Pink Petal Games

PyTFall => PyTFall: General information => Topic started by: DarkTl on April 15, 2018, 04:19:49 PM

Title: <-- Archived --> == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 15, 2018, 04:19:49 PM
(https://s17.postimg.cc/bncdc07wf/presplash.png) (http://ibb.co/m7Fkgn)
The beta testing release is here! It contains a few packs, and you always can download or make more.

Download it here (https://mega.nz/#!Wh0lwaDa!N46JtMBs0-tucQW-CggTvi3N0nOC6GFjJRFncs8UExg)


(you only need one archive, the password is pytfall)

Please report any bugs and other issues!  :)

Modded by Xela due to a sh*tty pic on white background  ::)
Title: Do note that we're in a Testing stage!
Post by: Xela on April 15, 2018, 04:28:40 PM
Now that we can't reliably crash the game ourselves, it is the turn of beta-testers to give that a shot. I think it'll take about a week or two to clear all newfound bugs and add features that are missing, then we may have something we can call a PyTFall-Beta release :)

The discussion also takes place on our Discord (https://discord.gg/4tT4qmW) Channel!

f you wish to help us with testing the Beta, knock yourselves out!

Besides the usual bugs, crashes, and typos, we'd love to know your opinions about what's missing most, what part of gameplay you may find annoying and how interface/gameplay/content can be improved in any way or from.

Have Fun Crashing in:
Code: [Select]
pytfall
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: grishnak on April 16, 2018, 12:59:53 AM
How do you reduce the threat of a building?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 16, 2018, 01:36:11 AM
By building warrior quarters and then hiring guards.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: grishnak on April 16, 2018, 02:35:07 AM
I started with the haunted shack...and with 3 AP and cost of personnel i could not even dream about expanding (daily income was around 60-100 minus the taxes). The fights were also way too difficult in the arena at start (compared to what i remember from the alpha where i was able to buy some weapons and armor and earn more money in the arena than from odd jobs and had a constant progress this way). I guess it is a mandatory grind at the start, but the 100% threat left me without any income from workers. So it was kind of a dead end...though i was lucky to find a cheap slave with low upkeep to clean and work a bit. But imaging a higher value worker with more upkeep (or some demanding pay!) it sounds a bit harsh to start.
Maybe it would be good to let the main character improve some stats on its own, like providing some basic security...so income can not come to a total halt from the building?
Another question: Is the webp format now mandatory for girl packs in pytfall? Or do jpg packs still work?

Oh, and thanks a lot for the release! ;)
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 16, 2018, 03:12:08 AM
We started to use webps because the difference in size is enormous, allowing us to make the build archive much smaller.

However downloadable packs are still jpg/png, and even the tagger doesn't actually support webps, at least yet. So the game supports everything, but if you are low on free hdd space, consider converting packs to webps.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on April 16, 2018, 05:48:24 AM
 In PC creation, for Assassin Drow - descriptions texts for giving traits are swapped.
Poison Master - Dagger Master trait.
High Speed fencer - Poison Master trait
 
Afte creating is done, selected traits in game are correct.

EDIT:
Error on the beach while looking for girls:

I'm sorry, but an uncaught exception occurred.

While loading <'ProportionalScale' <'Image' u'content/chars/Queens_Blade/Alleyne/0003-po-e6.png'> 90 90 True>:
  File "game/code/locations/beach/beach_right.rpy", line 20, in <module>
  File "game/code/UDDs.rpy", line 774, in load
IOError: Couldn't find file 'content/chars/Queens_Blade/Alleyne/0003-po-e6.png'.

Similar error pop up for other images for Alleyne.
I pasted the .png files from Dark's pack and it worked.


 
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Gamo on April 16, 2018, 07:41:54 PM
i love it
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on April 17, 2018, 01:51:19 AM
Questions:

- How to lure more customers? (I got the Old Shack, but only 2 are visitting daily)
- How to raise reputation?

Bug:
After building the Warrior Quarters in Old Shack, all materials required for it (wood, glass, bricks) are still in the PC inventory.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: grishnak on April 17, 2018, 06:03:33 AM
I found out that the player can guard when a warriors quarters are built, but it only is available from old shack upwards.
After around 50+ days the property tax seemed not to get substracted at the same day, even if i had the money.
After around 100+ days i got the following error message: (i was lvl4 with scary shack, old shack and 1 slave working in old shack. heroes job was guarding) I pressed "next day" after working in the slave market.)

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/core/next_day.rpy", line 165, in <module>
  File "game/code/core/businesses&buildings/buildings_core.rpy", line 900, in run_nd
Exception: (AttributeError(u"<class 'store.Player'> object has no attribute 'autocontrol'",), '<Process(business_control) object at 0x1566bc10>', 0)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/core/next_day.rpyc", line 84, in script call
   
  File "game/code/core/next_day.rpyc", line 165, in script
    x� �Uh�-�������s��Kp ܇f��,C�cI����,��"4?��?G�/��_ڄ�W֡���
  File "D:\games\PyTFall-0.56-Step-by-Step.-pc\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\games\PyTFall-0.56-Step-by-Step.-pc\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/next_day.rpy", line 165, in <module>
  File "game/code/core/businesses&buildings/buildings_core.rpy", line 900, in run_nd
  File "python-packages/simpy/core.py", line 137, in run
  File "python-packages/simpy/core.py", line 235, in step
Exception: (AttributeError(u"<class 'store.Player'> object has no attribute 'autocontrol'",), '<Process(business_control) object at 0x1566bc10>', 0)

Windows-7-6.1.7600
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 11:58:54 2018
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 17, 2018, 07:55:25 AM
- How to lure more customers? (I got the Old Shack, but only 2 are visitting daily)
- How to raise reputation?

You advertise to get more clients and run your business well to get better rep (there is no forced way here I think, maybe high-level advert for the Palace).

We're working on fixing the bugs... some of them are difficult to understand, there've been tons of reports on Discord...

