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Author Topic: CloneMaster: Welcome To The High Frontier...  (Read 60058 times)

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Offline Jaxter

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Re: CloneMaster: Welcome To The High Frontier...
« Reply #90 on: February 26, 2011, 03:09:08 AM »
Why not? Is compiling a "working" alpha a tedious or difficult job?

mothballd

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Re: CloneMaster: Welcome To The High Frontier...
« Reply #91 on: February 27, 2011, 12:48:01 AM »
yes.

edit: clicking the 'compile' button is easy.  Making a program that is in any way, shape, or form actually playable is difficult.   And I'd rather Doc worked on making the game than on making a buggy alpha level demo for the game.
« Last Edit: February 27, 2011, 12:51:53 AM by mothballd »

Offline DocClox

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Re: CloneMaster: Welcome To The High Frontier...
« Reply #92 on: February 27, 2011, 01:54:29 PM »
Making a program that is in any way, shape, or form actually playable is difficult. 


There is a lot to do before the game is even buggy-playable. The cloning screen isn't finished, for instance. There's a lot of work to go.

It's not helped by the fact that this is something I work on in fits and starts. Currently, for instance I'm doing some very cool stuff for Otherworld, and enjoying myself hugely.

So, I do apologize for the delays, but this is going to be a long haul, rather than a "real soon now".

Offline Jaxter

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Re: CloneMaster: Welcome To The High Frontier...
« Reply #93 on: March 02, 2011, 06:43:58 AM »
Allright, just have fun and everything else will follow.