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Author Topic: Crazy and PP's mod bug thread  (Read 619335 times)

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Offline Hanzo

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Re: Crazy and PP's mod bug thread
« Reply #450 on: September 07, 2014, 09:08:48 PM »
My bad - copy/paste error

Ah, ok.

Should there be negatives?
A negative obedience would mean she actively tries to defy you all the time.
While this could really add to game play, it would require tons more scripting for actions

Maybe it makes sense for some stats like Obedience (yet it would require a lot of work), but not for all (negative Libido or Charisma?). If that means different equations for each stat and skill it may not be worth the effort.

Must base be 0-100 for skills? A lower cap would make more room for item and trait management. After spending some time at a job base alone maxes the skill associated with it.

Offline 0nymous

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Re: Crazy and PP's mod bug thread
« Reply #451 on: September 08, 2014, 05:38:25 AM »
Ummm. Yes. And with the right girl, quite enjoyable.
Really. I mean... try to jack off with one hand...while its palm isn't clenched and is opened straight instead. It would work kind of similar.

Keep the list of categories and attributes relatively small, and let pack creators deal with issues like 'titty fuck pictures for flat chested girls.' That really shouldn't be an issue the game itself has to care about.

Link me to ONE image, whatever its context and source, where a flat (and I mean FLAT CHESTED, not small-tittied) girl is performing titty fuck and I'll accept your point entirely.

My point is that it becomes counterproductive to try to account for the vast amount of differentiation possible within human sexuality. The game will implode via complexity.


You're overexaggerating. I'm only talking about some traits raising/lowering the caps on skills/stats.
Right now the stats/skills system isn't complex at all - they can go to values from 0 to 100. A bit more complexity to that won't implode anything.

Variable skill ranges would be cool.

...so you agree with me?

The only thing lacking from your proposal is that I think you should be able to hardcode an absolute prohibition against a particular girl performing a particular sex act, right into the .girlsx file. If the game/player tries to make her do that act, treat it like a 'refuses to work' result.

This would also add an option to add logically working monstergirls into the game... so, you know, a lamia would be hardcoded to not be able to perform a footjob. Because she has no feet.


This is strictly to deal with the fact that finding pictures of every girl doing everything is simply impossible. If all you can find are lesbian pictures, pack creators should be able to restrict the girl to only being able to perform lesbian sex acts. The more sadistic game player will have fun torturing the poor girl to death, while more humane players will not be annoyed by faux 'sex' acts with pictures that aren't even close.

So you want to limit the sexual and non-sexual acts to the girls based on their images? That's a terrible idea IMO. Restrictions on actions should be based on a logical basis, like the aforementioned titless titfuck or footless footjob.


Should there be negatives? A negative obedience would mean she actively tries to defy you all the time.While this could really add to game play, it would require tons more scripting for actions


YES and no.
Instead of making negatives (I imagine negative values would cause all kinds of fuckery in the coding), you could implement the system that I'm desperately trying to propose.
Instead of Obedience being 0-100, make its skill range something like 0-200, and "shift" the current limits of obedience accordingly. So she would actively try to defy you all the time as you've said yourself at 0 "new" Obedience, while the 100 "new" Obedience would be the 0 "old" Obedience.
0-200 are only examples of values.
« Last Edit: September 08, 2014, 05:41:07 AM by 0nymous »

Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #452 on: September 08, 2014, 12:42:04 PM »
I'm not going to respond point by point. I'm not interested in winning a discussion, I am more interested in improving a game.


RE: skill ranges
I approve of the idea of skill value ranges being something other than 0-100. I just objected to the absolute nature of your example. Sadly, I have no pictures, but I have an anecdotal existence proof that flat women aren't necessarily inept at titty-fucking. Take my word for it: while friction is necessary, one-sided friction is sufficient. Emotion trumps friction by far.


RE: flat-chested
While I have no objection per se to a 'flat-chested' attribute, I think it's covered sufficiently by 'small boobs'. Does the game need 'tiny arse', 'stumpy legs', 'large aureoles', 'torpedo tits', 'thick waist',  'bbw', and hundreds of ethnicity and nationality descriptors, too? Personally, I say no. Keep the attributes simple, and let the pictures themselves carry that freight.


RE: limiting actions a girl will do
Currently, brothels can limit what type of activities are portrayed. I just want to have that feature extended to individual girls. As you say, it enables 'correct monster girls' and specialist girls. And note - if you are making a pack for a flat-chested girl, just turn off the ability to titty-fuck and everyone is happy.


But just a quick defense of the ability to limit activities based upon available pictures: When playing a game like this, I am tremendously annoyed by pictures that don't match the textual action. For an obvious and common example, if the text says she's sucking a cock, then dammit, I want to see a prick in that picture and I want to see saliva on it. While others may be entertained by creative substitutes, I personally find pictures using dildos and finger-sucking and other look-a-likes to be annoying - and the fallbacks to ecchi or nude or profile pictures are disappointing at best.


