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Feedback => New Features => Topic started by: crazy on July 02, 2010, 05:11:26 AM

Title: The 1.29 Todo list
Post by: crazy on July 02, 2010, 05:11:26 AM
Got bored waiting on pictures to load for girls of the new pack im working on so decide to take a look at the old Todo list.  There is alot of very interesting ideals on the list so im just wondering on how much of its still planed for the game or is most of it put on hold for other ideals?
Title: Re: The 1.29 Todo list
Post by: DocClox on July 02, 2010, 06:19:25 AM
Well....

That ToDo list is necno's list from just before he opened up the codebase. I've never taken it as a roadmap, personally, and offhand I can't remember much that was on it.

For my part, my current todo list looks a bit like this:
 

All subject to change if I see something shiny and get distracted.
Title: Re: The 1.29 Todo list
Post by: crazy on July 02, 2010, 08:13:37 PM
Well the one ideal which jump out at me was add the ability to edit the map and add new towns to the map.  Which got me thinking about adding new towns.. but seeing as i cant work in c++ i coudnt but what if someone could make a town making kit so everyone could make towns.  Basically i figure it would have everything you need to make a new town just have to then write events and scripts for it find the town map you want to use and the brothl images.  This could be taken alot further the maker would have the abilty to decide how the user gained access to there town how the government was the way rivals were handled and much much more.  But seeing as im about to leave work I don't have time to type it all out.  I know this would probably be a coding nightmare to have all these custom towns load and everything but just think it would be a great tool for user made content.  Ill probably post more of my ideal on this a little later tonight.
Title: Re: The 1.29 Todo list
Post by: exodia91 on July 03, 2010, 01:25:17 AM
Whats the point?
Title: Re: The 1.29 Todo list
Post by: crazy on July 03, 2010, 02:42:52 AM
The point would be to have extra things to do as it is you get all the brothels and basically wait for your gangs to win the game for you.  User made towns would give extra towns to take over and with it beaning user made it would be optional just like girl packs are if you don't want them don't use them.  I figure if given the right tools some of the users out there could come up with some interesting ideals for towns and I said let them script and add events so maybe they could come up with a decent storyline for there towns.  I would love to see extra towns made by the devs just to give me extra things to do in the game but im sure some people don't so if they did it this way towns would be optional and not change the main game and would allow user to make towns that normally couldn't.  It seem to me the devs like to give people tools to shape the game how they see fit this would just be another tool for that.  I don't know if it could be made as i know nothing about c++ and for all i know im the only one who would like to see extra towns in the game like I said seen it on the list and thought i would toss the ideal out cause i love the ideal of getting more user made content then just girl packs.
Title: Re: The 1.29 Todo list
Post by: Shinteo on July 03, 2010, 06:01:19 AM
You could make things like having another town for certain girls. As an example, you could mod in a tiny village near the edge of the map call Konoha, where you can kiddnap some cute ninja girls to play with...

Personally, I think it'd be a great idea if they decide to add in this feature
Title: Re: The 1.29 Todo list
Post by: fixet on July 03, 2010, 09:42:34 AM
konoha is in another plane of existence

they get to crossgate through a portal

there is no konoha

what the game needs is extra gameplay, not prolonging the game itself
Title: Re: The 1.29 Todo list
Post by: DocClox on July 03, 2010, 10:32:04 AM
I'd like to see a bit more use made of the map. There's a lot of empty space on that thing that just begs to be used for something :)

I don't have any immediate plans to do anything in the line, mind. On the other hand, the map is going to be converted to XML and Lua at some point, after which anyone will be able to take a crack at adding to it.
Title: Re: The 1.29 Todo list
Post by: Lorde on July 03, 2010, 10:48:28 AM
I'd take a crack at making cells that color in showing what rival controls what territory. It's a simple thing, but it goes a long way in promoting user interest in rivals.  ;D
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 03, 2010, 01:57:46 PM
I'd take a crack at making cells that color in showing what rival controls what territory. It's a simple thing, but it goes a long way in promoting user interest in rivals.  ;D


Doc mentioned a similar idea waaaaaaay wayyyy back when they started converting to XML. I always liked the idea too, but not really sure if it'll ever happen.
Basically the map was broken up to specific sections. The first area being where you got "bottom of the barrel" girls. Low stats, few to zero traits. As well as a very weak rival gang. As you progressed through the game new slave markets, shops ect. would open up as well as more space of the map. It was a really interesting idea. I think it got slammed pretty hard when he suggested the concept though. :/


Some sort of progression is something the game could definitely use. No one is happy with the gangs, but any suggestions that come up get bashed before they get anywhere. lol, you just can't win with this crowd.
Title: Re: The 1.29 Todo list
Post by: exodia91 on July 03, 2010, 03:30:30 PM
Yes it got slammed hard, as it kills 50% of the playerbase. And the reason any ideas get slammed hard is because there's two factions of players playing tug of war with what they want the game to be. The people who want it to stay a fun glorious sand box and the ignorant assholes kind gentleman who want to turn it into some difficult business simulation.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 03, 2010, 03:49:20 PM
The people who want it to stay a fun glorious sand box and the ignorant assholes kind gentleman who want to turn it into some difficult business simulation.

*sigh*

And then you wonder why people take offence at what you write...
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 03, 2010, 05:52:32 PM
Yes it got slammed hard, as it kills 50% of the playerbase. And the reason any ideas get slammed hard is because there's two factions of players playing tug of war with what they want the game to be. The people who want it to stay a fun glorious sand box and the ignorant assholes kind gentleman who want to turn it into some difficult business simulation.


I think you just nailed the problem right there. There isn't a clear direction on how the game is going to be handled. After the initial concept was made when Necno first released the game any new features, ideas or direction has come straight from the community. No one in the dev team has really taken the mantle of creative director and decided for a true direction for the game.
Instead, WM is becoming more and more of a toolbox for people to create their own game. Which isn't a bad thing, but it's more like a way to try and please everyone which just simply won't happen. 
Title: Re: The 1.29 Todo list
Post by: DocClox on July 04, 2010, 01:58:40 AM
I think you just nailed the problem right there. There isn't a clear direction on how the game is going to be handled. After the initial concept was made when Necno first released the game any new features, ideas or direction has come straight from the community. No one in the dev team has really taken the mantle of creative director and decided for a true direction for the game.

Well, on the subject of what features we should and should not include, necno's on record as saying "I want everything". So there's no problem there.

And really, discounting the opinion of anyone who's called me an "ignorant asshole" recently, there's not very much controversy at all.

Instead, WM is becoming more and more of a toolbox for people to create their own game. Which isn't a bad thing, but it's more like a way to try and please everyone which just simply won't happen.

Well exactly. I've been adding scripting and modding features because they're about the only things that don't start needless arguments.  The plan was to pull out of WM development entirely once the scripting was far enough along and concentrate on making my own mod where I could do what I liked without  making the game less useful to those of us that like to use use it solely as a pr0n viewer. But even that isn't enough for some people, it seems.

So I think you're right. We're never going to please everyone, and I've been giving far too much weight to the opinions of one spoiled, self-centered and excessively vocal forum member. I don't like ignoring people's opinions, if only because there's always the possibility that they're right and I'm wrong. In this particular case however, I do believe I'm about to make an exception.

I'm going to have a little bit think about how to move this game forward as a game. After which I think we'll see some changes around here. Enough is enough.
Title: Re: The 1.29 Todo list
Post by: exodia91 on July 04, 2010, 04:21:07 PM
Uuuuurk. If you're gonna make it a difficult business sim now at least give it a more realistic bent instead of the current pseudo-crime we have now. It doesn't make you feel like a criminal to play the game right now.

And I speak loudly because I speak with the voice of the silent masses.

