Pink Petal Games

Feedback => Bugs and Game balancing => Topic started by: fraxtion on July 07, 2010, 12:45:59 AM

Title: [IMBA]lance
Post by: fraxtion on July 07, 2010, 12:45:59 AM
[Street Whore]
Since you can make girl work on streets, you dont need customers, advertising and even BROTHEL building at all! And they still serve their 2-4-8 per shift.
Dies fast, always beaten, infected and addicted... But who cares?
Anyway, its just stupid to make them work on streets, when they have room in brothel...
Suggestion:
Don't kill Work on Street option. It is very funny.
Just add one button on game interface like Streets (next to Visit Town) and add girl job [Street Pimp]. Analog to [Matron] in brothel.


[Advertising] as a girl job DO NOTHING. [Advertising] as a brothel parameter DO NOTHING.
If I have 60 girls in brothel, and EVERYONE of them got 8 customers per shift.
Its just 480 customers per day and 480 per night. The customers quantity even without advert is always more than girls can serve.
So you don't need more than 960 customers ))
Suggestion:
Kill girl job advertising. They have sex job to do. For brothel advert make [levels]
Level 1 - no advert
Level 2 - good advert, some customers pay more
Level 3 - noble adverts, some customers pays a lot and make gifts for girls
Level 4 - celebration event. Once in 2 month, brotel can double all the customers quantity. It better make as additional button with timer - 1 time in 8 weeks.


[Cleaning]. Just STUPID.
You have whore whith 15+ sex servise parameters, and you should MAKE her doing cleaning?
Even scouts can do it by turn in shift rotation. At least you can hire stuff only for cleaning. But do not force professi[ANALS] make some stupid job like cleaning... -_-
Suggestion:
Burn it. With fire. Game will loose NOTHING without it and [Filthiness] parameters.


[Bar Stuff (20/week), Casino Stuff (50/week)]
Are you serious? Even flowers cost more in the shop. LOL.
Suggestion:
Kill girl jobs [Barmaid, Waitress, Singer] and [Customer Service, Game Diler, Entertainer] accordingly. They still whores, and should do only what they trained to do.
HIGHLY increase stuff payments for Bar and Casino. Like Bar (1000/week), Casino (2000/week) Casino Selebration Event could be 1 per 4 weeks.
All customers in Bar or Casino should give BIGGER tips for whores (than 20 by default), and this tips should depend from advert level (like double payment for girl, only in casino and only during Selebration Event).


[Catacombs]
One lonely fighter girl Exploring Catacombs without sword and armor, could be more effective than 15 (!) gang mens with 4 level of weapon? Is it joke?
And this figher girl could even catch other fighter girls and demons! Alone! OMG.
In this case, 15 gang mans should bring 15-30 beasts and 15 monster girls from every catacomb exploring -_-
Suggestion:
Merge Explore Catacombs and Beast Capturer jobs in Adventurer job. This girl will capture beasts (60% chance), and monster-girls (10% chance).
If girl has both Fighter and Magic skills more than 80, trait Dangerous - she got 25% chance to capture other girl.


[Items]
Damn it! I can get like 10+ girls per week, EACH week. And I only has 1 health potion, or 1 perfume or 1 type of dress in da shop?
Or even more rare things like Domination Scrolls or Brainwashing Oils, no more than 10 during whole game? -_-
Is it item game? I see the name as Whore Master, not Item Collector. Why does all items more rare and more expensive than girls? Why I should spend more times to micro-control of hundreeds items, insted of operation with girls?
Some items are more expensive than to buy 10 rooms for 10000 gold and put there 10 kidnapped girls, for 30/per client price each.
When you have 200+ girls and only 20 items for them, than you should treat some girls as special. Lover at least. But you don't need to treat 5-10-20 girls with specials,  cuz you have 200+ girls! Endless circle...
Suggestion:
Quantity of items should be more than girls. Triple times at least...
Drugs and Aphrodisiacs should be ten times more available.


