are two places I plan to add in a later update.
For personal slave: Hmm... I'm already adding a lot of traits to the list, I guess it wouldn't be too much to add a "Personal Slave" or "Harem Slave" trait for special events, then adding an event to trigger it. It's a great idea, and I'll probably add it to office dialog with her.
For the matron: I have no idea how to alter jobs. Sorry.
@Xipomus
I initially made this script for Whore Master EX. I probably should have been clearer about that, I know. But since I realized that people were using this on other versions, I have been trying to design my script for Aika's version specifically, as it will probably cause less trouble using a script designed for Aika's game on Ex than it would the other way around.
PS: Not sure if I mentioned this, my next release will include an edited CoreTraits file required for several events I added. When Aika releases the next version of his patch, I will add any new traits in his CoreTraits to mine to make them compatible. This will make my script incompatible with EX, unless you manually add EX traits to my CoreTraits file. If you don't know how to do this or don't want to bother copying and pasting, post on this topic and I will provide an edited CoreTraits compatible with EX.
-
A bit of an odd question here, and one I asked about months ago to someone who seems to have long since vanished from the community.
Is there some way to do something with customers after they've been tossed into the dungeon? Something other than releasing them or pawning them off for a piddling amount of gold? I'm thinking something simple along the lines of using them to perform jobs (security, catacombs, etcetera), although more complicated things such as forming new gangs around them or even adding an item into the game's database which can be used to convert a customer to a new randomly generated girl would be even better.
I ask here as I'm sure it would involve scripting of some sort, and unfortunately I'm not very handy at all when it comes to knowing what would be easy and what would be a chore far beyond its actual worth. Any input and/or opinions from those more knowledgeable would be appreciated.
Thank you.
-
To change the jobs or gangs of the game, I would probably have to actually go into the source code of the game and change its mechanics. I have no way to change jobs or gangs with just script. However, I will check the globaltriggers.xml file, and see if I can't make a new script activated when torturing customers in the dungeon. In that way, I can at least give some interesting dialog with the customer, and maybe some events. However, if I can't create such a trigger, then I can't do anything about it in script.
-
Any note on when you're going to release what you've been working on so far?
-
I have a few final exams for college to study for, so... Saturday? Don't quote me on this, it may be earlier or later, depending on how much free time I get. I do have enough done, however, to tell you this: The release will only include the office options
It will require a custom CoreTraits.xml file
Several actions in my older releases will not be in this one
Why only the office? Because I have been concentrating on the office alone this past week; the other parts won't be done for a while.
What is the coretraits file going to be for? I have decided to add a rough draft of stable training to this.
Why will some options not be here? They will be in other releases, which will include more parts than just the office.
Okay, to keep you guys interested, I'll tell you something special about this release:
You have the option to make her strip, which completely changes the options. There is even an exhibition training option that will in
a later release be melded with my 'distract' action.
Animal training will be possible in the stables through traits. This also means that in later releases dialog may be different for
certain animal girls. Walking around town with a ponygirl, for example, could mean her doing all the walking. ;)
If this seems like too little for so much time, just remember that I have been working on other parts of this that won't be released in this release. Also, I am currently helping out on an RPG game. Which brings me to a question for you guys: What do you think of the idea of an RPG version of Whore Master?
-
What do you think of the idea of an RPG version of Whore Master?
??? its so beutiful
-
What do you think of the idea of an RPG version of Whore Master?
http://sb2revival.lefora.com/2012/04/02/hentai-sim-brothel-rebirth-version-002-release/ (http://sb2revival.lefora.com/2012/04/02/hentai-sim-brothel-rebirth-version-002-release/) immediately comes to mind... it has potential.
Our own python project has 'evolved' into a Pseudo RPG game as well...
-
Whore master RPG sounds very GOOD
Counting the days for the new version of de Pach
-
I wish I could give you a release, I really do...
You know how rl is, something always comes up at the wrong time. Anyway, I do have a lot done, so expect the update in the next couple days... Probably Monday morning...
Sorry!