But I guess its nice I've finally got my point across and we can move forward.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 04, 2010, 04:29:08 PM
Thank you for sharing.

Please be assured I will give your opinions all the consideration they deserve.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 04, 2010, 05:19:57 PM
Uuuuurk. If you're gonna make it a difficult business sim now at least give it a more realistic bent instead of the current pseudo-crime we have now. It doesn't make you feel like a criminal to play the game right now.

And I speak loudly because I speak with the voice of the silent masses.

But I guess its nice I've finally got my point across and we can move forward.
I'm kind of wondering what exactly you'd like to see in the game. All I've read are things you don't want and some thoughts on making the current gameplay more seamless. Do you just like the game as it is now? I mean, what are you looking for? How do you think the game should be improved upon?
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 12:45:17 PM
OK, I had a bit think. Remember at the start of this topic when I said "subject to change for whatever reason", or words to that effect? Well here's a revised todo list


Anyway, that is roughly the plan. Still subject to change without notice.

Arising from that, a request for assistance: I'm going to need a pile of portait pics - thumbnail sized head and shoulder shots basically. So I was wondering if any of you guys who know your way around the picture search sites would help me gather them. I'll need them male (for the PC pics,  gang leaders rivals, and some misc ones wouldn't go amiss); female (PC portraits, rivals, NPCs), monsters (for dramatic encounters in the catacombs, and so forth...)
Title: Re: The 1.29 Todo list
Post by: Lorde on July 05, 2010, 01:13:30 PM

  • Slave Markets. Markets are going to keep the same girls from one turn to the next and will only be removed or replaced comparatively slowly. People are going to have to make the best use they can of what is available to begin with. I'll also look at implementing a tiering system, so that the better girls are also less frequently encountered.

This sounds good, also has the added minor benefit of a girl possibly staying around long enough for you to save up to buy her.

  • City Wards: Once that's done, I'm going to split the city up into wards, with different conmditions that need to be met to grant access to each bar the first. There will be more than slave market here, and the nature and quality of girls on offer will differ according to the market. Probably do something similar for items as well

So it's definitely in the pipes now to get the map to be more than just a static... thing you look at when you hit the walk around button? Sounds great.  :D Sabotaging rivals takes less time then putting money in the bank so rivals can't steel it, I rarely buy slaves, don't let girls street walk and I use the Item management screen over the shop. So , with the exception of setting bribery rate to 100 and buying my first 2-3 slaves I do nothing on the map. (I was raided once and an unhappy girl got busted for drug possession, but that was ONCE.)

  • Message illustrations: I want a message box that takes a picture so we can illustrate events. And probably one that allows portraits on the left or right so we can do ADV style dialogue trees.

This is what I was asking for in the "how girl images are handled" thread a week back. This would be perfect. (Once again I'm surprised at my inability to commit to type what I am thinking.)

  • Rival Leaders. I want to put some more effort into the rival leaders. I want to give them personalities, styles and decent AI. I also want to give them strongholds that take quite a lot of effort to storm. I think I'll add female rivals that can be enslaved when defeated, too. I know someone asked for that a long time ago.
  • Gangs: I want to develop some of the ideas that have been kicked around for making gangs more interesting. Gang bonuses for specific tasks or circumstances, gang leaders, gang events and interactions. It would be nice to give the rivals proper gangs that learn as well, rather than the made-up-on-the-spot ones they have as well. Maybe have female leaders for enemy gangs, too...

:glee:  ;D
  • Player: I want to start developing a player profile. At the least I'd like to give the player a portrait thumbnail like in slavemaker, and if people still want to have female PCs this would be the time to add that feature. Also on the cards are achievments, high scores, unlockable abilities for subsequent playthroughs, config file overrides ... there's a lot we could do

Stats would be nice to, if for no other reason than to be able to not get your ass kicked by every girl you hire. :D



Anyway, that is roughly the plan. Still subject to change without notice.

Arising from that, a request for assistance: I'm going to need a pile of portait pics - thumbnail sized head and shoulder shots basically. So I was wondering if any of you guys who know your way around the picture search sites would help me gather them. I'll need them male (for the PC pics,  gang leaders rivals, and some misc ones wouldn't go amiss); female (PC portraits, rivals, NPCs), monsters (for dramatic encounters in the catacombs, and so forth...)

 I'll see what I can dig up. Sites like pixiv have a breadth of portrait  images, So I think I can find quite a few.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 02:07:12 PM
So , with the exception of setting bribery rate to 100 and buying my first 2-3 slaves I do nothing on the map. (I was raided once and an unhappy girl got busted for drug possession, but that was ONCE.)

Yeah, bribery gives rather better value for money than I was expecting. I should really do something about that.

Stats would be nice to, if for no other reason than to be able to not get your ass kicked by every girl you hire. :D
 
And I suppose with city wards to provide a bit of structure, there's no reason the player shouldn't have some sort of level/skill based progression. Certainly I'm planning to make the enemies harder as the game progresses,

I'll see what I can dig up. Sites like pixiv have a breadth of portrait  images, So I think I can find quite a few.

Thanks :) If I don't have to hunt the pics down, I can spend the time coding :)
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 05, 2010, 02:09:41 PM
Arising from that, a request for assistance: I'm going to need a pile of portait pics - thumbnail sized head and shoulder shots basically. So I was wondering if any of you guys who know your way around the picture search sites would help me gather them. I'll need them male (for the PC pics,  gang leaders rivals, and some misc ones wouldn't go amiss); female (PC portraits, rivals, NPCs), monsters (for dramatic encounters in the catacombs, and so forth...)


Quite the to-do list there! I'm really excited to see it all come about. Can you be more specific as for avatar size? 100x100 is a general standard. This forum uses 65x65. Slavemakers (darkening and slightly blurring the portraits) might work well in this case as well.
100x100                    100x100                    65x65
(http://img694.imageshack.us/img694/1182/malepc1.jpg)         (http://img85.imageshack.us/img85/8113/malepc1dark.jpg)        (http://img692.imageshack.us/img692/6400/malepc1dark65.jpg)
                                              -100 saturation
                                  -60 light
                                              1 pixel gaussian blur 


As far as the ADV characters on the side of the screen (Exactly what I was hoping to see at some point) Would they still be in jpg format? Normally when you save an image as a jpg with an empty background it fills it with white.
(http://img268.imageshack.us/img268/7021/guts2.jpg)         (http://img199.imageshack.us/img199/9599/guts2.png)
jpg                                                                                         png


Now I'm not sure if you've used RPGmaker 2000 at some point but they had this pink color to represent transparency. (I guess the game registered it as such) So, i'm just trying to figure that kind of stuff out while it's still under conception.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 05, 2010, 02:26:41 PM
 
And I suppose with city wards to provide a bit of structure, there's no reason the player shouldn't have some sort of level/skill based progression. Certainly I'm planning to make the enemies harder as the game progresses,


Maybe not have the player get "better" but rather set their stats at the start of the game. Similar to the original fallout series where your over-all stat points rarely changed throughout the game. (Maybe two, three points) So if you grew up being an idiot, you didn't just fight some monsters and suddenly gain some intellect. If your body is frail you're not going to get any better by leveling up. However your skills in shooting, fighting, ect. did.


In the case of WM I suppose basic stats would be:
Charisma, Beauty, Libido, Mana, Intelligence, Confidence, Spirit and Agility (Enough to put 50 in each with 100 in one if you chose)
You get 450 points to place as you see fit. (Fallout had max stats of 10 instead of 100)


While your skills:
Magic, combat, sex could increase.
So if you're not strong, you never will be. Some of your more powerful girls will beat the shit out of you, no matter how well trained you are. Again, I don't know how complex fighting will get. (Hell you may even be able to set yourself up as a gang leader since you may not have many)
So who knows, something to consider. Instead of how girls can be really shitty at everything and then become amazing at everything.

Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 02:29:44 PM
dear god, are we having bishi gangs now?
Title: Re: The 1.29 Todo list
Post by: exodia91 on July 05, 2010, 03:11:22 PM
As for What I Want... well I'd just like the game as it is to have more features and things to do, girl interactions and such, maybe streamline it some more. Also, I'm getting the impression Doc and I have very different ideas about what is fun and sexy. Also, to be honest, some of his writing... makes me cringe.



Oh god the accents someone save me.
Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 03:17:45 PM
As for What I Want... well I'd just like the game as it is to have more features and things to do, girl interactions and such, maybe streamline it some more. Also, I'm getting the impression Doc and I have very different ideas about what is fun and sexy. Also, to be honest, some of his writing... makes me cringe.
this

it needs more things to do, not more conditions to do what we already can
Title: Re: The 1.29 Todo list
Post by: Lorde on July 05, 2010, 03:20:51 PM

Now I'm not sure if you've used RPGmaker 2000 at some point but they had this pink color to represent transparency. (I guess the game registered it as such) So, i'm just trying to figure that kind of stuff out while it's still under conception.

It's the same concept as blue and green screens. You want to use a high contrast color that will most likely NOT be present in the image you don't want transparent.

On a hunch I checked to see if whoremaster supported transparency in png files. It does. (Figured since it supports png format, just not the extension) This means you don't have to fiddle around with setting up pink backgrounds or sprite sheets or whatever. Just  cut out the parts you don't want shown in an image editor and save as png. (don't forget to rename the png as jpg.  :D )

dear god, are we having bishi gangs now?

...gangs of Parisian fashion designers?
 

Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 03:35:38 PM
...gangs of Parisian fashion designers?
not to imply anything, but it is usually a good idea to look further than the first result on google
Title: Re: The 1.29 Todo list
Post by: exodia91 on July 05, 2010, 03:38:09 PM
Actually bishounen is pretty much the first and second result, he's joking.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 04:06:25 PM
Oh god the accents someone save me.

You don't like what I'm doing, maybe you should "smack me down hard", and see how far that gets you. Maybe you should call me an ignorant asshole again. I mean it worked so well last time. Honestly, what planet do you come from that you thought that was going to be winning strategy?

Anyway, I don't want there to be any misunderstandings between us, so just for record: as of this moment, there are bacteria on this planet whose opinion I value more highly and than I do yours. I want you to understand that if I ever do fill any request of yours with respect to this game, it will be purely coincidental. I want you to know that I don't care if you think you represent the silent majority, his holiness the pope, or the massed military might of the romulan empire, I really couldn't give a toss.

Right, so hopefully we're both on the same page now. And since I've now finally made my point, perhaps we can indeed go forward. Because I am surely fed up with talking to you.
Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 04:17:08 PM
really? because, I .. you know, took it as a joke, what with it being crossed out and stuff

I can't be the only one who thinks this is going a bit too far
I mean, we are on the internet, discussing the direction a game with anime slave whores is taking

it is a game you put a lot of effort in, and a game we enjoy very much, but come on

can't we just all get along?
Title: Re: The 1.29 Todo list
Post by: Lorde on July 05, 2010, 04:29:21 PM
really? because, I .. you know, took it as a joke, what with it being crossed out and stuff

I can't be the only one who thinks this is going a bit too far
I mean, we are on the internet, discussing the direction a game with anime slave whores is taking

it is a game you put a lot of effort in, and a game we enjoy very much, but come on

can't we just all get along?

To be fare, this is pretty much ongoing. And Internet or not, there is a certain level of civility you should have with other people. The people who post on this forum are actually that, people and should really be treated as such. Maybe Exo has no sense that what he says might be construed as offensive,  but  there really is a level of common sense in all this.

Excellent example. If you said something that a member of the dev team took as offensive, an apology may be in order. You shouldn't go on to insult their grammar a day later. Just saying.
Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 04:51:04 PM
Excellent example. If you said something that a member of the dev team took as offensive, an apology may be in order. You shouldn't go on to insult their grammar a day later. Just saying.
ok, was that directed at me?

cuz, I'm not aware of insulting anyone's anything

and if not, the "member of the dev team" part is redundant
really, I'm human too, and that just hurt my feelings
Title: Re: The 1.29 Todo list
Post by: Lorde on July 05, 2010, 04:57:07 PM
ok, was that directed at me?

cuz, I'm not aware of insulting anyone's anything
... why would that be directed at you? We where talking about Exodia...

and if not, the "member of the dev team" part is redundant
really, I'm human too, and that just hurt my feelings

And this part doesn't make much sense at all. How is "member of the dev team" redundant and why would it hurt your feelings...

Sorry but I think we just had a miscommunication here.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 05:03:58 PM
really? because, I .. you know, took it as a joke, what with it being crossed out and stuff

And if this was the first time, I'd be tempted to agree with you.  But we've been over this ground before, exodia and I, and I've given ground, and tried to find compromises, and made allowances, and it always comes back to this in the end.

And crossed out or not, I won't be spoken to like that. Think of a me as a humourless bastard if you must.

can't we just all get along?

Apparently not. But don't think I haven't tried.
Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 05:30:34 PM
not that this is any of my business (not that it matters), but you seem to have more issues with him, than he does with you

also, you seem to take this a little personally
his comment about your writing (which I have no problems with, mind you) aside, thew whole ignorant assholes thing hardly seemed to be directed at you
and your slogan is fucking creeping me out

but, back on topic, I'd really like if you guys (the devs) got together and decided the general direction of development
because, as it is, this is chaos

personally, I like the gameplay now, but I see this going in a way I do not like at all
namely, the transition from "okay, here are your toys, do whatever you want" to "you can't do that with that"
really, this is all making me think of that cube with holes of different shapes

I don't know all of this will work out, but the ideas I see in these threads seem to be mostly about confining the player and making him walk a given road
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 05:56:38 PM
not that this is any of my business (not that it matters), but you seem to have more issues with him, than he does with you

It's possible. I really don't know if he's just an ill-mannered lout, or if he's genuinely unaware of the way he comes across. I have however ceased to care.

  also, you seem to take this a little personally
 
Correct. Calling me an ignorant asshole and boasting about how you've smacked me down can tend to have that effect.

  and your slogan is fucking creeping me out
   
Well, I surely don't mean to wind you up. On the other hand, right at this moment I've had a bellyful of being conciliatory, so I guess you're just going to have to live with it for a bit. I'll get bored with it before too much longer, I'm sure.

    but, back on topic, I'd really like if you guys (the devs) got together and decided the general direction of development
because, as it is, this is chaos

Chaos in what sense? There are two of us active at the moment. Dagoth is focusing on bug fixes and UI upgrades and I'm looking at gameplay. There is no conflict. It might not be going in the direction that you want, but that's far from a definition of chaos.

      personally, I like the gameplay now, but I see this going in a way I do not like at all
namely, the transition from "okay, here are your toys, do whatever you want" to "you can't do that with that"
really, this is all making me think of that cube with holes of different shapes
 
You might want to talk to the spokesman for the silent majority in which case and discuss the value of good manners. I was all set to withdraw from WM development altogether before someone started throwing personal insults around. Now I'm looking at all the cases where I've given ground or compromised in a fruitless attempt to keep the peace, and wondering why the hell I bothered. And since I think those issues would lead to a better game, I'm feeling quite strongly motivated to reconsider my decisions.

And I'm sorry if you don't like that, but I don't like the direction the game was going in before. And since I'm the one doing the coding, I get the casting vote. If you don't like that, feel free to complain to necno. If he tells me to knock it off, I'll revert to plan A, work on clonemaster, and never touch the WM codebase again. I can't say fairer than that.

