I could also mention that I've offered to write dialogue and story elements (whether I'll be taken up on that offer, we'll see) and while what I'm asked to write may not be exactly what I'd prefer, if I do get the opportunity, I'll be trying to give the developers whatever they ask for.
That sounds reasonable to me.
Relieving Doc of extra work seems to be a good idea, as lately he's on everything: coding, storyboard, thinking about quests, adding LUA support, helping with bug fixes (even dealing with forum controversy)...
It would be great if Doc only had to think a little about it, draw some major lines of the great picture and then let some other fellow 'flesh the bones'. That would require this poor fellow writing several versions, then Doc would decide wich one suits better what he had in mind -maybe some corrections / feedback- and then just Ctrl-C, Ctrl-V.
If you think you can do a decent work as dialogue writer, go for it but always keep in mind that Doc was the one who drawed the big pic and has the
whole thing in his head. I guess he's the masterplan, so if you want to
help get the job done following his directions, make your suggestions whenever you feel like, and don't get pissed off if he (or anyone) doesn't like some of them. Maybe I would help with dialogues myself but, as you can see, my english sucks so I'd rather stick to pictures -I'm busy with Town Wards Mapping at the moment.
And finally, time to take sides... I'd go for personality; as said, better having one than none. On the other hand, I wouldn't go for a strong personality -that way we wouldn't kill psy-projection completely.