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2. Run the game as you normally would until it crashes.
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Author Topic: Crazy and PP's mod bug thread  (Read 619329 times)

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Offline edgy98125

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Re: Crazy and PP's mod bug thread
« Reply #780 on: March 01, 2015, 03:03:47 PM »
Well that would work as well :) thanks for the prompt response.

Offline DarkArk

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Re: Crazy and PP's mod bug thread
« Reply #781 on: March 02, 2015, 12:35:02 AM »
Ran into a bug with the new list where it lists boys born twice.

1 boys
1 of them is yours
1 boys

girls and beasts seem fine. Also would it be possible for the list to recognize singular versus plural for the boy and girl lists? It works for beasts. Great work though.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #782 on: March 02, 2015, 10:04:36 AM »
Ran into a bug with the new list where it lists boys born twice.

1 boys
1 of them is yours
1 boys

girls and beasts seem fine. Also would it be possible for the list to recognize singular versus plural for the boy and girl lists? It works for beasts. Great work though.
I didn't spend much time on that part because it was supposed to be the easy part, still I messed it up.  :-[
Because it is not hurting anything, it is just a text error, it will be fixed for the next version.

Fixed in .06.01.08
« Last Edit: March 02, 2015, 11:43:49 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline edgy98125

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Re: Crazy and PP's mod bug thread
« Reply #783 on: March 06, 2015, 12:08:20 AM »
Found a bug, very minor, probably has existed for a long time, may even be known.  On the brothel turn summary if you have >0  AP potions left, but less than the number used in the previous turn you get the message in the attached image.  If you have more left than what was used the message appears normally, and if you none left you get the appropriate message.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #784 on: March 06, 2015, 12:52:02 AM »
Found a bug, very minor, probably has existed for a long time, may even be known.  On the brothel turn summary if you have >0  AP potions left, but less than the number used in the previous turn you get the message in the attached image.  If you have more left than what was used the message appears normally, and if you none left you get the appropriate message.
I added that as a bug catcher a while back.
BAP02|28|29|0 means "Bugchecker in AntiPreg #02|(number of AntiPreg Potions after)|(num used)|(KeepPotionsStocked: 0=false, 1=true)"
I was not sure if the checks I made for different texts would work 100% of the time so I added it in hopes someone would report it and explain how they got the bug.

For some reason I wrote:
Code: [Select]
else if (used < num && !stocked) ss << used << " were used this week leaving " << num << " in stock.\n\n";I changed it to:
Code: [Select]
else if (used > 0 && num > 0 && !stocked)
The bug catcher is still in there so if you get it again after .06.01.09 let me know.

...borthel...  lol


In other news, I am still working on updating gang missions but keep getting side tracked on related things.

I added EnjoymentTR so traits can easily affect Enjoyment.
I updated the ApplyTraits function to allow for full recalculation of StatTR/SkillTR/EnjoymentTR.
There may be some initial adjustments needed for enjoyment in old games when the girl first gets TRs calculated but only for enjoyment.
There are more traits and their effects added to ApplyTraits so you will notice a little difference in numbers but not game breaking amounts.
I changed the starting enjoyments from all -10 to random (-10 to 10).
« Last Edit: March 06, 2015, 01:22:28 AM by aevojoey »
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Offline edgy98125

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Re: Crazy and PP's mod bug thread
« Reply #785 on: March 06, 2015, 01:41:11 PM »
I figured I wouldn't nitpick the misspelling ;) but I had noticed that as well.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #786 on: March 06, 2015, 10:56:54 PM »
I figured I wouldn't nitpick the misspelling ;) but I had noticed that as well.
Please do, spell checking everything would take a long time so if you can point out any mistakes, they can be fixed faster.
Fixing the game is a better game than actually playing it.
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Offline Romanul

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Re: Crazy and PP's mod bug thread
« Reply #787 on: March 08, 2015, 07:27:07 AM »
I've edited the chance to get girls from catacombs to zero and still both my girls and the gangs capture girls. I've checked the config file and all other changes work (pregnancy chance for example). I've tested on new games too and I saw no visible change from 0-33% (I haven't tested on higher chances)chance of getting a girls. They still capture two girls on average per turn (while working day and night). Does it work for you guys?

Offline Romanul

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Re: Crazy and PP's mod bug thread
« Reply #788 on: March 08, 2015, 07:41:23 AM »
Nevermind, I didn't check the box "control girls".

Offline DarkArk

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Re: Crazy and PP's mod bug thread
« Reply #789 on: March 09, 2015, 05:24:50 PM »
Couple of small things:

You can rob 0 people and still get money

Bug on brothel management screen where sometimes a girls status lists "is" twice.

Getting a crash when pressing the next week button. It hangs a bit and then crashes.


Offline edgy98125

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Re: Crazy and PP's mod bug thread
« Reply #790 on: March 09, 2015, 09:37:33 PM »
Running .09 clean install no modifications, only 4 girls and no rgirls.  Here is the gamelog if I had to hazard a guess it is happening on the check of whether or not a girl got pregnant, or perhaps diseased


Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #791 on: March 09, 2015, 10:25:03 PM »
You can rob 0 people and still get money
Accounting problem.
When the victims fight back, the same number was used to count down until the end and to tell the result of it.
Fixed it.

Bug on brothel management screen where sometimes a girls status lists "is" twice.
Bug was caused by the dead girl addition a few versions ago.
Fixed it.

Getting a crash when pressing the next week button. It hangs a bit and then crashes.
Running .09 clean install no modifications, only 4 girls and no rgirls.
A problem with adding strength to gangs.
Damage could be lower than the amount reduced by constitution thus dealing negative damage, thus healing instead of hurting.
There is now a minimum of 1 damage unless the defender dodges.
This will also make fights more dangerous even for 100con gangs.

Here is the gamelog if I had to hazard a guess it is happening on the check of whether or not a girl got pregnant, or perhaps diseased
The gamelog is of no use without the savegame that produced it.


I am currently adding the Catacomb get percents to the gang screen.
The fixes will be out as soon as I finish that.

Fixes released in .06.01.10
« Last Edit: March 10, 2015, 03:32:54 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline DarkArk

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Re: Crazy and PP's mod bug thread
« Reply #792 on: March 10, 2015, 05:38:42 PM »
Another crash when pushing the next week button.

Also been getting catacomb girls in the general area. Is that by design?

Offline Uriel

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Re: Crazy and PP's mod bug thread
« Reply #793 on: March 10, 2015, 06:31:23 PM »
I'm getting -842150451% of gang strength displayed. Unfinished stuff?
It's the same for all gangs i have, spotted it in .09, .10 is the same in this part.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #794 on: March 10, 2015, 11:06:55 PM »
Another crash when pushing the next week button.
This is caused by a bad addition in the runaway_check.
I added the AddGirlToRunaways(girl) inside it when it was already done if runaway_check returned true.
So the girl was being added to Runaways in the function and again after the function, crashing it.

Also been getting catacomb girls in the general area. Is that by design?
They are not supposed to but that part probably has a lot more bugs in it.

I'm getting -842150451% of gang strength displayed. Unfinished stuff?
It's the same for all gangs i have, spotted it in .09, .10 is the same in this part.
When strength was added to gangs, I didn't add a check for older gangs to set it.
I will fix it for the next version.

Fixed in .06.01.11
« Last Edit: March 11, 2015, 12:22:31 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug