Pink Petal Games

Feedback => Bugs and Game balancing => Topic started by: letmein on November 12, 2009, 02:21:21 PM

Title: Bugs 1.29.2 (megafix)
Post by: letmein on November 12, 2009, 02:21:21 PM
Pregnant girls still make the talk options wacky - you fixed the first problem, but now when a girl is already pregnant the game keeps displaying the screen.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 12, 2009, 03:09:37 PM
A definate improvemtnt over the last one. 
 
One thing thought If you could figure out a way to shorten the game start and loading process.  I'm trying to figure out if the pregancy but happens but it looks like I still have trouble with saves and pregnant girls.
 
Either that or the loading process time for saved games increases greatly when a girl is pregnant.
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 12, 2009, 03:59:16 PM
Game start is going to be slower depending on how many girls have, and how many pictures within them.  There's really nothing you can do about that, except for cutting down on custom girls.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 12, 2009, 04:45:40 PM
Yeah, that was more of a quick fix that I did not test, will fix it some more.
 
The loading issue is a pain I know, I will figure out how it works and see if I can optimize it some, but don't hold your breath.
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 12, 2009, 05:49:43 PM
Two things: 

1)  Customers cannot gain health, ever.

2)  They also stay in the dungeon an extra turn after dying.  It's bothersome to have people lying around with minus health.


I haven't really been checking with girls, but I *think* they're alright.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Rose on November 12, 2009, 06:09:40 PM
The sterile trait is still bugged. Girls get pregnant regardless of the trait.
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 12, 2009, 06:58:13 PM
The loading issue is a pain I know, I will figure out how it works and see if I can optimize it some, but don't hold your breath.

How about breaking the load process into segments?  First load only what is required for the main screen, then the first brothel, staff, town, second, third brothels, etc.  When you have enough stuff loaded that the player can start doing things in the game, then the main screen comes up, and the loading process continues in the background.

I suspect doing this properly would require multithreading the game engine, so it probably isn't feasible unless the engine is already multithreaded (I don't see any reason why it would be), but I bring it up anyway just in case.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 12, 2009, 08:10:21 PM
I am think of doing something simmilar which would not involve multithreading, but there is no real way of testing the preformance hit overall of my plan, since it would be dependent on the hard disk read speed, also it might me a PITA to do, it all depends on a lot of factors.
 
I will need to dive deep into code that I really have not touched because no real bugs have been found so far in that portion of code.
 
Also all bugs noted so far have been fixed and the girls had the same problem as the customers.
 
edit- I think my plan will work, I need to do a few more tests, but if it does work it would drastically load times.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Midnight_Amratha on November 12, 2009, 08:41:38 PM
setting house rate to 80% and carrera still hands in 100%. found a few non-branded girls on very poor housing and 100% hand in they were all from catching from catacombs, intentional?
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 12, 2009, 09:04:34 PM
Hard disk read speed shouldn't have any measurable effect on loading times...the save files are far too small for that.  The read times should be in milliseconds, tenths of a second at worst.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 12, 2009, 10:32:31 PM
OK I've implemented my plan since it was not that hard to do. My worry about hard drive speed was unfounded, since part of my plan was already implemnted into the engine. 
 
The reason it takes so long to load, was that the method necro was using to detect what pictures a girl has, involved opening all the pictures, now that has been fixed and the .jpeg issue has been resolved as well.
 
My method still needs a little work but should be much faster.
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 12, 2009, 10:36:31 PM
o.O  I can see why that could cause a massive increase in load times.  I figured it was being really inefficient at parsing the save file.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 12, 2009, 10:45:31 PM
even before I got the code, I had a feeling that was how it was being loaded.   Based on the preformance and reliablity monitor tool of vista and windows 7, I saw that, as the game was loading I saw that the images were being read from the hard drive, which tipped me off on how it was being loaded, but without the code I could not be sure.  I was meaning to change it, but have been busy and did not want to include more bugs at the time.
Title: Re: Bugs 1.29.2 (megafix)
Post by: sgb on November 12, 2009, 11:46:50 PM
Looking good so far this version.  Two quick things I've noticed:
-The Dependent trait instantly drops a girls rebeliousness to -100.  I don't think it was intended to be that strong.  Possibly mixed up with the intended effect of Controlled?
-Item transfer from girl to girl is borked.  The girl transferring the item doesn't lose it, and the girl receiving it gets her first item slot overwritten instead of having the item added.
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 13, 2009, 01:09:15 AM
When girls are born and come of age, they don't start at full health - I have two theories:  one, they're being thrown into the dungeon and resist, or two, they are given 100% health for zero constitution, and when their hereditary bonuses kick in their total health increases, but their starting health doesn't.

