Premature births - born early, chance the child dies, no risk to mother. Caused by repeated +50% tiredness / -50% health / etc?
Makes sense. There should be some disadvatages to pregnancy.
Variable monster gestation - multiples of 4/8/whatever? A bit odd that all monsters not only have the same period as each other, but as humans as well.
Multiple birth - more than one child/monster born. Increased chance of injury / sterility / death. Short-term monsters would have higher chance of multiples.
Repeating birth - Basically turn the girl into a 'factory', where she gestates for a time, then gives birth once every x weeks for y weeks. This would obviously be monster-only.
Infectious pregnancy, where the girl can inadvertantly inseminate other girls during lesbian acts. For bonus points have the monster control her with hormone manipulation so she tries to seduce or rape the other girls to spread the infestation...
All ideas that appeal to my twisted mind, although there are probably things to do before expanding the varieties of tentacle monster. Still, you never know...
Also, I've go my 'chance of girl' setting in config set to 100, yet I still occasionally get boys. Having looked into a little bit of the source, it seems there's a few diceroll methods that use either 101 or +1 values. Could this be the cause?
Never encountered that one. Of course, the speed I click through sometimes, I might miss the announcement, and since the boys never end up in the dungeon, I'd miss it alltogether. Certainly the 100/101 thing needs some attention...