[Items Filter]
Join [Small Weapon and Large Weapon in one Weapon]. Better use Letters before name of Items, for auto-sorting. Like L for all large weapon, S for all small weapon.
L-Ornate Gladius
L-Long Sword
S-Dagger
S-Riding Crop
M-Magic Wands
Join [Rings and Necklaces in one Jewelry]
can still use item type Letter before names: R for Rings and N for Necklaces
Split Consumables on
Meds - there will be drugs themselves and all Cures from Addiction or deseases or body deffects like scars. All health, healing, anti-tiredness will be here. All body mods, lolification, anti aging and so one.
and Consumables itself - all other, parfumes, oils, scrolls, gifts...
Title: Re: [IMBA]lance
Post by: DocClox on July 07, 2010, 04:20:46 AM
[Street Whore]
Since you can make girl work on streets, you dont need customers, advertising and even BROTHEL building at all! And they still serve their 2-4-8 per shift.
Dies fast, always beaten, infected and addicted... But who cares?
Anyway, its just stupid to make them work on streets, when they have room in brothel...

I tend to agree. It's not an option I use. And yeah, we probably need to look at it carefully.

[Advertising] as a girl job DO NOTHING. [Advertising] as a brothel parameter DO NOTHING.
If I have 60 girls in brothel, and EVERYONE of them got 8 customers per shift.
Its just 480 customers per day and 480 per night. The customers quantity even without advert is always more than girls can serve.
So you don't need more than 960 customers ))

Customers are too easy to get at the moment. I'm working on throttling the supply back at the moment. When I'm done, advertising may be more relevant :)


  [Cleaning]. Just STUPID.
You have whore whith 15+ sex servise parameters, and you should MAKE her doing cleaning?
Even scouts can do it by turn in shift rotation. At least you can hire stuff only for cleaning. But do not force professi[ANALS] make some stupid job like cleaning... -_-
Suggestion:
Burn it. With fire. Game will loose NOTHING without it and [Filthiness] parameters.
 
Bear with it for the time being. It's hopefully going to work with the buildig management options coming up.

  [Bar Stuff (20/week), Casino Stuff (50/week)]
Are you serious? Even flowers cost more in the shop. LOL.
   
Hmmm... the BETA tag isn't just in the title bar because Google made it cool, you know. This is a game under development, and there's a lot of balancing work still to be done.

In particular, we could do with a decent economic model and a set of guidelines so that different coders and modders can all work from the same base values. It's a problem.

      Suggestion:
Kill girl jobs [Barmaid, Waitress, Singer] and [Customer Service, Game Diler, Entertainer] accordingly. They still whores, and should do only what they trained to do.
HIGHLY increase stuff payments for Bar and Casino. Like Bar (1000/week), Casino (2000/week)
       
A lot of people are keen to have legitimate (non-whoring) jobs for thier girls. What can I say? The game attracts a wide range of players, and it's easy to assume sometimes that everyone else plays it the same way you do.

I'll grant that the bar and casino are a bit cosmetic at the moment. I hope to change that.

[Catacombs]
One lonely fighter girl Exploring Catacombs without sword and armor, could be more effective than 15 (!) gang mens with 4 level of weapon? Is it joke?

I lie awake at night chortling. Sending girls down to get tentacle raped explore the mysteries of the catacombs is a new feature and the catacombs in general needs rebalancing.

And this figher girl could even catch other fighter girls and demons! Alone! OMG.
In this case, 15 gang mans should bring 15-30 beasts and 15 monster girls from every catacomb exploring -_-
 
I don't necessarily ave a problem with this considering that a lot of these girls are warriors and superheroes and the like. The odds on success are fairly low as well. Still, I'll grant we could probably make them less effective. It's too easy to fill up with monster girls by sticking a half dozen girls on catacomb duties

  Suggestion:
Merge Explore Catacombs and Beast Capturer jobs in Adventurer job. This girl will capture beasts (60% chance), and monster-girls (10% chance).
If girl has both Fighter and Magic skills more than 80, trait Dangerous - she got 25% chance to capture other girl.

That seems reasonable to me.

[Items]
Damn it! I can get like 10+ girls per week, EACH week. And I only has 1 health potion, or 1 perfume or 1 type of dress in da shop?
Or even more rare things like Domination Scrolls or Brainwashing Oils, no more than 10 during whole game? -_-
     
Yeah, item supply is in need of some attention and on my current todo list. I agree about healing and cure potions, not so much about mind control items - they make it a bit too easy to subdue a girl if they're too common.

      L-Ornate Gladius
L-Long Sword
S-Dagger
S-Riding Crop
M-Magic Wands

That's efficient, but I'm not sure it's entirely user-friendly, and it sort of snaps you out of the game world and makes you think about the game mechanics. I'll be interested to see what others think about it.

Anyway - more good ideas there  - thanks again for your input.
Title: Re: [IMBA]lance
Post by: crazy on July 07, 2010, 04:31:15 AM
       
A lot of people are keen to have legitimate (non-whoring) jobs for thier girls. What can I say? The game attracts a wide range of players, and it's easy to assume sometimes that everyone else plays it the same way you do.
I'm one of those people if the only job the girls can do is whore then we just have a better SimBrothel and that would suck.  I'm in full support of having way more non-whoring jobs but thats just my 2 cents on that.
Title: Re: [IMBA]lance
Post by: DocClox on July 07, 2010, 04:51:11 AM
I'm in full support of having way more non-whoring jobs but thats just my 2 cents on that.

So am I for that matter :)
Title: Re: [IMBA]lance
Post by: crazy on July 07, 2010, 04:54:16 AM
So am I for that matter :)
And that's why your my hero now lol.
Title: Re: [IMBA]lance
Post by: megamanx on July 07, 2010, 06:09:11 AM
So am I for that matter :)
As are you my hero Doc
Title: Re: [IMBA]lance
Post by: Mehzerz on July 07, 2010, 12:12:32 PM
Do long and short weapons even have different stats? What's so substantial about knowing the length of the weapon? If it has something to do with gameplay I can see the need for some sort of icon or marker to convey that, otherwise I don't see why merging them together would be a bad thing. (All weapons under weapons.)
We could probably use shields though... off-hand equipment and such. Maybe whips or traps to increase the effectiveness of beast capturing?
Title: Re: [IMBA]lance
Post by: DocClox on July 07, 2010, 12:33:22 PM
I believe short weapons don't get auto-unequipped the way large ones do. So if a girl strips for sex, she won't have her two handed battleaxe to hand if the client gets rough, but she might still have a shiv under the pillow...

Apart from that, nothing that I know of.
Title: Re: [IMBA]lance
Post by: Lorde on July 07, 2010, 01:41:29 PM
I believe short weapons don't get auto-unequipped the way large ones do. So if a girl strips for sex, she won't have her two handed battleaxe to hand if the client gets rough, but she might still have a shiv under the pillow...

Apart from that, nothing that I know of.

Some girls have "natural weapons" they could fall back on. KosMos for example can turn an arm into a plasma canon. (Can also destroy a solar systems worth of Ghostly Demon Beast Things with her tit cannons. But that might be a bit unbalancing.) More practical though would be girls that know martial arts and or non human girls with things like Claws or teeth. I'm not actually saying this for any particular reason. I just wanted to say the words Tit Cannon in a sentence and you gave me the opportunity to do just that doc. (thank you  ;D )  Though natural defensibility of certain girls might be something to put in the pipes for the future.

edit: Lol disregard that. I sometimes speak without thinking. Some traits already do just that don't they?
Title: Re: [IMBA]lance
Post by: d31r3x on July 08, 2010, 07:48:36 AM
I support non-whoring activities, it adds 'taste' to the game. Yes, even cleaning -buy a cheap slave, dress her BSDM and torture her till 'masochist' trait (+con bonus) pops up, then got her to clean the brothel's filth dressed in leather... That should give a +PCHate bonus.


P.D. Damm it. I wanted to say Tit Cannon too, but you got it first!
Title: Re: [IMBA]lance
Post by: DocClox on July 08, 2010, 08:03:25 AM
I think that natural armrament has to be considered to be included in the girl's combat and/or magic rating. So Kos Mos' built in accoutrements would already be accounted for.

Notice the clever way I maintained a dignified pose by carefully avoiding the use the term "tit cannon" ... bugger
Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 08:24:05 AM
(http://img129.imagevenue.com/loc1007/th_39747_529a20b480570902c80b212c68ea69f6_123_1007lo.jpg) (http://img129.imagevenue.com/img.php?image=39747_529a20b480570902c80b212c68ea69f6_123_1007lo.jpg)

Title: Re: [IMBA]lance
Post by: d31r3x on July 08, 2010, 04:46:12 PM
As always, just a step behind you...  :'(
(http://i.imagehost.org/0673/KosMos_TitC_By_LWS.jpg) (http://i.imagehost.org/view/0673/KosMos_TitC_By_LWS)
Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 06:00:00 PM
Lorde the Jackal says this thread is now about genital weaponry.