Speaking of that - there isn't a trait for generic daughters yet, only PC daughters.  Obviously this is more of necno's realm than yours, delta, but as long as I was posting...


Other bugs, with the item system:  sgb caught the one for item transfer, but there are a couple others.  First, girls are no longer buying things on their own.  Second, items that affect the whole brothel don't work, at all.  Girls won't equip them.
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 13, 2009, 01:21:14 AM
You can force them to use consumables that affect everyone, but thus far, the effect seems to apply only to the girl who used it.
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 13, 2009, 01:28:29 AM
Huh...  it wasn't working at all, for me.

Another bug:  girls working at the strip bar are doing one or two "other" activities - not a problem, I think that's intended if they like the job.  However, these other jobs are not restricted when you select forbidden options for a particular brothel.  (This may not be an issue;  the building update will almost certainly make it a moot point.  Still, I figured I should report it, just in case...)
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 13, 2009, 02:14:44 AM
I don't have a problem with girls working the Champagne room either, and I agree that if this function is going to extend into future iterations, they should be under the same restrictions as the brothel.  They should also be recorded slightly differently.  Currently, it just gives the sex description, as if the girl was working in the brothel.  Instead, it should be something like:

"<girl name> worked as a stripper/waitress/bartender/etc in the strip bar.  She earned <income>.  X customer(s) requested a private performance in the Champagne room."

Then describe the private encounters, along with compensation (currently left out of the bar sex scenes).
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 13, 2009, 08:41:51 AM
Time to go work on the items I now. I think all these bug were in the older versions it is just we did not notice them, since the other bugs got in the way first.  At least I got the load time down.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Xaenca on November 13, 2009, 10:25:18 AM
Sometimes, when I load a game, some random girl from whoever I have in my brothel gets turned into one with no name, no picture, 0 health and 0 happiness.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 13, 2009, 11:07:48 AM
Problem happened the game just crashed. I just got a message about sending an error message and when I clicked on don't sent it just quit on me.  Oddly enough I wasn't clicking on anything at the time or trying to get any where.
 
It's probably a bug but I'm not sure what's the cause.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 13, 2009, 11:18:52 AM
Probably a bug, no idea why it was caused though.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Zeus on November 13, 2009, 05:55:25 PM
my game crashes everytime i try to load my autosave file. after i patchet the Custom Item list in the game folder... i think something in the item list crash a running game... (sorry for the bad english ^^ greez from germany...)


Nice game btw. I like MicroManagmant!
Title: Re: Bugs 1.29.2 (megafix)
Post by: sgb on November 13, 2009, 07:12:52 PM
If you modified items that you had equipped/in inventory in a previous save, then yes there will be problems.  Start a new game if you make major content changes like that.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 13, 2009, 08:32:30 PM
I think it is more if you remove an item, than changing them.  Still this is something I need to fix.
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 14, 2009, 12:18:51 AM
You can add new items and modify existing ones, but if you delete an item that is in any of the girls' inventories or the player's, the game crashes.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 14, 2009, 12:39:17 PM
Fixed that crash, but still have not fix the issues letmein brought up,
Title: Re: Bugs 1.29.2 (megafix)
Post by: Bloodly on November 14, 2009, 03:14:03 PM
I had an odd issue.  I cannot tell you the circumstances precisely.  Basically, the game crashed for unknown reasons(Possibly due to pregnacies-I'd been using on preventatives).  I had around 45 girls working, maxed out, full health, no tiredness, the works, mostly customs from the Slave Market and random wandering.  I loaded the auto-save; it seemed fine, hit 'next turn'.  All but the first 8 I had recieved were pronounced dead and removed from the game.  very strange.  I don't know what caused the initial crash, so I couldn't tell you what the problem was.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 14, 2009, 03:23:25 PM
Bah, I dispise bugs like that.  But I have an idea what could have caused it.  Also next time if the game crashes, make a backup of the gamelog.
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 14, 2009, 05:25:58 PM
I'm not sure if this is exactly a bug, but as far as I can tell having multiple gangs on guard duty has no effect.  Only one gang ever does anything; the others just ends up dying along with the first on the occasional "insta-kill" girl escapes.

