Pink Petal Games

Feedback => Bugs and Game balancing => Topic started by: DocClox on October 28, 2009, 01:48:48 AM

Title: Bugs 1.29
Post by: DocClox on October 28, 2009, 01:48:48 AM
Let's get this party started...

Not necessarily a bug, but some of effects of the new rebellion ratings are a little surprising.  Like refusing to have sex at -30 and fighting to 10% health when she was sent to the dungeon for a refresher course.

Also 20 weeks seems a little long for a pregnancy cool-off period. Speaking as one of the players who likes to keep 'em knocked up, anyway. Is there any way we can tell when a girl is fertile? I can see me wasting a lot of time trying to impregnate girls during cool-off time otherwise.

Just had a weird one: I shifted focus to firefox to make the last report, and when I went back to WM the game wouldn't take keyboard input. So I saved and reloaded and the game took a long time to load and when it did, only one of the four girls in the bothel had a name or a picture.
Title: Re: Bugs 1.29
Post by: letmein on October 28, 2009, 02:03:13 AM
Yeah, Doc, I already commented on the longish preg cooldown.

Here's a bug:  the income reported in the shift summary is always zero.

Here's another:  girl got pregnant from player while on anti-preg.  It happened to be on the very first sex act - not sure if that's just random luck, or not.  EDIT - yeah, happens every time on the first try.
Title: Re: Bugs 1.29
Post by: DocClox on October 28, 2009, 02:11:48 AM
must have missed that.

Here's one: just had a girl beaten and raped before her shift started. Not impossible, I guess, but more likely a bug.

Last couple of updates have seen a lot of rapes, and that despite having guards. is this intentional?
Title: Re: Bugs 1.29
Post by: letmein on October 28, 2009, 02:14:27 AM
Yeah, girls get pregnant without fail on a player ASKing for SEX.

Repeated with forcing, and with insemenation.  It seems that the player interactions are still bugged somewhere.


EDIT EDIT EDIT ...   just noticed, what's happening *isn't* that they're getting pregnant, the screen is just popping up every time.  My bad.


EDIT once more - see, now I just don't understand.  One girl stopped getting the pregnant screen, then started getting it again...  I'm just confused entirely, now.

EDIT:  all right, so if you take off the anti-preg, then the pregnant screen won't show up every time.

Also, a girl was listed as getting pregnant in the summary, but the detail screen said it was insemenation.
Title: Re: Bugs 1.29
Post by: DocClox on October 28, 2009, 02:22:44 AM
So I just found Akizuki Ritsuko wandering through town. I recruited her and she was sent to the brothel. I like my girls as slaves, so I sent her to the dungeon so I could brand her. At which point she murdered all 15 of my guard unit and ran off into the wilderness.

Akizuki Ritsuko? That can't be right. What's going to happen when I get one of the more aggressive girls?

[edit]

A girl on rebel -50 just refused to have sex. I didn't want to send her to the dungeon so I just shouted at her, and she burst into tears. and got more rebellious. May not be a bug, but it's a little unexpected.
Title: Re: Bugs 1.29
Post by: letmein on October 28, 2009, 02:37:51 AM
This may not be a bug, and I have no idea how long it's been like this, but in the gamelog when you're loading a game it shows that every girl you owned is loaded *twice*.   It's probably nothing more than a printing error, but...


And now I'll leave Doc to bughunting.  I'ma going to sleepz...  stupid necno and his releasing new versions right before I want to go to bed...   :p
Title: Re: Bugs 1.29
Post by: zodiac44 on October 28, 2009, 02:38:56 AM
If you impregnate one of your girls, save the game and reload later, the names of all the girls except the first in the brothel are lost.  I'd post the broken save files, but it seems attachments are disabled.  I can send the contents in a PM if you want, necno.
Title: Re: Bugs 1.29
Post by: letmein on October 28, 2009, 02:44:49 AM
@Doc:  I'm not sure if that's a bad thing, actually.  If I remember correctly, rebellion is a function of three variables:  love, hate, and fear.  A girl can be maxed on hate and fear - and thus, really low in rebellion - but not like the player enough to acquiese to have sex with him.  Try CHATing with the girl in question and seeing what she thinks about the player.

Oddly enough, a girl will have sex with the player if they're "friends"; in my experience so far, it takes much less (if anything) to get a blowjob of either variety.  I'm not sure if deepthroat should really be more "agreeable" than simple, straight sex...

And now I'm *really* going to bed.

Good catch on that, zodiac.  I think I ran into that, but got too lazy to let the game slowly open the corrupt save and jsut restarted instead.
Title: Re: Bugs 1.29
Post by: DocClox on October 28, 2009, 02:47:50 AM
And now I'll leave Doc to bughunting.  I'ma going to sleepz...  stupid necno and his releasing new versions right before I want to go to bed...   :p

heh. I'm up in the middle of the night ... and probably not going back to bed, now...

I just branded Jessica Albert, rebel 25. I was braced for blood and carnage, but she submitted meekly. May not be a bug, of course. [ but then she refused to work, damn near killed herself on the way to dungeon, got more rebellious with every torture and rape, and eventually died resisting rape. ]

I think the colours may be back to front on the turn summary. "Refused to work" is red, "girl needs rest badly" is blue. "beaten and raped" is red still. mmm... "refused to work" is red on the item list and blue on the event list. Maybe that's what's confusing me.
Title: Re: Bugs 1.29
Post by: necno on October 28, 2009, 03:10:18 AM
Yes another bug fix version will probably be released by Friday. As for rebel girls, well a part of the new simulation is there is always a small chance a girl won't listen to you (unless rebel <= -90). When i say small i mean at -50 it is around 8% chance.
Title: Re: Bugs 1.29
Post by: DocClox on October 28, 2009, 03:26:17 AM
That's cool. Otherwise I'm going to have to start getting the little girls to do guard duty and pimping out the goons... :)

Just got a girl training hard with four other girls when she was the only one on training.

The "she puts up a fight but you take her gold anyway" case is still bugged. She puts up a fight but keeps the damn gold. In this case it's Amami Haruka though, although given the way she dispatched my Goon Squad earlier, I guess I shouldn't be too surprised.
Title: Re: Bugs 1.29
Post by: Strathe on October 28, 2009, 03:46:20 AM
Is anyone else unable to load any games? When I load a game that's has ~8 weeks of playtime WHM just freezes. If I check the task manager while I try to load the game Whore Master.exe memory usage quickly maxes my available ram then declines and I eventually get the following message.

 "The application had requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."

Title: Re: Bugs 1.29
Post by: TF on October 28, 2009, 03:48:00 AM
Found using 1.28 but I didn't find anything about incorporeal girls having an average pay of 0 across the board in any of the recent bug threads, so I figured it was probably still there.
Title: Re: Bugs 1.29
Post by: DocClox on October 28, 2009, 03:57:00 AM
I'm having problems with save games as well.

Asking how they feel about life still seems to raise rebellion.

It's getting so I feel grateful whenever one of my slavegirls decides to work a shift. Certainly it's going to be a lot harder to get everyone broken in. Although that may be a good thing. Although at some point, you probably want to think about allowing the player to set a difficulty factor.  Settings that challenge the board's regulars are going to be very hard indeed for someone new to the game.
Title: Re: Bugs 1.29
Post by: Strathe on October 28, 2009, 04:09:17 AM
Ok, after a bit more testing, I have found that after you get a girl pregnant, save games will not load. I've have tried this with a few games now and it can be reproduced 100% of the time. Can anyone else see the same thing?
Title: Re: Bugs 1.29
Post by: DocClox on October 28, 2009, 04:13:32 AM
I just had my fully trained, maxxed out, fully equipped, lots-of-healing-potions goon squad destroyed when I sent an unremarkable slavegirl to the dungeon. She had -20 rebellion, and she'd been refusing to sleep with customers since pretty much forever.  I'm starting to think "Big Boobs" is the new "merciless".

Another odd one: I've taken to taking all my goons off guard duty before i send anyone to the dungeon, just so I don't get them wiped out.  Sometime they go quietly, sometimes they run off and get recaptured next turn, and in one case just now, sometimes they put up a fight and beat themselves up on the way to the dungeon.

Even with -100% rebellion and 100% happiness, slave girls still sometimes refuse to work.  Pretty regularly.  Every turn, in fact. Lesbian, Big Boobs, Lolita, Nerd, Cute, Strong Magic.

Tcha! It's like a disease.  about five of them now, all at -100%, all refusing to work.
Title: Re: Bugs 1.29
Post by: Mirroar on October 28, 2009, 05:36:54 AM
One new weird Bug I noticed - instead of being totally wiped out when exploring the catacombs, now nobody dies anymore down there. Meaning I get the profit from going into the catacombs, but always have 15 men return to send down again next turn.

Also, my girls don't seem to lose any happiness.
Title: Re: Bugs 1.29
Post by: Rose on October 28, 2009, 08:22:22 AM
The "sterile" trait doesn't seem to work at all. Two sterile girls just got pregnant on their first day of work.

Edit: Also, not sure if anyone has noticed, but the "quick learner" trait seems to prevent girls from gaining any experience at all.

Edit 2: Also, I can't seem to purchase the second brothel. It's simply not on the map. It doesn't seem to have anything to do with your number of businesses since I've checked while controlling over a hundred businesses and it's still not there. I tried starting a new game, but still no luck...
Title: Re: Bugs 1.29
Post by: morbriner on October 28, 2009, 10:24:46 AM
Here's a bug my first walk through town i recruit a girl when she arrives at my brothel she was dead ,also none of the other brothels are showing up for purchase.and why are girls at minus 100 rebellion refusing to work?
Title: Re: Bugs 1.29
Post by: null on October 28, 2009, 11:47:44 AM
Lots of bugs this time around.

#1: No other brothels show up on the map for some reason. Very weird that no one else has mentioned it but I went so far as redownloading everything and sure enough, from the very first turn - nothing out there.

#2: Saves can take upwards of two minutes to load.

#3: The game frequently hangs on the next week button.

#4: Had a couple corrupted saves - these often lead into #3s but have also resulted in such weirdness as two dead girls named "0" suddenly showing up in the brothel. This has happened twice.

#5: For some reason any "ask > sexual act" option always results in a "x has gotten pregnant/inseminated" message showing up when the protection potion is checked even though it doesn't actually happen.
Title: Re: Bugs 1.29
Post by: Alugere on October 28, 2009, 12:14:57 PM
With another girl in the long line of "always refuses to work" (Although she's only ever been between negative 49% to negative 50% rebelion):

Witch Girl
Sae
Witch Girl
0
6
Nymphomaniac
0
Fake orgasm expert
0
Strong Magic
0
Nerd
0
Cute
0
Lolita
0
0
0
48
66 50 0 100 0 0 7 51 0 61 10 0 44 0 0 15 -10 0 18 80 0 14 0 0 0 0 0 0 0 0 0 36 0 100 0 0 0 0 0 18 0 0 100 10 0 3 -3 0 72 50 0 0 0 0 100 0 0 0 -1 0 0 3 0 0 0 0
5 6 0 11 40 0 15 8 0 19 6 0 15 6 0 5 4 0 17 4 0 29 3 0 9 0 0 8 0 0
0
0
0
0
0
3 0
255 255
0
0
4 4 2
0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0
0 1 0 1
60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
10 10 10 10 10 10 10 10 10 10
-20 -20 -20 -20 -20 -20
0

Edit: after eventually deciding to send her to the dungeon (Something she violently resisted oddly enough) I tortured her until she gained the 'broken will' trait at which point she started working.



Additionally: guards don't seem to be guarding.
I have two gangs on guard duty and yet, if I'm lucky, they will stop 1 out of every 4 rapes when everyone is on inside duty in one building. I might understand if I had multiple buildings, but I have 30 people who only have to guard my one building and 8 slaves (I don't even have properties). With there being almost 4 guards per slave, I should have a 100% chance to stop a rape...
Title: Re: Bugs 1.29
Post by: TF on October 28, 2009, 12:50:19 PM
I just wanted to recommend changing the incorporeal trait to immortal, since all the girls (that I've come across) with the trait seem to be immortal and the definition of incorporeal means without physical or material form, which all the girls with the stat *do* have. It would make sense to keep it for ghost or spectral girls, but for the moment the trait is a bit of a misnomer.
 
Also, having girls that are *actually* incorporeal be sterile makes sense (as all the currently incorporeal girls seem to be), but girls being immortal doesn't seem like a reason for sterility.
Title: Re: Bugs 1.29
Post by: sgb on October 28, 2009, 08:23:56 PM
Finally got around to trying it.
-Girls often refuse to work for no good reason, even with high negative rebelliousness and slave status.
-If you use a coat hanger and the girl gets pregnant again, the pregnancy timer starts off where it left off instead of reseting to 38.
-Saves not loading.
-2nd Brothel not showing up for purchase.
-Waiting period after a pregnancy is excessive as many have already commented.

Can't comment on the -100% rebeliousness issue as I lost my game after testing the save and reload.  Definitely needs a hotfix for this version before more testing can be done.
Title: Re: Bugs 1.29
Post by: zodiac44 on October 28, 2009, 09:11:15 PM
#2: Saves can take upwards of two minutes to load.