(http://holycrapthatsfunny.com/wp-content/uploads/2008/06/giant-vagina-cannon.jpg)
Title: Re: [IMBA]lance
Post by: killjoy57us on July 08, 2010, 06:12:25 PM
I bet 'giant vagina cannon' girl doesn't get laid often...
Title: Re: [IMBA]lance
Post by: fraxtion on July 08, 2010, 06:46:01 PM
Lorde the Jackal says this thread is now about genital weaponry.
Lady Pain won't forgive you the damages of Sigil. She'll send you in Abyss with no return ticket...
Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 06:57:39 PM
Hey! No fare hijacking my hijack to talk about Planescape.  Especially Since I will talk about that.

Also, The Lady sends the sodding addle-cove to the Mazes. Don't think it's the abyss... Unless they changed something...
Title: Re: [IMBA]lance
Post by: Bluebeholder on July 08, 2010, 07:07:47 PM
The generally accepted place for the Lady's mazes are the deep ethereal.  The're was a module where you went looking for em and the Expansionist factol.  It's been so long though since I read all that stuff. 

It's part of the reason I like WM so much it's kinda like an X-rated Sigil.
Title: Re: [IMBA]lance
Post by: fraxtion on July 08, 2010, 07:38:17 PM
Hey! No fare hijacking my hijack to talk about Planescape.  Especially Since I will talk about that.
Hijacking? )) I didn't even now that you talking about it...
I'm currently playing in it... And this city of CrossGates remind me exactly of Sigil... But instead of gang, there should be fra(x)ctions ))
Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 08:27:56 PM
Hijacking means changing the topic to something else. I have a bad habit of doing this.

I hijacked the thread to talk about tit cannons. You hijacked it back to talk about Planescape.

Now are you playing the Table top Planescape or the Computer game? Seems Me and Bluebeholder are the only ones to know about the Tabletop version so far.
Title: Re: [IMBA]lance
Post by: ChaosKishin on July 08, 2010, 08:57:57 PM
Now are you playing the Table top Planescape or the Computer game? Seems Me and Bluebeholder are the only ones to know about the Tabletop version so far.
I know of the PnP Planescape but I've never played it. Side Highjack: ever play the Planescape TCG Blood Wars? The art from the Ally cards might make good gang art should we ever need them.
Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 09:10:20 PM
I'm assuming the art was done by Tony DiTerlizzi, who did most of the Planescape art for TSR. He does have a very unique style. Also draws hot demon chicks.
Title: Re: [IMBA]lance
Post by: ChaosKishin on July 08, 2010, 09:28:41 PM
I'm assuming the art was done by Tony DiTerlizzi, who did most of the Planescape art for TSR. He does have a very unique style. Also draws hot demon chicks.

Yep, good old Tony. You guys want I should dig out my cards and scan them?
Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 09:56:30 PM
Would probably be Doc's call, Since he is currently spiffing up the interface. Here are some examples of Tony DiTerlizzi work.

(http://img203.imagevenue.com/loc95/th_40517_3263342147_c1b6ee90ce_122_95lo.jpg) (http://img203.imagevenue.com/img.php?image=40517_3263342147_c1b6ee90ce_122_95lo.jpg)(http://img203.imagevenue.com/loc357/th_40525_Factol_Darius_by_Tony_Diterlizzi_2620_1996_08_TSR_ADD_2ed_Planescape___The_Planewalker_s_Handbook_122_357lo.jpg) (http://img203.imagevenue.com/img.php?image=40525_Factol_Darius_by_Tony_Diterlizzi_2620_1996_08_TSR_ADD_2ed_Planescape___The_Planewalker_s_Handbook_122_357lo.jpg)(http://img201.imagevenue.com/loc182/th_40525_hazel_122_182lo.jpg) (http://img201.imagevenue.com/img.php?image=40525_hazel_122_182lo.jpg)(http://img206.imagevenue.com/loc540/th_40527_ladypaint_122_540lo.jpg) (http://img206.imagevenue.com/img.php?image=40527_ladypaint_122_540lo.jpg)  (http://img150.imagevenue.com/loc114/th_40527_tiefling_122_114lo.jpg) (http://img150.imagevenue.com/img.php?image=40527_tiefling_122_114lo.jpg) 