This accumulates a bunch of fixes so far:
https://cdn.discordapp.com/attachments/435155262140055572/435741332984823809/Updated_files_v3.zip
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 17, 2018, 04:36:50 PM
Hello, i test this game and i love... 
I have some problems : - i don t know how create a team for arena or dunjon (may be my fault i m not english speaking native xd)
                                   - when  my girl (with maid job) do this job : the % of dirty up always and never down...
                                   - and how can i down the % of threat? At day 60+ i had more 80% threat and all customer didn't come... a big problem for business lol
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on April 17, 2018, 04:44:19 PM
When looking for girls infront the park gate:

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/park/park_gates.rpy", line 33, in <module>
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 60, in execute
  File "game/code/locations/park/park_gates.rpy", line 67, in execute
  File "game/code/locations/park/park_gates.rpy", line 68, in execute
  File "game/code/locations/park/park_gates.rpy", line 71, in execute
  File "game/code/locations/park/park_gates.rpy", line 71, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/park/park_gates.rpyc", line 33, in script
    ��P)��s���e(�U+xy��I(x�Vp��yNW&D��PtZ_�@�    7�I�b�U1���;A����=��lV{%�:7��+�sw�ܹ7��T�WɿO���0�5��_��g�ub���)9Jg�84c��$� Uؘa=��<���yT0'6Q�
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/locations/park/park_gates.rpy", line 33, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 401, in visit_all
    callback(self)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 411, in per_interact
    self.update()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 592, in update
    self.screen.function(**self.scope)
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 51, in execute
  File "game/code/locations/park/park_gates.rpy", line 60, in execute
  File "game/code/locations/park/park_gates.rpy", line 67, in execute
  File "game/code/locations/park/park_gates.rpy", line 68, in execute
  File "game/code/locations/park/park_gates.rpy", line 71, in execute
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 182, in evaluate
    kwargs[k] = renpy.python.py_eval(v, locals=scope)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1843, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1836, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/code/locations/park/park_gates.rpy", line 71, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 22:41:11 2018

Second area of the park works fine.

Similar thing in the beach house, but in the second area:

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/beach/beach_cafe.rpy", line 22, in <module>
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 46, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 52, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 53, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach_cafe.rpyc", line 22, in script
    ��s+��@�J�}U��^E{�ސ��צ ~x��:�~�̾)������Q���A�(�s�8�&��҆�v�G��f2�gIw�s]�B�Gp���H�h�qS��#�b�[�lu��ߖj,"��2mw�8���¾6�-���X_�a�1m�Q��8�HP�}�
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/locations/beach/beach_cafe.rpy", line 22, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 401, in visit_all
    callback(self)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 411, in per_interact
    self.update()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 592, in update
    self.screen.function(**self.scope)
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 33, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 46, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 52, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 53, in execute
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in execute
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 182, in evaluate
    kwargs[k] = renpy.python.py_eval(v, locals=scope)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1843, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1836, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/code/locations/beach/beach_cafe.rpy", line 56, in <module>
  File "game/code/core/characters/characters.rpy", line 2272, in show
    imgpath = "/".join([self.path_to_imgfolder, imgpath])
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
    (self.__class__, key))
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 22:47:01 2018

Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 17, 2018, 11:32:53 PM
Hello, when i change the home of Erza Scarlet (from lucker's packs for Pytfall)  to Scary Shack : i obtain this error after click on next day :



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/code/core/next_day.rpy", line 185, in <module>
  File "game/code/training/classes - training_jobs.rpy", line 614, in __init__
  File "game/code/training/classes - training_jobs.rpy", line 644, in check_success
Exception: AP: 0, JP: 0


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "game/code/core/next_day.rpyc", line 84, in script call
   
  File "game/code/core/next_day.rpyc", line 174, in script
    �Lcˎ�rG�&P�wڠ�W�}�]�~ ��.�,f��h�t��&��fn�ta�-ֳ˭�mp����e�$~'��e�۪A�G���3��hЙ��(��Y�A���!�A�C�%"� �FD�40]9
  File "C:\hjl\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\hjl\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/next_day.rpy", line 185, in <module>
  File "game/code/training/classes - training_jobs.rpy", line 614, in __init__
  File "game/code/training/classes - training_jobs.rpy", line 644, in check_success
Exception: AP: 0, JP: 0


Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Wed Apr 18 05:23:51 2018





I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/code/core/next_day.rpy", line 236, in <module>
  File "game/code/core/support.rpy", line 206, in next_day
  File "game/code/core/characters/characters.rpy", line 4773, in next_day
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'dispositon'


Another problem with Erza : when i give her 100 or 1000 gold no effect  :D




Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 18, 2018, 04:40:53 AM
Hello, i test this game and i love... 
I have some problems : - i don t know how create a team for arena or dunjon (may be my fault i m not english speaking native xd)
                                   - when  my girl (with maid job) do this job : the % of dirty up always and never down...
                                   - and how can i down the % of threat? At day 60+ i had more 80% threat and all customer didn't come... a big problem for business lol

There is a button in the character profile screen (on top stripe). You can click it to add that character to play team.

The new patch prevents dirt build-up, cleaning should work otherwise. The threat is now only active in large buildings.

https://cdn.discordapp.com/attachments/435506309631180801/435947547736145920/code.rar

https://cdn.discordapp.com/attachments/435506309631180801/435947564483870740/script.rpy

Copy and sync. Old save files remain supported.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 18, 2018, 04:42:31 AM
When looking for girls infront the park gate:

Code: [Select]
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Second area of the park works fine.

Similar thing in the beach house, but in the second area:

This is abnormal, but I'll take a quick look. Maybe a bad pack install?

Figured it out.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 18, 2018, 04:44:15 AM
Hello, when i change the home of Erza Scarlet (from lucker's packs for Pytfall)  to Scary Shack : i obtain this error after click on next day :



I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/code/core/next_day.rpy", line 185, in <module>
  File "game/code/training/classes - training_jobs.rpy", line 614, in __init__
  File "game/code/training/classes - training_jobs.rpy", line 644, in check_success
Exception: AP: 0, JP: 0


-- Full Traceback ------------------------------------------------------------


Full traceback:
  File "game/code/core/next_day.rpyc", line 84, in script call
   
  File "game/code/core/next_day.rpyc", line 174, in script
    �Lcˎ�rG�&P�wڠ�W�}�]�~ ��.�,f��h�t��&��fn�ta�-ֳ˭�mp����e�$~'��e�۪A�G���3��hЙ��(��Y�A���!�A�C�%"� �FD�40]9
  File "C:\hjl\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\hjl\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/next_day.rpy", line 185, in <module>
  File "game/code/training/classes - training_jobs.rpy", line 614, in __init__
  File "game/code/training/classes - training_jobs.rpy", line 644, in check_success
Exception: AP: 0, JP: 0


Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Wed Apr 18 05:23:51 2018





I'm sorry, but an uncaught exception occurred.


While running game code:
  File "game/code/core/next_day.rpy", line 236, in <module>
  File "game/code/core/support.rpy", line 206, in next_day
  File "game/code/core/characters/characters.rpy", line 4773, in next_day
  File "game/code/core/characters/characters.rpy", line 1792, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'dispositon'


Another problem with Erza : when i give her 100 or 1000 gold no effect  :D

Gold thing could be a Trait of some kind, not all girls like being given gold at random, try a gift maybe?

