1.: The distribution of girls after recruiting themAt the moment, when you recruit a girl in a nonbrothel building, if her rebel is low and there is room, she will stay in that building.
2.: Transfer pagePriority: 8 - I have already been thinking about reworking the transfer page.
3.: The clinic / arenaPriority: 4 - Auto transfer to clinic - Lots of programming but I'll see what I can do.
4.: The studioWhen I made the movies store their own run times, I had also intended to work on the actual composition of the movies but I got side tracked on that.
5.: Male slavesThere are already a few male slaves, they are just not called male.
6.: A "Farm"Priority: 7 - I already intend to add a farm.
btw, at least in my version there still is a crash if u try to go to the studio from any other brothel than the first during week review.This bug was fixed in version .05j.02
For the clinic i haven´t found a real use yet, as all actions u can do there can be done faster and easier with items u can buy or find.Maybe the problem is the items are just to good and need rebalanced. With all the surgery jobs I added I want people to have to use them and not just put items on girls to make them the best.
3.: The clinic / arenaArena main use right now should be that its a way to get new unique girls.. but I dont think many of the girl makers make arena girls as the WMedit doesn't have it as an option. So yeah it needs more and Im trying to figure out what to do with it.
Those two could use a little love! The studio works great, as it is. But clinic and arena are basically only recruitement centres so far, with the advantage that u get a little money from the arena if u have girls fighting there and can grow a nice little pool of security workers to draw from.
5.: Male slavesI always wanted to replace gangs with single named people.. Have like Batman or goku been ur guards... Maybe extened the jobs they can do. That would be as far as I would go with that.
Priority: 5 - Add an "Orientation Building" to be a safer version of the dungeon.Thought about doing this a few times. But not sure I got the skill at coding to do it.
Priority: 6 - Girl Job: "Survey Pervs" - less accurate but that girl's movies will increase sales, +fameAlways thought there needed to be a gang job to work in the movies cause right now it uses the PC for all scences that get filmed. And that really dont make sense to me.
Priority: 6 - Gang job: "Survey Pervs" - more accurate
I believe Crazy is working on Clinic jobs.Yeah I am. But work is kicking my ass right now so not much time. Maybe on the weekend I can do some coding in
I always wanted to replace gangs with single named people.. Have like Batman or goku been ur guards... Maybe extened the jobs they can do. That would be as far as I would go with that.
Maybe the problem is the items are just to good and need rebalanced. With all the surgery jobs I added I want people to have to use them and not just put items on girls to make them the best.
I would really like to have unique daughters implementated into the game.
A few notes for why the existing should not be removed while adding the new ones:
[Manly] - adjusts physical appearance
Tomboy - is more of a personality trait
[Fragile] or Delicate? - http://forum.wordreference.com/showthread.php?t=1200111 (http://forum.wordreference.com/showthread.php?t=1200111)
As much as I'm in favor of non-sexual activities to raise my numerous offspring in and interacting with them in the super-long time frame that it takes them to grow up (my games are more like 'Slave harem gambling hall master' than 'brothel master') I think a kindergarten is a little out of the direction of the development group.
For it to be viable, the children would have to be tracked separate from the parent. They currently are not, until they reach maturity.
Hey, I don't know if this has been brought up, but I'd like a girl who is happy to have spirit restored during time off, much like libido. As far as I know, there is no non-item way to restore spirit, which is something that I've been looking for.Currently the only things that increase Spirit are:
I said this before somewhere, giving the girl gold as a gift should increase rebeliousness, because it effectively spoils them. But due to rebeliousness being a stat calculated on other stats, it should increase spirit instead, despite not making much sense.I should also adjust rebelliousness to take love/hate/fear more into account.
Some detrimental effect to giving gold to a girl should definitely be added though, since it's easy to roll in dosh and just slap your girls with wads fairly early.
Also, girls with the "Queen", "Princess" and "Elegant" traits should be satisfied only with higher amount of gold IMO.
but make customers get less interested in girls as their pregnancy advances. not all guys like those big bellys.Or the farther along in her pregnancy, the fewer customers she can see.
make the girls earn A LOT less than normal, so the player has a reason to think about knocking his fav whore up.
Or the farther along in her pregnancy, the fewer customers she can see.and to continue and finish that thought: maybe have an option to either have her put back to work with the traits lost right away, or decide to have her off work, recovering and working out to gain traits like great figure and so on back. a check on her constitution without items could decide the time it takes her to gain them back, a fitter girl would be able to work out more, after all. not sure if meek or dependant could shorten the time it takes, one might argue that u could spur such girls on to work harder a lot easier.
Adding "Pregnant" to the fetish list and causing it to have customers not choose the girl should be easy to add.
When the pregnancy gets to the second or third trimester, add/remove traits milf, lolita, great figure, adventurer, etc.
I think I already added a check for pregnancy to the vaginal surgery job but I will double check it.
While tweaking some of my girls folders earlier I had a stray thought about a new trait, I was thinking that a trait like Resourceful would be useful. In my mind it would decrease the rate someone breaks at, give them a small chance to find basic items and a higher chance of escaping/evading capture.
And a higher chance at finding items/girls in the catacombs as well. That's a good trait idea. But couldn't "Adventurer" already serve that purpose?
So after a long time of making folders of custom girls I can't help but wonder if it would be possible for the game to manage subdirectories when fetching the girl data and her image folder.I was planning on doing that at some point but have not gotten around to it yet.
The "Characters" folder is getting rather hard to navigate.
But what I definitely don't need is to have a picture-type like "bedwarming". For me ,the existing pictures are absolutely fitting perfect all the bedwarming situations.
Generally speaking : I am working hard to update hundred of girls in this direction that they match the latest release with all types of pics. And I dont feel happy to start this again and again...
So please aevo could you give us a final statement again about all type of pics for now and for the next future? ( and of course , if there is a really need of a new picture-type in the far future, then that should be implementated, of course.
Not really, I am adding things as I go through the code.
I don't really make plans as to when I do things, I just think of things to do and do them when I get to them.
If you would make a footjob skill eventually, would it fetch images named "Foot#" or "Feet#"?"Foot" for foot job
...
And while we're on the subject already - separate image fetch for the bedwarmer function in-game, named "Bed#"?
"Foot" for foot job
"Bed" for bed warmer
"Farm" for farming
"Herd" for herding animals on the farm
"Cook" for cooking and brewing in the farm
"Craft" for making items
"Swim" for swimsuits if I ever get around to adding "Vacation" as a better rest job to the house
There are hundreds of possible image types that could be added, it is just a matter of if enough girl packs have enough pics for that type.
Adding the types to the code is fairly easy.
Adding the images to existing girl packs is the hard part.
"Bath" could be used as an alternate for rest jobs until an actual bath job or whatever is made for it.
I remade the list of image types and moved it here - http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877 (http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877)
On another note, I am fixing a few things in various sections of the game and I came across the hotkey switching which is currently the home and end keys.
While playing I occasionally hit home or end and it annoys me when the hotkeys switch so I changed them to control+home and control+end.
This gave me an epiphany, "Why not make the House a Home and the Turn Summary the End?"
Liking the list. What i was curious about was which jobs use which image categories. Some are pretty obvious but others not. Like swim... Is that swimming or just said girl plancing about in a swimsuit? xDI am still working on that post to add more information.
The brothel screen allows you to change from one brothel to another using the next and previous buttons. The studio and house screens are static. I don't see why the previous and next buttons shouldn't cycle through all locations. If you think it would be annoying to have to scroll past a lot of uninhabited locations in the early game, well, just have the code skip uninhabited locations.The reason the buildings do not scroll between the non brothel buildings is because each building has its own file in the code.
You have to transfer a girl to a location before that location would be available from the prev/next buttons.
Your post describing the new picture types has been great. The fallback tree when the program can't find a particular picture has been useful during debugging. Unfortunately, the functional difference between 'nude', 'ecchi' and 'strip' pictures still tends to elude me. In particular, is there anywhere in the program that starts with a nude picture, falling back as necessary but initially expecting to show you 'more than ecchi' but 'not a striptease'?The image type tree is not really incorporated into the actions of the game, just the output of the individual image types.
