I mean i made a real time based mechanic for sb2 revival game so it isn't new idea, but for me it makes game much more fun to play than turn based (since if we have log we can see what girl did during working hours/resting hours (like on what time she begun intercourse how long it last, or for rest how long time she slept)).
Apologies. I completely forgot about that one. It's made in RPGMaker, correct? True, I remember a real-time system there with an option to skip forward.
Unless my memory is failing me again...
Still though, the coding in RPGMaker is a bit more flexible and rich than WM. Especially so considering the wide variety of community-made scripts.
Back on the topic of traits - I went through the CoreTraits.xml in
06.00.03. I like that you've replaced/slightly adjusted some of the trait descriptions, aevo. Shows that you read them all and don't just mindlessly copy-paste. I do have a couple of technicalities to discuss.
-Do we really need all the traits defining what kind of a lipstick the girl is wearing and other item-related ones? Traits should be related to the girl's body and mind, not her clothing or equipment. Different lipstick kinds are a good idea- but setting up another equippable item slot for them instead of adding them as traits is even better IMO.
Same thing applied to the "Nail Polish", "Vibrator" and "Anal Plug" traits.
Related minor typo; in "Whoreish Lipstick". The proper spelling is "whorish".
-The racial traits are getting rather numerous. Cowgirls, catgirls, angels, demons, two types of goddesses, dryads,elves, cyclopses... it just keeps going on. And we're still missing so many exotic female varieties; orcs, aliens etc. I really think setting a separate from traits "Race" category for girls would help a lot.
Related; "Slitherer" instead of "Lamia"? Come on.
-Likewise "Profession" traits such as "Maid", "Priestess", "Teacher", "Heroine", "Former Official", "Farmer's Daughter", "Country Gal", "Mixologist", "Singer", "Waiterss", "Director"... you see where I'm going with this. It seems a bit too much.
-I know replacing trait names is kind of out of the question, but "Deep Throat" should definitely be called something else. It's the name of an action, not an attribute.
-Pregnancy trimesters are a good idea, but again, the notification should be trait-unrelated and displayed somewhere under the current pregnant notification in-game.
-"Wide Bottom" and "Large Hips" conflict with each other by basically being the same thing. I suppose it was unavoidable for people to propose traits that wouldn't cover each other.
I'm also just gonna point out again the case of old trait names being replaced."Abnormally Large Breasts" - "Massive Melons""Great Figure"" - "Hourglass Figure""Great Arse" - pretty much any of the ass traits I wrote.I'm not sure if the intended solution here is just leaving the old traits so the old girl files can still be viable.
-"Middle Aged" and "Old". Not to sound too rude, but... what's the point of those traits? Couldn't their effects simply be applied to the girl based on her age stat? I genuinely hope they won't apply themselves automatically to girls when they hit/are the age of over 40 and 60 respectively. Because I personally have plenty of girls who are older than that but don't look it. Not to mention all the vampires/demons/immortal eldritch abominations/ thousands of year old spirits who are technically WAY old.
-"Branded on the Forehead" and
"Branded on the Ass". I like the idea of imprinting the slave mark on the girl's body where you please (on the ass especially...), but, once again, can't these traits be simply replaced by a small notification under the one stating the girl is a slave in her description?-Small but painfully common typo in the "Yandere" trait description. "Expect this girl to be hurting people on the job. Alot. (may attack customers)" "A lot" is spelled separately. It's just a description though, so anyone can fix it.