In the meantime, however we're doing this my way because I'm the one doing the work and because I'm fed up of giving inches and seeing miles taken in return.
Title: Re: The 1.29 Todo list
Post by: exodia91 on July 05, 2010, 06:08:06 PM
I typed a whole big post response for like two hours, wording and rewording it, then came to the same conclusion of, why bother? I'm just gonna give you on last bit of advice, games are made to be fun, and everyone has a different idea of fun. So just be careful that stance of yours doesn't end up with whore master ending up being only DocClox's idea of fun.

Now I'm gonna delete this account after apologizing in my girls thread. Goodbye
Title: Re: The 1.29 Todo list
Post by: fixet on July 05, 2010, 06:50:00 PM
well, ain't this a jolly good conclusion to whatever the fuck just happened

and doc, there really is no reason for you to get all sensitive with me
I was not even thinking of complaining to anyone

this is not a conspiracy
nobody is set out against you
and, with all due respect, you were acting like a spoiled brat in that last post

in the relatively sort time I've been on these forums, I got the impression this was a game you guys were making because you enjoyed it
that you wanted to make something other people enjoyed as well, and took as many suggestions from the forum users as possible, in order to make something they'll enjoy
not IT'S MINE I MADE IT
you make it seem like I was wrong

this is not an attack on you
I am not siding with anyone
I really like the game and the community here

and, assuming you are referring to the post on first page, he was neither calling you an asshole, nor did he brag he smacked you down
he wasn't even the one who to mention smacking anything down first

I don't even know why I am playing the mediator, this is just fucking stupid
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 07:05:41 PM
Look I'm not getting sensitive with you, I'm just telling you where I stand and what your options are. I thought you prefer it if I were frank, rather than evading the issue.

Also, if you look back over the history of the game, you'll find me always adding config options (I created the config file to try and resolve just such a dispute) and proposing workarounds so that both sides can enjoy the game. I won't speak ill of a man who's not here to fight his corner, but compare and contrast and tell me who's shown the most concern for play styles other than their own.

I am sorry I couldn't find a better way to resolve this. I don't think he was at heart a bad person. But my patience is not unlimited, and there is a limit to how much shit I'm prepared to swallow, even in the interests of keeping harmony on the forum.

So: you know where I stand. Your options are to either trust me to know what I'm doing; complain to necno and see if you can get me ordered off the case; or we can discuss options for a sandbox configuration. What I'm not going to do is spend the next month rehashing this argument over and over again.

Now: how do you want to play it?
Title: Re: The 1.29 Todo list
Post by: crazy on July 05, 2010, 07:46:19 PM
Wow this went miles away from what I originally posted it for just wanted people to retake a look at the Todo list and re bring up ideal off it they liked.  But atleat theres a new Todo list a guess lol.  Going ask a few things and hope they get answered.

1. I think the building management code is half done.. could be wrong on that but it was going add a lot of things to do, new jobs, and plenty of customization for the brothels any plans to finish it up anytime soon and if not do you still plan to finish it?  (i really want this i game so knowing a time frame for it would great)
2. You said your adding a female rival leader that could be enslaved is that going pick from girls already in the game or you plan to make a new girl just for that?  And if its going be the same girl every time any plan on who? Same for the female gang leaders the as they can be enslaved they would need sex pics and such. (posting who could help the people getting images for it)
3. Any plans to add more building to the map extra brothels or maybe buildings that are something different there was a post from about 6 months ago i could dig up again where a writer was writing events for the game and had one where a farmer couldn't get anymore cows for milk so he wanted to use some of your girls to get milk (he had a special drug to do it or something like that) but that keeps in line with it begin about the girls but adds another building to the map and a new job for girls that are in it..  (i like that ideal myself but just using it as an example cause i would like to see a few things for girls to do that could make good money that isn't whoring)
4. Any plans for the players house?  I would like to see more done with it.
5. Your Todo list sounds good to me but maybe to try and keep others happy having a difficulty select would help keep the peace.  Easy could be sandbox mode. Normal what your planing now and hard would be well a harder version of what your doing.

Thanks for taking the time to read this and I look for to your answers as well as trying out your new work.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 05, 2010, 08:09:36 PM
1. I think the building management code is half done.. could be wrong on that but it was going add a lot of things to do, new jobs, and plenty of customization for the brothels any plans to finish it up anytime soon and if not do you still plan to finish it?  (i really want this i game so knowing a time frame for it would great)
 
Good question. I was planning on adding stuff in as I went, piecemeal. Bedrooms first, probably. I should add it to the list in any event. If I'm back on WM then I definitely want to have the buildings in the game.

    2. You said your adding a female rival leader that could be enslaved is that going pick from girls already in the game or you plan to make a new girl just for that?  And if its going be the same girl every time any plan on who? Same for the female gang leaders the as they can be enslaved they would need sex pics and such. (posting who could help the people getting images for it)
   
Well, either way would work. I figure any suitable set of pictures is going to get a girl built around it, if one doesn't already exist. So that leaves as options:
 
I was going to ask for nominations, but if I go for option 2, I guess most girl maintainers will have their own ideas :)

      3. Any plans to add more building to the map extra brothels or maybe buildings that are something different there was a post from about 6 months ago i could dig up again where a writer was writing events for the game and had one where a farmer couldn't get anymore cows for milk so he wanted to use some of your girls to get milk (he had a special drug to do it or something like that) but that keeps in line with it begin about the girls but adds another building to the map and a new job for girls that are in it..  (i like that ideal myself but just using it as an example cause i would like to see a few things for girls to do that could make good money that isn't whoring)
       
Yeah. I want the map to be moddable. The XML/Lua screens should handle adding player buttons, so before too much longer anyone will be able to add an icon to the screen. It's just the time to do it :)

        4. Any plans for the players house?  I would like to see more done with it.
       
Not at this time. Maybe some reporting pages. I know necno had plans for keeping some girls as personal slaves tamagotchi style. I like that idea, but I don't know how he planned to approach it. I might give that a crack if I get time, but there are higher priorities.

          5. Your Todo list sounds good to me but maybe to try and keep others happy having a difficulty select would help keep the peace.  Easy could be sandbox mode. Normal what your planing now and hard would be well a harder version of what your doing.

I'm not anti-difficulty settings, or even anti-sandbox mode. I was arguing for both a few days ago. It might not hurt to explicitly put them in the list, though :)
Title: Re: The 1.29 Todo list
Post by: Lorde on July 05, 2010, 08:24:10 PM
Wow this went miles away from what I originally posted it for just wanted people to retake a look at the Todo list and re bring up ideal off it they liked.  But atleat theres a new Todo list a guess lol. 

I'd like to apologize for this threads Hijack since I was a part of it. I tend to do that a lot. Just call me Lorde the Jackal. :D
Title: Re: The 1.29 Todo list
Post by: crazy on July 05, 2010, 08:38:19 PM
Sounds great then  :) .  Thought of a few more while i was getting ready to leavet to pick up my friend.  You more or less answered one of them already but ill go ahead and say it anyway.