When running through the turn results, there is often a jarring difference between what the girl does during a shift, and what she looks like in the summary line for that shift. I'm not sure if that is because of poor pack construction on my part, or if the game specifically puts a profile pic into the summary line all the time. Either way, I'd like summary lines to display a picture appropriate to the shift. For the most part, I think shift summaries should just use a picture of the same type as the shift detail. (IE - an ecchi summary for the strip club barmaid to match the ecchi detail line.) But for shifts where she strips or has sex, shouldn't she end the shift nude? (She's not stripping or having sex anymore, but she most likely is, indeed, naked.) I think the shift types to get a nude summary would be: strip club [stripper | whore], gambling hall [whore | xxx entertainer], brothel [whore | stripper | peep show].)
Anyway, sorry for being long-winded, I hope what I said was clear, and hopefully there's a useful nugget or two in there. Great game, keep up the good work!The more information provided the easier it is to figure out what can be done about it.
To change what building you are in use the F1, F5-F9 and F12 keys. To change between the sub-buildings, use 1-7 keys.
9 and 0 will show you the hotkeys globally and locally.
For when the image of the girl working, the picture for every job should not be 'taken' at the end of the shift because that would not really convey the 'Job' she was doing, just what she looked like after the job.
When I am writing a large amount of text, I always try to start a new line after each sentence.
This helps me when reading it by reducing the amount of automatic line wraps and makes it seem less "long-winded".
Nurse# image type, maybe? Since the farm has more than three of its own separate image types, I think it'd be appropriate if we could add one for the clinic jobs. Especially considering that nurse outfits images are about as popular as bunny girl images, so there'd definitely be some pool of material.
I was considering a Movie# as well, but it'd be pointless, considering the image fetched is dependant on the type of role you pick for the actress.
I think you misunderstood.I see now.... I will see what I can do.
I do not want every line in the summary to look like 'end of shift'.
I DO want the end of shift summary lines to look like her at the end of the shift.
Nurse# image type, maybe? Since the farm has more than three of its own separate image types, I think it'd be appropriate if we could add one for the clinic jobs. Especially considering that nurse outfits images are about as popular as bunny girl images, so there'd definitely be some pool of material."Nurse" can be added easily.
I was considering a Movie# as well, but it'd be pointless, considering the image fetched is dependant on the type of role you pick for the actress.
On a related note, when a girl beats up a customer, could it refer to a combat image instead of a profile image? I think that it might work a bit better.When I start working on the Brothel Building code, I will do that.
When I start working on the Brothel Building code, I will do that.Thanks!
I see now.... I will see what I can do.
On a related note, when a girl beats up a customer, could it refer to a combat image instead of a profile image? I think that it might work a bit better.This was an easy one and I got it done. Will be in the next update I send
Don't know if it has been suggested before but would it be possible to add clinical treatment for artificial insemination? Like there is for nearly everything a pair (i.e. boob job; boob reduction). There is abortion but why not artificial insemination in two ways either your brothermasters seed or bestial seed with 100% succes after the 3-5 weeks waiting time.It is not really necessary because all you need to do is not have the girl use antipreg and she will probably become pregnant before the 3-5week waiting period.
It is not really necessary because all you need to do is not have the girl use antipreg and she will probably become pregnant before the 3-5week waiting period.Thanks for the reply well okay. Would have been practical for inseminating multiple girls at once since per day/week you can only do a handful of actions.
If she is sterile, she can get fertility treatment to have that removed.
Something like this was discussed for the farm to get the girl inseminated.
It could be added as a job in the house to get her pregnant by the player but personal training without antipreg should do that eventually.
I apologize in advance if this was brought up in the past.This could be done.
I think it would be useful if there was an export button for a brothel so that you could export the data on all the girls in a brothel to a spreadsheet (excel, openoffice calc, etc...) and be able to do the micromanaging without having to flip back and forth between the stat and other screens (inventory, job select, etc). Ideally you'd just export whenever you feel an updated list needs made in response to character improvements.
Even if a direct .xls can't be made, some form of importable .txt would be an improvement over manually typing in each bit of info.
I've been doing this manually and I have a pic attached showing how I went about it. All the major jobs with their ranks. A's get bolded, S's get bolded and underlined. The girls disposition is shown by the color of the cell (yellow = dislike, white = neutral, green = like, blue = love).
>AevojoeyA request to make checking changes easier, use #if/#else/#endif to contain changes.
Some code submission for the game in the attached file. It's basically modified source from the 126 revision.
The #readme contains info about what is changed
#if 0
//your code
#else
// old code
#endif
//SIN
Searching for this tag should flag changes.How about typos tho? Am spotting some. Impractical to #if #else these. Simpler to leave alone or better to fix?For typos, fix them, I use notepad++'s plugin compare to look over the small changes line by line.
[size=78%]Would be pretty cool if an Armory or smithy building type were added to the game to craft weapons and armor. Possible job posts could be weapons smith, armor smith, assistant, enchanter, and perhaps even a merchant or sales clerk to sale your wares. [/size]I was going to add magical weapons as a way to counter the Incorporeal trait.
Skills that could affect the craftsmanship of such levels could be Crafting (low Craft = shitty product), Magic (for enchanting or a small chance to add a combat modifying trait to the weapon/armor when it is generated), Combat (It's one thing to know how to make a blade, it is another entirely to know how it is used in combat and how to use said combat experience to make a better overall product), Intelligence (Could affect amount of items generated; High Intelligence has made the weaponsmith more efficient and allowed her to forge two weapons instead of one. Could also affect base material prices (copper, iron, leather, etc...) as well as Trait %chance)
Going with the weapons/armor crafting idea, combat items could be modified when instanced/created to reflect a certain level of craftsmanship, such as a slight bonus to Agility/Constitution or Combat if it was forged by a girl with good combat skills (IE she knows what features can be removed from weapons/added to weapons to save weight/add lethality) or a %chance to be destroyed if it was forged by a girl with poor Crafting skill level. Also, could also have the possibility of certain items to be forged if the girl(s) meet certain criteria, such as skill levels that meet or exceed the requisite needed to produce that laser rifle you've always been wanting...
Going into the Gangs, I would love to be able to rename them (has been brought up in an earlier post); "Bloodthirsty Noobs" just makes me think of a bunch of brats from some multiplayer game. Also, should give them the ability to raid rival gangs for money/women and have the same happen to the player (hostage exchanges, coercion, etc...).Gangs still need a lot of work.
Would also be interesting if there was some gang-modifying benefits for territorial gains, such as acquiring a print shop that boosts gang recruitment. Also, Gang Housing could be interesting; Would give the player a way to increase the number of members for a certain gang while also forcing them to prepare housing for any new gangs they may wish to acquire. Would also be cool if a players more combat-oriented girls could be allowed to lead or be accompanied by a gang to do certain jobs, such as assassinations or catacomb runs.
Some code submission for the game in the attached file. It's basically modified source from the 126 revision.Computer is hit or miss right now on working but I finally got around to checking some of these changes out and must say I love the addict one you added to the strippers. Ill give it a test and make sure it works.
The #readme contains info about what is changed
Hi Crazy! Yeah, having trouble seeing addict event in action. Only managed to trigger it 2x and then item did not appear in inventory. I think code looks right, so maybe girl uses the item before I can see it? (maybe test with different items, to see if get added)I tried it and it worked but only tested twice. If I remember right a girl will use all the drugs she has each turn. That would be why u won't see it in her inventory.
Need to get my head around the save game structure to make custom saves to test things like this (e.g. 30 addicts of each type in a super huge place!) I'll go back to that...
No real plans to do anything bigger; mainly just playing around with the codebase to see what can do. Will help out tho, if there is anything.Sounds good to me. Love seeing what others come up with for the jobs.
One thing I've been trying to do is come up with something's for your daughters. I've been having a hard time coming up with much maybe u can come up with somethingWas thinkin bout that trait. tricky one. done badly could make game very niche! but options are otherwise pretty limited short of making new job roles. will post any ideas.
last question: is source for script editor anywhere? it could use some attention to make scripting easier...Whoever created the original script editor is long gone along with the source code for it.
