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Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1031765 times)

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Offline bsin

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1410 on: November 03, 2015, 05:12:37 PM »
Attached...
2nd vers of WorkMilk.cpp
+ rare event from prev vers expanded with disposition-based outcomes and some imagery
+ fix grammar and line break bugs

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1411 on: November 10, 2015, 03:53:20 AM »
Updated SVN with everything people have posted and a few changes I have made.  Have escort updated but didnt send it still working on getting it fully updated.  Working on updating it with the new text that has been wrote and have had to pretty much change the way it works completely.  Should have it done in next few days.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1412 on: November 10, 2015, 08:28:09 AM »
Very cool stuff, man! Downloading now so I can test it a bit and see if any of the previous issues are still there. With any luck we can get a build done tonight or tomorrow night, eh? Excited about the new image types. Did you find a way to capture/buy a pre-made housepet? Either way, I think I might put out some pet-specific packs, just because I have a ridiculous amount of pictures there.

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1413 on: November 10, 2015, 04:43:12 PM »
Downloading now so I can test it a bit and see if any of the previous issues are still there.
Puppy girl wont be fixed yet.  Going do a new test job and upload it sometime today that will help in figuring out the problem though.
With any luck we can get a build done tonight or tomorrow night, eh?
Tomorrow is the plan.

Excited about the new image types.
Most of these wont work next patch.  Joey already added them but never uploaded it so going wait a week or so on him and hope he uploads it.  If not ill look at getting them working.

Did you find a way to capture/buy a pre-made housepet? Either way, I think I might put out some pet-specific packs, just because I have a ridiculous amount of pictures there.
We can edit random slaves to start with some training.  If I ever added the auction house like I plan to that would be the best place to do it.

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1414 on: November 10, 2015, 06:08:38 PM »
Sweet, playable build? Been a long time going wonder if I can get back into it and fuel myself to make some more slaves.
« Last Edit: November 10, 2015, 06:11:27 PM by Baal »

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1415 on: November 10, 2015, 06:19:05 PM »
Sweet, playable build? Been a long time going wonder if I can get back into it and fuel myself to make some more slaves.
Yup going try and get a playable build out this week

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1416 on: November 11, 2015, 03:25:01 AM »
May do a release tomorrow.  But be forewarned that it will be buggy.  New training system dont save/load right and there is a bug in gallery screen.  But other then that I dont see much wrong and there is new jobs and lost of redone jobs.

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1417 on: November 12, 2015, 02:40:04 AM »
I haven't done the release in quite awhile because of not having VS2013 but thanks to some help from jonwich I am able to upload a patch.  Not going be as nice looking what joey does when saying what all is new but here goes.

Sleazy waitress has lines now and new events.
Bar waitress has new events including a birthday event for free girls
New job bar cook with lines by lyje1618
New job house cook.
Personal bedwarmer was redone by bsin with many new lines when u have more then one slave set to it.
Milk job  was redone by bsin with new events and text.
Matron has some new events done by hanzo.
Escort job has been reworked by me with lines by lyje1618
I added a new training system to turn girls into pets.. Like puppygirls, pony girls etc.
New job house pet with lines wrote by jonwich.  Turns them into puppygirls

Okay alot of this is still early stuff and will evolve over time but its long past time for a new release.  Patch is only the .exe so just drop it in the last versions folder and u should be good to go. 

I would back up any old saves u have my testing they work fine but better safe then sorry.



https://mega.nz/#!wN0jABjD!Yp0HCvTv94EqZUfQhGV_CSzxRBoUuz-uoOPT3EOtVXQ

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1418 on: November 12, 2015, 03:21:48 AM »
Hurrah! Gonna try this out, thanks for making a patch.

Silent Guy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1419 on: November 16, 2015, 06:03:23 AM »
Here's something you might want to hear. Not sure if it's a bug or a formatting issue.

Out of curiosity, I've put one of the girls to the new "House Pet" job. So far, I've had only two "report messages", and they both are missing line breaks before and after the wall of text. You know, between the report proper and the "otherwise, the shift passed uneventfully". One was where she "patiently waited in her kennel", I couldn't figure what it represents. The other one was for "the Head girl happened by", which, as I guessed, represents an increase in Oral skill. This latter one has another issue, the "you clip a leash" part repeats twice every time this report occurs.

Another issue. On the girl's status screen, the page with Fetish Categories and Job preferences, I've found something that looks like progress in the House Pet job. At the start, it looked like this:
Quote
SheSheSheAt the moment, she hasn't started any special training.
After a few turns, it changed to:
Quote
SheShe is happy enough with puppy training.
SheShe
She hasn't started any other training.
I don't think it is supposed to look like this.

