Afraid not , but run me through the basics and i'll see what i can do .
First follow the instructions here:
http://www.pinkpetal.org/index.php?topic=2125.msg22144#msg22144Next, after you got the code and some girls, in Ren'Py: Press on "script.rpy" under Edit files: You'll get a choice of a number of text editors, JEdit is by far the best but you'll need Java Development kit installed as well. There is also a gVim (difficult to use but many say that it's very good and pays off in the end). I use only JEdit.
After you've downloaded the Jedit or any other editor (You could obviously use any editor but you'll have no RenPy syntax), you should open Utilities in the Menu, pick File Browser and than dock it to the left side for convinience.
The whole thing takes like 5 mins.
Thereafter, you'll have to play the game a little bit to figure out what's what. Also take a look at content/db/traits.xml. Traits inside should be used at forks during the girlsmeets. There are currently 4 classes of girls in PyTFall, "Prostitute", "Stripper", "Warrior" and "ServiceGirl" (Cleans/Tends bar).
Most important stat during girsmeets is "disposition" (scale of -1000 to 1000) and charisma which is under normal circumstances in range of 0 - no limit but is not likely to go above 400 after we balance out the game. Charisma will prolly be rarely used anyway.
After you got everything set up and played our pre-alpha version a little bit and actually took a look at what girlsmeets look like in PyTFall (SimBro 1x clone and very different from WM), take a look at labels - girlsmeets.rpy (or something similar) in the library/screen folder. Don't be overwhelmed by the code, it's actually VERY simple and after you glanced through it, I'll explain what's what.
Found some decent sounds for all weapon types that we might have in the near future. In my db it's animation and sounds\BE folder.
Some types of attacks have several sounds, either use the one you like most or randomly select it during battle.
Bow sounds like arrow hits wood, I don't think we have any wooden enemies even under mobs...