Was thinkin bout that trait. tricky one. done badly could make game very niche! but options are otherwise pretty limited short of making new job roles. will post any ideas.Yeah it is a tricky one cause I'm trying to avoid that niche. But feel as u can have daughters they should have more special things happen with them. And it's hard to come up with events for them.
Is it possible to add functionality to the center to remove aggressive/tsundere/yandere?I've had a job coded to do just this for awhile now I just never finished adding it to the game guess maybe I should do that
Unless it's to add to the difficulty of the game (because they attack customers) (which doesn't really add much), I think those three stats are unnecessarily difficult to remove?
(Unless I'm missing something)
Hello, first time poster :/ I was just curious about a few things.Welcome.
Is it possible to add functionality to the center to remove aggressive/tsundere/yandere?This is already in the works, there are Therapy jobs are in the code but not finished.
Unless it's to add to the difficulty of the game (because they attack customers) (which doesn't really add much), I think those three stats are unnecessarily difficult to remove?
Also is it possible to remove/change the "potential recruit" buttons on each of the buildings/town? I think the game already allows such easy access to TOO MUCH girls (imo) that those buttons could be used for another purpose?Removing the buttons entirely will probably not happen, adding more buttons probably will.
(Potential interaction with the matron/house girl or quest interaction?)
I also had lots of questions regarding ways to augment the "difficulty" of the game (which I think it's a bit too easy esp with all the unique girls beauty/looks ~100), but maybe I'm already breaking some rules with this post lol idkAsk anything you want.
I appreciate the welcome and quick reply :DLol we pride our selves on quick replies
The game's quite good and I only wish I knew how any semblance of coding to help lol
Also the few things I was wonderingWell sence this thread does say anything about what game exactly it is for
1. Is there any thoughts behind the difficulty of this game?
I've downloaded and use all of the Lurker's girl pack, and even previously, I've realized that the game suffers from "Quantity" > "Quality"I am planning on the reverse
I really have 0 knowledge of the game's inner workings, but from the cursory glance of the player, there is a distinction between unique and random girls? Maybe removing unique girl rewards from catacombs or applying stat restrictions to achieving certain things?
-Magic stat = Rarity of found items?
-Char stat = Quality of girls found?
-Strength stat = Beasts found?
Also adjusting Sex worker income?
-Money = Job Income x Looks x Obedience
-Obedience = Love - Fear (With certain traits reverting this stat such as Broken Will?) + Player Charisma (If you were looking into giving the Player some stats?)
2. Also the catacombs granting ANY items seems to litter the inventory and even with 100 different items the chances of getting the items you want seems slim
-This would probably be alleviated with the previous suggestion to gate item rarity with character stats
-But also maybe if most consumables were removed from the pool? (Possibly adding another item tag to make this easier? Pretty odd to find Underground plastic surgery in a dungeon :/)
3. The gang system seems quite lackluster?
-Robbery seems TOO high risk with extremely low reward?
-Sabotage seems too low risk with extremely high reward?
-Weapon Upgrade doesn't seem to have much impact?
-The effects of the gang stats seem vague
Is there any development planned for this section? Gangs seems to be a mad cash grab early and very pointless after a few weeks in.
Honestly, even though most of the game makes my brain explode with "what if?" ideas, the gang system feels very dull. Honestly feel like maybe if the Arena could add a tab for "gang-function"... and that section be remodeled into something else...
3. I was wondering if the "Customer can't pay" interaction could be expanded to actively allowing kidnapping?
It was the most exciting portion of the game to have a change of pace from waiting for another week of flood of girls/items/money
-Adding a similar interaction for sabotage, but with "The Rival Gang sends you a girl as a sign of peace"?
----Possible negotiation interaction regarding the "quality" of girl?
----Rejection = Another assault on your business (from the insult)
----Accept = Girl reward + Rival gang is refreshed/receives more funds or gang + % Gang death (from Espionage?) / % Cash loss?
-Adding another set of interaction for actually kidnapping girls from local business?
--Acquire Business Interaction?
----Accept = Money / Item / Girl / Cash?
----Refuse = +x Business
----Possibly extending it further? Revamping the Acquire building section to a minigame?
-------Buildings bought gives you a girl (blackmailed daughter/wife? Maybe the harder buildings = More Family members up to 2~3 with higher resistance?)
-------Acquiring building attempt = Large down sum + breaking the girls' wills to X fear/love (devotion)?
-------The former acquiring business could be scrapped to another gang interaction or revamped into something else?
More ideas were had but these were the most prevalent :D
The game's quite good and I only wish I knew how any semblance of coding to help lolCoding help, while helpful, is not as needed as text help.
Also the few things I was wonderingYes, Lots of things are planned and hopefully the update to rivals in .06.00.26 will make the game a little more difficult.
1. Is there any thoughts behind the difficulty of this game?
I've downloaded and use all of the Lurker's girl pack, and even previously, I've realized that the game suffers from "Quantity" > "Quality"The basic girl packs from the early years of the game were more Quantity over Quality but that is why the current pack makers are updating them.
I've tried to vary different approaches to the game such as not having ANY sex workers (By having most girls just explore catacombs, arena, etc etc) but I usually ended up with too much money/girls in about a week's time.The catacombs are a little overpowered at the moment and they will get another update sometime.
I was curious whether anyone was working towards perhaps adjusting multipliers to reduce income and maybe removing unique girl rewards from most situations.
I really have 0 knowledge of the game's inner workings, but from the cursory glance of the player, there is a distinction between unique and random girls? Maybe removing unique girl rewards from catacombs or applying stat restrictions to achieving certain things?Unique girls are made to be specific girls, Random girls are supposed to be commoners.
-Magic stat = Rarity of found items?
-Char stat = Quality of girls found?
-Strength stat = Beasts found?
Also adjusting Sex worker income?The Girl's "Ask Price" is based on several stats/skills/traits and will vary over time, usually increasing.
-Money = Job Income x Looks x Obedience
-Obedience = Love - Fear (With certain traits reverting this stat such as Broken Will?) + Player Charisma (If you were looking into giving the Player some stats?)
2. Also the catacombs granting ANY items seems to litter the inventory and even with 100 different items the chances of getting the items you want seems slimThe items from catacombs are completely randomly chosen from the items you have in the ./Resources/Items folder.
-This would probably be alleviated with the previous suggestion to gate item rarity with character stats
-But also maybe if most consumables were removed from the pool? (Possibly adding another item tag to make this easier? Pretty odd to find Underground plastic surgery in a dungeon :/)
3. The gang system seems quite lackluster?This is the section I am currently working on.
-Robbery seems TOO high risk with extremely low reward?
-Sabotage seems too low risk with extremely high reward?
-Weapon Upgrade doesn't seem to have much impact?
-The effects of the gang stats seem vague
Is there any development planned for this section? Gangs seems to be a mad cash grab early and very pointless after a few weeks in.
Honestly, even though most of the game makes my brain explode with "what if?" ideas, the gang system feels very dull. Honestly feel like maybe if the Arena could add a tab for "gang-function"... and that section be remodeled into something else...Making the gangs more expansive and including girls into it has been talked about a lot.
3. I was wondering if the "Customer can't pay" interaction could be expanded to actively allowing kidnapping?Interesting idea, probably can be done.
It was the most exciting portion of the game to have a change of pace from waiting for another week of flood of girls/items/money
-Adding a similar interaction for sabotage, but with "The Rival Gang sends you a girl as a sign of peace"?
----Possible negotiation interaction regarding the "quality" of girl?
----Rejection = Another assault on your business (from the insult)
----Accept = Girl reward + Rival gang is refreshed/receives more funds or gang + % Gang death (from Espionage?) / % Cash loss?
-Adding another set of interaction for actually kidnapping girls from local business?
--Acquire Business Interaction?
----Accept = Money / Item / Girl / Cash?
----Refuse = +x Business
----Possibly extending it further? Revamping the Acquire building section to a minigame?