Along with that, the mechanism for girls being assaulted is messed up.  No matter how skilled your men are, or how many you use, girls will still end up being attacked on a regular basis.  Now, I could understand that if you had 100+ girls, but I only had 20 in one game, with two guarding gangs (fully skilled), and as many as five attacks were getting through a turn.
Title: Re: Bugs 1.29.2 (megafix)
Post by: DocClox on November 14, 2009, 06:12:41 PM
I'm not sure if this is exactly a bug, but as far as I can tell having multiple gangs on guard duty has no effect.  Only one gang ever does anything; the others just ends up dying along with the first on the occasional "insta-kill" girl escapes.

Yeah. Found and fixed that one.  There's a loop that re-runs the combat as long as there are still goons alive to try and stop the girl. That's not unreasonable by itself. Trouble is, there's also a loop that if the girl wipes out the first gang, goes and gets the next one on duty.

What I did was to make it so that A) a girl could escape without wiping out a gang, and B) she only had to fight one on the way out. Also C) she got placed on the escapee list properly so you could get her back.  I'll see if I can get the fix merged into the next release.

[edit]

Didn't find the bug that lets cute harmless little girls suddenly turn into goon-slaying death-machines when trained assassins submit meekly before you, however. Which is arguably the more important issue.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 14, 2009, 08:21:22 PM
still having trouble with saves and pregnancy's.
 
I forgot if I posted about this earlier and I don't have time to check.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 14, 2009, 09:02:26 PM
That is strange, could you post a save file next time it comes up.
Title: Re: Bugs 1.29.2 (megafix)
Post by: LordShame on November 14, 2009, 09:26:23 PM
A) a girl could escape without wiping out a gang

Dude, make my day and tell me that's based on agility so I have a reason to mod in a ball-and-chain.  :D
Title: Re: Bugs 1.29.2 (megafix)
Post by: DocClox on November 15, 2009, 12:48:35 AM
Currently the plan is that they get one round of combat. If she wins, but there are still surviving goons, she legs it while the goons are still regrouping. I could base it on agility, but then if her combat skills are high enough, your ball-and-chain becomes a device for ensuring Goon Genocide.

Thinking about it, there's no reason why she shouldn't encounter more than one gang on the way out. It'd just be nice if escaping girls left survivors in their wake so you didn't need to recruit an entire new army from scratch
Title: Re: Bugs 1.29.2 (megafix)
Post by: Rose on November 15, 2009, 01:02:10 AM
Girls with the Incorporial trait sometimes die when giving birth to a beast. I'm guessing this is a programming oversight, since it's pretty hard to believe that a girl who is impervious to all physical harm would die from something like that...

On a related note... The name of the "Incorporial" trait should probably be changed to "impervious" or "immortal", both because "incorporeal" means "without physical form" and because the current name is misspelled anyway.
Title: Re: Bugs 1.29.2 (megafix)
Post by: LordShame on November 15, 2009, 02:06:08 AM
Currently the plan is that they get one round of combat. If she wins, but there are still surviving goons, she legs it while the goons are still regrouping. I could base it on agility, but then if her combat skills are high enough, your ball-and-chain becomes a device for ensuring Goon Genocide.

Oh, right. I was too happy to see a new (first?) purpose for a stat to realize that letting the girl go is probably doing my guys a favor.

Maybe there could be an intelligence and/or agility test to see if she can sneak away without fighting at all? I could see agile girls trying to leave quietly during the night, smart girls tricking your people into letting her go "for just a minute" (has the added bonus of giving purpose to the goons' intelligence stat as well), and strong girls just walking out and stabbing your guards in the face if they try to stop her (like they all do right now I suppose).
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 15, 2009, 02:28:29 AM
Yeah, you let the girl go, whereupon your gang immediately recaptures her the next turn...  I'm not sure if that's an actual bug, or just a terrible imbalance, but I've also never had a girl successfully evade capture long enough to get away.  Or, for that matter, evade capture for longer than one turn...

As for the nomenclature of "Incorporial", well, that's really an opinion call.  I figure it means the girl is, for lack of a better word, a ghost - but in such a way as to control how much they're physically "there".  That means no damage, but they can also become solid enough to do the rest of everything.  "Impervious" doesn't exactly mean the same thing, although it might work better anyway since it's much more obvious as to what the trait does.  I wouldn't use "immortal", since immortality has little or nothing to do with damage.  One may be immortal but still feel pain, or be able to be harmed.
Title: Re: Bugs 1.29.2 (megafix)
Post by: DocClox on November 15, 2009, 05:28:09 AM
Oh, right. I was too happy to see a new (first?) purpose for a stat to realize that letting the girl go is probably doing my guys a favor.