Error is troubling...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 18, 2018, 06:38:38 AM
There is a button in the character profile screen (on top stripe). You can click it to add that character to play team.

The new patch prevents dirt build-up, cleaning should work otherwise. The threat is now only active in large buildings.

https://cdn.discordapp.com/attachments/435506309631180801/435947547736145920/code.rar (https://cdn.discordapp.com/attachments/435506309631180801/435947547736145920/code.rar)

https://cdn.discordapp.com/attachments/435506309631180801/435947564483870740/script.rpy (https://cdn.discordapp.com/attachments/435506309631180801/435947564483870740/script.rpy)

Copy and sync. Old save files remain supported.



Ah thanks u save my life :D


Are there a way for free the slave? Because i can't give to Erza (slave state) a weapon and can't participate to fight in arena...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 18, 2018, 06:40:06 AM
Are there a way for free the slave? Because i can't give to Erza (slave state) a weapon and can't participate to fight in arena...

Not yet :(
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Rahlubenru on April 18, 2018, 12:54:47 PM
Praise cute kicks you to menu when it fails, but not when it succeeds. Praise smart and strong do not have this behaviour.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 18, 2018, 01:13:21 PM
Not yet :(


My poor Erza xd


With this pb and because i don t agree with tags of some girls (Erza healler???  ::) it isn't correspond to the real character :D ), i have idea to create my pack of girl ... so can u create a tutorial for explain that please
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 18, 2018, 01:16:37 PM
Praise cute kicks you to menu when it fails, but not when it succeeds. Praise smart and strong do not have this behaviour.

There is a patch few posts up. This was fixed days ago.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Rahlubenru on April 18, 2018, 03:47:00 PM
There is a patch few posts up. This was fixed days ago.

Fair enough, searched the thread for praise and got no results so not sure what it was reported as but I'll take your word for it, and maybe try that patch.

 
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 18, 2018, 04:04:43 PM
There is a new one already :D

https://cdn.discordapp.com/attachments/435506309631180801/436238721595998222/game.rar

And will be another new one tonight I think. It's a Testing release so loads of bugs and unbalances are coming in.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Rahlubenru on April 18, 2018, 05:06:42 PM
Hm, access denied for that one for me, that and the two separate files from earlier, but not the first patch in this thread.

Also may have been reported and fixed but healing the cat doesn't appear to consume the health potion. I can't be certain but I don't think I fished up more than one and I still have it, it was a minor one if that helps any
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 19, 2018, 02:10:35 AM
Hi, i try to Hire Konan but always she said : "No.Don't Want to" The bar at right is full, i give her 1500 gold she said that i love me but always said No NO and NOOO  :'( :D . How hire works in fact? I forgot to say i have Erza (slave) and Hinata (free).... And I upgraded the House Scary Shack
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: grishnak on April 19, 2018, 02:39:24 AM
Mainly some feedback:
Some chars seem to get gold from arena fights, while others don't. Is this intended?
The profile pic appearance does not seem to change with clothing or mood, even i saw tag options for it. Is this intended, bugged or not implemented yet?
Is it already possible to add girlpacks (with the new tag codes or will the old codes "translated" somehow as in the alpha)?
I like the new "sleep", "work" handling and the way buildings and upgrades are handled now.
When i enable "autoequip" in girl control the maid job seems to unequip all items that raise charisma (peasant dress, luck amulet, umbrella etc.), while the whore job even seems to unequip stiletto shoes (the red ones).

Bugs:
It seems now the threat of the scary shack never increases. I have warrior quarters (but work as manager, maybe this reduces threat too now?), a working cleaner and a prostitute there. Sign is up and customers are there, too. Still 0% threat shown.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 19, 2018, 04:23:03 AM

My poor Erza xd


With this pb and because i don t agree with tags of some girls (Erza healler???  ::) it isn't correspond to the real character :D ), i have idea to create my pack of girl ... so can u create a tutorial for explain that please


https://www.pinkpetal.org/index.php?topic=3684.0
https://www.pinkpetal.org/index.php?topic=3533.0


Do this guide still work for girlpack in this new version of game?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 19, 2018, 07:19:42 AM
Hi, i try to Hire Konan but always she said : "No.Don't Want to" The bar at right is full, i give her 1500 gold she said that i love me but always said No NO and NOOO  :'( :D . How hire works in fact? I forgot to say i have Erza (slave) and Hinata (free).... And I upgraded the House Scary Shack

If MC is "shit" in terms of stats and level and she's not, it's touch... we'll try to come up with better responses as to why she refuses in the future.

Mainly some feedback:
Some chars seem to get gold from arena fights, while others don't. Is this intended?
The profile pic appearance does not seem to change with clothing or mood, even i saw tag options for it. Is this intended, bugged or not implemented yet?
Is it already possible to add girlpacks (with the new tag codes or will the old codes "translated" somehow as in the alpha)?
I like the new "sleep", "work" handling and the way buildings and upgrades are handled now.
When i enable "autoequip" in girl control the maid job seems to unequip all items that raise charisma (peasant dress, luck amulet, umbrella etc.), while the whore job even seems to unequip stiletto shoes (the red ones).

Bugs:
It seems now the threat of the scary shack never increases. I have warrior quarters (but work as manager, maybe this reduces threat too now?), a working cleaner and a prostitute there. Sign is up and customers are there, too. Still 0% threat shown.

Depends on chars. Maybe you're fighting someone way below your level?

Pics are conditioned, clothing state has not yet been implemented and not considered a priority. Mood should work, it does in a number of cases for sure.

No, we will not support packs from crazy, Dark recently cleared out all of the code. There is simply not enough data in them to translate and make it feel decent in the game, it will only get worse as we add more and more conditions for image choice. We could pull it off in Alpha but it feels completely wrong in Beta.

Noted, we'll take a look at the items.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 19, 2018, 07:20:31 AM

https://www.pinkpetal.org/index.php?topic=3684.0
https://www.pinkpetal.org/index.php?topic=3533.0


Do this guide still work for girlpack in this new version of game?

Yes, you can take a look at JSON fields here: https://github.com/XelaPy/PyTFall/wiki/Characters-data-files
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 19, 2018, 07:50:10 AM
If MC is "shit" in terms of stats and level and she's not, it's touch... we'll try to come up with better responses as to why she refuses in the future.