-------Buildings bought gives you a girl (blackmailed daughter/wife? Maybe the harder buildings = More Family members up to 2~3 with higher resistance?)
-------Acquiring building attempt = Large down sum + breaking the girls' wills to X fear/love (devotion)?
-------The former acquiring business could be scrapped to another gang interaction or revamped into something else?
Coding help, while helpful, is not as needed as text help.
If you can write texts for anything, jobs, skills, buildings, etc. we can code them into the game.
Is there a list of wanted or needed pieces of text anywhere? I feel like there would be a lot of text contributions if people knew what was needed or wanted.There is not really a list, basically anything you can think of that could use better or other texts can add them.
>= 350 | Incomparable | She is a god at this job |
>= 245 | Superior | She amazes even the stingiest customers |
>= 185 | Amazing | She always dos a good job |
>= 145 | Better | Most of the time she does well |
>= 100 | Can do it | Occasionally she gets the job done right |
>= 70 | Don't bother | The girl fails half the time |
< 70 | Expect Failure | The girl can't or shouldn't do this job |
Regarding the rebelliousness, I was just disappointed regarding how random it seemed to be? (I'm still not 100% sure how it works)The rebelliousness check has not been updated in years so it could use some work.
-The girls seems to refuse jobs even at -30+ to do something minor as practice skill and there doesn't seem to be a distinction between being an escort or whore (unless there is a girl preference I think?)
-Also I felt that the asking price seems to be too high when there are several girls working several men at the same time (which is usually the case for sex workers) Even with a few girls (because the unique girl stats are so high), they end up making buttloads of money even if one or two of them refuse jobs.
---I think with the obedience stat working against the pay grade would increase the difficulty without the need to decrease the sheer amount of girls being added to the game (which is great.)
---Maybe a "prison escape" sort of scenario could occur making "recapture" more relevant based on rebelliousness x agility/strength stat?
(Sorry, I'm a bit focused on somehow upping the difficulty because the game is very fun to play managing the brothels and girls, but there doesn't seem to be a good payoff at the end that made me feel like I had worked for it?)
For the last section, I wasn't saying add the rival to your gang, I was saying maybe to "refresh" the rival if you accept their "slave/female rival boss's sexual favor" to keep the rival gang numbers high without a constant stream of "new challenger arrived" scenario.This can be done but it will take some time.
It would also give more sense of "I have truly dominated this rival" feeling?
-Fleshing out the gang section with more branching results to actually dominating the gang?
Maybe a text of the interaction might help iterate what I'm trying to suggest :/
**refer to Gang interaction text
I was curious how the strength and magic stats actually affect the outcome?I am currently updating gang-gang and girl-gang fights.
It feels as though strength = less gang rape
And magic... I'm not sure..?
If it is feasible (and desired) maybe rebelliousness could roll for a "escape into the dungeon" event?The catacombs would require a ton more expansion for this to be feasible.
Charisma gate whether you receive a "dungeon boss" girl and simply remove lesser girls being acquired here?
This could also allow for the "animal" girls to be functioned over to the farm to "breed?" or "capture?"
The MAIN thing that I was really hoping that you guys were working towards was gating features for higher levels by stats such as:I will be adjusting the catacomb jobs (girl and gang) to use more stats/skills but that will be for a future update.
-Items from the catacombs (by magic stat?)
-Girls from the catacombs (by charisma stat?)
-Girls from Arena (By charisma x strength stat?)
-Jobs that girls could do? (Obed lv 1 = Brothel... Obed lv 2 = Strip joing... Obed lv 3 = Gambling Hall... Obed lv 4 = High Class bar...)
(((Maybe X girls working as escorts = the black mail events mentioned in previous posts?)))
**I got into writing some scenarios :/ refer to Blackmail event**
Some way to feel like your character can utilize your vast number of sex workers? (bed warmer action for other than the girls at your house?) (Maybe some "favoured girl" label?)
P.S. This might be a bit too much but I was curious whether... a school building was under any sort of consideration?A school building has been discussed before and will probably be added in some time in the future but making the existing stuff work needs to be done first.
Is there a need for the distinction of attack types?Technically, there is no need for anything, combat could just be done with a single % check.
(Is it hard locked into the game?)
-In my opinion, considering there is no difference in results whether you win by magic or combat, isn't it just easier to use only combat for the fight and magic for another interaction?
((or perhaps there is future plans to expand that section?))
--Traits such as Strong Magic could just add combat value and muggle could be negative combat value (as being completely unaware of magic would still be a combat disadvantage)
Also, I was always curious why there isn't an initial cost to hiring gangs?That is one of many way to play the game.
Every game I start with:
- Lv 3 Weapons
- Approx 2~3 gangs with decent comb/toughness stat
- Set the high combat ones on Sabotage, other on Guard/training (because the first few turns is pretty much no risk)
--- This usually nets me an easy 5~10+ k within the first few turns if lucky? without any other income
I feel this could be alleviated a bit with incremental cost to hiring gangs?
-This would allow the natural struggle at the start from lack of resources and difficulty could easily be manipulated with configuration file?
(Or an addition of difficulty option in-game)
Just a question is there ACTUAL combat simulated behind the scenes when sabotage occurs?Yes, fights do play out in the background.
(Curious because you've mentioned dodging and such)
(I thought it was just a dice roll to reduce "gang members" by X until death)
It's quite cool that the combat system would be updated to be something with much more depth!
Will this involve more details involving gang fights?
-It was hard to get excited about any gang results as the only information that you saw was "gang is sabotaging" + a message when someone's eliminated.
Random thought:Brothel Security does have a negative effect on brothel business but not until it passes 2000.
Maybe failure state (or even some success state) should result in lowering of brothel security? (Maybe it already does and I haven't been paying attention?)
-Also making "Brothel security" a percentage instead of a flat number? (Which I haven't quite understood how that worked)
--Very low security could also reduce happiness of everyone in brothel? (Effectively reducing efficiency of brothel making the failure state a bit more detrimental while not crippling?)
For text contributions, are you needing random brothel sex results? Also would they be attached to this thread, if I was interested?Attach your submissions to what ever post you are writing.
I wrote out something similar to original text in game. Is this what you guys want???Not bad.
<Player RealName="Master Player" FirstName="Master" Surname="Player" BirthMonth="1" BirthDay="1"
Suspicion="0" Disposition="100" CustomerFear="0" WinGame="0">
Change them to what you want.will it work with a new game?After testing .28, it does not work.
would you like me to help ya find it, if you push the changes ill see what i can do to help ya outAlready found and fixed it.
I wrote out something similar to original text in game. Is this what you guys want???I'll take whatever you write and make it work.
Edit: More modular sex text? (With BDSM this time) Should I keep writing things vague? Do I need more graphic stuff? (Feedback would help :-[ )
More Normal Sex + Low Skill + Various traits.I finished adding your Brothel Sex.txt but did not get to the BDSM or Traits files yet.
Still unsure of format, but here's the second attempt. Hopefully, I'll get it the way you guys want it soon :)
How about a simple way to change the girls images based on their traits, like naming a file futasex so that if the girl becomes a futa the game will use futasex instead of sex.While there are not too many futa girls or images for them, this could be done.
or/and item specific images, like if you equip the maid outfit then the game would use profilemaid instead.Maid images are already available but not as you describe.
less important is a personal hygiene stat for the girl (probablynot thought).If/when the game goes from a weekly to a daily time schedule, then yes.
or maybe a simple ffiii style fighting system with either girls/gangs instead of a dialog box.This could be done but not any time soon.
Maybe, if you use a specific item (this is if you add item spec images) you can change your girl and the images she uses ie zero suit samus, and samus, or zelda and sheik, or like a transformation of other sorts, and a trait to indicate that the girl has a transformational form (or not, that seams really hard from a coding standpoint).As there are over 500 items available, making individual images for them would be unfeasible.
Maybe furniture for girls.There is furniture but it is in the Misc group.
maybe adding more detailed item options, ie socks, pantys, bra, (panties and brah would unequip when using regular underwear.) shoes, pants, shirt, dress (dress would unequip pants and shirt) medicine, food, (instead of just consumable, though i doubt it would be usefull to add those).When the shops are divided into categories, then more specific categories can be added.