1. People keep talking difficulty but in 1.30 we get the gambling hall and bar for free in 1.29 we didnt so that made it alittle harder was going say building management would help with that plus you have less rooms in each brothel to start.  (You already answered this one though just wanted to point it out)
2. All the jobs but whoring of some kind are very worthless and could use some TLC to make them worth having multiple girls doing then there's the movies that are currently out of the game which need to be put back in.  (more of a reminder that while all new things are great there are somethings that are already in place that could just use a fixing lol)
3. As there is around 600 user made girls (give or take a few either way) more jobs would be nice lol. (was an escort job mentioned in another thread that would be nice and i guess building management adding jobs would help with this also)

Again thanks for reading and i know there's is only 2 devs currently working on coding the game so this is just a reminder of things i think would be nice lol.  Well i figure the jobs would have been looked at sooner or later anyway but its something in mind that should be sooner rather then later but as im not doing the work you can get to when you get to it lol.
Title: Re: The 1.29 Todo list
Post by: crazy on July 06, 2010, 12:12:20 AM
I'd like to apologize for this threads Hijack since I was a part of it. I tend to do that a lot. Just call me Lorde the Jackal. :D
Seems to happen alot here atleast i got some of my questions answered.  Last thread i started in new features was total over looked which sucked (thought about the arena post for awhile).  But at least we know where the game is going and that's nice.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 06, 2010, 01:47:10 AM
but, back on topic, I'd really like if you guys (the devs) got together and decided the general direction of development
because, as it is, this is chaos

personally, I like the gameplay now, but I see this going in a way I do not like at all
namely, the transition from "okay, here are your toys, do whatever you want" to "you can't do that with that"
really, this is all making me think of that cube with holes of different shapes

I don't know all of this will work out, but the ideas I see in these threads seem to be mostly about confining the player and making him walk a given road


What... are you talking about? Have you been keeping up with anything thats gone on at all? Have you read these threads all the way through? I feel like you've jumped into a conversation where you don't even know what's going on, and still jumped in with your opinion. I don't mean any offense to it, but what chaos exactly?


I don't recall any ideas that have changed the gameplay to the point that you "can't do this anymore" Moddability is the biggest difference between WM and any other H game I've ever ran into, and I'm pretty sure no one has mentioned taking that from this game, or anything else. If you're refering to a narrative of sorts, no one said there was this was turning into an ADV game. Quite the opposite actually, the ADV thing was for deeper interaction with NPCs and characters. Any sort of narrative hasn't been mentioned (from what I've seen) but i'm pretty sure if it was, no one meant that you HAD to follow the story. You could do it at your own pace which ultimately lead to an "ending" What HAS been talked about, however is a more in-depth scripting system, more personality to gangs AND rivals, a deeper catacombs, improved menu functionality, the completed building system, a possible combat system, a more customizable MC...
if ANYTHING, everything discussed so far is improving EVERYTHING you currently CAN do. So I really have no idea what you're referring to. You know why all these things are being considered? BECAUSE, someone is finally taking the mantle as head coder.


So the whole "I'd really like if you guys (the devs) got together and decided the general direction of development" makes zero sense, because that's EXACTLY what is happening. Doc saying it's HIS decisions in what will ultimately be in the game are exactly what he SHOULD be saying. Have you ever worked for a design firm? You think they wait around for everyone to agree on one idea before they do anything? Of course not, I'm pretty sure WMs development ultimately hit a stand still because no one was making decisions anymore.


Bending over backwards for EVERYONE is just stupid. Not everyone is going to like the development for the game, that's impossible. Ultimately I'm pretty sure Doc is trying to improve the game not ruin it. I think Clone Master may have even begun because he just felt like he couldn't touch WM without everyone whining about it, and I personally think that's absolutely ridiculous. So I support him in taking over as head developer, and you should be happy that someone is.


He never said he wasn't going to consider anyone opinions. I believe he even said he take opinions in consideration constantly in the off-chance someone either has a better idea than him, or he's wrong about something. So if you're concerned at all about development you shouldn't be, I hate to sound like a kiss ass. But I think WM couldn't be in better hands.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 06, 2010, 07:25:48 AM
Quite the to-do list there! I'm really excited to see it all come about. Can you be more specific as for avatar size? 100x100 is a general standard. This forum uses 65x65. Slavemakers (darkening and slightly blurring the portraits) might work well in this case as well.

I forgot to reply to this in all the excitement. 100x100 looks about right. The image will be just like any other WM image, so it should take .jpg or .png files. It's easier to use .pngs for transparency, at least on small images.

@fixet - not to worry, bishi gangs are not on the roadmap :)
Title: Re: The 1.29 Todo list
Post by: fixet on July 06, 2010, 08:41:55 AM
@mehzerz

I may have come off wrong, as you seem to share doc's interpretation of my words, which is really not what I intended, and am sorry for
like I said, I am not challenging doc's position, or doubting his competence, or thinking of complaining to anyone

I do not have a problem with the story, narrative, his style of writing, endings, nor am I fearing it turning into an adv, because, frankly, there is about 0 chance of that happening

the only thing I have a problem with, as I have said, are the solutions to the difficulty issue, which seem to be more about limiting what I can do at certain times, rather than providing true challenge
this the impression I got, and you may not share it, but I stand by it

I actually wrote a rather long text on the ways to improve the gameplay across the board, trying to tie everything together, keeping to the format we have now, before these threads were created
but, when I re-read it, I realized it was too complicated/annoying, and that the majority of people probably wouldn't like it, so I scrapped it
it was like the 4X of whores, minus the space

I will try to bitch less and contribute more in the future, and I am sorry for any damage I may have caused and/or bad impressions I left
Title: Re: The 1.29 Todo list
Post by: Lorde on July 06, 2010, 11:05:14 AM
@mehzerz

I may have come off wrong, as you seem to share doc's interpretation of my words, which is really not what I intended, and am sorry for
like I said, I am not challenging doc's position, or doubting his competence, or thinking of complaining to anyone


"I am The Jackal. {Waves gun around plane thread} YOU KNOW WHO I AM!"
sorry for hijacking again. This will be the last I say on the subject but it needs to be said.

I do see it the same way Mehzerz and Doc see it. You came into the conversation with out knowledge of what went down before and "backed the wrong horse" as they say. This isn't to say that everyone was ganging up on someone. Just that we all knew something was going to go down and frankly, rule number one of message boards is you don't keep screwing around with people that are part of the dev team and or administration.

A lot of people here where a victim of an exo temper tantrums and it was getting old. You where too and to your credit you just rolled with it. (Calling your post a useless rant would piss most people off. You went meh. I shook my head and went "again"?) Me, I ignored him as much as possible. But he was just like that and it didn't matter who you where. And it finally got to Doc with this thread. There is only so much needling someone can take. (And no, it wasn't just this thread. I'd say go through Exo's posting history but he deleted his account so that's not possible now.)


the only thing I have a problem with, as I have said, are the solutions to the difficulty issue, which seem to be more about limiting what I can do at certain times, rather than providing true challenge
this the impression I got, and you may not share it, but I stand by it

This point has been made, my solution was to pop things into a config file that you want to change. This way you can take out all the limiters and play as you see fit. However there are a lot of us that want the challenge not having the game handed to us on a platter would bring. Give us that much.  :D

I actually wrote a rather long text on the ways to improve the gameplay across the board, trying to tie everything together, keeping to the format we have now, before these threads were created
but, when I re-read it, I realized it was too complicated/annoying, and that the majority of people probably wouldn't like it, so I scrapped it
it was like the 4X of whores, minus the space

I will try to bitch less and contribute more in the future, and I am sorry for any damage I may have caused and/or bad impressions I left


  Write it anyway. The nice thing about this board is it really is a   melding of ideas. Most of them are chaotic. But that's the good thing.   It ends up being a think tank of ideas the Dev's can dip into and say   "this works" "This doesn't work" "this is awesome" "This not so much".
 
  Problems arise when one members idea's get not used and they start   insulting other members ideas and insulting the devs. And this can   happen without that member realizing it.
 
  Look at me, I'm selling my 1 gang idea in the gang thread pretty damn   hard. But I'm not going to flip out and start dispensing angry fortune   cookies(one lines of text. Usually insulting)  to other threads if it   isn't incorporated.  I'll just live with it.  :D
 
  You seem like the type that would just live with it as well. So you   probably don't have to keep apologizing. Lets just move forward.
 