Ah ok.... so if i understand well, my character must become strong like her for succed to hire her . ok thanks  :D

Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 19, 2018, 07:52:01 AM
Yes, you can take a look at JSON fields here: https://github.com/XelaPy/PyTFall/wiki/Characters-data-files (https://github.com/XelaPy/PyTFall/wiki/Characters-data-files)


Thanks, it's perfect ... i can realize my dreams  :D
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Rahlubenru on April 19, 2018, 07:55:44 AM
Can't see this reported anywhere yet so going to post

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'cafe_invitation'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/main_street/shops/cafe.rpyc", line 51, in script
    [�v�-`�8��!�r    �D�7I~�5s����n�S\���Z$��pq��Z8ܩnp� �i�ű�=�ΰ/�n�Ng��d�{����Y�V���B,wW�� �ݨ�������������@�a��@��    ��6DL��&�e]����^_�f.�{}���^�//bWH�؋��z)>������a�/E�+yl.s��f �\�f��m[r�7Пg̕�|C^�$tyI&�d6�J��
  File "C:\Games\Adult\RenPy\PyTFall\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 1573, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\Games\Adult\RenPy\PyTFall\PyTFall-0.56-Step-by-Step...-pc\renpy\script.py", line 871, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'cafe_invitation'.

Windows-7-6.1.7601-SP1
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Thu Apr 19 12:47:02 2018

I got an invitation to join someone at the cafe free of charge, accepted and then that popped up.

A course finishing doesn't remove the girl from the task, at least that's the case for an oral sex one I had a girl on. While on that topic, the price of the bottom most courses can be difficult to read because the text box gets in the way.

Also while I'm here I can confirm that on my version the cat did not consume the potion, and the building of the warrior quarters did not consume the resources it required. I'm assuming a high likelihood that these have been reported and fixed in the patch I couldn't download but putting here in case they're not.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 19, 2018, 12:57:08 PM
Most bugs were fixed by patches. Good catch with the cat tho.
You can find the freshest patches on our discord: https://discordapp.com/invite/4tT4qmW
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 20, 2018, 07:20:09 AM
Hello, I'm working to girlpack and i wonder how can we equip some girls of weapon,spell or other item?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 20, 2018, 12:15:15 PM
Adding items is not supported atm.

You can add spells by adding to data file a line like
Quote
magic_skills": ["Fire", "Fira"]

More info here (https://github.com/XelaPy/PyTFall/wiki/Characters-data-files).
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 20, 2018, 12:46:17 PM
Adding items is not supported atm.

You can add spells by adding to data file a line like
More info here (https://github.com/XelaPy/PyTFall/wiki/Characters-data-files).


Ah thanks u so much...   :)


I can continue in my run; In fact, i love create pack ... at the beginning it was not easy because my bad english but now i begin to be in the bath  :D
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 20, 2018, 04:39:17 PM
Hi, during my work on the spell for girls, i notice that may be it misses some sort of spells like : Spell of wild (Magics which call forces of Nature like for elvens) and Spell of Summoner (like in Final Fantasy) :-\
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 12:07:43 AM
For my pack i needed of a new race so i create a new one : Mermaid
Can u say me if my step of creation is correct plz?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on April 21, 2018, 04:47:43 AM
Moving girl from 1st house to shack, trying to save I'm getting this error (save isn't created):

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/core/main_screen.rpy", line 49, in <module>
  File "renpy/common/00action_file.rpy", line 361, in __call__
    renpy.save(fn, extra_info=save_name)
MemoryError: out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach.rpyc", line 133, in script call
    j�M�k� Ac��0O�o$�d�X�)NA�i�zJ ��7�y7�z�M%=N]w(�"����.�*:|��Βҥ����I��H�Mj��r���1q�Ya��ئqlDe��S��a��]����'��f .�X���l�x��"�;
  File "game/code/core/main_screen.rpyc", line 49, in script
    ���{Y��9"E'xR�f�(�5,S4�'E����� �X���(�]���n��L C �B Q    0��VFކoK    ��`����*�B��ުa�0_ ��B��XXV�Z[�;��n�q�8Y��-y8Z/0�=0o{��w:�9�/Ȳw��=�-{٪�B��r�[���C���6��ӈ��~:q?Cr��j�,PӖ;�j\v��n���ȵ[��_g1Y����7����/�����b�řw��ߴ_跌����l�
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/main_screen.rpy", line 49, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 3417, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\transition.py", line 45, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 667, in event
    rv = self.child.event(ev, x, y, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 239, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 897, in event
    return handle_click(self.clicked)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 832, in handle_click
    rv = run(action)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 299, in run
    new_rv = run(i, *args, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 306, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 361, in __call__
    renpy.save(fn, extra_info=save_name)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\loadsave.py", line 402, in save
    dump((roots, renpy.game.log), logf)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\loadsave.py", line 46, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
MemoryError: out of memory

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Sat Apr 21 10:43:57 2018


Also when trying to browse avaible slaves at the market:

Code: [Select]
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/slave_market/slave_market.rpy", line 109, in <module>
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 233, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 489, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 493, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 495, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 499, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 500, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in <module>
  File "game/code/core/characters/characters.rpy", line 2278, in show
  File "game/code/core/characters/characters.rpy", line 1798, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach.rpyc", line 133, in script call
    j�M�k� Ac��0O�o$�d�X�)NA�i�zJ ��7�y7�z�M%=N]w(�"����.�*:|��Βҥ����I��H�Mj��r���1q�Ya��ئqlDe��S��a��]����'��f .�X���l�x��"�;
  File "game/code/locations/slave_market/slave_market.rpyc", line 109, in script
    ���3�C��
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/locations/slave_market/slave_market.rpy", line 109, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 401, in visit_all
    callback(self)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 411, in per_interact
    self.update()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 592, in update
    self.screen.function(**self.scope)
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 233, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 489, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 493, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 495, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 499, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 500, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in <module>
  File "game/code/core/characters/characters.rpy", line 2278, in show
  File "game/code/core/characters/characters.rpy", line 1798, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Sat Apr 21 10:52:07 2018


Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 21, 2018, 05:25:26 AM
Yeah MrKlaus, Xela tries to fix it.

Hi, during my work on the spell for girls, i notice that may be it misses some sort of spells like : Spell of wild (Magics which call forces of Nature like for elvens) and Spell of Summoner (like in Final Fantasy) :-\
Depends on the summonning. When summoning is just showing some creature which attacks enemies then disappears, we have a few skills/spells like that. It's only a matter of finding a good animation.

But when it adds a new real teammate to your team, it's not supported by battle engine at the moment.