Maybe an easy way to add special interactions to a girl (like stat specific dialogue options, and being able to pick a specific image for unique dialogue) ie love 50 would maker her say something new, or unlock new options for sex or other things.That is what scripts are for.
Maybe make gifs usable in a simple format (like .gif) and actually work (though i don't know others interest in this and the coding it would invovle)I have tried to add gifs a couple of times but that requires a little more programming than I can do at the moment.
Maybe exporable random dungeons that would cause a fight (like the one suggested) for unique rewards and girls instead of just 'catacombs'.This may be added in the future.
Maybe i've suggested alot of nearly impossible/unwanted things, maybe there was one or two good ideas in there.Nothing is impossible, its just a matter of time.
Maybe make it 16:9 apsect ration (as all computers are that aspect ratio now) anyways thanks for reading this.I have been meaning to make a 16:9 interface, I just have not gotten around to it.
maybe this post is really long. maybe i'm rambling.I'll read just about anything and will comment where needed.
...
sorry for going on.
I really like this game, and your mods to it, and really appreciate it.
(this is the only game with regular updates.)
How about a simple way to change the girls images based on their traits, like naming a file futasex so that if the girl becomes a futa the game will use futasex instead of sex.Evolved will use tags instead of file names, so if the girl has become a futa then it will use a image with a futa and sex tags
or/and item specific images, like if you equip the maid outfit then the game would use profilemaid instead.As stated above it will try to choose images based on clothes and things like that
less important is a personal hygiene stat for the girl (probablynot thought).evolved currently doesnt have hygine stats, but it will probably be added soon
or maybe a simple ffiii style fighting system with either girls/gangs instead of a dialog box.Currently evolved is planning on a mix bwtween ff tactics and ff 8 batle type system
Maybe, if you use a specific item (this is if you add item spec images) you can change your girl and the images she uses ie zero suit samus, and samus, or zelda and sheik, or like a transformation of other sorts, and a trait to indicate that the girl has a transformational form (or not, that seams really hard from a coding standpoint).Evolved currently doesnt support Transforming girls
Maybe furniture for girls.Currently, evolved is planning on making a room inventory, where you can equip certain items to the room, like a bed
maybe adding more detailed item options, ie socks, pantys, bra, (panties and brah would unequip when using regular underwear.) shoes, pants, shirt, dress (dress would unequip pants and shirt) medicine, food, (instead of just consumable, though i doubt it would be usefull to add those).Evolved Currently is going to have more item slots to equip items, although they will only remove items from the slot that it equips to
Maybe an easy way to add special interactions to a girl (like stat specific dialogue options, and being able to pick a specific image for unique dialogue) ie love 50 would maker her say something new, or unlock new options for sex or other things.Currently Evolved doesnt have scripts built into them, but ill see what i can do about that
Maybe make gifs usable in a simple format (like .gif) and actually work (though i don't know others interest in this and the coding it would invovle)I will look into loading gifs with Evolved
Maybe exporable random dungeons that would cause a fight (like the one suggested) for unique rewards and girls instead of just 'catacombs'.already Planning on it :)
Maybe i've suggested alot of nearly impossible/unwanted things, maybe there was one or two good ideas in there.Nothing is imposible given enough time
Maybe make it 16:9 apsect ration (as all computers are that aspect ratio now) anyways thanks for reading this.Evolved is already running on a mostly 16:9 aspect, although unlike WM evolved only comes in one size
maybe this post is really long. maybe i'm rambling.Yea, sorry Evolved currently isnt far enough to even be released, but once it is released ill see what i can do to fix it
...
sorry for going on.
I really like this game, and your mods to it, and really appreciate it.
(this is the only game with regular updates.)
I dunno if this has been discussed yet, but is there a plan to 'race lock' daughters? For example daughter of a demon girl will be a demon girl, not some random monster?
Maybe have a specific trait the mother has will decide what the daughter will be at birth?
But seriously, how would this work? You get to "pick" the race of your born daughter? IMO give her a 50/50 (or different ratios depending on a variety of factors) chance to inherit the race of the father or mother.I think the intention was that if the player gets a child with a demon it shouldn't come out as a catgirl, alraune, slime or construct but as a a demon/half-demon.
I think, "race locking" seems too much like easy mode. If you want a demon girl daughter, you're gonna have to keep making them until you get one.
I think the intention was that if the player gets a child with a demon it shouldn't come out as a catgirl, alraune, slime or construct but as a a demon/half-demon.Oh.
Although, if you consider genetics, who's to say the mother doesn't have some kind of monster further down the line in her heritage tree... Crossgate is a strange city in a strange world.That could be a random chance for Any birth.....say 1 percent per child of some random non-human race.
Would it be possible (and not time consuming) to add different counters to the game for us people with stats fetish? :)
I mean counters/stats like:
-how many clients a girl served
-how many children you have(with your girls)
-how has she been your slave/ working for you (for free girls)
-how many types she has been raped/assaulted
stats fetish
O god yes, I'm sure this would be to much work for not enough people but It would scratch my management itch so good.
-lifetime total gold earned
-lifetime gold earned for each job she has worked (ie: Whore =### Barmaid=### ect.)
-average gold earned for each job (we already have this for the whore jobs as avg. customer pay)
-weekly girl upkeep (besides accommodations I don't know what else there might be though)
-lifetime girl upkeep
Oh.Some sort of trait inheritance system would be good. I have been impregnating a lot of queens but none of my daughters are princesses.
I misunderstood the post completely then.
Yes, it would make sense for the race to be inheritable.
Although, if you consider genetics, who's to say the mother doesn't have some kind of monster further down the line in her heritage tree... Crossgate is a strange city in a strange world.
Some sort of trait inheritance system would be good. I have been impregnating a lot of queens but none of my daughters are princesses.I thought that was in there but I will check it again.
Some sort of trait inheritance system would be good. I have been impregnating a lot of queens but none of my daughters are princesses.
I thought that was in there but I will check it again.I have added special inheritance checks for Queen, Princess and Noble traits.
Of course, a bastard child of royalty is not always allowed title.
If marriage ever gets into the game, this will need to be improved on.
Edit - There was a problem in the brothel jobs with a parenthesis. Now it's fixed.Instead of replacing the first zip file, make a new one with the new changes so I don't have to go over them all again.
Instead of replacing the first zip file, make a new one with the new changes so I don't have to go over them all again.
Changed the way fame is gained in non-whoring jobs. Before it was +1 per shift, no matter she was awesome or injured half of the customers. Now it depends on jobperformance.I added in all but the WorkBarWhore.cpp and WorkSleazyBarmaid.cpp without many changes.
Plus a few other tweaks I don't remember right now.
It would be also nice to rebalance the incomes from different jobs aka whores are making too much in comparison with others (like when I send girl with maxed stats to shoot film, she makes about 15% of what she would get from whoring). I would advise to scale all jobs incomes much more according to girls stats.Most of the income for the studio is made when you actually make the movies from the scenes.
I added in all but the WorkBarWhore.cpp and WorkSleazyBarmaid.cpp without many changes.Ignore the WorkBarWhore, it shouldn't be there. It's the file I've been using for experimental purposes for whoring jobs and it's not even finished. It slipped in when I zipped the jobs.
Those two had more changes so I will have to go over them more thoroughly later.
I have also started updating many of those jobs to get them more in line with the other jobs I had worked on.
Update:Is it due to the brothel rewrite?
I am getting way too carried away with updating WorkBarmaid.cpp
If all the other jobs need this much work, I will be busy for a while.
Is it due to the brothel rewrite?Not exactly.
I would sugest auction for virgins firs night. Now it's somehow wasted.I've had this planned since day one of starting my mod. Just haven't figured out how to get it in game yet.
And one last thing - how about Tournaments in Arena (either with only your girls or some kind of mix up)I've been working on trying to add a few new jobs to the arena for awhile. But again its just figuring out how I want them to be added in. Depending on what u mean by tournaments it might be what ur looking for.