(First and last)Told you hot demon chicks.  :D
Title: Re: [IMBA]lance
Post by: Bluebeholder on July 08, 2010, 10:32:01 PM
Ah old school Planescape, now if I could just dig up some 2nd ed players.
Title: Re: [IMBA]lance
Post by: fraxtion on July 08, 2010, 11:06:01 PM

Now are you playing the Table top Planescape or the Computer game? Seems Me and Bluebeholder are the only ones to know about the Tabletop version so far.
Nope. I play PC. Setting wasn't translated into my lang. I play Vampire the Masquerade Tabletop. 
Perhaps some images could be useful for you, check my collection: http://www.mediafire.com/?hdihnmahway (http://www.mediafire.com/?hdihnmahway)
(http://img248.imageshack.us/img248/8594/psplanes.th.jpg) (http://img248.imageshack.us/i/psplanes.jpg/)

Title: Re: [IMBA]lance
Post by: Lorde on July 08, 2010, 11:36:41 PM
Ah old school Planescape, now if I could just dig up some 2nd ed players.

-:Raises hand:- Though I haven't played in years.
Title: Re: [IMBA]lance
Post by: fraxtion on July 09, 2010, 02:14:27 AM
You guys want I should dig out my cards and scan them?
It would be cool ))
 (http://img160.imagevenue.com/loc87/th_55979_Xaositects_wallpaper_by_Deusuum_122_87lo.jpg) (http://img160.imagevenue.com/img.php?image=55979_Xaositects_wallpaper_by_Deusuum_122_87lo.jpg)
Title: Re: [IMBA]lance
Post by: DocClox on July 09, 2010, 03:18:50 AM
Would probably be Doc's call, Since he is currently spiffing up the interface. Here are some examples of Tony DiTerlizzi work.

[regretful snip]

(First and last)Told you hot demon chicks.  :D

niiiiiiiiiiice......
Title: Re: [IMBA]lance
Post by: d31r3x on July 09, 2010, 04:55:07 AM
I just love tabletop rpgs. Years ago me and some friends started to develop a rpg: game system, set up, guilds, factions, races... The whole thing looked so cool we even thought about publishing. We didn't, because most of the artwork was either scanned from other rpgs / fantasy drawing books or downloaded from internet (ah, those old days of the 56k modem...). So, copyrighted pics ruined our rpg publishing adventure.

We still play it and it's fun, though. The point is that it would be good to have someone to draw pics for WM, or at least have someone giving authorization to use his/her pics. That way, in the near future, devs won't have trouble with people claiming they used their pics without it.
Title: Re: [IMBA]lance
Post by: DocClox on July 09, 2010, 05:02:22 AM
It's a point, I suppose. So long as we're small it won't matter too much, and a lot of the IP holders won't care if their art gets used in a fan game. But if we get big enough, we can expect trouble sooner or later.

Tht said, I wouldn't have expected anything that can't be fixed by removing art from the base package. But yeah, it would be nice to have some art with the IP assigned to the project under a CC licence or similar.
Title: Re: [IMBA]lance
Post by: Lorde on July 09, 2010, 09:55:20 AM
Necno Made moves towards this for future projects, why not find an "Official" WM artist. Least for the base stuff. Anything fans add or replace later you can just throw up your hands and say "Not our fault".
Title: Re: [IMBA]lance
Post by: killjoy57us on July 10, 2010, 12:49:07 AM
Interesting thing about Intellectual Property rights on images...they're usually terribly easy to get around.

By the time you crop the picture, dodge/burn, adjust color, and apply a photoshop type filter, it pretty much becomes yours.

And besides; as long as no one is charging for girl packs, the stuff was published into the public eye, and you can make the case that WM is just an interactive picture viewer.
Title: Re: [IMBA]lance
Post by: d31r3x on July 11, 2010, 08:13:34 AM
Are you sure that  cropping / changing hair colour / adding a sword will get around the IP issue?

I did that extensively while on "my fellows and me indie tabletop RPG publishing adventure" and every single potential publisher cowered and run when we mentioned the "modified pictures" thing.

I guess it depends on image modification degree (where's the point when the base picture is so changed by your creative hands that the 'child' becomes yours and not the original picture artist's?), and -of course- one's particular country intellectual property laws.