Perhaps my imagination is limited. *Shrug*. So be it. I've never done well with cognitive dissonance.


(Note I'm not at all proposing that such a feature be MANDATORY. Current packs should continue to work as they do without modification. If other pack creators want to continue using substitute pictures and/or the extensive and well-done fallback picture mechanisms, I'm cool with that.)

Offline 0nymous

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Re: Crazy and PP's mod bug thread
« Reply #453 on: September 08, 2014, 08:28:42 PM »

I understand where you're coming from with your issue about images not matching actions. Not that I have that issue personally - my imagination works just fine and I am just all right with girls having 5 different kinds of image type varieties although the more the better. But I do get that from a "that one thing that just won't stop bothering you" kind of point of view.
For me it was the limitations on trait and script customizations.


Emotion trumps friction by far.

That's not the point. By this logic it's possible to climax to anything - and nothing at all. Which is TRUE, but not relevant. The fact is, we're discussing how well a girl can make you climax with her tits - and the answer is, without tits, she can't help you with that at all.
The sexual context doesn't work either - this is a physical attribute.

While I have no objection per se to a 'flat-chested' attribute, I think it's covered sufficiently by 'small boobs'.

This I just can't let go. It's not simply a matter of opinion.
Small tits are visible. Small tits are grope-able.
A flat chest is basically nothing but the nipples on skin.



Does the game need 'tiny arse', 'stumpy legs', 'large aureoles', 'torpedo tits', 'thick waist',  'bbw', and hundreds of ethnicity and nationality descriptors, too? Personally, I say no


Personally, I say https://www.youtube.com/watch?v=P3ALwKeSEYs

I've got bad news for you, there's an active thread right now about adding new traits to the game and boy is there a lot of them.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #454 on: September 08, 2014, 10:14:47 PM »
Tit job does not always specify who's tits are used, the girl's or the customers, so flat chest could be irrelevant.
Same with foot job.  :P

While disagreements can be useful, arguing usually is not.
Keep disagreeing, I will try to make all sides get at least some of what they want.
If everyone agreed on everything, there would be very little chat on forums.

(You should start an argument thread, I would get a kick out of some good natured verbal parlay. As long as it doesn't get ugly, it could produce some good useable ideas.)



Does the game need 'tiny arse', 'stumpy legs', 'large aureoles', 'torpedo tits', 'thick waist',  'bbw', and hundreds of ethnicity and nationality descriptors, too? Personally, I say no. Keep the attributes simple, and let the pictures themselves carry that freight.
I've got bad news for you, there's an active thread right now about adding new traits to the game and boy is there a lot of them.
The thread for new traits is - http://www.pinkpetal.org/index.php?topic=3478.0 - Please submit your ideas.  ;D

Now, "Does the game need..." anything? No, just about everything is optional.

Most of the new traits I am adding, will eventually have some effect on the game... eventually.
If you want something descriptive like 'large aureoles', something that would have little or no effect in the game other than descriptions, you can add them yourself.
That is the purpose of making the traits editable.
If you want something to be added to the game, that is what the new traits thread is for.



The number limits I am still trying to figure out how it will work, what way will be best and what way would be easiest.
I have not even started writing any code for it.
The numbers are very integral to the game so any changes to them needs to be done carefully or the game may break.
Until all the bugs can be ironed out, the ranges will stay at (0 to 100) or (-100 to 100).
« Last Edit: September 08, 2014, 10:31:48 PM by aevojoey »
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Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #455 on: September 09, 2014, 12:05:20 PM »
I'm not arguing. Since you've added lots of traits, you've made a decision that I'm perfectly happy to live with.  I personally would have used the development time elsewhere, but hey, it's your time and your party. As long as you're having fun, so am I.

Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #456 on: September 09, 2014, 12:16:26 PM »
We are if you can do what needs to be done.That is hard coded so you wouldnt be able to that.Again no its hard coded so not much u can do unless u can code.

As for helping if ur a good writer there is almost always something to write for the game.  Or just make some girl packs that always helps.


So, how's about a new studio meet up script? Tell me what you think. It's a bit of a departure from the old script. I never liked the binary nature of the options presented, especially since one of the options was pretty much useless. If you didn't want to recruit another girl, why did you click the begin button in the first place?


This script assumes you will hire the girl, if you can. So now you have to get her to sign a contract, without scaring her off. There are also implications to how you sign her up. Treat her right, and she'll like you a bit. Treat her badly, and you may still sign her up, but she'll dislike you a little.


Question: If a script adds a random girl to your dungeon, is there any way for the script to modify that girl's attributes. Like, for example, make her hate the PC?