Also, some questions. The House Pet job does not decrease disposition, and doesn't seem to affect PCLove or PCFear; is that by design or an oversight? Does the training the girl gets depend on restrictions in the building setup?

Gonna test the Milking jobs soon.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1420 on: November 16, 2015, 08:59:11 AM »
Out of curiosity, I've put one of the girls to the new "House Pet" job. So far, I've had only two "report messages", and they both are missing line breaks before and after the wall of text. You know, between the report proper and the "otherwise, the shift passed uneventfully". One was where she "patiently waited in her kennel", I couldn't figure what it represents. The other one was for "the Head girl happened by", which, as I guessed, represents an increase in Oral skill. This latter one has another issue, the "you clip a leash" part repeats twice every time this report occurs.

Another issue. On the girl's status screen, the page with Fetish Categories and Job preferences, I've found something that looks like progress in the House Pet job. At the start, it looked like this:  After a few turns, it changed to:  I don't think it is supposed to look like this.

Also, some questions. The House Pet job does not decrease disposition, and doesn't seem to affect PCLove or PCFear; is that by design or an oversight? Does the training the girl gets depend on restrictions in the building setup?

These are known issues. We should have been a little more thorough in what we posted, but it was ~stupid~ late, and it was two or three days in a row of us staying up that late, me with testing the jobs, and Crazy trying not to pull out too much hair as he tried dozens of ways to fix issues, often only to have me say it didn't work or that it created a new problem, or something similar. So I guess I should explain a little more thoroughly what exactly was added, and what we know needs work, problems, etc. etc.

Strip Club waitress got an overhaul, I believe thanks to lyje1618. Lots of new lines an events, pretty much nothing in the way of bugs. There are a couple minor things that were left in from the previous text. lyje1618 really did a damn good job at a mix of trait and skill based lines. Ditto for Bar Waitress and the birthday event. I didn't test the birthday event, but it is something we want to do more of. Crazy has come up with a lot of triggers that weren't really used in the past like birthdays and holidays, so it'll be interesting to see what we can come up with. Expect more of that kind of thing at some point.

Bar Cook is another lyje1618 text run on, excellent work again. House Cook was added as well, though the lines are pretty much placeholders for now. I believe that one is intended to decrease harem tiredness and increase happiness.

Personal Bedwarmer was redone to have more random lines and outcomes, as well as trait based texts, by bsin. Same with girls getting milked. Really excited to see that he was able to keep it to one event, each girl mentioned by name, and then have each girl in her own message have her own bit added to the event. Building from that, we might be able to do multi-girl events, or events where an actual event is happening, and the event stays constant, but then multiple girls have updates on their part in the event. Really stellar work.

Matron now has some events like thieving, from Hanzo. I haven't really looked into the Matron job in a while, but I was going to soon since I've got my own side project. (Might release that today, actually) Also there were apparently multiple bugs and issues with pretty much all the matron/manager style jobs that were fixed.

Escort was about halfway redone by Crazy and lyje1618. I say halfway because I'm pretty sure they've only got 3 or 4 out of the nine possible clients written, each with different possible outcomes and events. Just as tough as writing all that, I'm pretty sure Crazy changed how the job actually functions from the ground up, to be kind of like the reworked strip club waitress only sequentially.

The puppy job (I know, it took a while to get to what you asked, sorry) is the toughest one, and probably the one that is least complete and most buggy. In all honesty, it received the bulk of our testing, because Crazy was adding a brand new training system to the game. The idea was that because the training was gradual, we didn't really want people to be able to skip it and miss the bulk of the scenes, so the training system was born. It's being adapted already for a job training pony girls (which will open up at least a couple other jobs for those girls who are trained), but I could see it being used for any number of jobs. There are formatting issues. We fixed a lot of them, considering that was done last minute at like 2am, but we knew we were releasing it not quite finished. More important than the formatting issues (which we will get to fix sometime) was getting the save and load training done, the ability to keep it sequential, and the ability to view the scenes. (For quite a while it was stuck where you could only see the lowest rung, no matter how far you got in training). The formatting fixes will be coming, but that's really mostly small fish for us at the moment, I think. There are other issues with the job to address. At the last second we got scenes based on owning other buildings working, but we still haven't figured out why scenes specific to having girls in other jobs won't play. I've got a temporary fix to that, but that fix removes the second/third/fourth/whatever girl's actual name from the scene text and instead just says their job title. There are other things missing too. Like you said, there are a number of things that it might be able to increase/decrease. That can be added in pretty easily now, I think, since the rest of the job is mostly built. The hard part will be finding time, and trying to decide what it's going to affect, and if that will be an overall effect or one that is scene specific. For example, I don't know if we want to have it affect disposition or not, because one of the triggers we're using in this job is disposition. At the very least for the refusal scenes (so far), we've got multiple outcomes based on disposition. We might not want to go the route of, "Hey, you're evil! Because you're evil, you get this scene, which makes you MORE evil!" Or we might. No idea. I appreciate the heads up on formatting man, and if you have any ideas, drop me a line. We'll get on it when we can, though that may not be until after the holidays. I don't know about Crazy, but this is my busiest time of year at work, and work has made Joey and lyje halfway disappear, as well as Hanzo and Bsin. I can't promise I'll get the formatting done soon, but I'll try to have a version up today or tomorrow where it's patched and you at least have ~access~ and the ~ability~ to see all the puppygirl scenes.

