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If you are reporting a bug, follow these steps to assist us in finding the cause of your bug

1. Delete the "gamelog.txt" file from your game folder to clear it.
2. Run the game as you normally would until it crashes.
3. Create a zip file with your savegame and your "gamelog.txt" files.
4. Post your bug report with details of how and when you get the crash.
5. Attach the zip file to your report.

Author Topic: Crazy and PP's mod bug thread  (Read 619475 times)

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Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #630 on: December 26, 2014, 12:41:40 PM »
... Me again. Been having some extremely annoying issues trying to get Unique/Random girls to work. Tried using the default (IE JTest) Rgirlx file and it seems to work fine but, as soon as I make one or more modification to the file, the game suddenly decides that it can't read said file maybe half of the time and instead turns to hardcoded instructions for RGirl generation.


Also, the game has been crashing on me when I've tried to enter the slave market/look at a girl after making these modifications; Is there a problem in the script that reads the .rgirlx files?

There are a few ways you can get the "There was an error in CreateRandomGirl code, using hard coded random girl" message.
First, if you have no .rgirlsx at all,
Second, if you have no .rgirls with a particular tag ("Arena", "Catacombs", etc.)
Third, if the random chooser chooses a corrupt .rgirlsx file.
If you want to see the code for it search for "cGirls::CreateRandomGirl" in the code.





Lastly, and on a somewhat unrelated note, where would I look in the scripts to modify traits; Not to just rename them or change their descriptions, but to add modifiers such as combat buffs or beauty detractors? On a slightly stumped note, a slight tutorial on this site over how to add modifiers to traits and how to make situational traits work/appear when intended may be beneficial.
When I started changing the traits and the other things, I added notes for myself so I could find all the locations in the code where the things are handled.
Code: [Select]
// `J` When adding new traits, search for "J-Add-New-Traits"
// `J` When modifying Action types, search for "J-Change-Action-Types"
// `J` When modifying Image types, search for "J-Change-Image-Types"
// `J` When modifying Stats or Skills, search for "J-Change-Stats-Skills"
Fixing the game is a better game than actually playing it.
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Offline KingofKings

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Re: Crazy and PP's mod bug thread
« Reply #631 on: December 27, 2014, 11:17:27 AM »
Got a problem here.

Just started a new game after downloading Lurkers packs, because they are updated from EX (What I used to play without a single hint of trouble) so as not to have the annoying error concerning missing traits.

After starting, buying two slave girls, and a short trip though the shop for some staring purchases to work though everything I then saved the game.
After going through and save editing with notepad to add my standard gear, and up the cash a bit I saved it again and tried to start.
It would go to the main menu, and load selection screen easy enough, but while trying to load the game it would skip back to the game selection screen again.
After checking the game-log, as was said in the first post on here it says it came up with this.

Tried and failed to parse savegame as XML file, error as follows
Error: line 53483, col 50:
Error reading Attributes.
(If it says 'Error document empty.' it's probably old format.06 no longer supports Legacy Savegames. Start a new game.)


Everything else loaded properly, but that won't let my game load.

I don't know If I stuffed something up or what?

It never did this in EX, nor in the original, only Crazy's seems to do this, and have been doing it since about 0.5 or so.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #632 on: December 29, 2014, 03:02:18 AM »

Tried and failed to parse savegame as XML file, error as follows
Error: line 53483, col 50:
Error reading Attributes.
(If it says 'Error document empty.' it's probably old format.06 no longer supports Legacy Savegames. Start a new game.)

Just as the gamelog says, the error is in the savegame file on line 53483:
Code: [Select]
<Item Name="Rejuvenation Bed" is Equipped="0" quantity="300" />
There is a space in "is Equipped" where there should not be.
Fixing the game is a better game than actually playing it.
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Offline KingofKings

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Re: Crazy and PP's mod bug thread
« Reply #633 on: December 29, 2014, 05:56:32 AM »
Just as the gamelog says, the error is in the savegame file on line 53483:
Code: [Select]
<Item Name="Rejuvenation Bed" is Equipped="0" quantity="300" />
There is a space in "is Equipped" where there should not be.


Oh, that is where it is, I missed syntax errors ::) .

Been so much work that was good and all and completely missed one little error, funny how it's always one little thing that causes everything to grind to a screeching halt isn't it? :D

Thanks Aevo!

