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Author Topic: Patch contrib  (Read 38392 times)

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Offline Shilo

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Re: Patch contrib
« Reply #45 on: January 16, 2012, 11:14:00 AM »
Would be nice to have an option at the start of a new game to use balancing on the stat values similar to WM EX. Unfortunately come many user-created girls with way over the top stats that take all challenge out of the game.

So when the balancing was enabled, girls would get their stats depending on their skills (like having Assassin give a bonus to combat skill and so on… Future posted the exact effects in the WM EX thread) and then maybe apply the user-defined stats x0.1 or x0.2 to still allow a tendency in the stat direction that the author of the girl intended but without having overpowered girls.

Also, adding some of the skills that were introduced in EX would be nice, if it's not too much effort, as well as tweaking overpowered existing ones.


And is there some way to have a bigger resort of gangs so that whole gang part of the game doesn't become obsolete as soon as the three current gangs are defeated (which honestly happens automatically during normal play at this time although I don't even want to defeat them). Thus a bigger pool of gangs would be nice, or recycling of them if it's necessary. This could be the case for instance if you decide to spare a gang leader and don't have enough political influence in town to keep him from coming back and forming a new gang.

Last but not least: more alternative options for certain things so you can be a "good" lord and don't become "evil" just because the game gives you missions like "steal x money in three days from people".

Could you also look into the rewards for missions? It happened to me already that I got like 200.000 gold right after completing the second easy mission, which was enough to never have to worry about money in the game again.


That's all so far.  ;)

Offline Fling

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Re: Patch contrib
« Reply #46 on: January 17, 2012, 08:18:13 AM »
Maybe i will try to add the male integration to the game because movie scene needs male... If you have any suggestions? 


Various options for male characters but I would need to base point to start with as it depends how high tech you want to get - what era were you thinking of pitching it at in the game. b/w, colour, silent movies or talkies?





Offline Uriel

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Re: Patch contrib
« Reply #47 on: January 17, 2012, 12:07:04 PM »
...without having overpowered girls...
Leave em be! It's realistic - there are ones that have nothing, and ones that have everything(in terms of perks, stats). I think we only need to make those with everything hard to obtain, i think it was pretty well done in original WM(or was it Moonchaos WM Mega Pack (Items, rGirls, nGirls, config, latetest version) that did it?).

Offline sentza

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Re: Patch contrib
« Reply #48 on: January 17, 2012, 01:29:23 PM »
For male characters, i will try to extend the class girl, and add/remove traits (I need to see the code for generate a girl too). And first, may be add a screen as slave market with free boy who can be used in the movie studio with actor job... (and after may be add a job for gang...this is thepopuri's idea, i will post the source with this as soon that work if popuri or julte want to work on the gang or male characters) And after maybe try to add it in slave market too.

Quote
And is there some way to have a bigger resort of gangs so that whole gang part of the game doesn't become obsolete as soon as the three current gangs are defeated (which honestly happens automatically during normal play at this time although I don't even want to defeat them). Thus a bigger pool of gangs would be nice, or recycling of them if it's necessary. This could be the case for instance if you decide to spare a gang leader and don't have enough political influence in town to keep him from coming back and forming a new gang.
I think that recycling is a good solution for a start. I will try to include this in the next patch.

Quote
Last but not least: more alternative options for certain things so you can be a "good" lord and don't become "evil" just because the game gives you missions like "steal x money in three days from people".
The main developers thought about that because there is a Community Centre in the code.(You will send your girls in it and the jobs  Feed Poor, Collect Donations..). I will make that but in the .... 0.9 patch...

Quote
Could you also look into the rewards for missions? It happened to me already that I got like 200.000 gold right after completing the second easy mission, which was enough to never have to worry about money in the game again.
I will take a look, i don't watch too much this part of the code...

For
balancing user-created girl, i will try to add an option(I download yesterday the celebrity addon (http://pinkpetal.org/index.php?topic=463.0) and it's funny :D but very unbalanced ). I read that THE FUTURE don't release the sources of his work, that a bad news...
So, I can just  include the resolutions. I thought to create a folder with distinct name for each resources and in the config xml you just change the folder with your resolution...
« Last Edit: January 17, 2012, 02:45:10 PM by sentza »

Offline fires_flair

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Re: Patch contrib
« Reply #49 on: January 18, 2012, 11:28:55 PM »
you could try pm's THE FUTURE for the source code.