-
the good is worth waiting for
but as we do expect much go with the torches to lincharte XD
-
You all know Murphy's Law? Well, due to Murphy-related problems, I have ended up with only two out of five action paths finished (waits patiently for the boos and hisses to die down). So, this is what I'll do. For those of you who can work your way through WM script, I am releasing an incomplete, non-working version of interactions. I'm not sure, but I think it has something to do with setting variables... anyway, if you want, open up the editor and have a peek. Feel free to post your opinions, too! (But please, no hate mail!)
By the way, I have decided to release weekly "progress reports" on this. No matter how much I've done, every week I will attach what I have so far to a new post for testers and such.
Again, this is not a working version! It is what I have been working on, but I somehow managed to set some scenes on loops, others don't appear at all, etc. This is for looking through the editor, not for using in game play.
Consider this the first progress report...
-
Progress report :
1º good idea separate office actions with city actions
2º in action order to strip the bug bucle appears again
Have you considered bringing new options to the dungeon to give more variety?
if you do not always suck orders out the same text
-
@Morkar
1- Thank You! ;D
2- Yes, it seems setting variables to activate choices is required, or the message just repeats itself...*sigh* Don't worry, it's a simple (but tedious) fix.
Have you checked out Popuri's dungeon interactions yet? Po adds a lot more variety to the dungeon. And frankly, until I finish this script I don't even want to consider messing with the dungeon (yet).
@Everyone
If you downloaded the script, you may have noticed there is an action to have her clean the attic. I would greatly appreciate it if anyone could share some ideas for random events. Note, they do not have to be sexual. They just have to be interesting.
-
Ideas for the attic
1 finds strange object /weapon
2 discover secret tresaure box
3 locate ancient slave contract (gains a randon slave )
4 find ancient torture device (upgrade torture options)
for example torturing a slave to 2 times the same week instead of 1
(if that's possible)
5 find a cage with slave inside plan has been captured in the Catacombs and forgotten in the cage
6 the slave breaks a valuable item for awkward and is punished / tortured by this
7 finds a mysterious potion that gives a random ability (big boobs masochist etc)
I can think of when these
-
@Morkar
Thank you for the quick reply!
1 & 2-They could essentially be the same event, but they are a great idea!
3-Possible to do, could lead to some interesting dialogue... I like it...
4-Unfortunately, I don't think that's possible. However, if it was an ancient device that gave her a unique trait, then I could simply add extended torture dialogue sequences that implement two tortures... ;)
5-That seems more appropriate to happen in the dungeon... :-\
6-I like it! In fact, I could even add it as a random event sometimes triggered by events 1 or 2!
7-Hmmm... Maybe if this and event 4 were random effects of 4's ancient device, then it would just mean a slightly more vague definition of the device, with less code clutter.
All in all, your ideas are wonderful! Keep 'em coming!
-
Progress:
-Finally got the script sorted out (I hope), had to rewrite the entire thing...
-Changed the attic action to a sort of intro demo text.
-Removed the walk around city option, that will be added with city content.
-Test version of coretraits finished, adds levels of exhibitionist and animal training.
-Switched around and removed a couple things from previous progress report.
All in all, pretty good progress for tomorrow's progress report version.
-
I'm waiting to test it
-
There will probably be little to no need to test this, as I said I had to completely rewrite it to get around an oversight on my part. I have removed most of my variance for the strip command for now, and as I said there is a small blurb, giving the background on the attic and why it is an office option. I decided to work on the dinner option for a while, so in the next couple of hours I will post the attachment with working strip, attic, and dinner options. Keep in mind, I will be improving the text as I continue working on the script, but if there are any changes you would like to see made, feel free to ask.
Until that post later tonight, here is my CoreTraits.xml file, tell me if you find any problems with it.