As for nature spells, I usually use Earth and Air spells, I think they are close enough.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 21, 2018, 05:30:50 AM
For my pack i needed of a new race so i create a new one : Mermaid
Can u say me if my step of creation is correct plz?
Looks good. Although, if you want to make her immune for water, it's better to use
Quote
"resist": ["water"]
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 06:06:11 AM
Looks good. Although, if you want to make her immune for water, it's better to use


hi! thanks :)


for the water resist i thinked use absorption for heal... but may be i don't undersand very well this one . When there are absortion: do character receives some damage (100-x%) and another part (x%) in heal or that i understand : a x% dommage heal and the rest (100-x%) become 0?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 06:20:16 AM
Yeah MrKlaus, Xela tries to fix it.
Depends on the summonning. When summoning is just showing some creature which attacks enemies then disappears, we have a few skills/spells like that
But when it adds a new real teammate to your team, it's not supported by battle engine at the moment.

As for nature spells, I usually use Earth and Air spells, I think they are close enough.


Hey :)


For summonning i mean a new real teammate limited to 1 per summoner ((and Provide to give him a name like it s more a pet that simple spell)... Spell permet to obtain a new summon more powerfull / with new capacity of fighting (buff/debuff) ...
Ah when i talk about that i forgot to say, that miss buff spell for attack/speed... and there are not of spell of debuff (speed down/attaque/def down)  ::)


For nature spell, i thinked some new spell like : summon some trap/animals/plants with various effect (poison,sleep,stun,physical dommage etc); spell which paralysed other team...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 21, 2018, 09:58:10 AM
Absorption prevents any damage, and heals instead. "el_absorbs": {"water": 0.3} will heal for 30% of water damage instead of damaging.

Buffs and debuffs are planned in the future. For now we have a few shield spells and a few poison spells.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 12:12:20 PM
Absorption prevents any damage, and heals instead. "el_absorbs": {"water": 0.3} will heal for 30% of water damage instead of damaging.

Buffs and debuffs are planned in the future. For now we have a few shield spells and a few poison spells.


Ah ok, so i understand the good one  :D


Good news :)

During my build of package, i think about a thing on Traits and the race: can we give some traits which are specific to the race? and can i create some new traits because i have some ideas during the time i work on some girls that couldn't find some traits of their "true personality" ?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 21, 2018, 01:02:54 PM
You can freely create traits of course. Look how we do it in game\content\db\traits files.

Personality traits are tricky though. They require icon, almost all dialogues have checks for them, etc.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 01:41:29 PM
You can freely create traits of course. Look how we do it in game\content\db\traits files.

Personality traits are tricky though. They require icon, almost all dialogues have checks for them, etc.


Ah ok thanks i'll post u my works when i 'll finish ...


i don't find the require icon, what is the folder are they hide?  :D
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 01:47:24 PM
ah and can we add some traits in traits_race.json or just impossible? Because i think there are some traits which are common in the same race for example an element resistance and so It will facilitate the creation of girlpack...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on April 21, 2018, 02:03:11 PM
content\gfx\interface\images\personality

You will have to adapt all dialogues though if you want to add personalities.

I suggest you to join our discord. The link is in the main menu, under help section.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 21, 2018, 03:17:59 PM
content\gfx\interface\images\personality

You will have to adapt all dialogues though if you want to add personalities.

I suggest you to join our discord. The link is in the main menu, under help section.


Ah thanks ! ... it'll be hard to find some icons which correspond to the traits ...  :D
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on April 22, 2018, 03:14:55 AM
With the latest update;
Hard Save and Quick save (qs was made in the woods) error:
Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/beach/beach.rpy", line 133, in script call
    call mc_action_hero_ocean_skill_checks from _call_mc_action_hero_ocean_skill_checks
  File "game/code/core/main_screen.rpy", line 49, in script
    $ result = ui.interact()
  File "game/code/core/main_screen.rpy", line 49, in <module>
    $ result = ui.interact()
  File "renpy/common/00action_file.rpy", line 361, in __call__
    renpy.save(fn, extra_info=save_name)
MemoryError: out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach.rpy", line 133, in script call
    call mc_action_hero_ocean_skill_checks from _call_mc_action_hero_ocean_skill_checks
  File "game/code/core/main_screen.rpy", line 49, in script
    $ result = ui.interact()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/main_screen.rpy", line 49, in <module>
    $ result = ui.interact()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 3417, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\transition.py", line 45, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 667, in event
    rv = self.child.event(ev, x, y, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 239, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 239, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 897, in event
    return handle_click(self.clicked)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 832, in handle_click
    rv = run(action)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 306, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 361, in __call__
    renpy.save(fn, extra_info=save_name)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\loadsave.py", line 402, in save
    dump((roots, renpy.game.log), logf)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\loadsave.py", line 46, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
MemoryError: out of memory

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Sun Apr 22 09:03:47 2018
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 22, 2018, 07:21:31 AM
With the latest update;
Hard Save and Quick save (qs was made in the woods) error:

We can't fix this quickly :( Reduce the number of the unique packs you use until we do...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on April 22, 2018, 08:13:16 AM
We can't fix this quickly :( Reduce the number of the unique packs you use until we do...

Roger that. Going full vanilla.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 22, 2018, 12:01:41 PM
Roger that. Going full vanilla.

I think you can add some packs at least, just not all. Add packs you care about for now. This should be fixable in the long turn.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 22, 2018, 03:46:09 PM
Hello,  :)


i had an idea about in case of defeat of girl in team during a fight : instead to die, she get an event of rape/bdsm and she is captured and sell to the slave market (statut change to slave)...


After may be if character alone or all team lose a fight : instead of game over, the character start again with penalty of stat and lose random money and item (and all girls of team become slave after random event bdsm/rape)...


The reason of this idea : permit to preserve girls, give more interest to the slave market, up difficulty of game (lose of money/girl/item), use more tag of pics with new event linked to defeat
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: moridin_hentai on April 23, 2018, 12:16:25 AM
I found one bug. When talking to girls at the very first day, if I exaggerated on small talk and the girl got negative opinion due to this I was sent to the main menu and lost all progress (really, the first time I didn't save at all and had to make a whole new game). It happens less on the other days, but sometimes it does, so I'm saving a lot (basically every day).
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 23, 2018, 12:06:45 PM
Hi again,  :D


i have a new idea about how pass a girl with slave statut into free statut : we could buy an item (A consumable object named : License of citizenship) to the slave market, which 'll permit to change statut of slave.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Skadaddle on April 24, 2018, 01:44:43 AM
Hello, found a bug (playing on an older version so maybe already fixed.)