That said, I like your "interactive picture viewer" point of view very much. ;D
Title: Re: [IMBA]lance
Post by: Lorde on July 11, 2010, 11:12:03 AM
I don't think modding images will get you off scot free.

That rat bastard Itagaki was able to sue ninja hackers (Site devoted to modding DOA games on the X-Box) simply because they where using his IP in a way he didn't want. Which is the ultimate problem. Not so much doing something illegal, but getting sued by a company that believes you are doing something illegal and not having money  to defend yourself. Doesn't matter if what they are saying is actually the law, Lawyers can just go for attrition over legality to get what their company|client wants.

Don't think this project would bring down that sorta heat. But it is something to consider.
Title: Re: [IMBA]lance
Post by: killjoy57us on July 11, 2010, 12:14:36 PM
Let me be perfectly clear. You HAVE to modify the ENTIRE IMAGE, in a UNIQUE FASHION. The important part is the Photoshop-type filter; applied properly, you now immediately have your own work, and your own Intellectual Property.

To be sure, this isn't easy; you've now taken your hot hentai-demon-cat-girl-whatever and hit it with Paint Daubs or Palette Knife, and it tends to lose that anime quality that so many artists strive for. But if you had to, well, there it is; an option, if you will.
Title: Re: [IMBA]lance
Post by: DocClox on July 11, 2010, 12:22:20 PM
Of course, in a great many cases they could still shut us down for abusing their trade marks, which isn't something you can get around with a photoshop filter.

The best approach is to do what necno's been calling for: separate the game from the art entirely. Maybe include some original art if anyone feels like contributing to the game in that way. Then have separately hosted girl packs that people can download. If a girlpack gets a C&D or a DMCA takedown, it then doesn't affect the game itself, and we can always remove the contested images.
Title: Re: [IMBA]lance
Post by: Lorde on July 11, 2010, 12:49:22 PM
Let me be perfectly clear. You HAVE to modify the ENTIRE IMAGE, in a UNIQUE FASHION. The important part is the Photoshop-type filter; applied properly, you now immediately have your own work, and your own Intellectual Property.

To be sure, this isn't easy; you've now taken your hot hentai-demon-cat-girl-whatever and hit it with Paint Daubs or Palette Knife, and it tends to lose that anime quality that so many artists strive for. But if you had to, well, there it is; an option, if you will.

Oh don't get me wrong, I'm sure it would be perfectly legal. But when has that stopped corporate goons from doing anything? And if some corporation or someone with deep pockets decides you stole there IP. Whether right or wrong, they have the money to go the distance in court. And if some of the drama that goes on on Deviant Art is any indication. People will know you altered their work from the sheer amount of altered work you have.

You are right though. It is an option. And as long as this game stays free, it will probably remain an option. And considering the content of the game, I don't think it will ever get big enough that it will attract the sorta attention my posts are talking about. Just wanted to throw it out there as a "This is the worst case scenario" blurb. Something to consider going forward.
Title: Re: [IMBA]lance
Post by: d31r3x on July 11, 2010, 01:42:54 PM
Some day, a white haired (and white bearded) old white man, dressed in a white gown, with a golden triangle glowing behind (and slightly above) his head will sue Picasso for copying reality. Picasso will argue he did extensive modifications in a fashion that he called 'cubism', but God's jewish lawyers (lol) will shred his feeble defense, turn his own argument against him, and force poor Picasso to sign an agreement by wich 'cubism' becomes a trademark of God's Creation and renounces to any rights he would had over it.
Title: Re: [IMBA]lance
Post by: killjoy57us on July 11, 2010, 10:41:44 PM
Oh don't get me wrong, I'm sure it would be perfectly legal. But when has that stopped corporate goons from doing anything? And if some corporation or someone with deep pockets decides you stole there IP. Whether right or wrong, they have the money to go the distance in court. And if some of the drama that goes on on Deviant Art is any indication. People will know you altered their work from the sheer amount of altered work you have.

It's a problem. Especially in arts and sciences, and especially right now. We do live in an increasingly litigious society. Regardless of my high handed "f*ck the man" tomfoolery, the best answer is to let things go as they are now. Fall back on the game being a picture viewer, but if there is a complaint, we really don't have any choice but to pull the content.

