PyTFall > PyTFall: Game design
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rudistoned:
@Xela
We don't have to make life difficult for us. We could just say you need 1000 XP to gain a level, period. However, I'm not convinced that will make the game easier to balance. D&D had over 10 years to balance this system now. It's not a perfect fit for this game, but I do think that it will be easier to balance an adaption of D&Ds system than anything we can come with ourselves.
Xela:
--- Quote from: rudistoned on June 21, 2013, 03:10:50 PM ---@Xela
We don't have to make life difficult for us. We could just say you need 1000 XP to gain a level, period. However, I'm not convinced that will make the game easier to balance. D&D had over 10 years to balance this system now. It's not a perfect fit for this game, but I do think that it will be easier to balance an adaption of D&Ds system than anything we can come with ourselves.
--- End quote ---
You're probably right, we've discussed this on Mirc yesterday, I am just giving everybody headsup :)
Xela:
Addon to the front post.
longint:
Anyone know a decent source of games quests/story writing and balancing articles?
Didn't found anything good yet. I think it will be good to share it here or somewhere else on forum.
Something like this, I think:
http://www.wikihow.com/Make-a-Video-Game-Side-Quest
http://www.docunator.com/bigdata/1/1366451007_8b52b39dce/challenges-for-game-designers.pdf
DarkTl:
This thread is tremendously outdated and should be closed.
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