-
The core traits archive
should not be a traits file to replace that of the original?
inestead a XML file ?anyway in the editor are the additions and are very well
EDIT
Exactly, I changed the XML file type traits and have replaced the old then I created a slave to catgirl and exhibitionist features and play and reflect on your profile
waiting for scripts to verify use these traits
VERY GOOD JOB
-
Here's a fixed coretraits file. Sorry about that. :-[
-
Okay, now here's weekly test update #2:
In this update:
-No status changes for any actions
-Only the introductory text for dinner scenarios are written, the rest will be written when I am sure the script works right
-Unlike my previous script's structure, success on asking her to dinner is based solely on how she feels about you
-I (hopefully) made it so her responses to your advances change with her feelings toward you
-Yes, the attic is secret. No, it doesn't really matter.
-No naked actions available, except to put her clothes back on
-Implementation of Exhibition Lifestyle trait, the highest level of exhibitionism.
Goals for next weekly update:
-Basic stables dialog
-Expansion on dinner, such as the actual dinner event
-Action to acquire exhibitionist traits
-Bug fixes?
-and, maybe, a few effects for actions
A few notes,
The ScriptEdit.exe is the one I have been using. If you find you are experiencing problems with the script, first make sure your game uses the same script code.
All dinner actions result in ending the script, because they all end in the girl leaving.
Again, this is a test version, back up your DefaultInteractDetails before using this.
-
the options available in this version work properly without failure or loop
I guess not, but there will obviously be some way to teach is not to be pony exhibitionist or not?
clear later XD
-
there will obviously be some way to teach is not to be pony exhibitionist or not?
It will be possible for a girl to have both animal and exhibitionist traits, but I have not considered making dialogue for if a slave has both types of traits. Most likely what I will do is have exhibition traits grow alongside animal traits when training animal girls. This shows a difference in their natures as well; a cat slave may be comfortable walking around naked, but a cat girl will prefer being naked to wearing clothes. Of course, this doesn't mean there won't be another training path for pure exhibitionism. ;)
Sorry if this didn't answer your question, I'm running on one hour of sleep and three cups of coffee right now, and I'm utterly exhausted.
the options available in this version work properly without failure or loop
Yay! Finally!
-
I am wanting to use the fun options such as the appointment or hear my girls call me master or father (as appropriate) without giving problems
again Goood Work
-
Early Update! Yay!
New in this release:
-Finished dinner action dialog
-fixed strip; now it actually works ::)
-added sneak peek at stables
-expanded attic scene somewhat, setting the basis for the events
-exhibitionist training!
-evaluate her performance; basically, it sees if she passes a few stat checks, then gives feedback. Good comments if she did, bad comments if she "needs improvement"
-new, unimplemented action: "ask to join harem" 8)
Also, a new and improved coretraits, now with harem slave, lactation, and a couple imports from EX.
-
Probably won't post a weekly update this coming monday, it's been kind of a lazy week...
-
I don't understand how to do exhibitionist training.
-
If I scripted it right, there should be roughly a 50% chance she will advance to the next tier of training. In other words, if you check her traits and she has "shy exhibitionist", then it worked! If it's just repeating the same text every time, I'll need to have a look at it...
If anyone else is having issues with the update, please post!
-
Hello all,
I to am having the same issue with repeating text and no advancement.
Question: do these scripts require a new game or can it be used in a saved game as well?
I appreciate the hard work making it a awesome game with your scripting
Regards: :)
-
There's no advancements for Ordering her to strip. The best I've seen is blank text indicating incomplete script.
I don't see any advancements in the attic besides what is always said at the beginning.
I can't figure out how to ask someone to join a harem.
What are you using to edit the script?
-
@Wizardcraft
-I just fixed the strip command, it was just a few misplaced EndIfs. Thank you for pointing out the issue.
-This version will be the first with attic options. All the others had "sneak peek" intro text
-The harem option is currently unimplemented
@Gamo
In answer to your question, I am pretty sure my script works on saved games, I myself use one to test the new scripts. If anything, the CoreTraits will cause the most problems, and that's just if you're playing wmEX.
@All
New update, now with fixes and attic options! ;D
-
Looks cool, I'll give it a try now. If you want, I can add some good dialog soon. I've been working on college and jobs lately. Sorry for not really replying lately. If you want
me to do the dialog, just let me know and I'll send you an edited version of your script. I've been playing around with it lately and the
only thing I can't do yet figuring out where certain things go. So far I can add my own options to list that have already been created.