In the meantime, since I probably won't be likely to have as much time till after Christmas, possibly the new year, I've got a side writing project coming soon. It'll be one that won't be finished. Ever. I like to call it Whoremaster: Wherein Jonwich is a Very Bad Man.

Offline Sharkster

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1421 on: November 16, 2015, 09:44:17 AM »
Wow... that is really a lot of work you guys packed into this patch.
Thanks a lot for this and i think everybody can understand that reallife comes first.
Will be off now testing the hell out of the new features^^

Offline dmotrl

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1422 on: November 16, 2015, 10:02:56 AM »
Strip Club waitress got an overhaul, I believe thanks to lyje1618. Lots of new lines an events, pretty much nothing in the way of bugs. There are a couple minor things that were left in from the previous text. lyje1618 really did a damn good job at a mix of trait and skill based lines.
One odd thing about the Club Waitress lines.  There's a line about the girl's "heavy swinging breasts," and several sentences about the girl's breasts attracting attention.  Which is, you know, fine ... except I get with girls who have 'Petite Breasts' and 'Small Boobs,' not just girls with above-average breast size, and that's a little strange.  Not sure if it's because of the outfits they're wearing (Maid Uniforms) or if something slipped through when everyone was making sure it worked.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1423 on: November 16, 2015, 01:31:45 PM »
One odd thing about the Club Waitress lines.  There's a line about the girl's "heavy swinging breasts," and several sentences about the girl's breasts attracting attention.  Which is, you know, fine ... except I get with girls who have 'Petite Breasts' and 'Small Boobs,' not just girls with above-average breast size, and that's a little strange.  Not sure if it's because of the outfits they're wearing (Maid Uniforms) or if something slipped through when everyone was making sure it worked.

You my fair-feathered friend have found what might be somewhere inbetween a typo and a bug. I just looked at that, and it looks like it's only triggered by the larger boob traits, ~or~ the sexy air trait, and a stat roll on dignity. We'll file that one away and look at it when we start making minor bug fixes and the like. I don't know if it's somehow pinging off sexy air or dignity. It's possible we could just change the word Heavy. If it's just swinging or bouncing breasts, it could really be almost any size, especially if the uniform has no bra. I can see why you'd like to get that changed, it's the little tiny things like that which can help immersion. (Ironically it was almost that exactly that was an error in a couple of my scenes) That's actually one of the challenges of trait-tagged scenes, because you're narrowing the area of effectiveness your dialogue can have, and when you're writing 6-10 different outcome lines specifically, it's easy to through it off slightly with a single word. I tend to favor a more skill-based approach for that reason. It has some limitations too, but not quite as specific as trait-based. For example, I might write a high skill oral scene. It wouldn't bother me in the slightest that a girl with the gag-reflex trait was caught deepthroating if she had 75-90 oral skill, because the fact that she had a gag reflex wouldn't necessarily preclude her from deepthroating, whether in shorter bursts, or with a bit more gagging, or more tears, less comfort. That'd be more about if she was any good at deepthroating, which wouldn't really matter unless the entire point of the scene was a deepthroat, which would be trait-based instead. Kind of a weird way to look at it, because you can clearly see it as a mix of both limitation and freedom there. Anyway, tangent over. I actually noticed the same bug testing my new project, but thanks for the heads up mate!

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1424 on: November 16, 2015, 06:18:28 PM »
Bad news for now.  My computer decided to die yesterday.  It won't load windows anymore and Im lacking with spare cash due to the holidays and such.  So Im going take it to get fixed but if it needs a new hard drive or something it might be awhile before I can get back to coding.  And losing all my girl packs and such is really going put a damper on me wanting to code lol.. So cross ur fingers my hard drive is fixable and ill try and update everyone when I know something.