About jobs... It would be cool to have all stats and money logic in the same place, not in multiple rpys
Besides, I believe usual approach when wages are calculated based on stats to within 1 is not very realistic, slightest changes in stats should not affect it. I'd say irl increase in wages based on noticeable increasing in stats (we always can round stats in calculations for that purpose). And even then it's not instant, since people cannot really see stats screen, they can see only results of the job (not sure how to make it work, probably recalculate wages every 10-15 days, not every turn).