I have no idea how feasible this would be, but would support for webm be possible? Don't get me wrong, I'm over the moon about how you got gifs to work in the game, but making all these new gifs has really shown me the limitation of gifs.Anything is possible(well, almost anything, President Trump is impossible)
For example, I made a gif and after trimming it and compressing and optimizing, the best I could do was 3.4mb. However as a webm (http://gfycat.com/SociableVigilantDromaeosaur) it's only 547k.
Like I said before, I'm ecstatic that you actually got gifs to work, but I am curious as to if webm's are possible.
Anything is possible(well, almost anything, President Trump is impossible)
I tried looking for someone who has made webm play with sdl but i didn't find much.
If you can find someone who has gotten webm to play with sdl, point me to it and I will see what I can do.
Please understand I have very little understanding of what I'm looking at here, but do any of these help?This one may help.
https://github.com/doublec/webm-player/blob/master/webm.cpp (https://github.com/doublec/webm-player/blob/master/webm.cpp)
I've had this planned since day one of starting my mod. Just haven't figured out how to get it in game yet.
so i found out, since i got new computer the game can handle touch screen input but the selections are quite erattic at times, like trying to click new game you never know what your going to hit insteadTouch screens work basically like a mouse but with less precision depending on the size of your finger or stylus.
Added a penalty to jobperformance for very tired girls.
Added a penalty to jobperformance for very tired girls.
Any more details on that? How is it calculated exactly? 1% performance loss per 1 Tiredness?
Do girls stop working at anything at 100 Tiredness?
Added a penalty to jobperformance for very tired girls.I changed it to:
if (!estimate)
{
int t = girl->tiredness() - 80;
if (t > 0)
jobperformance -= (t + 2) * (t / 3);
}
81 | = | 1 | | | 86 | = | 16 | | | 91 | = | 47.6 | | | 96 | = | 96 |
82 | = | 2.6 | | | 87 | = | 21 | | | 92 | = | 56 | | | 97 | = | 107.6 |
83 | = | 5 | | | 88 | = | 26.6 | | | 93 | = | 65 | | | 98 | = | 120 |
84 | = | 8 | | | 89 | = | 33 | | | 94 | = | 74.6 | | | 99 | = | 133 |
85 | = | 11.6 | | | 90 | = | 40 | | | 95 | = | 85 | | | 100 | = | 146.6 |
Do girls stop working at anything at 100 Tiredness?I will add a stop working function at 100 tired and/or <0 job performance
I will add a stop working function at 100 tired and/or <0 job performance
How feasible would it be to add an option to specify a "common" image folder in the girls editor?It could be done but I have less time than I used to since I started my new job.
I have no idea what the backend of WM looks like, but if I understand correctly the game looks for a particular image type in the girls folder. If it can't find that image type, it looks for the next applicable image type. (e.g. Anal, if none then Sex) If it can't find that it looks for the first image type under DefaultImages. Is that more or less what is supposed to happen?
What I'm asking is if it's possible to add another step, so that the game would look in another common folder before DefaultImages.
The reason I'm asking is because a while back I started working on a girlpack for Kato aka Steamgirl. She has a lot of different image sets and they were diverse enough for me to make different girlpacks for many of them. (About 30 at the moment :P ) She's a softcore model, so to fill in the gaps(e.g. sex, oral etc) I used gifs of models that either looked like her, or gifs that I liked but have never been able to identify the model. I separated the gifs by hair color because that was what the different sets had in common, and then added them to the relevant folders. E.g. gifs with white or blonde hair go in the sets where she has white hair, brown hair gifs go in the brown hair sets etc
About half of her girlpacks use the white hair gifs, and it would save me about 5 gigs of disk space if I was able to only have 1 folder of gifs for her(kato white common) and have all of those girlpacks look there for the non profile images.
I was also thinking about other ways this might be useful. If you had a busty girl you could have the girlpack look in the 'busty common' folder so you could get an image relevant to that girl's bodytype instead of say, displaying a loli image. Or vice versa.
Anyways, been kicking that idea around in my head for a few days and just wanted to know if that was something that would even be possible. Not asking if you would do it, just if you could do it.
Is it possible to add a function, such as holding down ctrl and click on a job, and that will add the job to both day and night job?This was added in .06.00.15
I'm busier than in summer but I've added a few things (some of them bad) to the matron job. Some could be adapted to the other "matron" jobs.Everyone seems to have been busy lately so no problem there nice to see u adding stuff still.
I was thinking about the matron changing the brothel restrictions to her liking (High Obedience would prevent it). However I dont know if it would be better if she did it on her own, or with a trigger (when it triggers the player gets to choose to accept or not), but currently I don't know how to do it that way.No clue how u would do that.
First of all, I think it would be cool if we had a couple more traits that changed a girl's fertility rate. So, as of last version, we have "Fertile" and "Broodmother". I think adding a "Low fertility" (lower than the base preg change) and "High Fertility" (this one being between 'Fertile' and 'Broodmother') would be nice. Maybe even a "Very Low" and a "Very High" for maximum variety.Adding more fertility traits would be fairly easy.
I like to play WM somewhat differently, meaning that I try to get most of my income just from breeding the girls. Twisted, I know, but having those traits would add another layer of complexity to the game, and also make my custom 'game mode' that more interesting.
Now for a somewhat more complex suggestion: If the game could keep track of each girl's interaction stats with players, customers and beasts, it would honestly make it perfect for me. Stuff like # of times you (or customers/beasts) have come inside/out (with total volume in milliliters), number of bj's, and so on. Really pervy stuff, I know, but I know I'm between friends and I'm sure you guys will understand.The game already tracks how many customers the girl has sex with and I already plan to add the number of times she has sex with the player.
Adding more fertility traits would be fairly easy.
I will look into it after I am done with the Slave Market texts.
The game already tracks how many customers the girl has sex with and I already plan to add the number of times she has sex with the player.
Way too much stuff would have to be added to make semen tracking possible.
Was there any progress done on implementing "learning" items, or "tomes", that would raise skills/stats in time when equipped?Not lately.
Not lately.
There are a few items that are used at the end of the day but most of the books are only used if the girl is resting.
I know it will looks like necro posting, especially since it's my first post (long time lurker, first time poster..)
I would like to know if it is possible to implement a simple Yes/No tag inside of Random Girls template files to determine which of them can be born from a girl's pregnancy
While for some it looks logical (schoolgirls/idols), getting a Milf or Teacher or even Maid template doesn't look logical.
I know that there is also the concern for retro-compatibility of the .Rgirlsx to take into account but is it possible that if the tag is missing the game automatically consider it as a Yes (this way it will be like any previous version), so that way any user can customize the files themselves and and modify the value to whatever they like, or touch nothing and it'll behave like before.
I thank you in advance for whatever answer you can provide.
Please add a "Cure Diseases" task to the clinic. It's hard to describe how scary it is to have a girl catch a life-threatening disease and realize that I have no way to help her. =3I will add both.
I've been using this item as a workaround to the problem, which you are welcome to add to the game, especially if updating the clinic would be too much work to be worth it at the moment. I'd much rather have the new feature, though!
I just looked at that post again and WOW that is a textwall. I'm sorry. :-XText walls don't bother me I just had 2 other posts to go through first.
And only the first ~third of it's actually feature requests. The last ~2/3 is just detailing how I imagined the last feature request working for really no good reason. (you can skip that part, lel)
The things we do at 4 AM...
Add the ability to make both permanent and temporary traits to an item....Ex.-take away Fairy Dust Addict, and add Former Addict for 30 turns.I have added a part that will allow food and makeup items to do both permanent and temporary traits.
<Effect What="Trait" Name="Open Minded" Amount="1" Duration="10" />
Bookmarking: Be able to 'pin' girls for interest, causing them to come up at the end of turn summary separately (or at least put up top of their areas) to make them easier to find. I like to keep an eye on newer girls (especially if they're catacombs runners) and being able to flag them might make things easier.The studio and Clinic have alternate sorting methods that you can change by pressing "O".
Sorting girls: The ability to filter results by job rather than simply by location.
