I believe managers should have limited ability to watch over characters, probably based on management skill level, something like 5 + 1 character per 100 management skill.
What do you mean by that? In my mind they manager the businesses, not character. Characters they will be able to influence positively. On the "how many chars" front, I think we need to convert managers AP, Management Skill and traits to "job points" and have managers act based off that.
Also, I am now 99% certain that we f*cked up with the "AP" concept. It was ok for the simpler SimBrothel design but for the game as it stands now, it's almost useless as we are forced to convert or ignore it related to almost anything... we'll prolly keep it for now but use easy to tweak conversion formulas in more places, it will allow more clarity and better control... we can have job points per different jobs, conversation/interaction points, H-points and etc. Traits will prolly become more interesting as well.