Maybe there could be an intelligence and/or agility test to see if she can sneak away without fighting at all? I could see agile girls trying to leave quietly during the night, smart girls tricking your people into letting her go "for just a minute" (has the added bonus of giving purpose to the goons' intelligence stat as well), and strong girls just walking out and stabbing your guards in the face if they try to stop her (like they all do right now I suppose).

It's a thought. Test  the squad intelligence-vs-intelligence.

Incidentally, I'd go for a couple of items that lowered combat skills. Like an armbinder and leg-irons, maybe. So if they do decide to go ballistic, they do it at a disadvantage. Maybe a magic suppressing armband to go with it for the same reason.

[edit]

As for girls escaping, maybe it needs a %chance of recapture, probably based primarily around the gangs intelligence. Maybe with more than one gang having a better chance than just the one. Of course, if she just wiped out one or more gangs while escaping, it's questionable how they're going to bring her back in, anyway.
Title: Re: Bugs 1.29.2 (megafix)
Post by: sgb on November 15, 2009, 07:51:15 PM
Just had a game seriously corrupted.  My save won't load, and the last autosave turned about 7 girls into blank dead girls.

Looked through the save the wouldn't load.  The problem seems to be that the rival gang data got erased/didn't get written.  In the non-working save the end of the file looks like:
4
9 0
43
100
0
CustNoPay.script
9 4
1
100
0
RivalLose.script
9 3
0
100
0
CustGambCheat.script
12 0 -5000
0
100
1
NoMoney.script



While I made I new game and saved it, the end of the file looked like this:
4
Scarred Avengers
200 5 10000 2 2 0 26 2
High Level Avengers
400 10 15000 2 2 1 30 3
West Coast Freaks
600 15 20000 3 3 1 56 5
West Coast Horrors
800 20 25000 4 4 2 74 8
0
0
0
0
0
1
111
0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 20 0 0 0
0
0
4
9 0
0
100
0
CustNoPay.script
9 4
0
100
0
RivalLose.script
9 3
0
100
0
CustGambCheat.script
12 0 -5000
0
100
1
NoMoney.script


Copying and pasting the missing data causes the other save to load once again.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 15, 2009, 08:08:09 PM
Thank you for that info, I will look into when I can.  Right now me and DocClox are trying to get a few things taken care of for version 1.30 so this bug still might be in the next version.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 15, 2009, 09:39:06 PM
That is strange, could you post a save file next time it comes up.

I'm trying to get to that but a slight problem with the game crashing at random times is getting in the way.
 
Mainly if you leave it for a while and not click on a thing sometimes is will freeze and crash and other times clicking of stuff will cause it to crash.  I don't know what is it's problems I got it to run without crashing for long periods of time but lately I've been having roten luck.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 15, 2009, 09:54:11 PM
Well, I will try to find the issue as soon as I can, since I now where I can start looking.
Title: Re: Bugs 1.29.2 (megafix)
Post by: sgb on November 15, 2009, 09:59:53 PM
Couple interesting bugs:
-If you use a coat hanger when a girl is on week X of pregnancy, when she gets pregnant again the countdown will start on week X.  More interesting, all future pregnancies will start at week X instead of 38.  It's possible to abort at week 1 remaining and be able to have a new child every 5 weeks.  Actually kind of helpful for testing children, but still a bug.

-Custom items that add pregnancy or insemenation do not work.  The girl WILL get pregnant/inseminated, but the countdown will never change.  Aborting it and getting pregnant again normally works as normal after that.