Offline Jacko

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Re: Crazy and PP's mod bug thread
« Reply #634 on: December 30, 2014, 07:20:46 PM »
Hey all,


As of .18 brothel restrictions still aren't working.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #635 on: December 30, 2014, 07:37:00 PM »
As of .18 brothel restrictions still aren't working.
More specific details would help fix the problems.
What buildings? What jobs? Doing what restricted actions?
Attach your savegame and specify what jobs to look at when debugging the end of turn process.

I don't normally use restrictions so I never see them not work.
Fixing the game is a better game than actually playing it.
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Offline Jacko

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Re: Crazy and PP's mod bug thread
« Reply #636 on: December 31, 2014, 04:59:02 PM »
More specific details would help fix the problems.
What buildings? What jobs? Doing what restricted actions?
Attach your savegame and specify what jobs to look at when debugging the end of turn process.

I don't normally use restrictions so I never see them not work.


I can't upload the save game because it is ~450kb and the max size per attachment is 256kb. But I'm pretty sure you should be able to duplicate the bug.


If you assign them to the brothel stripper job, and leave "prohibit oral" unchecked, they will sometimes fuck the customer, so I don't think the restrictions are working for that.


If you assign them the brothel whore job, and only leave prohibit oral unchecked, they will follow the rules, and only give blow jobs. But strangely, if you uncheck "prohibit strip" along with "prohibit oral", they will start having random group sex with the customers, along with stripping for them, and oral sex.

Offline crazy

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Re: Crazy and PP's mod bug thread
« Reply #637 on: December 31, 2014, 05:30:36 PM »
If you assign them to the brothel stripper job, and leave "prohibit oral" unchecked, they will sometimes fuck the customer, so I don't think the restrictions are working for that.
Cause that doesn't check for restrictions.

Offline Uriel

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Re: Crazy and PP's mod bug thread
« Reply #638 on: January 01, 2015, 10:31:23 AM »
2Jacko just leave a corner for creativity and self-expression for your girls. :P Why restrict everything?

Merry CHristmas to you pervs.

Offline Jacko

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Re: Crazy and PP's mod bug thread
« Reply #639 on: January 01, 2015, 09:31:54 PM »
Cause that doesn't check for restrictions.


Ah, okay. I'm cool with that, but is the other issue intended?


Uriel: Sounds good to me. Merry xmas!

Offline Hazure

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Re: Crazy and PP's mod bug thread
« Reply #640 on: January 01, 2015, 09:50:02 PM »
I'm personally glad for the work around he mentioned....I'm trying to run a brothel full of virgins.

Offline KingofKings

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Re: Crazy and PP's mod bug thread
« Reply #641 on: January 02, 2015, 05:10:53 AM »
Found another bug here guys.

For the farm in .19 the day/night selection is reversed.

Selecting jobs for daytime set it to night and night time jobs being set for day.

I know it's not a bug I can send a game-log to, as it doesn't register in there.

Maybe a coding mishap or something along those lines?

I'm not to worried about it, just switching between night and day is easy, but just set it out there so you guys know.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #642 on: January 04, 2015, 06:58:33 AM »
Found another bug here guys.

For the farm in .19 the day/night selection is reversed.

Selecting jobs for daytime set it to night and night time jobs being set for day.

I know it's not a bug I can send a game-log to, as it doesn't register in there.

Maybe a coding mishap or something along those lines?

I'm not to worried about it, just switching between night and day is easy, but just set it out there so you guys know.
Again?  Argh.
I keep trying to make the Day/Night work properly and is seems every time I fix it for one area, the reversing moves to another area.


Update: Found and fixed the problem.
« Last Edit: January 04, 2015, 10:55:10 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline KingofKings

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Re: Crazy and PP's mod bug thread
« Reply #643 on: January 04, 2015, 01:33:32 PM »
Maybe you should make a reverse of the reverse.

Break another area, then fix the first broken area, and once the break moves to the broken area, it'll fix it right up.

Offline Randomguy

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Re: Crazy and PP's mod bug thread
« Reply #644 on: January 04, 2015, 05:19:40 PM »
Hello. I found a bug :

When a girl learn the skill "DeepThroat" from the script "no gag reflex", il doesn' t appear in the skill list.
In the summary, le skill "DeepThroat" is write "Deepthroat" (T> t)
 
Ex : korra  (from lurker's pack) have passively "DeepThroat". If worring, she gains "No gag reflex".

all girls learn and lose "No gag reflex" in a continuous loop.

Happy new years!