Offline Shilo

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Re: Patch contrib
« Reply #50 on: January 19, 2012, 04:43:32 PM »
Awesome. :D

One more thing: Could you maybe add support for the additional image categories that were introduced in EX? They make quite sense for certain jobs and activities, rather than always having a mix of sexually-toned profile pictures and or straight sex?

Those additional categories are:

    Masturbation:
    Used in the random event that the girl masturbates instead of working. You might actually implement some hidden libido value for each girl that slowly increases over time and decreases when the masturbates or has sex. If the value raises too high, chances are higher that she will masturbate to lower it again.

    Oral:
    Includes pictures of everything that is not direct sex, for instance hand and boob jobs as well. In EX this is used for girls that work as masseuses as sex is not necessarily part of the massage.

    Ecchi:
    Used as distinction between sexy/nude pictures and "safe for work" profile pictures. The latter are used for normal jobs like waitress while Ecchi is used for stuff like stripping and xxx entertainer. Maybe also when sending a girl to promote the brothel in a nighttime job. (Since naked advertising could rise the authority's awareness in the daytime but at nighttime would it be ok to show some more skin)

    Combat:
    As opposed to Death/Attacked, this is simply a scene where the girl is fighting with a bit more glory in combat, while D/A is for when the girl is defeated and crying or being abused afterwards.


Jobs like barmaid, waitress and similar are to be considered non-sexual jobs but this is a game that is about sex after all. So those jobs should still have a small chance to trigger a sexual event (barmaid giving special service to customer triggers Oral picture; waitress being abused by drunk guy triggers Sex or Anal picture; if other guys join in we get a Group picture; girls that get attacked by enemy goons without security trigger an Attacked picture; matron has a chance to get a Lesbian picture after consulting a girl; adventurer or beast hunter may get Bestiality picture when they work normally without being really attacked by beasts) in order to not having the feeling of "wasting" a unique girl when giving her a normal job.


If no pictures for those categories are provided for a girl, you can still fall back to the existing categories of classic WM (Sex for Oral and Maturbation, Profile for Ecchi, Death/Attacked for Combat). The basic idea is just, besides having more consistency for jobs and pictures in the game, to bring WM and EX on the same level for girl packs again so that things are easily interchangable.



And another one: Maybe add a new variable From= to the data of girls, right below their Desc= value in the girlsx file. If the user content adds this value, he can tell the series from which the girl is. Nami would be for instance From="One Piece".
If you then add another column to the girl management list, we could sort girls by series, making it more easy to distinguish unique girls from random ones and to find the right ones if you want to put all girls of a series together in one house. It would also open ways to make special automatic events later for girls from the same series.

Offline sentza

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Re: Patch contrib
« Reply #51 on: January 19, 2012, 05:35:11 PM »
Quote
you could try pm's THE FUTURE for the source code.

He doesn't come since november... And maybe he doesn't want release his sources...

@shilo : yes i will try to add additional category. You have good ideas, so put them in my todo list ;) . I will have more time the next week, so me be a new patch for the next week-end. I update the first post with current progress...
« Last Edit: January 20, 2012, 10:08:19 AM by sentza »

Offline Shilo

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Re: Patch contrib
« Reply #52 on: January 20, 2012, 09:41:16 AM »
I don't come since november... And may be i don't want release his sources...

You mean that he doesn't want to release his source?

Well, theoretically he has to. Since WM was released under the GNU GPL v3

Quote from: GNU GPL
  For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received.  You must make sure that they, too, receive
or can get the source code.  And you must show them these terms so they
know their rights.


[…]

  5. Conveying Modified Source Versions.

  You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:

    a) The work must carry prominent notices stating that you modified
    it, and giving a relevant date.

    b) The work must carry prominent notices stating that it is
    released under this License and any conditions added under section
    7.  This requirement modifies the requirement in section 4 to
    "keep intact all notices".

    c) You must license the entire work, as a whole, under this
    License to anyone who comes into possession of a copy.  This
    License will therefore apply, along with any applicable section 7
    additional terms, to the whole of the work, and all its parts,
    regardless of how they are packaged.  This License gives no
    permission to license the work in any other way, but it does not
    invalidate such permission if you have separately received it.

    d) If the work has interactive user interfaces, each must display
    Appropriate Legal Notices; however, if the Program has interactive
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    work need not make them do so.
« Last Edit: January 20, 2012, 09:43:51 AM by Shilo »