-Player born children don't seem to be appearing.  I'm on year 3 1/2 in my game with several 'it's a girl' pregnanices that happened early on, but nothing yet.  Long long is it supposed to be again?  It makes testing daughters kind of hard if it takes several years for them to show up.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 15, 2009, 10:07:07 PM
The coat hanger bug is easy to fix, the preg item bug, should not be that hard, as for the children it takes 60 weeks and they show up as captured girls in the dungeon, I need to fix that and change something else as well. 
Title: Re: Bugs 1.29.2 (megafix)
Post by: sgb on November 15, 2009, 10:09:53 PM
Then it is definitely not working at the moment, as it's been well over 60 weeks in my game.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 15, 2009, 10:12:32 PM
weird, maybe the save file has some clues.
Title: Re: Bugs 1.29.2 (megafix)
Post by: sgb on November 15, 2009, 10:22:35 PM
Wait...it just kicked in and gave me some 'come of age' messages.  Maybe the numbers got fubar'd when it corrupted my file.  Ignore the issue for now I guess.
Title: Re: Bugs 1.29.2 (megafix)
Post by: dirac on November 16, 2009, 08:32:23 AM
I stumbled over a bug with training that was already mentioned for 1.29:
Get 5 girls and order all of them to train. The first 4 will train "hard with 4 other girls" and have high increase in stats while the last one trains "hard with 1 other girl" and has a crappy increase.
Title: Re: Bugs 1.29.2 (megafix)
Post by: letmein on November 16, 2009, 03:03:24 PM
I've been getting kids just fine;  I haven't actually measured the time, but 60 weeks seems about right...  I was just about on the third round of kids when the first ones started showing.

The girls training thing is kinda a known issue; it's never really worked properly.
Title: Re: Bugs 1.29.2 (megafix)
Post by: goofydude on November 20, 2009, 09:24:37 PM
The checkbox for using antipregnancy takes up half the screen, a few other buttons are out of wack too.

Am gonna try downloading all the updates and patches and overwriting though.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 20, 2009, 09:40:37 PM
Download the base install 1.29, then the first patch, then 1.29.2.  It should work then.
Title: Re: Bugs 1.29.2 (megafix)
Post by: goofydude on November 20, 2009, 09:45:12 PM
Thats exactly what I did, however now I'm going to delete all the non added content (girls) and then reinstall.

Edit actually I'll just extract it to a different directory and copy all the girls over.

EDIT2:  Doh, I'm a dolt. I downloaded the 1.23 thinking it was 1.29 and that the 1.29 patch was for people that had 1.23 but didn't want to dl the whole thing... now I expect it to work.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Jacko on November 21, 2009, 07:43:18 AM
Don't know if this has been mentioned but when you look at the summary screen for the girls even if they have worked several customers if you go to the last info box sometimes it will say "x slept with 8 customers making 0 gold. You keep 100 percent." The weird thing about that being she is working for free.

I'm pretty sure she is making money because on the individual task info boxes it says she makes 100 gold or whatever.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 21, 2009, 10:05:57 AM
Know error.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Midnight_Amratha on November 21, 2009, 09:22:51 PM
The girls training thing is kinda a known issue; it's never really worked properly.

would it matter if you needed a trainer you attached to the end of the list to train the girls, just a generic char that can ONLY train, maybe in conjunction with a training room? i'm just shaking my head hoping ideas that are useful come out.
Title: Re: Bugs 1.29.2 (megafix)
Post by: dcb42 on November 26, 2009, 08:46:39 PM
My apologies if this is a bug mentioned elsewhere; I'm still reading the whole archives, but this one happens for me on a patched 1.29.2 game, so I figure it's best to include it here. ;)

When attempting to brand a girl a slave in the dungeon, the game will sometimes hang on me - just eats up CPU cycles and freezes, rather than actually crashing out. Oddly, this seems less likely to happen if I torture her first.
Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 26, 2009, 08:55:33 PM
It's been mentioned else where and I think it will be fixed in the next release.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 27, 2009, 08:52:29 PM
I'm not sure if this was mentioned earlier but for some reason after I purchase a new brothel it seems to mess up all the saved games files that are under your origional saved file as well as a new one that develops because of it.
 
It puts in a new file under the name of the new brothel and then seems to get rid of any supporting information.
 
Just try to purchase a new borthel and see for your self.
Title: Re: Bugs 1.29.2 (megafix)
Post by: bigz on November 27, 2009, 10:47:55 PM
Could you add more details in your error message and game log?
I just got an error saying something wrong with the trait of a girl but since I do not know which girl it is or which file caused this error it is extreamly hard to figure out what is wrong.
This is a suggestion rather than a report of bug, but I think it will be very helpful for future detection of bugs.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 28, 2009, 11:08:57 AM
No error messages.  I  can't find any info in the game logs the saved games open find but the main problem is that no info showes up in are upper right area of the game screen.
 
this is four of the files that suddenly sprung up from one saved file after I saved my game.  These appeared in the saved game folder.
 