When a girl is on your player team and you ask to spar with her via interaction it creates problems. You control her on the opposing side while damaging her on your own side, and her sprite will overlap with yours.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 24, 2018, 04:26:06 AM
Hello, found a bug (playing on an older version so maybe already fixed.)

When a girl is on your player team and you ask to spar with her via interaction it creates problems. You control her on the opposing side while damaging her on your own side, and her sprite will overlap with yours.

Not fixed. Thanks.

i have a new idea about how pass a girl with slave statut into free statut : we could buy an item (A consumable object named : License of citizenship) to the slave market, which 'll permit to change statut of slave.

We'll add this at one point, prolly after politics.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 24, 2018, 05:21:07 AM
hello, :)


i finish to work on my idea about some traits and effets that i must study a lot of time... not easy xd
Said me if that's idea is good after later i can works on it...


But need that u learn me some basic things about how create some traits and effets ...Darks said me that there are a guide in the forum but i don t find it...


For example  : # means [stat, min, max, lvl_max] -> i understand min and max values , but other number (stat and lvl_max) i'm not sure
                      the function "max": {"charisma": 5, "constitution": -10, "agility": 5} : i understand that it's the max value of stat that are modify by the function
                      the "mod_stats": {"intelligence": [-1, 1], "agility": [1, 1]}: i understand that the function modify the actual value of stat
                      "el_damage" & "el_defence": {"electricity": 0.1}, : i understand that value are increase of 1%
                      How can i increase for exemple the value actual of agility by 10%?


...oups i f don't join the files ...  ::)
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 25, 2018, 05:51:56 AM
Effects are going to be recoded soon I expect, so adding more is premature. Idea is to balance and debug what we have before complicating the system even more.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on April 25, 2018, 08:08:15 AM
Effects are going to be recoded soon I expect, so adding more is premature. Idea is to balance and debug what we have before complicating the system even more.
Hello ,
 
I understand that, it's why i said that i 'll work on that's idea later and need u help me for learn about how works basic functions in the aim i could help to create this idea ....but only if this idea are good and can be used... :) 


 
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: HerpaDerpington on April 25, 2018, 08:38:43 AM
Forgive me if I'm posting this in the wrong thread, but I've downloaded the beta release and for the most part, it works fine. There is one problem though. I can't expand build new rooms, even though i have the materials requires and enough indoor slots. The button just stays permanently gray. Am I doing something wrong here or are they not in game yet?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 25, 2018, 09:23:21 AM
Hello ,
 
I understand that, it's why i said that i 'll work on that's idea later and need u help me for learn about how works basic functions in the aim i could help to create this idea ....but only if this idea are good and can be used... :)

Cool :)

Forgive me if I'm posting this in the wrong thread, but I've downloaded the beta release and for the most part, it works fine. There is one problem though. I can't expand build new rooms, even though i have the materials requires and enough indoor slots. The button just stays permanently gray. Am I doing something wrong here or are they not in game yet?

There've been at least 100 fixes since the release. It's going to fast most of the time so we're updating it in Discord chatroom. We should be able to clean everything up and release a good build in about three weeks I expect.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: HerpaDerpington on April 25, 2018, 09:34:58 AM
There've been at least 100 fixes since the release. It's going to fast most of the time so we're updating it in Discord chatroom. We should be able to clean everything up and release a good build in about three weeks I expect.

As an edit, some buildings work and some do not. For example, I'm using a "House on Outskirts" and the Cleaning Block is the only building that I can upgrade. Also there needs to be a way to demolish expansions and/or replace them with a different building if slots allow it.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Vrau on April 26, 2018, 04:27:18 PM
Hello guys, good afternoon.


Really happy to see the game has reached its beta testing stage haha congrats.


I made a post a while ago about Mega limiting downloads after  acertain mb quota. Would guys mind also using another mean of download when  the full beta release comes out? I would recommend workupload or Nofile or maybe Google drive if it isnt a problem. Looking forward to beign able to play!
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on April 29, 2018, 06:01:57 AM
As an edit, some buildings work and some do not. For example, I'm using a "House on Outskirts" and the Cleaning Block is the only building that I can upgrade. Also there needs to be a way to demolish expansions and/or replace them with a different building if slots allow it.

Yeap, demolishing will be possible at some point.

I would recommend workupload or Nofile or maybe Google drive if it isnt a problem. Looking forward to beign able to play!

Right, or a torrent.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Skadaddle on May 02, 2018, 02:09:11 AM
Hello. I made a KonoSuba pack for those interested. You can find it here: https://www.pinkpetal.org/index.php?topic=3871 (https://www.pinkpetal.org/index.php?topic=3871)
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Sutur on May 06, 2018, 12:19:30 PM
well after i have copy/paste the latest patch, the darkForest is Out of Order .....
I'm sorry, but an uncaught exception occurred.

While loading <'ProportionalScale' <'Image' u'content/gfx/interface/icons/wood_cut.png'> 90 90 True>:
  File "game/code/locations/forest/forest_entrance.rpy", line 20, in script
    with dissolve
  File "game/code/UDDs.rpy", line 781, in load
    surf = im.cache.get(self.image)
IOError: Couldn't find file 'content/gfx/interface/icons/wood_cut.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/forest/forest_entrance.rpy", line 20, in script
    with dissolve
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 1310, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\exports.py", line 1409, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2190, in do_with
    clear=clear)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 3098, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2038, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 485, in renpy.display.render.render_screen
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\transition.py", line 361, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 639, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 711, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 715, in render
    rv = super(Button, self).render(width, height, st, at)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 1110, in render
    st, at)
  File "render.pyx", line 145, in renpy.display.render.render
  File "render.pyx", line 233, in renpy.display.render.render
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\im.py", line 580, in render
    return cache.get(self, render=True)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\im.py", line 266, in get
    surf = image.load()
  File "game/code/UDDs.rpy", line 781, in load
    surf = im.cache.get(self.image)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\im.py", line 266, in get
    surf = image.load()
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\display\im.py", line 625, in load
    surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
  File "C:\Users\user\Desktop\Other\pytfall beta 2\PyTFall-0.56-Step-by-Step...-pc\renpy\loader.py", line 555, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'content/gfx/interface/icons/wood_cut.png'.

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Sun May 06 18:05:42 2018

well i guess i have made something wrong....
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on May 07, 2018, 04:45:22 AM
Prolly was a bad idea to post here as well. You can find latest working fixes on our discord channel. We're getting closer to releasing a playable Beta, so you can just wait a little bit more ;)
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on June 06, 2018, 02:19:48 AM
Hi there :)


I have a question for tag : can i tag like sprite this sort of picture? https://mega.nz/#!Ce5xkbrb!oBmwSe44zjDoNiUK7V4NtWcsAYlNYOUF7V5MksdYcto
And i wonder what utility sprite have in a game, and when sprite is used during the game?