-
@Wizardcraft
I would greatly appreciate any help you're willing to give. Up to this point, it's just been me writing this script, and I can only think up so many dialogues, so contributions to dialogue especially are most welcome!
-
Great work again
when you began to implement than call you master and slave daughters father?
a detail of the Harem
are slaves do not have to ask them anything that's why you belong
would rather order them part of your harem
-
is there any particular area you need help with?
-
@Morkar
I thought that being a Harem Slave would require a slave's devotion to her master. After all, it you need a certain amount of trust toward the girl you're asking to cater to your every whim. If she's not completely devoted to you, she could make your life very uncomfortable.
Having the slave call you certain things based on their status will come after I complete the office and stables, since that's when I'll be refining it.
@fires_flair
I could use dialog for a few more attic options, and I would like some ideas for ponygirl training text.
-
Small update, added a rudimentary Harem request interaction (currently just adds the trait, does nothing else).
For her to accept, you need her to be very happy (more than 80), devoted to you (love more than 90), and not hating you (less than 50).
-
Small update, added a rudimentary Harem request interaction (currently just adds the trait, does nothing else).
For her to accept, you need her to be very happy (more than 80), devoted to you (love more than 90), and not hating you (less than 50).
Loop error. I tested it a few times and each time it loops.
-
Was it the Harem option that caused the loop? I just tested it and it worked fine, but here's a script with a few minor adjustments in the Harem option.
-
to see if I understand you can make a join your Heren but then what? as you can interact with the harem?
or that are not yet available?
PD:would be interesting that when the will train to serve the customers have more options (you know normal oral anal BDSM groups etc ...)
-
Yeah, I haven't really set up anything for harem girls...yet.
The idea of serving customers in more ways is an awesome idea! Harem girls live only to serve you, so I will probably have it so you are training her to 'serve' you, instead of a customer.
-
Sorry guys, it's been kinda a bad week for me...so, no update today. :-[
-
I really need to sort out my RL....
Well, it seems the misfortune fairy has gifted me with a job house-sitting in the only town without wi-fi. I was able to find a hotspot to post this, but it seems (once again) that there won't be a post this Monday. At the earliest, I will try to have one ready on Thursday.
I will make a few options for the stables, mostly to see what I can do with it
-
Your quiet and if no one who has offered to help in aprrovechalo divide up the work plan
plan stalls in the laos your scripts to the dungeon or things like
I would do it but I have no idea of scripts and writing my English level is low enough for it
patiently and slowly
porcierto there are things that you could reuse the old because they were so good as they use them to spy / steal / recruit and such
and above all a greater variety of training options sexual
I personally focus on your slaves scritp that you respond as a master or parent so one less thing
regards
-
Hey, a question about image names: Is there any special image category for exibitionism or nudity, or does it just go to profile?
-
Hey, a question about image names: Is there any special image category for exibitionism or nudity, or does it just go to profile?
Depends on what you are making it for, Vanilla has no Nude category, some mods have Ecchi or Nude. Usually it is in the instructions and you can find all the info you need if you just read those carefully.
-
Thanks Xela! But, I was referring to a specific exibitionist event, written into the new script created on this thread.
-
long ago that no updates or news
any problem ?
-
Oh, my god! So sorry, guys.
I've been caught up with work and summer courses, so I haven't even touched my computer in a while, except to type up essays. I just got a day off. -_-
In answer to your question, hewhocums: I created exhibitionism as a trait, just a way to see how your training of her is progressing. Since there is no coding done to the actual game (just to the scripts and traits) there should be no special category for such images. For nudity images, I believe EX has a category like that; "ecchi"?
Guys, I'm sorry, rl caught up to me bad. If anyone wants to take over the project, I'd be happy to turn it over to you. Until then I'll see if I can get back into the project, but...
-
Hm. As I thought, I deleted all my WM data when I cleaned out my PC :'( , so I probably won't be getting back to the project anytime soon... :(