These names are from the new brothels my origional saved file has also become just like these as well with no information showing in the upper right corner as well as no data on money or any girls I had in the brothel.
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 28, 2009, 03:04:40 PM
Looking through the save files, I see that "t" has a number of girls assigned to it, while "re" has none.  Is "t" your original brothel?

Here are the girls in the brothel, do they look like what you had?

Raven
Belldandy
Ise Nanao
Yuki Nagato
Urd
Kina (cat girl)
Makabi Kiyone
Eirika
Samus Aran
Nina (4)
Excel Excel
Lumiere
Yashua (Princess Nina made into a random girl?)
Roll (Megaman)
Sena (Elf Girl)
Vika
Kuchiki Rukia
Zelda
Skuld
L'Arachel
Roll (EXE)
Aerith Gainsborough
Kooh
Kirisame Marisa
Midna
Sadae (Elf Girl)
Sigrun
Sanaki
Kotoha (Housewife)
Mika (Housewife)
Isadora
Akika (Zelda turned into random girl?)
Skuld
Euphemia Li Britannia
May (Guilty Gear)
Lum
Lilith Aensland
Sachiko (Yoko Ritona turned random?)
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 28, 2009, 05:45:07 PM
yes.
 
Also with the characters names I sometimes have a little trouble with some.
 
I also discovered that one reason is that one of the character's names has the same spelling of a character trait.
 
For some reason after a few times I loaded from it those things popped up.  Have the info from the other brothel shown up also?
 
The problem maybe that since the beginning of the game you establish your first brothel's name as the saved file.  This it's classifying every brothel even ones you purchase as a few save.
 
This it's likely the best way to solve it is to have a character name then Brothel's name after it.  I hope I'm making sence. 
Title: Re: Bugs 1.29.2 (megafix)
Post by: Wispowill on November 29, 2009, 06:20:30 PM
Hello,
I'm new here. Do I add bug reports to this thread?

While running the 1.29.2 version I've encountered the following problems so far...

When a movie ends, not all the time slots clear correctly. This results in starting a new movie when accessing the girls detail screen in order to change the job that wasn't cleared to start with,

Inventory periodically disappears. Haven't been able to track down what causes this as I don't pay attention to my inventory every turn. But it's nothing to due with the item filters, the inventory really does just totally disappear.

When a girl gets busted the one that gets sent to town hall is the very first girl in the first brothel. I've three times lost non-addicted girls due to this. The first two were actuallly caused by the same addicted girl.

I've had girls get pregnant when seeing 0 customers. Likewise when the customer was a lesbian.

The prohibit sex check boxes don't appear to do anything. When having everything but normal sex checked I'm still getting events for everything.

Once, after buying my fourth brothel, the game asked for the name of the brothel, then promptly started a new game with that brothel name instead of continuing the game in process.

Once, when branding a girl who fought back, the girl died even though she has started with full health. Not sure if the game was intentionally left with that option in mind.

Not sure what the STD cures are for... after several days of playing I have yet to see a girl come down with anything.

After playing a game through about 2-1/2 yrs, the game crashed. When reloading from last save point, I could never get the game to save correctly again. The game would always truncate the file and I would lose all the girls after the first four or five in brothel house 3.

Wasn't sure if the following should be here or in the new features section:

Have seen some girls with both Lolita and Big Boob stats. Seems contradictory to me.

Working as a stripper doesn't increase the strip sex stat. It seems that is only raised by training. Also, contrary to initial expectations, the constitution stat seems to only increase by training. I would think that walking up and down the streets would be good for your health.

After serving prison time the girls disappear back into the pool rather than coming back to the brothel. Two of the girls in the previous post disappeared after prison, and when I picked them up from the lost girl script about a year later, the pregnancy resumed at the exact time that it was at when the girl went to prison. It would seem more logical to me if they came "home" when they got out.

I'm really unclear about how to tell how daughters appear in the game. Even after a couple of years of playing, all girls appearing in the dungeon with a "new girl" tag always seem to be about 95% wolf girl, 4% cow girl and 1% cat girl. If all these new girls are actually daughters then it boggle my mind that I can't seem to produce anything but  non-human daughters from my human concubines. It would be nice if there was an actual daughter tag so I knew for sure where some of these girls are coming from. If there is such a tag I haven't seen it yet. My last game was 2-1/2 yrs before bugging out, so not sure if it had plenty of time or whether I needed to wait longer yet.




