devolution

Author Topic: Interaction modifications!  (Read 41593 times)

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Offline Popuri

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Re: Interaction modifications!
« Reply #75 on: November 10, 2011, 12:46:50 PM »
Weird.  I'll look at it.

Edit:

Ah, got it.  Misplaced EndIf on my check for them having the 'Fearless' trait resulted in the script just running over and over.  Fixed file is attached here.
« Last Edit: November 10, 2011, 12:52:34 PM by Popuri »

Offline DarkTl

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Re: Interaction modifications!
« Reply #76 on: November 10, 2011, 12:53:40 PM »
But it worked on the next week. It's probably because I didn't start a new game after I replaced dungeon interactions file.
Anyway, well done.

Offline Popuri

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Re: Interaction modifications!
« Reply #77 on: November 10, 2011, 12:58:32 PM »
Same girl on the next week?

Offline DarkTl

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Re: Interaction modifications!
« Reply #78 on: November 10, 2011, 01:07:43 PM »
Yeah. I can't reproduce it anymore since I already replaced save file. And I don't see any problems with fearless girls for now.

Btw, even if you cancel dialog, it still counts as interaction. Can you bypass?
« Last Edit: November 10, 2011, 01:09:30 PM by DarkTl »

Offline Popuri

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Re: Interaction modifications!
« Reply #79 on: November 10, 2011, 01:13:30 PM »
No.  The checks against interactions happen in the game's code, and call the script for the interaction.  As soon as you click interact, it burns an attempt.

Offline Popuri

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Re: Interaction modifications!
« Reply #80 on: November 10, 2011, 01:21:30 PM »
New script for the town meetings, giving a random choice of 3 short encounters.

Offline DarkTl

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Re: Interaction modifications!
« Reply #81 on: November 10, 2011, 01:27:58 PM »
Can you make various encounters depending on girls stats or traits?

Offline Popuri

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Re: Interaction modifications!
« Reply #82 on: November 10, 2011, 01:53:51 PM »
Short answer: Yes.

Long answer: I have a better version of that planned, but want to see what Future does with EX and scripting before I mess with it too much, so probably won't for the time being.

Offline DarkTl

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Re: Interaction modifications!
« Reply #83 on: November 10, 2011, 03:11:46 PM »
And one more question, just to be sure. Does new punishing methods still allow to gain dungeon traits?

Offline Popuri

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Re: Interaction modifications!
« Reply #84 on: November 10, 2011, 03:18:59 PM »
Only the torture option, as that's handled in future's side of the code.

Offline Uriel

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Re: Interaction modifications!
« Reply #85 on: November 10, 2011, 05:24:15 PM »
Too bad. It makes sense: you torture a girl with pleasure, and she gets a mind fucked trait.

Offline Popuri

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Re: Interaction modifications!
« Reply #86 on: November 10, 2011, 05:50:38 PM »
It does make sense, but with this setup I'm trying to keep this at a level where it doesn't unbalance Future's WM EX balance.

You could put under the 'Punish' something like:

SetVarRandom[2][0][100]
IfVar[2][LessThan][1]
    AddTrait[Mind-fucked]
    Dialog["She got messed up."]
EndIf

And that'd work, but I think he mentioned before that anything outside of adjusting stats like PCLove/Hate/Fear, Happiness, and Libido messes with his balance.

Offline DarkTl

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Re: Interaction modifications!
« Reply #87 on: November 11, 2011, 03:50:10 AM »
If I remember correctly, mind fucked trait can be obtained if girl health is lower than 10, with chance depending on number of weeks in dungeon, spirit and iron will trait. I wonder if Future has changed this formula.

Offline blackrosesheart

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Re: Interaction modifications!
« Reply #88 on: November 11, 2011, 09:13:15 AM »
Some people would like to be able to get that trait without a good chance of killing the girl though.

Offline Popuri

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Re: Interaction modifications!
« Reply #89 on: November 11, 2011, 10:56:47 AM »
Ok, ok.

Edited version, gives a 1% chance on 'pleasure overload' torture to give the Mind Fucked trait.