On that note, it needs to be pointed out to anyone putting together girl packs that they need to carefully read the terms of use for whatever their sources are. Some are going to be more restrictive than others. They might also want to brush up on "fair use" law, or whatever they might have in their respective countries.
Title: Re: [IMBA]lance
Post by: Lorde on July 12, 2010, 12:12:08 AM
That last post from Killjoy got me thinking. So here is a quick run down of Who will have a Litigation fit for pic packs. Anyone should feel free to add more since this is definitely not a comprehensive list.

With the exception of Linda Project, I don't think I have ever heard of a Japanese artist or Circle suing or even asking for the removal of there artwork from a NA site. As a matter of fact, there is a general feeling of "There gonna steal it anyway so why bother" And "I can't be bothered with another language" amongst the JP art community. So using images from those artists isn't gonna get people in trouble.

There are also sources from hentai foundry, random artist sites as well as a few pay sites here in North America | Europe. Amongst these,  Hentai key is the only one who bitches about there IP. (Zone doesn't seem to care though.) Jiggle Girls is surprisingly mum on the subject. And everyone else seems to so far ignore there images ending up on sites like rule 34, e-hentai or danbooru. 

As far as real porn star or actress images are concerned, I'm not really sure. For Porn stars, I think as long as it's part of there preview set, they don't care. (Stuff you can find on  freeones.com). For actresses however, you are dealing with whatever news agency is taking the pictures. Though, with so many of these images ending up on blogs, I really don't see how they can start suing people now. 
Title: Re: [IMBA]lance
Post by: LordShame on July 12, 2010, 01:35:46 AM
With the exception of Linda Project, I don't think I have ever heard of a Japanese artist or Circle suing or even asking for the removal of there artwork from a NA site.

A few years back I was managing an image gallery for a friend's videogame website; not a major thing, kind of a shrine/fansite on geocities  for a relatively obscure series. A few times I got e-mails from Japanese artists who politely requested that I take down some images of theirs that found their way in there. (I did, of course.) So it must happen every once in a while, even for small fish.
Title: Re: [IMBA]lance
Post by: Lorde on July 12, 2010, 01:44:22 AM
How long ago was this? I know their current reaction is a "Hands thrown up in air and give up" reaction. Though it wasn't always like this. Hongfire is still reeling from a few cease and desists they got back in the day. (Dl site is quick to send them out still for their artists and Getchu has blocked people from coming to their site from Hongfire.) But, with the aforementioned exception of Linda Project, I haven't heard of anything recently. Which is probably what I should have said in the first place. Recently.  (As in past 2-3 years) :D
Title: Re: [IMBA]lance
Post by: LordShame on July 12, 2010, 04:41:36 PM
That was maybe 6 years ago, so yeah, maybe something's changed since then. That said, I'd be surprised if it really never happened anymore; it's not like there's a Japanese artist's guild that dictates how everyone should handle unauthorized foreign use. I'm thinking it might be the language barrier thing. The few times I got mails like that, they were in perfectly legible English, clearly written by a non-native speaker but still better than much of what passes for textual communication these days. So they might have been exceptions. Maybe there just aren't that many artists who both a)care about foreign use of their art and b)are confident enough about their English to actually contact the webmasters.
Title: Re: [IMBA]lance
Post by: DocClox on July 25, 2010, 10:00:51 AM
Hijacking? )) I didn't even now that you talking about it...
I'm currently playing in it... And this city of CrossGates remind me exactly of Sigil... But instead of gang, there should be fra(x)ctions ))

And somehow, I just bet you play a Xaosite
Title: Re: [IMBA]lance
Post by: Lorde on July 25, 2010, 10:38:23 AM
And somehow, I just bet you play a Xaosite

Excerpt from one of my first Planescape sessions.

<NPC Joe the Seph> "RUN AWAY!"...  City to Welcome Sigil.

<us> Wha...

<NPC Joe the Seph> City Clueless You be you be in.

<us> Umm...

<Random Pit Fiend bursts  through wall beating on hi level paladin... Badly>

<us> Shit! Run!

<NPC Joe the Seph while running with us> Tsk. Well I told you!

And that was Joe the Seph. Not only a member of Xaositects but a bit clairvoyant as well. Trying to piece his visions from his usual ramblings where actually fun adventure hooks.