Title: Re: Bugs 1.29.2 (megafix)
Post by: delta224 on November 29, 2009, 06:27:51 PM
The restrictions only work for the brothel.  Some of the others I am not sure of but I will try to look into them.
Title: Re: Bugs 1.29.2 (megafix)
Post by: sammeh on November 29, 2009, 07:29:05 PM
still get the "x served y customers today and made $$ you keep 60% which is 0$"

When this erroe occurs do i get no money? or does it just not show it?

And I still get the game crash when trying to brand custom girls.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Command on November 29, 2009, 09:11:00 PM
I get the occasional crash to but not just on custom I think it's also on a few random or one from a cave it was hard to tell at that one but I'm pretty sure it wasn't a custom one.
Title: Re: Bugs 1.29.2 (megafix)
Post by: Savagefrog on November 29, 2009, 09:45:19 PM
Lolita just means young an sexually active so having big boobs isn't contradictory.
Title: Re: Bugs 1.29.2 (megafix)
Post by: zodiac44 on November 29, 2009, 10:16:11 PM
Hello,
I'm new here. Do I add bug reports to this thread?

Here is the place  >;o)

Quote
The prohibit sex check boxes don't appear to do anything. When having everything but normal sex checked I'm still getting events for everything.

Those checkboxes apply only to girls assigned to brothel duty.  Girls walking the street and girls in the strip bar aren't affected by the restrictions.  The decision was made deliberately, so it isn't a bug per say, but it is an undesirable outcome.

Quote
Not sure what the STD cures are for... after several days of playing I have yet to see a girl come down with anything.

I've never seen a girl get one before either, so I'm either unintentionally avoiding whatever activity is supposed to transfer them or they haven't been implemented.  I'm inclined to think the latter.

Quote
Have seen some girls with both Lolita and Big Boob stats. Seems contradictory to me.

The "lolita" thing has been debated before, and depending on your personal definition, this is either contradictory or not.  If you define lolita as a young (typically below the legal age), sexually active girl, then it isn't contradictory.  If you define lolita as a girl who is of legal age but who looks undeveloped, then it is contradictory.

Quote
Working as a stripper doesn't increase the strip sex stat. It seems that is only raised by training. Also, contrary to initial expectations, the constitution stat seems to only increase by training. I would think that walking up and down the streets would be good for your health.

The whole skill/stat increase system was recently revealed to be borked, so this will get an overhaul.

Quote
After serving prison time the girls disappear back into the pool rather than coming back to the brothel. Two of the girls in the previous post disappeared after prison, and when I picked them up from the lost girl script about a year later, the pregnancy resumed at the exact time that it was at when the girl went to prison. It would seem more logical to me if they came "home" when they got out.

In the next major update, the prison will be implemented which will allow the player to bail out or otherwise retrieve his girls from jail.

Quote
I'm really unclear about how to tell how daughters appear in the game. Even after a couple of years of playing, all girls appearing in the dungeon with a "new girl" tag always seem to be about 95% wolf girl, 4% cow girl and 1% cat girl. If all these new girls are actually daughters then it boggle my mind that I can't seem to produce anything but  non-human daughters from my human concubines. It would be nice if there was an actual daughter tag so I knew for sure where some of these girls are coming from. If there is such a tag I haven't seen it yet. My last game was 2-1/2 yrs before bugging out, so not sure if it had plenty of time or whether I needed to wait longer yet.

Daughters are born after 60(?) days and appear in your dungeon after 50-60 weeks, IIRC.  They are human if the mother is human and non-human is the mother is non-human.  All have the trait "Your daughter."  The most likely explanation for the random girls showing up in your dungeon is that they are rewards for "completing" missions - and by "completing," I mean ignoring completely and waiting for the timer to expire.  If you just click though multiple weeks (say a year in total), you will end up with 4-8 girls in your dungeon, plus the occasional daughter of a business owner who couldn't afford protection money.

still get the "x served y customers today and made $$ you keep 60% which is 0$"

When this erroe occurs do i get no money? or does it just not show it?

That is just a display error - you actually do get the sum total of each customer's payments, less what you let the girls keep.
Title: Re: Bugs 1.29.2 (megafix)
Post by: DocClox on November 30, 2009, 01:41:12 PM
Just a reminder guys: can you please check the new 1.29.3 release, and re-report your bugs the problem remains.

Solo has posted a hotfix for the XML loading problem to the 1.29.3 release thread, BTW, so you might want to d/l that before re-testing.

Thanks :)