Offline sentza

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Re: Patch contrib
« Reply #53 on: January 20, 2012, 09:58:44 AM »
oops, yes i mean he. sorry :D. I don't know if he must release but that will be nice.
« Last Edit: January 20, 2012, 10:14:53 AM by sentza »

Offline Shilo

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Re: Patch contrib
« Reply #54 on: January 27, 2012, 10:54:17 PM »
Played the latest SimBrother v2 version and it's really good. Maybe we can grab some ideas from there. ;)

-The game has a big part of it's gameplay devoted to the player's interaction. Every day do you get a fixed number of Action Points (AP). Actions of the player in town require one AP each, for instance visiting the shop, the slave market, visiting locations (you can search several places in a location and sometimes find a bit of items and gold there, but it's more like a gamble since in 2 of 3 cases won't you find anything) and interact with girls.

-Instead of instantly hiring the girls in town for your brothel, you first need to romance them. Every location of the town has different girls available and the girls change their location every week. You start as stranger and have to lure them with smalltalk, jokes, insults, money, gifts from the shop, touching and kissing to become your girlfriend. Afterwards you can have sex with them and/or try to hire them for your brothel.

-Each girl has different characteristics that decide what kind of things she likes and what she doesn't. Attributes are "religious", "nerd", "slutty", "meek", "stylish", "lolita", their hair color and many more. Slutty girls will like it if you insult them to be a slut, religious girls don't like it if you talk dirty and lolitas prefer jokes on a "kids" level rather than the more complicated adult ones.

-When customers come to the brothel, each of them has an exact desire that he hopes to get pleased. Usually those are in the form of "Customer A wants a [handjob] from a [religious][nerd][blonde][none] girl. Whether or not the customer will be satisfied after his visit and increase the reputation of the girl and building depends on how many of the desired attributes a girl fulfills that is working there at the time of his visit and how good her skill points are at the chosen discipline (handjob). The more attributes match, the better the outcome. However, the girl still has a random chance to make the customer happy with her charm, depending on the amount of skill points for that.
You can assign one specific style to the advertising of each individual building, allowing you to control a bit what the customers want that will enter a particular brothel and thus making it more efficient to group girls of the same style in the same building.

-Girls also have a skill tree. Gaining XP and leveling up will occasionally award a point for that skill tree to the girl, so she can choose special abilities like "Naturally wet: Never needs lube", "Super tight: Sex with customer will always give at least a satisfied rating", "Lucky: May randomly find money when taking her time off work", "Girl is friendly and gains +1 charisma", "Nurse: Other girls in the same building heals faster". This is additional to stat points that can also be spent freely and are earned with every level up.

-Projects: Big projects like creating a book, calendar, photo session or movie cost a lot of time and money and need the player to work daily on them, as well as occupying a certain number of girl for the time of their creation. The stats of the involved girls influence the quality of the result.

-Not all brothels are equal. The first is just a wooden shack and has space for maximum of two bedrooms and a bathroom, which needs to be build separately. Later will you buy a cave which is suitable as dungeon for BDSM sessions. Before that can't you satisfy the [Fetish] demand. Once rooms are added to the building, they can be further equipped with better furniture. The old shack has only straw beds available and a bucket of water in the bathroom for slightly increased hygene level, but later houses allow more expensive furniture and more rooms like bars, casinos and so on. You can also buy way more buildings in that game than here, but they start off really shabby and you need to work your way up instead of starting with a real house like here. And things become really expensive in the end, but that guarantees a long endgame.

-It even has some kind of story goal: pay back a depth to some mafia guys. The dept is $500k and you have 5 years.

Offline Popuri

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Re: Patch contrib
« Reply #55 on: January 28, 2012, 09:27:48 PM »
Any chance of a link to this new version of SimBrothel, Shilo?

Offline Shilo

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Re: Patch contrib
« Reply #56 on: January 28, 2012, 09:51:47 PM »

Offline Popuri

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Re: Patch contrib
« Reply #57 on: January 29, 2012, 12:12:04 AM »
Thanks :)

Offline Uriel

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Re: Patch contrib
« Reply #58 on: January 30, 2012, 08:54:50 AM »
sentza can you fix a little issue, discribed in this thread?

Offline wizrak

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Re: Patch contrib
« Reply #59 on: January 30, 2012, 08:06:16 PM »
thank you alot sentza for a great patch *bows*
I was wondering if you could add the "oral" section like the whoremaster EX to let us have extra organisation of pictures hehe
anyways thanks alot for ur great work so far