When do u think release the game?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on June 16, 2018, 04:20:06 AM
When do u think release the game?

Closer to mid-july if nothing changes on my side :(
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on June 17, 2018, 01:28:16 AM
Closer to mid-july if nothing changes on my side :(


Hi,
it's good for me, i don't have a lot of time for work on pack, i get more 1 000 picture to treat xd
It's why i ask some thing for to be sure that i don't do any mistake and i want to wait the release for create the .json of pack : 2 sort of .json in fact : first for the normal game and 2nd with the game "moded" (with some little change that i told u before).
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on June 17, 2018, 01:32:29 AM

I have a question for tag : can i tag like sprite this sort of picture? https://mega.nz/#!Ce5xkbrb!oBmwSe44zjDoNiUK7V4NtWcsAYlNYOUF7V5MksdYcto (https://mega.nz/#!Ce5xkbrb!oBmwSe44zjDoNiUK7V4NtWcsAYlNYOUF7V5MksdYcto)
And i wonder what utility sprite have in a game, and when sprite is used during the game?



This sort of picture is correct for i tag in sprite??? or need we see the girl full : where we can see her feet , head ..all body ?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: MrKlaus on June 19, 2018, 01:13:17 PM

This sort of picture is correct for i tag in sprite??? or need we see the girl full : where we can see her feet , head ..all body ?
Browsing through tags in vanilla pack (qs is tag for sprite); I think your picture can be tagged as a Sprite.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on June 19, 2018, 06:23:02 PM
Browsing through tags in vanilla pack (qs is tag for sprite); I think your picture can be tagged as a Sprite.


Hi


ok thanks :)

Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: joethebeast on July 01, 2018, 11:46:38 PM
Shouldn't the "threat" level only be applied to bigger buildings? You have no means to lower it in the first one.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: jack_px on July 10, 2018, 12:32:48 PM
hello i wanted to ask, it is ok that a slaves doesnt work?, i mean just bought one and even though i put her to whore herself she doesnt do it
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Destriss on July 22, 2018, 03:27:20 AM
Several points pose me problems, already lack of money from the beginning, I come across early when when I want to buy my first daughter bah the price is too high, honestly I had girls only thanks to the packs I have added because it was 1100 gold, but we can only buy one, between the fact that customers pay halfway elsewhere it's original since when you can pay half something? The fact that the cleaning is very expensive + taxes in the week impossible.
and girls who are seduced are not prostitutes, moreover on a previous version could change the basic profession, for example stripper to prostitute, the function has disappeared?
The slaves do not obey, that is to say even a slave who is not a prostitute, do not prostitute himself, the slave is awesome and moreover we can not have sex with her, so even more brilliant as a slave.
And cleaning impossible to make a girl, whether it is maid or not, nothing is cleaned.
I'm sorry to be loaded like that, but it's unplayable for me, I played a version earlier than that and it was much better.
I use google translate.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: farik on July 31, 2018, 04:44:16 PM
I am nota fan of the fact only certain 'classes' can be whored out, as the most fun part of these is seeing specific chars being whores and getting to enjoy all their pics.


As far as many, you have to also be working. I spent my first 50 days doing work at the brothel to get my char lvled up as well as get some money while my lady was making her own little bits of money. As they get more experience you start getting the 30 gold cap, you just dont get it off the bat from the tier zero chicks.


Also, once you can start beating the Horde of Goblins, you get about 400 gold minimum a day from selling the rewards, just buy your char a weapon and some armor and you can clear them pretty easy each day.


You wont start being able to self sustain, from what I saw, until you have about three ladies, and even then you will prob still need to do some work in the brothel on your char if you want to do training everyday. Right now I have five girls, I think the 3rd available building, and I can train on my char every day and just spam the next day button and Ill still slowly lose money. I feel they designed it thinking your char needs to still be using his action points everyday which is fine.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Tyrgalon on August 14, 2018, 01:55:09 AM
Might be worth updating the opening post with the latest version.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on August 24, 2018, 04:24:17 AM
Might be worth updating the opening post with the latest version.

Maybe after schools are finished, it'd be a weird update otherwise.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Tyrgalon on August 25, 2018, 06:11:26 AM
Ahh oke.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: brendeoteo on September 03, 2018, 03:43:46 AM
Why can't we have sex with our workers/slaves?
I can only have sex with girls that are on the map.
EDIT:
My bad, I didn't know the slave/girl portrait was clickable.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: deltarno on September 16, 2018, 10:57:52 AM
When I try the mega file, I get "The file you are trying to download is no longer available."  Any way around this, or is there another spot to look?
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on September 17, 2018, 12:10:20 PM
We're still testing it on the discord channel, testers keep finding dozens of bugs and we keep taking them down :)
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: DarkTl on October 05, 2018, 06:56:22 AM
The link in the first post updated. We have a stable beta now, with all random packs included.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Cantstandya on October 27, 2018, 10:36:24 PM
 In truth? I'd rather play the Alpha version, at least i can get somewhere with these frigid bitches you make us talk to. I started out as an assassin, a royal assassin which gives boosted stats and 2000 extra gold. Because I needed extra money to purchase weapons and armor to actually get gold from the arena and the dark forest because nothing else will help at first. I did his until I had enough gold to buy a slave who has classes and skills to help me on my way forward. Here's where this game went from a crawl to a slow snail pace crawl, you can't arm your slave with large weapons and any armor, per your rules right? I had to save often to actually buy and see what they can equip. Well that was a waste because even daggers and brass knuckles were too big, go figure. Sp I've found BARELY PASSIBLE items for her to quest with me. BUT WAIT THERE'S MORE, I finally went to the arena, NOPE, slaves can't fight there and I went to the dark forest and started wandering. La la la la la what? Shapeshifters! Okay cool let's get'em. I start fighting and low and behold my slave was just standing still just getting hit or dodging blows. Oh boy do they make great human shields but nothing else. So I will sum this up for you, this game is like crawling through mud filled with super glue because of your 3 AP system. You truly can't get anywhere with these free girls like you could in alpha. I do like the battle system but if you make a game that frustrates other than being fun this project will fall flat, like Jack'o Nine Tales
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on October 30, 2018, 05:49:53 AM
It's not a "fast-paced" game. Also, people tend to do really well when they strategize so you're way off or just not looking to try different stuff.

We need to make game world rules clearer though...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Cantstandya on October 30, 2018, 12:05:19 PM
It's not a "fast-paced" game. Also, people tend to do really well when they strategize so you're way off or just not looking to try different stuff.

