Hello:
Here is a diff of things I've been working on for WM. As always, take a
look at it, take what you like and leave the rest.
I've changed my mind and would like to join the dev team if you'll still
have me. Coordination is better than me randomly jumping out of the dark
and dropping a patch on you all.
Myrikhan
Cool Stuff
==========
* Added a sell-all button to the store screen. It sells a whole stack
in one click. (When you have 24 girls devoted to catacomb exploration,
this becomes an issue.) Someone with better knowledge of this kind of
GUI design should find it a better home. (And check that I did it right.)
- itemmanagement_screen.xml included
* Rewrote part of the message displaying code. Critical (red) and warning
(dark blue) are always displayed at the top of the list. (This was
hard to figure out.)
* As a side effect, some messages appear out of order and may be
confusing
* Automation: I was getting pretty tired of managing 750 girls so I added
code to automatically use food-type items that removed bad stats
(One-eye, scars, mind fucked, ...) , added good stats or xp
(Nut of knowledge, book of enlightenment, shroud cola & cure combo, ...)
and healed (salves & incenses.) Removing diseases and addictions
(AIDS, shroud addiction, ...) was specifically NOT put in.
Is this something we want players to have? Perhaps as an option?
I'm not sure. The function is cBrothelManager::UsePlayersItems and
is called from the bottom of cBrothelManager::UpdateGirls. Discuss.
* How many ways can you say, fuck, vagina and penis? Added oodles and
oodles of different texts for sex acts and work_related_violence.
Some are sublime, some ridiculous. Enjoy.
(cGirls::GetRandomSexString() and related.)
- Someone else will have to do anal. I burned out.
Note: Do not drink and play at the same time. Keep a sharp look-out for
+4 feral halflings.
Other Changes:
=============
- Fixed a number of overflows: Customer happiness, bank, girl reputation,
and others I can't remember
- Someone who knows how to format doubles needs to fix the gold
display for the bank
- Temporary modifiers to stats and skill work better. They are recorded
in the temp. column and aren't saved/loaded any more. Added a function
or two to support this.
- Reordered and grouped the functions in the C files. This will make
the diff look larger than it actually is (I believe.)
- Lowered the skills I put to 150% back to 100%
- Modified work_related_violence a lot. Changed max. coverage to
95% and added code for actual (behind the scenes) combat if a girl is
attacked. (Same combat style as present. See combat section below.)
- Increased the penalties to attributes for WRV by almost 10x.
- Because girls take real damage from combat, and their health could
be <= 20% if they lose, they actually stand a chance of getting AIDS,
chlamydia or anothe disease. (AIDS has hit my girls twice, Chlamydia
once.)
Difficulty Changes:
==================
- Dramatically reduced the rate at which girls skills go up. It's gone
from multiple points per act to a 10/15/20% chance for slow/normal/fast
learners to get 1 point in the relevant skill. (Prev. code still there,
if you don't like this.)
- Removed skill gains at level-up. Stat gain is still there.
- Removed skill gains during combat.
- As a side effect, the stripping skill doesn't go up. It doesn't
appear to be used anywhere.
- Decreased rate of xp gain to 3/5/7 per act for the slow/normal/fast
learners. (Prev. code still there.)
- Changed the #clients code to have a max. 3 from looks, 3 from skill and
3 from reputation
- The max. number increased from 8 to 9. It was for aesthetic reasons
really. Doesn't matter if it's put back to 8.
- Biased the enemy organizations logic so they are more likely to attack
the player than each other.
- Increased the max # of girls enemy orgs. can employ.
Combat Related:
==============
* Read on the developer forum you may want to completely redo combat, so
this section could be pretty useless
- Made mana work like dodge. That is, the girl has a mana pool for each
fight and each week. She won't be constantly mana-deprived any more.
- Modified the girl-uses-magic-to-get-the-guy-to-sleep-with-her code
to match
- Created functions for girls that calculate the damage they give and
receive in combat. More traits are taken into account.
- Security now works. Basically when a random group of customers attacks
a girl, it takes (5 * #customers) of security points for a security
guard to intercept and fight them. (For my 125-girl brothels with max.
I need 6+ girls on night-time security. Even then, 0-3 of them are
defeated each turn. It's a rockin place to be.)
- Girl security checks occurs before defending gang security checks
- Messages to match
- Upped the skills of enemy gangs from 30+d30 to 70+d30.
- Introduced a second class of weaker gangs at 50+d30 who are the
attackers in work_related_violence. They don't get healing potions
like gangs that work for organizations.
- The defending gang (on guard mission) is now randomly determined for
attack. It isn't always the first gang any more.
- Introduced a max. 95% for dodge and a min. 10% for attack. The min.
10 fixed some problems WRT invulnerablity.
- Introduced checks into each combat for the girl or girls being
invulnerable. In girl vs girl it was rarely hanging the game.
- This also fixes a bug where a girl with < 20 health who becomes
insubstantial could still lose a fight
- Shortened the combat entries in the log (Code still there, just
commented out.)
- The brothel master's skills and stats improve by 1 each turn. He also
heals at the end of each turn, but not between each battle in a turn.
- Fixed the potions per battle for your gangs
Small Things:
============
- Set max. beasts ownable to 9999.
- Changed the gold stealing from enemies calculation to be 3 to 10%
plus a flat amount because of the girl increase. (Enemy orgs. could
accumulate millions, and never be defeated.)
- Increased chance of burning down an enemy brothel.
- Condensed some messages around tired/damaged girls being taken off work
- Added natural healing: 2% health and tiredness per turn. It occurs even
if the girl works both shifts and is designed to heal the little nicks
and scratches they get. It's no substitute in any way for the existing
healing related code
- Waaaaaiiittt a sec. How did I get 5820% looks?: Fixed a bug where
removing an item was increasing the attribute instead of decreasing it.
- Changed trait-gain-on-level-up: Longer list of traits. Every 10 levels
all the way to 999 you get one chance at a new trait. If you roll
something you already have, too bad. Try again in 10 levels.
- Commented out the level gain message as it was annoying when you have
750 girls. Re-enable it for general release?
- Added logic and brothel message that tells you how many customers
came... visited that week, and how many were served
- Fixed a display bug for suspicion
Things I've thought about but not done:
======================================
- Catacomb01 & Catacomb05
- When you have a lot of beasts, some of them randomly kill each other