Interdependence between areas: Such as wounded characters from one area being automatically sent to the hospital area via a caretaker such as a matron, or nurses being able to go out 'on call' to heal the sick without them needing to be moved, or food and drink on the farm being shipped to the bar to increase the value of the food and drink sold there.I started adding food and drinks from the farm into the other buildings but didn't get far on it.
Shaman or priestess healer profession: in a game where magic is so prevalent, it seems odd that magical healing is not considered a viable option in hospitals. A high magic and Medicine stat could be used instead of high intelligence, or perhaps all three could be used, where the Shaman or Priestess has different options such as causing positive character states, reducing age, increasing or decreasing fertility, giving a girl regeneration to health or stamina that grant them increased recovery in those respective stats for a certain number of turns, etc.Magic was supposed to be used by doctors and nurses but they never got put in.
What a woman wears reflecting their potential customer clientelle: A waitress that came naked from the slave bazaar nude may sound like an enticing idea, but it should raise suspicion quickly and limit the kind of clientelle available. In this vein having clothing items you can find or make (since we now have a tailor job) or they are on a slider similar to a girls housing, where having the highest end clothing may be very expensive in situations where it's constantly getting damaged – arena fighting and beast harem, etc, but in things like bartendering it will be much less expensive. Having a higher end clothing will help attract a higher end clientelle.It is just assumed that the girls are wearing basic clothes unless they have a clothing item equipped.
Event suggestion: Having a client offer to trade sums of money, territory or rare items for well trained girls they've come to like.This is planned but how exactly to implement it is still undecided.
New job: Dungeon Matron – In contrast to the torturer, this woman is tasked with preparing the women to leave the dungeon, building them up rather than tearing them down. A dungeon matron would train girls and work to keep them rested and healthy whether or not they are being tortured as well. This could allow you to make a well trained girl pass her knowledge on to new girls easily – if slowly.The dungeon code is extremely old and is basically a sub-building of the first brothel.
By the way this is not a game suggestion but I was wondering, if there a patreon for the owner of this mod, or should I stick with paypal donations?There is no patreon that I know of.
There is a paypal for the pinkpetal.org owners somewhere but I don't know who controls it or where to find it.Use this one if you can find it, then let me know if it works.
I plan on updating the turn summary screen sometime after I update the brothel flow.
I started adding food and drinks from the farm into the other buildings but didn't get far on it.
Beasts raised in the farm do go into the brothels' beast pools.
Some jobs do have girls from other buildings making an appearance but not too many.
A girl on free time may stop by another building occasionally.
Magic was supposed to be used by doctors and nurses but they never got put in.
I will add them for the next version.
It is just assumed that the girls are wearing basic clothes unless they have a clothing item equipped.
Several items do affect texts in some jobs and a lot of side texts and free time texts.
Most items do affect charisma and/or beauty which are averaged to get the looks stat.
If looks is 90+ no customer will refuse them.
When I rewrite the brothel flow, the brothels will run from the customer's side instead of the girl's side so there will be different ways of them choosing the girls.
This is planned but how exactly to implement it is still undecided.
The dungeon code is extremely old and is basically a sub-building of the first brothel.
To add jobs to it would require making it into an actual building and that would take a ton of changes and would disrupt almost all of the game.
If you want me to pay the original pink petal owner, don't worry, I'll give credit where credit's due! But you're the one working on it now, unless you'd be insulted by someone paying you for some of this work, I want to. Take a look at the state of this game, if someone told me you didn't deserve some recognition for it, they'd be just plain wrong.
Besides my prior suggestions, having a famous studio actress promote the brothel or other establishment occasionally could be another one, either as event: "Your shrewd promoter thought of a way to increase exposure to your buildings and your actresses, but it will take some investment..." or as a temporary job (you can do this once every (x) turns once a character gets (x) fame).
Have a deal with the local merchant wherein they buy your stock (or extra stock) of certain items. Though keep in mind I think dungeoneering is a bit of a fast track in this game, nevertheless with the implementation of properly challenging money sinks and a slower gradient from struggling newbie to powerful manager, this might be useful!
Is magic a binary state in this game? (Pardon my ignorance) I.e. if a girl doesn't have magic, can she train it like any skill? I've always liked the idea of some set limits on a girl, I.e. strength, magic affinity, that limit the most you can get out of a stat without assistance. I.e. a pixie monster girl may be able to reach 100 magic, but her limited strength will always leave her lacking for physical damage potential since she's too small and weak to wield a longsword, etc. One thing I do right now in late game is just assign girls via shift click to one roll en masse, i.e. let's say i'm making a brothel, I buy up every girl in the slave market for several turns, and send them all home for personal training regardless of ability because, after enough practice, any girl will max out the stats.
Limiting this will make characters feel more unique and offer the player a reason to delve into them and think strategy with their girls in my opinion. Right now there's a lot to manage, but not a lot of depth in management past a certain point the way I see it, so this was one idea I thought might help.
Think adding a more generic 'clothes' would be too much complication then? Okay.
I have a lot of ideas on these several points, especially if I understand what you mean by brothel flow.
The gameplay loop itself is currently 'get girls, make profit, afford land and more girls, which make further profit'. A simple and satisfying gameplay loop of course, but there's so little to inhibit the player from a constant, fast rising upward trend. I don't feel there's enough to challenge them, the occasional gang raid doesn't really cut it in my case. It'd be interesting to see the player start under the thumb of a crime boss, perhaps related to the same rivals that destroyed your fathers businesses, that decided to keep you around because you're useful.
This would mean that they give you a stipend to run their businesses with, but while you're under their thumb you need to do as they say (complete their objectives in a given timeline) or face their consequences, be it removing a swath of girls, or a game over. I also think it would make more sense to turn the word brothel into business, and businesses should have a potential profit value from lowest profit to highest. I.e. at first, he wants you to run a bar to raise the prestige of the area, you buy and sell (or later make) inventory to serve at the bar, you get rated by critics, and try to make a profit. Do you dare to have girls run as escorts that he doesn't know about to squirrel personal money away?
If you are successful enough, he may reward you by mentioning a business of his he'll "let you" buy and manage, a gambling hall, and only after plenty of satisfied customers can you buy a strip club. Eventually you break free from under his thumb, be it with the help of the law, the help of lesser crime bosses that you've earned the loyalty of, or instead of a coup you strike out on our own thanks the use of well hidden assets that his goons never found out about until it was too late, essentially like 'starting over' where you leave everything you managed for him behind and start anew with him as a rival.
I was about to go into further detail about this idea, but only if you think it's warranted. You let me know if you want to hear the idea further and I'll brainstorm it with ya!
I wish I could help in that regard, I'm not even sure what the game is made in, is it VB + XML? I wonder if this game would be a good candidate for an RPG Maker remake. I don't know how to program but I've always wanted, and though I do have autodidactic tendencies, I'm not sure I can learn enough in a timely manner to be useful to you. It is something I've been thinking about though!
Recovering girls allows one to autoreassign them to their old jobs after release from (or instead of putting them into) the dungeons.
Being able to assign full jobs on release from the dungeon – I.e. 'assign as bartender', 'assign as cobbler', 'assign at random' etc, where it gives the woman both day and night shifts of a particular job immediately rather than moving her over assigned only free time.
Being able to get metadata on an area based on the skill of the caregiver (matron, house head, etc), which would show the average money earned, average skill gained, etc, showing top and bottom performers in their fields.
Being able to assign accomodation levels for all girls in an area, or minimum accomodation levels for that area.
Being able to see the girls pictures, jobs locations or other data in the shop. Sometimes it's hard to find the person you're looking to buy an item for.
<Text Name="OwnersLeftDetails" Text=" " XPos="20" YPos="20" Width="300" Height="900" FontSize="12" />
<Text Name="OwnersRightDetails" Text=" " XPos="1480" YPos="20" Width="300" Height="900" FontSize="12" />
Potentially the ability to have girls adventure in the catacombs together, where the more that go in at once, the more challenging things they face. Also, girls that get defeated in the dungeon could get captured, needing to be rescued by scouter gangs or catacomb explorerer gangs. (but I do have a lot more in depth ideas about the catacombs)
The ability to have a girl explore the catacombs for longer periods of time, longer journies give greater rewards. I.e. One small excursion might not bring much, but if she risks herself on deeper journies, she has a higher probability of returning with rarer treasures.
