devolution

Recent Posts

Pages:  1 ... 5 6 [7] 8 9 10
61
User Mods / Re: Whore Master 7
« Last post by h1262216 on December 18, 2022, 06:28:59 PM »
FAILED: G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/src/game/events.h
cmd.exe /C "cd /D G:\123\src\game && Python3::Interpreter G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/src/game/../codegen/events.py G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/Resources/Scripts G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/src/game/events.h"
The filename, directory name, or volume label syntax is incorrect.how repair error ?)
I don't have a D drive ((((

Do you have python installed at some place where cmake can find it? I think the `Python3::Interpreter` part should actually refer to the python executable. Python is used to auto-generate some files, though in principle it should be possible to compile without.

@
Zephisto
Thanks for the report. Do you have anyone in therapy or similar treatments? I recently fixed a problem (this version is not yet uploaded) where nonsense traits would be generated by the game, and "ress.xml.performance" looks pretty much like such an error.
62
User Mods / Re: Whore Master 7
« Last post by Zephisto on December 18, 2022, 10:29:56 AM »
Severe errors that no longer allow the game to continue (even after reloading).
ERROR:   [traits]    Could not find trait: ress.xml.performance
ERROR:   Other error (but i can continue):
"_Map_base::at" on a red windows
63
User Mods / Re: Whore Master 7
« Last post by amlumgzk on December 18, 2022, 03:24:54 AM »
@TheVoidDeath:
Unfortunately, all the game's actual computations have to happen only at the point when you click Next Week, so with lots and lots of characters is is possible to have some delay. A few seconds sounds like entirely too much, though. Maybe part of it is because I've added a bit more logging output, to make it easier to debug any problems.

@amlumgzk
Context for this message? Did you try to compile the game?

@Hazure
There are two parts of the source: 1) The core game, the c++ files. Here you need a C++ compiler, and cmake to handle the compilation process. Under linux, this is really simple, under windows it's probably easiest to set up something like msys2 (https://www.msys2.org/), which gives you a linux-like environment to compile with.
2) The scripts. Since lua scripts are only interpreted when the game is run, so you can just change the files and the new ones will be used by the game.


yes
64
User Mods / Re: Whore Master 7
« Last post by h1262216 on December 17, 2022, 07:54:41 PM »
@TheVoidDeath:
Unfortunately, all the game's actual computations have to happen only at the point when you click Next Week, so with lots and lots of characters is is possible to have some delay. A few seconds sounds like entirely too much, though. Maybe part of it is because I've added a bit more logging output, to make it easier to debug any problems.

@amlumgzk
Context for this message? Did you try to compile the game?

@Hazure
There are two parts of the source: 1) The core game, the c++ files. Here you need a C++ compiler, and cmake to handle the compilation process. Under linux, this is really simple, under windows it's probably easiest to set up something like msys2 (https://www.msys2.org/), which gives you a linux-like environment to compile with.
2) The scripts. Since lua scripts are only interpreted when the game is run, so you can just change the files and the new ones will be used by the game.
65
User Mods / Re: Whore Master 7
« Last post by Hazure on December 16, 2022, 11:24:20 AM »
What program do I have to use to turn the source code into something useable?
66
User Mods / Re: Whore Master 7
« Last post by amlumgzk on December 16, 2022, 08:10:46 AM »

FAILED: G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/src/game/events.h
cmd.exe /C "cd /D G:\123\src\game && Python3::Interpreter G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/src/game/../codegen/events.py G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/Resources/Scripts G:/crazys-wm-mod-7.2.1-alpha5/crazys-wm-mod-7.2.1-alpha5/src/game/events.h"
The filename, directory name, or volume label syntax is incorrect.how repair error ?)
I don't have a D drive ((((
67
User Mods / Re: Whore Master 7
« Last post by TheVoidDeath on December 14, 2022, 11:20:17 AM »
Is it intended behavior for the game to freeze for a few seconds after i click next week?
I've never had that happen in the OG version, even with half the characters i have added now. And it happens ALWAYS with wm7
68
User Mods / Re: Whore Master 7
« Last post by Fruitymate on December 13, 2022, 02:27:12 AM »
I found out what the issue was. I, at some point, I made and put second .girlsx files in the resoures\Characters\[Character Name] folders. so I had 2 of the same floating around for many characters. WM6.3 never really took this as an issue so I never realized it.
69
User Mods / Re: Gameboy's Girls
« Last post by Gameboy on December 12, 2022, 02:47:04 PM »
any chance at getting a non mega crap link
i started this dl around 8pm yesterday and it is still only at 53% do to limit bull shit
sure can you tell me what girls you want u can @ me here or the discord
70
User Mods / Re: Whore Master 7
« Last post by Fruitymate on December 11, 2022, 09:40:36 PM »


"I also like to compile them in batches and and leave them in the characters folder but not in their own character folders." I'm not sure what you mean here.



So instead of putting each single .girlsx files into its corresponding character file, such as Resources\Characters\[Character Name]. I like to take a bunch of .girlsx files, usually from the same series, and put them together with the WMEdit into a bundle, and leave it in Resources\Characters. I could have worded it better in my previous post.
Pages:  1 ... 5 6 [7] 8 9 10