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 06, 2010, 11:55:59 AM
Yep, looks like I misunderstood what you were trying to say fixet, I apologize for that. But lorde pretty much already said everything that I had planned on saying so we don't need to go in further about it.
But to reiterate the config options thing. Any "limits" are pretty much changeable in the config options, so there shouldn't be too much concerned about limits. As far as the discussion over difficulty... I don't recall anything mentioned in there that Doc completely agreed with. I can see why someone may be concerned with limiting how much space is in the brothel. (That's one I was pushing for) or maybe even the tier list. (Better girls aren't so common) but other than the tier list I don't recall Doc saying there's much in there that he wanted to do. Traits could be something else that would concern you, but again they'd be modifiable so it wouldn't be too big of an issue.


My suggestion to you mr. fixet is to go into that thread point out what ideas concern you, and either write a suggestion that would work better, or just point out why you don't like it. This IS a discussion forum after all.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 06, 2010, 03:55:01 PM
I forgot to reply to this in all the excitement. 100x100 looks about right. The image will be just like any other WM image, so it should take .jpg or .png files. It's easier to use .pngs for transparency, at least on small images.


Ok so I guess you're not looking for any particular cropping or anything but just the images themselves. I went ahead and made a few quick ones. The gallery is found here: http://img687.imageshack.us/gal.php?g=58a04f9cd1d95c344ea0599.png (http://img824.imageshack.us/g/58a04f9cd1d95c344ea0599.png/)
(http://img641.imageshack.us/img641/9151/c64d745ede2e782213eac8b.png)

The 5pt stroke was added later to hide the white edges you'd normally see. Since cutting out characters is such a pain, anyone with gimp or what have you should be able to use the selection tools and quickly cut out the person. Then add the stroke to hide the white edges you missed. If however your image background is another color you may have more to deal with. You could go in and use the paint bucket to fill them with white, or you could continue to cut away at the character in an attempt to make them perfect. Either way is fine, but I personally prefer the quicker route.
Title: Re: The 1.29 Todo list
Post by: Lorde on July 06, 2010, 07:36:00 PM
Ok, grabbed some Profile type images off pixiv. I'll post them in a gallery on Imagevenue and I'll update that gallery from now on. Not sure how you want me to announce an update though. This thread, PM, or a new thread. You choice Doc.  ;D

Usable Images. (http://img171.imagevenue.com/gallery/loc922/358_1997_Random.php)
 
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 06, 2010, 11:57:02 PM
Awesome. Already got a few running! Nice going Lorde. I went ahead and did Cammy since I figure the easiest way to test portraits would be to use the existing Cammy script. I think the conversation image needs to be in its own folder, otherwise it'll just get confusing. Any NPCs should probably have their own folder as well. Just throwing them in Characters would look so cluttered.


Cammy can be found here: http://img571.imageshack.us/img571/7716/e5c2be3fbeaf4ceabd9eb82.png (http://img571.imageshack.us/img571/7716/e5c2be3fbeaf4ceabd9eb82.png)
Any other girl portraits can be found here: http://img571.imageshack.us/g/e5c2be3fbeaf4ceabd9eb82.png/ (http://img571.imageshack.us/g/e5c2be3fbeaf4ceabd9eb82.png/) (At the time of this writing there are none)
Any NPC/MC potential portraits here: http://img824.imageshack.us/g/58a04f9cd1d95c344ea0599.png/ (http://img824.imageshack.us/g/58a04f9cd1d95c344ea0599.png/)



Title: Re: The 1.29 Todo list
Post by: DocClox on July 07, 2010, 04:30:20 AM
Excellent! You know, it hadn't entirely occurred to me that the girls are going to need their own thumbnails. Might be an idea to have a Thumb*.jpg category in the pictures folder. With maybe Thumb1.jpg, Thumb2.jpg and then ThumbHappy.jpg, ThumbAngry.jpg etc as emotion specific versions. I could do something like this:

Code: [Select]
    wm.message(
         speaker = wm.girl,
         emotion = "angry",
         position  = "left",
         text       = "You'll never get away with this you monster!"
    )

and set it up so it looked for the girls angry thumbnail, then for a generic thumb, and then for a profile pic to scale down. For shopkeepers you'd just give the image name

Code: [Select]
      wm.message(
           icon = "potion_vendor.jpg",
           position  = "right",
           text       = "I don't have anything in stock that could dominate so strong a will - but I know a man who might be able to help you."
      )
 
Title: Re: The 1.29 Todo list
Post by: Lorde on July 07, 2010, 11:56:23 AM
Excellent! You know, it hadn't entirely occurred to me that the girls are going to need their own thumbnails. Might be an idea to have a Thumb*.jpg category in the pictures folder. With maybe Thumb1.jpg, Thumb2.jpg and then ThumbHappy.jpg, ThumbAngry.jpg etc as emotion specific versions. I could do something like this:


Hmm, why not just give lua the ability to call a specific image from a girls folder. This would do two things.
Of course, script writers could just include the thumbangry and thumbhappy with their scripts.  :D (Ack defeated my own argument)


Also, have some more images for the gallery. I'll post that up in a few.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 07, 2010, 12:31:33 PM
You could do that anyway ... umm .. no not as proposed. No reason why not though. mmm... ok
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 07, 2010, 12:37:30 PM
Excellent! You know, it hadn't entirely occurred to me that the girls are going to need their own thumbnails. Might be an idea to have a Thumb*.jpg category in the pictures folder. With maybe Thumb1.jpg, Thumb2.jpg and then ThumbHappy.jpg, ThumbAngry.jpg etc as emotion specific versions.


Though I like the idea, Lordes got a point. There's no way all the modders are going to add all those images in their packs. Too much searching and cropping. However, I love the idea. I wouldn't count it out, I'd say anyone who would go so far to add such images should have the right to do so.


When I did the thumbnails I had expected them to be like the little portrait windows you get for your slave trainer in slavemaker. I never counted on actually "seeing" your character speak. So I just made windows of it. The thumbnail idea would be perfect to that effect, so whenever you had to make a decision it'd show your portrait. Or whenever someone talked it'd show theirs.


Also if we can't find enough shop keepers we can always just color edit them. lol call them twins or brothers/sisters, triplets however many shops there are. Could make for funny conversation too.


Though to disagree with Lorde, I'd rather have the thumbnails seperated... well I'd rather have ALL the images in their own categories. But, finding images of sex and adding potential thumbnails could be a huge pain if they were all together. Calling specific images to show emotion COULD work depending on the image. If the image has a lot going on shrinking down that image to 100x100 in-game isn't going to do much for it.


So yeah, I'd rather have a thumbnails folder, and an NPC folder while we're at it.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 07, 2010, 12:52:35 PM
Though I like the idea, Lordes got a point. There's no way all the modders are going to add all those images in their packs. Too much searching and cropping. However, I love the idea. I wouldn't count it out, I'd say anyone who would go so far to add such images should have the right to do so.

That's why I thought we'd have a fallback sequence, so it used an emotional one first, failing that a generic thumbnail, and failing that a profile image. So by default the mechanism would work with existing girls, but also anyone who wanted to create a girl with a particular dialog sequence would be able to add supporting images.

When I did the thumbnails I had expected them to be like the little portrait windows you get for your slave trainer in slavemaker. I never counted on actually "seeing" your character speak. So I just made windows of it. The thumbnail idea would be perfect to that effect, so whenever you had to make a decision it'd show your portrait. Or whenever someone talked it'd show theirs.