The ability to search for or reject girls based on traits, at slave bazaars, dungeons and the like, this could include statistics (at least C in farming, at least 60 looks) or traits (don't bring back non-constructs from the dungeon)
Have the quality of girls available on a wider scale depending on the players fame and acumen, with more expensive girls requiring more territory or influence (or both) to acquire, likely with higher purchasing costs.
It would be nice to have the lefthand statistics infobar put the currently selected building on top for viewing. I.e. If you've selected to send a girl to the farm, you see her abilities by grade as a farm worker. I.e. if you're working at a farm, if i'm not mistaken, farm data should be at the top, but if you're sending a girl to the farm from the dungeon, it isn't. Having girls work performance grade data put the currently selected 'release to' job performances up top could be useful.
The ability to have certain mp3's or other sound files play at certain triggers (catacomb success or loss, areas you're in, etc)
It would be nice to be able to 'lock' one profile picture per character, so they don't jump around as you look at the menu, this could also make the girls seem more distinctive (at least at first)
Business reviews to challenge the player to diversify as well as give feedback on how the business is doing.Not sure what you mean.
The ability for the character himself to have builds and options, training in magic, having gear which would allow for things to be checked directly against the player characters abilities such as torturing, branding or soothing girls, fighting off assassins, etc. This could also give the character a limited amount of stamina so he has to carefully choose what he does throughout a turn (whereas right now if i want, i could have him personally train up to 200 girls per turn, that's dedication!)The Player really needs to be updated but that will require a ton of work and I don't have the time to do that now.
The ability to have seasons and calendars, along with events to match special occasions such as birthdays and holidays.That was planned but never had the time to work on it.
But, you're talking about doing this myself, is there a way for me to contribute directly to the same mod? I don't really know how at the moment but I could try to learn quickly, I have the free time to try to learn, I'm not sure it will hold out long enough for me to add significantly, but one can never learn from not trying after all!The source code is at https://github.com/crazywm/crazys-wm-mod (https://github.com/crazywm/crazys-wm-mod)
Others have already mentioned but I too second the marriage option. For now we'll all settle for a finely scripted scene but ideally in the future it would be great if you gave us the choice of just what role she plays in the organization. Is she going to be a mob wife living her life like a spoiled princess thinking me a legitimate businessman or will she be my right hand girl running things from her place at my side?There are a few marriage related sections of the code but not a lot in depth beyond the girl having the trait and a few texts.
And whilst we are on marriage consider looking at the buildup of the LOVE stat because right now I am having serious problems with girls just falling in love with me for no reason. I leave them in the brothel for a couple of weeks with minimal pay and acceptable accommodations and I come back to find them thinking I am their true love. There really needs to be a hard cap on that like say 70 beyond which you can only get by deliberately courting them. Also, do something about the love stat it self so that it differentiates between friendship, familial love (father daughter etc.) and actual love.I agree love is too easy to raise.
Another thing that might use expanding (this is the suggestion thread after all) is the whole political interaction thing. Right now all I can do is set the bribery level. It would be great if I could, as my influence grows, start influencing individual political figures, sponsoring campaigns or even run for office.Politics will need a lot of time to add to make it worthwhile.
Well that and the pet system. Right now I love the house pet job but I'd love to see some variety to it with more things to do when going down that line.I don't work on the pet jobs so I can't really comment on them.
There are a few marriage related sections of the code but not a lot in depth beyond the girl having the trait and a few texts.To be perfectly honest I'd be perfectly happy if there was a scripted marriage scene you could trigger. Or just some other way to easily assign the "your wife" trait. I could in theory code one my self, but like I really don't have a hang of the whole script system you use here and it's very different from the programing languages I am used to working in.
More is planned.
I will also look into fear and hate to see if there are any limiters I should add.As far as hate and fear go I actually have quite a lot of trouble raising those. Especially fear. Also, is it just me or are certain stats hidden from view, these being hate, refinement and IDK what else. I just can't find them in any of the views.
Politics will need a lot of time to add to make it worthwhile.
Maybe Purple meant something like that?Honestly I basically did not mean much in terms of mechanics. More in terms of basically having scripted roleplay opportunities that let you determine how deep you want your wife and later children to get involved in the family business with the payoff being that later on you might get special event options from it.
To be perfectly honest I'd be perfectly happy if there was a scripted marriage scene you could trigger. Or just some other way to easily assign the "your wife" trait. I could in theory code one my self, but like I really don't have a hang of the whole script system you use here and it's very different from the programing languages I am used to working in.If you write the text, I or someone else who knows how to can make the scripts.
As far as hate and fear go I actually have quite a lot of trouble raising those. Especially fear. Also, is it just me or are certain stats hidden from view, these being hate, refinement and IDK what else. I just can't find them in any of the views.Refinement, dignity, lactation and a few other new stats don't really do much so they are not shown.
One way to limit too fast skill raise might be to keep the always increase +1 and reserve it for training or levelling up events, while making the training from practice skillcheckbased (some pen and paper rpgs have this, like call of cthulhu and older black eye versions). So to raise a skill or attribute it has to fail a check first. So the higher the skill/attribute, the less chance to increase it easily.I'll look into it.
I also have a question about maximum values: Is there a difference between some char having a natural 100 skill with items (or traits) equipped to raise that skill and some char who has 80 in skill and items/traits that raise it to 100 equipped?There is no difference, the final number after all modifiers is the one used.
Afaik, the values are capped and after a certain value, items loose their effect. So basically unless you gain/loose traits from items they become unimportant for skilled chars? Or are they handled ingame with numbers higher than hundred?
If there is no ingame difference, can the char with 80 still raise the skill or have the items/traits to be unequipped/lost?
I would like to see the traits and skills altered by items shown as colored on the character inspection....red for reduced stat, or missing trait, green for raised stat, or added trait.All text in a block can only be one color, I have not tried finding a way to have multicolored text yet.
This all being said, is there any chance that you will be able to alter the game code so that the weekly reports and movie scenes are saved when the game is? Right now when I save and load a game I lose both and it would be useful if that did not happen.The movie scenes should be saved with the game now but the turn summary is not.
Right now though I'd be content with a dialog option that goes:This should be available for scripts in the next version.
if( love == 100 && has engagement ring)
show text("Marry her");
If(click that text)
girl.traits+="Your Wife";
a diversified brothel sounds like a good goal instead of having different shops that you earn with territory (or at least a better reward for getting more brothels) lets be honest a sexy nurse brothel or a dojo brothel were all the sexy fighting girls hangout and can get better at their trade maybe not the same idea but something similar would be nice instead of a different background pic to the brothelIf you want themed brothels or bars a much better way of doing it would IMO be to tie it to the goal system. Like, give the player a set of objectives, call them "achievements" if you will. And each of these unlocks a new theme. So like "Capture X girls in the arena" lets you open a Dojo themed something. Or "Have X renowned singer/music girls" lets you open a music themed something.
Hello, would a naming convention setting for daughters born of a mother possible? I thought of it like this :The entire pregnancy/children section is going to be rewritten soon so I will add something like this to it.
_FirstName _MiddleName _LastName
Mother : MFN MMN MLN
Father : FFN FMN FLN
the current naming for the player's children is(please correct me if I'm wrong) :
RANDOM + FLN
I would love to see tweaking the children's name before being birthed possible for each mix of the names like these:
_FirstName _MiddleName _LastName
Daughter : MFN RANDOM FFN
Daughter : RANDOM MFN MLN
Daughter : RANDOM MFN FFN
Daughter : RANDOM RANDOM MLN
Daughter : RANDOM CUSTOM MLN
by "CUSTOM" I mean a string of characters that we could write ourselves so that it is always added, for example "Von".
(P.S: It would be great if I am able to see which father/mother the child is from just by looking at his/her name. Dunno if this has been discussed before, though. So I apologize in advance :) )