Author Topic: Interaction modifications!  (Read 41610 times)

0 Members and 1 Guest are viewing this topic.

Offline pnakasone

  • Newbie
  • *
  • Posts: 21
Re: Interaction modifications!
« Reply #45 on: November 04, 2011, 03:22:55 PM »
Perhaps I'm doing something wrong, but new interactions kinda don't work. I don't see any changes in libido, gold or traits at all.
I use WMEX 1.3, and I've replaced DefaultInteractDetails file. Did I missed something?

Me too.

Offline Crisis21

  • Jr. Member
  • **
  • Posts: 93
Re: Interaction modifications!
« Reply #46 on: November 04, 2011, 03:50:53 PM »
Its coded so intimacy actions automatically fail if PCLove isn't high enough.

Are you getting refusal messages with her saying she doesn't know you well enough?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: Interaction modifications!
« Reply #47 on: November 04, 2011, 03:52:49 PM »
Nope. And btw training doesn't reduce the gold, so it probably doesn't work too.

Offline Crisis21

  • Jr. Member
  • **
  • Posts: 93
Re: Interaction modifications!
« Reply #48 on: November 04, 2011, 03:53:59 PM »
Huh. Let me fiddle with it for a bit.

Edit: Weird. Okay stop using it and I'll get back to you when I've fixed it.
« Last Edit: November 04, 2011, 03:58:57 PM by Crisis21 »

Offline Popuri

  • Full Member
  • ***
  • Posts: 183
Re: Interaction modifications!
« Reply #49 on: November 04, 2011, 03:59:39 PM »
Taking a break from my current project (Writing custom MeetGirl scripts for various girlpacks, and doing an overhaul of my interaction this weekend.  I should have it finished by sunday, have some stuff planned. :3

Off hand, I see an extra EndIf in your INIT, don't know if that will affect the script.
« Last Edit: November 04, 2011, 04:05:00 PM by Popuri »

Offline Popuri

  • Full Member
  • ***
  • Posts: 183
Re: Interaction modifications!
« Reply #50 on: November 04, 2011, 04:12:53 PM »
Also, if you haven't already, you should fix the typo I noticed I had made for this release.

Replace the ScriptCommands file with this.  It's under Doc&Tools/ScriptEditor/Data

I missed something when setting a variable type.

Ok, heading off to work.  Whee.  If you're still having issues tonight, Crisis, I'll poke it with a stick a few times and see what I can see.
« Last Edit: November 04, 2011, 04:32:09 PM by Popuri »

Offline Crisis21

  • Jr. Member
  • **
  • Posts: 93
Re: Interaction modifications!
« Reply #51 on: November 04, 2011, 04:55:24 PM »
Actually I just finished fixing it. Not only did I put in an extra endif at the beginning, I left out two of them in the later parts of the script.

I just finished fixing it up and added in notices on how much some actions cost to perform.

So here is the fixed version, ready to go! Enjoy everyone!

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: Interaction modifications!
« Reply #52 on: November 04, 2011, 05:10:29 PM »
All right, now it works  :)
Btw, how many times you can send girl to training? Is it limited?
« Last Edit: November 04, 2011, 05:14:56 PM by DarkTl »

Offline Romanul

  • Jr. Member
  • **
  • Posts: 95
Re: Interaction modifications!
« Reply #53 on: November 04, 2011, 05:19:54 PM »
Great stuff. Keep up the good work.

Offline Crisis21

  • Jr. Member
  • **
  • Posts: 93
Re: Interaction modifications!
« Reply #54 on: November 04, 2011, 06:34:07 PM »
All right, now it works  :)
Btw, how many times you can send girl to training? Is it limited?

You have a limit of ten interactions per day (and, no, you can't change that by altering the script). Trust me, I've counted many times. Other than that, the only limit is your money.

Great stuff. Keep up the good work.

Thank you.  :)

Offline Popuri

  • Full Member
  • ***
  • Posts: 183
Re: Interaction modifications!
« Reply #55 on: November 05, 2011, 01:07:55 AM »
Alright, back from work.  Going to give your changes to my script a try and see how it looks.  Sounds good, though. :)

I think I may give up on making girl packs for now, and make script add-ons for existing ones.  I had like, 12 girls I was gonna release, and lurker popped out 9 of them in the 8 hours I was at work. o.O

Update:

Coding looks good on the script, though the bug with ifnotdisobey and nesting if statements still bugs me. >_<
The menu for date options might be a bit long, I think.  On my screen, some of the options filled the entire width of the screen.
« Last Edit: November 05, 2011, 01:53:16 AM by Popuri »

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: Interaction modifications!
« Reply #56 on: November 05, 2011, 07:01:14 AM »
The menu for date options might be a bit long, I think.  On my screen, some of the options filled the entire width of the screen.
Same here. I tried to use 1024x768 version, and it's OK, but I prefer 800x600, since it's not a good idea to demonstrate adult content to surrounding people on full screen  :)

And it would be better if there was "back" options in all interaction menus. A couple of times I chose wrong option, and there was no way back.

Offline Popuri

  • Full Member
  • ***
  • Posts: 183
Re: Interaction modifications!
« Reply #57 on: November 05, 2011, 10:54:28 AM »
As a note, will be removing the Training option from my upcoming interactions.  I decided that, for now, I'll stick with the kind of stat changes you get in the regular kind, as the training unbalances the way future has WM EX set up.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: Interaction modifications!
« Reply #58 on: November 05, 2011, 11:09:28 AM »
the training unbalances the way future has WM EX set up.
I agree, personally I don't use it since it's too easy.
I'm also not sure that sex skill rising is balanced well enough.

Offline Popuri

  • Full Member
  • ***
  • Posts: 183
Re: Interaction modifications!
« Reply #59 on: November 05, 2011, 11:13:42 AM »
I agree, personally I don't use it since it's too easy.
I'm also not sure that sex skill rising is balanced well enough.

Probably not.  I know that on the source code side, future removed the skill gains from the 'have normal sex' etc options.  I'd like to see training, still, but maybe as a job from the drop down menu.  Might have to volunteer my services to future once the quarter ends on the 17th.