Well, I wasn't thinking of animation. Just to allow different thumbs for different emotions if people wanted to do that. A lot of adv style games do that, and I thought it would be a useful option. But apart from that, just a little image to pop up and show who's talking

Also if we can't find enough shop keepers we can always just color edit them. lol call them twins or brothers/sisters, triplets however many shops there are. Could make for funny conversation too.

I think I'd be happy with one or two generic shopkeepers that got used for everything where there wasn't a dedicated image. Same for goons and other generic types.

Though to disagree with Lorde, I'd rather have the thumbnails seperated... well I'd rather have ALL the images in their own categories. But, finding images of sex and adding potential thumbnails could be a huge pain if they were all together. Calling specific images to show emotion COULD work depending on the image. If the image has a lot going on shrinking down that image to 100x100 in-game isn't going to do much for it.

Yeah, a proper thumbnail will be better.
Title: Re: The 1.29 Todo list
Post by: Lorde on July 07, 2010, 01:27:50 PM
Ok, so my idea probably is the worst possible way to implement this. XD

Though it is very true that girl pack creators shouldn't have to add a ton of images to their packs. This should be handled by the script creator themselves. My after thought idea of script writers including the proper thumb images with their script is probably the way to go.

It's less for you to program and script writers will just end up doing something like that anyway. If not, it will just fall back to the default image set as you say.

Also: More images (http://img148.imagevenue.com/gallery/loc42/651_1521_Random.php). Grabbed a few monster images and one of a psycho karate butler. (Every Crime lord should have one.  :D ) Not to mention a wonderful image of a school girl watching TV. that I can't figure out why I can't stop staring at. But  mostly these images are random, so pic the ones you like doc.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 07, 2010, 01:28:22 PM
That's why I thought we'd have a fallback sequence, so it used an emotional one first, failing that a generic thumbnail, and failing that a profile image. So by default the mechanism would work with existing girls, but also anyone who wanted to create a girl with a particular dialog sequence would be able to add supporting images. 
Brilliant! I'll work up some generics, and have a set for Cammy. So we need, Angry, Happy, Shocked? Embarrassed/blushing?


Well, I wasn't thinking of animation. Just to allow different thumbs for different emotions if people wanted to do that. A lot of adv style games do that, and I thought it would be a useful option. But apart from that, just a little image to pop up and show who's talking 
Yeah, excuse my poor phrasing I didn't mean animation, I meant ADV style where the character pops on screen to the right and then has a dialogue box. I didn't think the MC would also need a picture for that. Since he'd never be directly talking to us. Then again, I suppose he could do just that in the intro. You'd select your MC from there anyways, might as well show his/her/its full portrait for the selection.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 07, 2010, 01:43:24 PM
Brilliant! I'll work up some generics, and have a set for Cammy. So we need, Angry, Happy, Shocked? Embarrassed/blushing?

Angry, happy, blushing/horny, sad, tired, shocked/frightened ... I can't think of anything else offhand. The system is open ended though, so if a girl has an event needing something not specified, it can be added in for that girl. And if it uses an emotion that isn't available, the system just uses a generic thumb.

  Yeah, excuse my poor phrasing I didn't mean animation, I meant ADV style where the character pops on screen to the right and then has a dialogue box. I didn't think the MC would also need a picture for that. Since he'd never be directly talking to us. Then again, I suppose he could do just that in the intro. You'd select your MC from there anyways, might as well show his/her/its full portrait for the selection.

Oh, I see what you mean. I'm a bit slow today. Yeah, if nothing else it'll be handy to be able to show the PC's pic when he's speaking to someone - help reinforce the feeling of a dialogue.
Title: Re: The 1.29 Todo list
Post by: killjoy57us on July 07, 2010, 10:55:16 PM
Brilliant! I'll work up some generics, and have a set for Cammy. So we need, Angry, Happy, Shocked? Embarrassed/blushing?

If you're working this up, you'll probably also want "dead," "raped" and "tortured," as these are fairly common game events/dialog boxes.

You might also want "addicted," but I think there was some discussion elsewhere of partially concealing addictions.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 07, 2010, 11:23:00 PM
If you're working this up, you'll probably also want "dead," "raped" and "tortured," as these are fairly common game events/dialog boxes.

You might also want "addicted," but I think there was some discussion elsewhere of partially concealing addictions.
Dunno if we need "dead" but I'll try and find a face that says that clear enough. Rape might be difficult, but tortured is possible. Addicted on the other hand? Not sure how i'll find that... but I'll give it a shot. Rather cover all the bases.


Here's the emotion gallery:
http://img269.imageshack.us/g/angryi.png/ (http://img269.imageshack.us/g/angryi.png/)


(http://img42.imageshack.us/img42/5896/drugged2.png) (http://img149.imageshack.us/img149/1562/drugged.png) These are the same emotion
(http://img121.imageshack.us/img121/7922/deathfv.png) 
(http://img25.imageshack.us/img25/9643/embaressedx.png)
Ok so the above icons are all icons I'm not sure about. Do they read clearly enough or no? If you can say what they are without guessing then great. If not, I have more searching to do.


So make some guesses folks!
 
Title: Re: The 1.29 Todo list
Post by: Lorde on July 07, 2010, 11:53:17 PM
Rape might be difficult,

It's kinda hard NOT to find girls crying in Japanese porn. Drawn or real. So if you can't find a "rape face" it would probably be easy to fudge.

Addicted on the other hand? Not sure how i'll find that... but I'll give   it a shot.
 

There is enough bad art on both pixiv and rule 34 to create a pic of a girl that looks "zoned" Though the results may be lulz inducing.  :D
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 08, 2010, 01:43:58 AM
Yeah, hopefully what I found is ok. If not I can keep searching no skin off my back.


I'm debating the need for unique emotional thumbnails. I think it'd be better if we just used "set" ones so there's no confusion. I suppose, if there's ANY confusion at all. I can add the emotion via text on the icon. There's plenty of space. Thoughts?
Title: Re: The 1.29 Todo list
Post by: DocClox on July 08, 2010, 03:32:10 AM
Certainly we don't need them.  I expect that what's going on will be every but as clear with just a normal face used, or with no face at all. It just adds a little bit of subliminal reinforcement to the exchange.

I suppose we could put this on the back-burner, until I get the message-windows-with-icons done and then look at it again from there.

[edit]

I don't think we need "dead", "raped" and "tortured". Dead isn't needed since the girl isn't going to say anything in that state (unless the necomancy/necrophile faction gains a lot of ground, anyway). As for the others, think of the emotions they'd show during or after the event, not the event itself.
Title: Re: The 1.29 Todo list
Post by: killjoy57us on July 08, 2010, 05:59:10 PM
Right, Doc, but here's how I figure it;

You're blasting clickety-clickety through the weeks. You don't necessarily really notice names or anything. But even with a generic "bad sh*t has happened to a girl" icon on the opposite side where it would be for other dialog events, it would jump out. I mean its already bright red, but I'll go through and wonder "police raid? dead girl? Whatever." And if it was actually a unique picture, then you'd connect name to face, if you managed to glimpse it.

Okay, so "dead", "raped" and "tortured" probably don't need unique thumbs in the distributed version; however, I still hold the opinion that it should be an option, for enterprising girl makers.

Edit: Death could also easily be substituted with "defeat". And I like Mehzerz idea of overlaying small text on the icon, but I'm sure that would take some song-and-dance to make it look good -- best of luck, friend.
Title: Re: The 1.29 Todo list
Post by: Mehzerz on July 09, 2010, 12:40:01 AM
(http://img35.imageshack.us/img35/7228/deadkk.jpg) (http://img717.imageshack.us/img717/9157/drugged2.jpg) (http://img695.imageshack.us/img695/5669/flustered.jpg)


Not that hard.
Helvetica - 18pt font.
I also considered making each one a specific color to represent that mood, so when you took a quick look at it. You'd know instantly that pink = flustered/embarrassed or red meant anger. That kind of thing. 
Title: Re: The 1.29 Todo list
Post by: DocClox on July 09, 2010, 04:02:20 AM
You're blasting clickety-clickety through the weeks. You don't necessarily really notice names or anything. But even with a generic "bad sh*t has happened to a girl" icon on the opposite side where it would be for other dialog events, it would jump out. I mean its already bright red, but I'll go through and wonder "police raid? dead girl? Whatever." And if it was actually a unique picture, then you'd connect name to face, if you managed to glimpse it.