If it's possible, the text hard-coded into the game just before it calls the meet-up script would give a smoother flow if it said:
"You need a new girl for your next film. You set up a public casting call."


(Updated script moved here: http://www.pinkpetal.org/index.php?topic=3479.0)
« Last Edit: September 09, 2014, 05:45:48 PM by CaptC »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #457 on: September 09, 2014, 01:53:56 PM »
So, how's about a new studio meet up script? Tell me what you think.
I went over your script and changed a few minor things.
If you can make the kidnap at the end optional that would be better.
Or do something like, if the first girl refuses to work for you, 20% chance she will send you to try to kidnap another girl who she does not like.


If it's possible, the text hard-coded into the game just before it calls the meet-up script would give a smoother flow if it said:
"You need a new girl for your next film. You set up a public casting call."
Changing the prescript text was easy.
Code: [Select]
    int pre = g_Dice % 2;
    if (pre == 1) message = "You need a new girl for your next film. You set up a public casting call.";
    else          message = "You hold an open casting call to try to get a new actress for your movies.";
More options can be added so if you have any, post them.
« Last Edit: September 09, 2014, 02:18:44 PM by aevojoey »
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Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #458 on: September 09, 2014, 02:08:33 PM »
Those two options will do fine. There's not a lot of need for ten different phrases that all say the same thing. The script can do any further variation required.

Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #459 on: September 09, 2014, 02:50:08 PM »
So, I take it that you approve in general?

I can make the kidnap optional.  I was going to make it optional to start with, but frankly, that editor is the balls to work with. Instead of expanding that option, I got tired of wrestling with the tools and left it as is. 


I'm glad you caught it, though. I'll add it back in. It is another place where the PC can choose to be good(ish) or evil.


I'm not sure why you changed the wording of the girl who lost her mom and pop. There is a lot of gang warfare in this game, and I wanted to call that out directly. It's not anything that changes game-play, but it adds a (slight) reminder to the PC that sending his gangs out to kill other gangs is likely to cause collateral damage, with all the moral consequences thereof. It's flavor intended to add to the game's moral ambiguity.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #460 on: September 09, 2014, 03:19:42 PM »
So, I take it that you approve in general?
Yes.

I can make the kidnap optional.  I was going to make it optional to start with, but frankly, that editor is the balls to work with. Instead of expanding that option, I got tired of wrestling with the tools and left it as is. 
I'm glad you caught it, though. I'll add it back in. It is another place where the PC can choose to be good(ish) or evil.
The more options, the better.

I'm not sure why you changed the wording of the girl who lost her mom and pop. There is a lot of gang warfare in this game, and I wanted to call that out directly. It's not anything that changes game-play, but it adds a (slight) reminder to the PC that sending his gangs out to kill other gangs is likely to cause collateral damage, with all the moral consequences thereof. It's flavor intended to add to the game's moral ambiguity.
I didn't think of it like that but I see what you mean.
Either way works.
I started editing that line because of the "Ma and Dad" part, usually if "Ma" is used it is followed with "Pa", I just kept editing after changing that.
Use whatever version you think makes more sense.
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Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #461 on: September 09, 2014, 04:42:43 PM »
I added a brand new note for the script. We've kinda moved beyond a bug report stage.


http://www.pinkpetal.org/index.php?topic=3479.0

Offline ElvisLives27536

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Re: Crazy and PP's mod bug thread
« Reply #462 on: September 09, 2014, 11:08:43 PM »
I don't know if this has been reported yet but I encountered a bug using version 6.00.02:

Girls in the dungeon
Give healing item (specifically the +25 health item)
Torture girl again.

No matter what I do, the health never drops below 25. It's like her new minimum was set to 25. This works for any girl so far. Haven't tested it on a random girl though.
« Last Edit: September 09, 2014, 11:10:45 PM by ElvisLives27536 »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #463 on: September 09, 2014, 11:29:59 PM »
I don't know if this has been reported yet but I encountered a bug using version 6.00.02:

Girls in the dungeon
Give healing item (specifically the +25 health item)
Torture girl again.

No matter what I do, the health never drops below 25. It's like her new minimum was set to 25. This works for any girl so far. Haven't tested it on a random girl though.
Doh...
When I changed items to use skill/stat mod instead of the base, I didn't think about health, happiness and tiredness.
I will fix that.
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Offline CaptC

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Re: Crazy and PP's mod bug thread
« Reply #464 on: September 10, 2014, 09:59:31 AM »
This might not be the right place to report this, but:


In Script Edit.exe
The command "If Not Disobey" does not increase the indentation of succeeding text, making it very hard to follow the logic structure of complex scripts.

If you fix this, I'd love to beta test it, since I'm digging into the scripts.
« Last Edit: September 10, 2014, 10:08:13 AM by CaptC »