Objective "End the week # gold in the bank" has wrong starting message on weekly report screen: "You must acquire # gold".
I will rewrite the objectives so they are more descriptive.
"You have a new objective:"
- "The bank has requested that you deposit X gold within Y weeks."
- "Your gangs are getting restless and itching for a fight. Launch a successful attack mission within X weeks."
- "The seller of a brothel is offering a bonus mystery prize to whoever buys it within X weeks."
Changing the objectives gave me a few ideas:
There should be consequences if you fail an objective.
I am going to finally add in the bank earned interest and the rate will adjust a little when you pass/fail the objective.
- "The bank has determined that you are not a serious investor and has reduced your interest rate. (Not implemented yet)"
Girls fill their inventory with the same items.
Girls gotta shop
Sometimes when a girl is resting she will go shopping and if she has money, she will buy something.
I will look into making them buy things in a more reasonable way.
For now just take the items from her and give them to the other girls. (wash them first)
Girls lost "Optimist" and gain "Pessimist" traits, even if they have misc-item or equipped equip with +Optimist -Pessimist.
I will look into this on the weekend.
Studio:
"MovieRunTime" no longer have fixed 35 value, it`s increases every week.
Fluffers boost non-sex scenes.
"MovieRunTime" should decrease every week, I will look into it.
Boys from multi-birth still growing up as girls.
I will have to look into this on the weekend.
I will eventually be rewriting the entire baby/child handling system but that will probably happen next year.