Kewl
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I'll put some time into jobs tonight if I got any fight left in me by then, otherwise it's code refactoring or some simpler issue like quick friends/lovers access.
We'll have a chain of remarks after release I think, Gismo likes this menu design from some other game but it
does look like the hover button size is simply f*cked
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Two people PMed me about that after youtube demo was posted. It will take some time for that design to sink into player minds, took me couple of weeks to get used to it.
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On the quests front, it looks like it's in an ok shape (judging from the Frogs quest anyway). I've actually used manual control there and simply forgot, the idea was to make sure Thewlises code worked. Method checked if stage is active because if you just try to check stage of a dead quest, game will crash (aka None.stage > 1 Error you posted couple of days ago). It'll take some time to get used to the system, I'll refactor it at some point in the future but for now, it should be sufficient, we'll never get it perfect for every possibility so it's a matter of understanding it through reading it's code or trial/error.