We need to make game world rules clearer though...
No shit the game isn't "fast-paced," at least in JONT (Jack o Nine Tails) you can increase the amount of AP by increasing your endurance. Why don't you make clear of what you CAN do because the amount of "can't dos" are stagnating. You have game here that has great potential, I wouldn't be here making critical comments about it. Actually I'm ready to drop it as a whole. Maybe in a year or two I will check it out again if it's not abandoned like the others proceeding it
 Btw, is there a guide on beta? I've read the alpha but I need to know the deal about the "Tier" system. Are there limits to starting out and prohibited use of such girls? Why can't I hire Maxed out girls? Why my slave won't fight in combat? She is part Assassin tho
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on October 31, 2018, 05:54:26 AM
Btw, is there a guide on beta? I've read the alpha but I need to know the deal about the "Tier" system. Are there limits to starting out and prohibited use of such girls? Why can't I hire Maxed out girls? Why my slave won't fight in combat? She is part Assassin tho

Nope, no guide, we'll be adding a limited of "PyTFollopedia" in the game itself, similar to Civ games and will be expanding that as we move along. Assassin slaves come from modder packs, as the previous version of the city was nuked in the major slave revolt, slaves are forbidden from doing any kind of combat, in the future, this and other game world rules could be influenced through politics. You'll be able to free slaves in the Beta release as it comes out of the testing phase.

Maxed out girls will refuse to get hired by a low-level mc and you will be meeting better ones as you advance. Rule of the thumb is that one tier is about 20 levels but that also depends on stats and skills so tiering up can happen earlier or later than that. You normally want to use girls of the same or higher tier than the building they work in.

You can get more AP by increasing constitution (same as it was in Alpha) though items/events, maybe chopping wood. One of the trainers has a small chance of increasing that as well although those are majorly expensive.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on November 13, 2018, 10:38:48 AM
Hello :)


i want to know how create new quest or event in general .
and after how use the time and date for make some event with it because i had idea to do some event as birthday or christmas for example


 ;) 
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on November 14, 2018, 06:16:20 AM
We'll make a guide at some point if there are enough modders. I think frogs quest is very well documented, we also have an example.rpy file that explains how to show sprites and get them to communicate. All .rpy files are open-text so you can just pick a text editor (Atom/NotePad++/etc.) and go over them.

Time and date are simple (both in-game and real-life), there are no examples in the game but if you really cook something up, Dark or I will condition that for you.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on November 14, 2018, 04:39:56 PM
We'll make a guide at some point if there are enough modders. I think frogs quest is very well documented, we also have an example.rpy file that explains how to show sprites and get them to communicate. All .rpy files are open-text so you can just pick a text editor (Atom/NotePad++/etc.) and go over them.

Time and date are simple (both in-game and real-life), there are no examples in the game but if you really cook something up, Dark or I will condition that for you.


Hi,
ah it'll cool to have a guide like for character maker it's "clean", i understand better :)


i 'll want to learn the basic thing in creating , a easy quest/event that i 'll test before pass next step :)
My first ideas in example for event with date are: birthday of girl, event of christmass, implant of contest... so i need to use a date and time for repeat during the game.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on November 15, 2018, 05:38:15 AM

Hi,
ah it'll cool to have a guide like for character maker it's "clean", i understand better :)


i 'll want to learn the basic thing in creating , a easy quest/event that i 'll test before pass next step :)
My first ideas in example for event with date are: birthday of girl, event of christmass, implant of contest... so i need to use a date and time for repeat during the game.

Xmass is prolly a weird thing as a concept in PF. Birthdays should prolly be a field so it requires a very minor modification to the core, a contest is a decent idea depending on a setting I guess.
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on November 15, 2018, 10:39:59 AM
Xmass is prolly a weird thing as a concept in PF.


Don't worry, my idea of xmass is .. naughty xd
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on November 15, 2018, 10:54:12 AM
Ah i wonder too if i can resize picture of girl pack into 500*500 because there are some pictures when i resize in 1000*1000 (like Darkit said in a post), the picture become not clean..my pb is this picture was not easy to find xd
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on November 15, 2018, 11:29:12 AM
Code: [Select]
ND_IMAGE_SIZE = (820, 705)
I'd use these dimensions with proportional scaling instead of 500x500. It very much depends on a type of images, not all image tags demand the same...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on November 16, 2018, 02:59:26 AM
Code: [Select]
ND_IMAGE_SIZE = (820, 705)
I'd use these dimensions with proportional scaling instead of 500x500. It very much depends on a type of images, not all image tags demand the same...


hi, ok thanks, i'll try this size for see what happen about my problem. i wonder if there are not a option in the software i use for resize (paint.net->individual resize and xnconvert->group of picture resize) for keef "clean" a picture.  My problem is there are picture small size, for example 200*200 and when i pass to 1000*1000 the picture is not good... at 500*500 it s medium quality...
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: nemojason on November 16, 2018, 03:44:29 AM
Hi,
hi again  :D

i just finish test new size on 2 folders, i let u say me what do u think about quality. I link picture size 500*500 and 820*705




https://mega.nz/#!bGAVVIZI!3a_rV_oPFjS6hCigZ7BjmH0s0fMi-RdnMvWZoihbeKI (https://mega.nz/#!bGAVVIZI!3a_rV_oPFjS6hCigZ7BjmH0s0fMi-RdnMvWZoihbeKI)
https://mega.nz/#!TeRn0aST!tenLF6dCpfDakCXZjd0d93R4pGLlqDmVBYB0xiadprE (https://mega.nz/#!TeRn0aST!tenLF6dCpfDakCXZjd0d93R4pGLlqDmVBYB0xiadprE)

https://mega.nz/#!ebBHEA5Z!jxfVR1gV0NxcaD_4_qcPtHi47Iq0-J1f1WUeanM_ZgQ (https://mega.nz/#!ebBHEA5Z!jxfVR1gV0NxcaD_4_qcPtHi47Iq0-J1f1WUeanM_ZgQ)
https://mega.nz/#!rSJBDQTQ!gTf2hoXys0JuCUgaD5mrMaJG4dWxeRBx3fb9I4EK9mU (https://mega.nz/#!rSJBDQTQ!gTf2hoXys0JuCUgaD5mrMaJG4dWxeRBx3fb9I4EK9mU)
Title: Re: == PyTFall Beta (TESTING) release ==>
Post by: Xela on November 16, 2018, 11:28:33 AM
If you're trying to do a pack, try posting that under modding. This is prolly the wrong thread for that.