One thing I want to do some day is make those weekly events rewindable so if you think "hang on - what the hell was that?" you can go back and look at it. I know what you're saying here.


Quote from: killjoy57us link=topic=433.msg8398#msg8398   date=1278626350
Okay, so "dead", "raped" and "tortured" probably don't need unique thumbs in the distributed version; however, I still hold the opinion that it should be an option, for enterprising girl makers.

It will be. Girl makers are going to be able to provide thumbs for any emotion, not just the standard ones. In fact what constitues a standard set is probably going to evolve a bit once people start using the system.
Title: Re: The 1.29 Todo list
Post by: killjoy57us on July 11, 2010, 11:02:55 PM
One thing I want to do some day is make those weekly events rewindable so if you think "hang on - what the hell was that?" you can go back and look at it. I know what you're saying here.

Well, its probably nothing you haven't thought of, but that would be relatively simple (I think).

Put a scrollable text box on the Turn Summary screen. It shouldn't be too hard to write a loop that takes each of the dialog outputs, stores them in a set of temporary strings and writes the strings to the text box, one at a time, separated by two hard returns.

I SWEAR I will get back into programming, rather than just spouting off at the mouth, but it might have to wait for the world to stop turning. :)
Title: Re: The 1.29 Todo list
Post by: crazy on July 12, 2010, 05:38:46 AM
Got a few new questions to ask figure this is as good a place as any.

1. I know with the new slave market code girls will be replaced slower   so you have to work with what you get.  But are uniques going be the 1st   to show cause as it is now you may not even see a unquie and if you do   it might only be one.  So i guess what im saying is can you make it to   where the list show all uniques to start with?
2. Every think about allowing the player to invest in the stores for a discount in them?  Example for 5000 the player would get a 5% discount on all items on up to a max of say 15% for like 15000.  This would be a good way to spend some money for the player that would work out to saving them money if they play a long game.
3. Could do the same for slave markets but instead of a discount increase the rate in which girls are replaced.
4. Maybe have the player invest in the shops to also have them get better items then they normally could get.  Figure with the city wards this could be useful way to spend some money to get the items you couldn't get cause you haven't unlocked the shop that has that item.
5. This would work out to be a new building on the map but a virgin auction.  An auction where you take a virgin and sell her virginity to the highest bidder you would not be selling the girl just her virginity.  Figure it would need a membership fee and a cost to enter the girl in the auction and have it only have the auction like once a month to keep the player from making way to much off this.  But i figure there are people in crossgate willing to pay a higher fee to get to take a girls virginity then to just sleep with random whores.  I figure traits and looks would end up coming up with the price the people pay for it but i guess there would be a lot of ways to work that out.  This ideal comes from reading about girls actually doing this on ebay.

I'm trying to think of easy sink holes for player money cause even when the game under goes the balancing that is planed by the time you get to your 3rd or 4th brothel i don't see how you wouldn't be making more then you can spend.
Title: Re: The 1.29 Todo list
Post by: DocClox on July 12, 2010, 06:19:08 AM
1. I know with the new slave market code girls will be replaced slower   so you have to work with what you get.  But are uniques going be the 1st   to show cause as it is now you may not even see a unquie and if you do   it might only be one.  So i guess what im saying is can you make it to   where the list show all uniques to start with?

We could certainly set the number and chance of a unique girl in the config file. I won't get too specific because I need to do some more work on this.

Also, delta is working on a revamp of the girl system where the distinction between random and unique girls vanishes. So before too much longer you should be able to turn all your random girls into uniques if that helps. Or all your uniques into randoms, for that matter...

  2. Every think about allowing the player to invest in the stores for a discount in them?  Example for 5000 the player would get a 5% discount on all items on up to a max of say 15% for like 15000.  This would be a good way to spend some money for the player that would work out to saving them money if they play a long game.

Could do. I might want the player to jump through a few hoops, first. Seems reasonable though.

4. Maybe have the player invest in the shops to also have them get better items then they normally could get.  Figure with the city wards this could be useful way to spend some money to get the items you couldn't get cause you haven't unlocked the shop that has that item.

I want to think about that one.

  5. This would work out to be a new building on the map but a virgin auction.  An auction where you take a virgin and sell her virginity to the highest bidder you would not be selling the girl just her virginity.  Figure it would need a membership fee and a cost to enter the girl in the auction and have it only have the auction like once a month to keep the player from making way to much off this.  But i figure there are people in crossgate willing to pay a higher fee to get to take a girls virginity then to just sleep with random whores.  I figure traits and looks would end up coming up with the price the people pay for it but i guess there would be a lot of ways to work that out.  This ideal comes from reading about girls actually doing this on ebay.

I always thought virginity should be worth more in crossgate, at least under certain cirtumstances. Not sure about the auction as a cash sink though. If it's not cost effective, most people won't use it.
There'd need to be other benefits of membership, I think...
Title: Re: The 1.29 Todo list
Post by: d31r3x on July 12, 2010, 06:29:39 AM
I think killjoy57us pointed out some good stuff. Maybe a generic state / situation / event 'icon language' could be used for general stuff -clear and simple. It's less time comsuming than making a number of 100x100 portraits with several moods / states for each girl type. Then we can think to add those for unique girls with special quests or dialogs -maybe through mods, if I understood what you were talking about.

(http://i.imagehost.org/0918/ICON_ASSAULT.jpg) (http://i.imagehost.org/view/0918/ICON_ASSAULT)

(http://j.imagehost.org/0776/ICON_DEATH.png) (http://j.imagehost.org/view/0776/ICON_DEATH)

(http://j.imagehost.org/0317/ICON_FIGHT.png) (http://j.imagehost.org/view/0317/ICON_FIGHT)
Title: Re: The 1.29 Todo list
Post by: crazy on July 12, 2010, 06:33:35 AM
I always thought virginity should be worth more in crossgate, at least under certain cirtumstances. Not sure about the auction as a cash sink though. If it's not cost effective, most people won't use it.
There'd need to be other benefits of membership, I think...

Didn't mean that one as a sink.  It was meant to make money.  Membership was more of a way to make it so it wasn't making the player a lot of money right away.  Guess membership could be drop and just have a entry fee for each girl.  Or as you said come up with other benefits for membership.  Really don't care how it works out just think it would be an interesting way to make virginity actually worth something and give players something else to do.  Just read about them doing that on ebay and had to toss it out as an ideal.   :)
Title: Re: The 1.29 Todo list
Post by: killjoy57us on July 19, 2010, 03:49:41 PM
I think killjoy57us pointed out some good stuff. Maybe a generic state / situation / event 'icon language' could be used for general stuff -clear and simple. It's less time comsuming than making a number of 100x100 portraits with several moods / states for each girl type. Then we can think to add those for unique girls with special quests or dialogs -maybe through mods, if I understood what you were talking about.

Yeah, you pretty much nailed what I was saying. I mean, events affecting girls COULD still be faces; but just like the game has default and specific pictures now, it should have a set of really freakin' obvious defaults for these events.

The important part is, of course, the structure on which everything sits; then you can toss in the icons you want for specific girls, give them the right name, and bingo-bango, you've got just as much (or as little) specialization as you want.