Chances are that this is because you have a corrupted save.  Look at the size of the <brothel name>.gam file, if it is >=500kb, you probably have a corrupt save.
Title: Re: Bugs 1.29
Post by: letmein on October 28, 2009, 09:22:06 PM
@sgb - saves *should* load so long as no girl is, or has been, pregnant, if you want to keep messing around with it.
Title: Re: Bugs 1.29
Post by: Shutup9100 on October 28, 2009, 10:43:05 PM
Found a weird bug, when you have all the girls in a brothel training the last one always says she trained with only one other girl, in a full brothel of 20 the math doesn't add up.
Title: Re: Bugs 1.29
Post by: qinlongfei on October 28, 2009, 11:29:26 PM
In my play through, I found that at least one girl on duty will always 'refuse to work'.
 
First started with one girl have around -50 reb, send her down to dungeon to rough up. Another girl with about same lv of reb start to refuse to work etc... And after I roughed up all of them to -100, the girl on the lowest position of brothel will always refuse to work.
Title: Re: Bugs 1.29
Post by: Thraxis on October 28, 2009, 11:35:53 PM
Something I've noticed, though the bug is fairly inconsistent: it seems that if the last thing one does before clicking 'next turn' is save, the game crashes.  Just going into the dungeon or town and heading back out again works to get around it, but it's still kind of annoying.
Title: Re: Bugs 1.29
Post by: Tyrian on October 29, 2009, 12:07:18 AM
I had a girl whose 'health was being affected from working too much' at 11% tiredness. I have no idea what was going on there, I did have a different girl who hit over 80% tiredness in the building a few days before, but nothing that week, and it was impossible for the girl losing health to gain tiredness without using items that increase it. (100% constitution, tough, construct)

My only guess is that somehow, the other girl's tiredness damage was being pushed over to her weeks later from some kinda misplaced variable floating around.

This probably isn't hard to figure out, but I think the pregnancy-crashing thing is something in the new code for kids not lining up somewhere and pushing numbers up/down a few spaces, resulting in mysterious dead girls with number names. Or the kids not having names until they're being born or something, not sure if it's coded like that, and it reads the first number as the name and then you're off one on all the numbers.
Title: Re: Bugs 1.29
Post by: Alugere on October 29, 2009, 12:09:34 AM
I had a girl whose 'health was being affected from working too much' at 11% tiredness. I have no idea what was going on there, I did have a different girl who hit over 80% tiredness in the building a few days before, but nothing that week, and it was impossible for the girl losing health to gain tiredness without using items that increase it. (100% constitution, tough, construct)

My only guess is that somehow, the other girl's tiredness damage was being pushed over to her weeks later from some kinda misplaced variable floating around.

This probably isn't hard to figure out, but I think the pregnancy-crashing thing is something in the new code for kids not lining up somewhere and pushing numbers up/down a few spaces, resulting in mysterious dead girls with number names. Or the kids not having names until they're being born or something, not sure if it's coded like that, and it reads the first number as the name and then you're off one on all the numbers.

Was your girl's health low? You get that message if her health is low even if her tiredness isn't high and she isn't taking damage.
Title: Re: Bugs 1.29
Post by: null on October 29, 2009, 02:34:41 AM
Chances are that this is because you have a corrupted save.  Look at the size of the <brothel name>.gam file, if it is >=500kb, you probably have a corrupt save.

49,940 KBs.
Title: Re: Bugs 1.29
Post by: zodiac44 on October 29, 2009, 03:11:20 AM
Yup, that is definitely a corrupted save  >;o)  If you have a great deal of time on your hands and the patience of a saint, you can get that file opened in a text editor and locate the bloat (there's probably a "short" bit of legit info - a list of girls and items with associated numbers - followed by hundreds of thousands, if not millions, of lines of repeating numbers).  Have fun!
Title: Re: Bugs 1.29
Post by: null on October 29, 2009, 05:46:49 AM
I think I'll pass on that one.

Trying a new game though I was watching for it and did note multiple -100 rebellion girls refusing to work for at least upwards of months at a time. Seems to only happen with girls you've had for awhile though, not new ones. I wonder if maybe the random "will I work?" generator is getting stuck...

Avoided any girls getting pregnant this time and no other weirdness was detected this time around (aside from the missing second brothel).
Title: Re: Bugs 1.29
Post by: DocClox on October 29, 2009, 08:02:02 AM
Just had a girl fight to the death rather than get branded.

Is this something we really want? I'd like to think that my operation was professional enough that this couldn't happen. Or at least, that there was a way to make it professional enough that girls didn't die during routine procedures
Title: Re: Bugs 1.29
Post by: sgb on October 29, 2009, 09:59:53 AM
I don't know, someone fighting to the death to avoid becoming a slave isn't too far fetched IMO.  Branding shouldn't be a risk-free action.  Dropping to low health isn't much of a deterrent to me doing that; some pocket change at the store for healing items and she's good to go again.  Granted, it should be a very low possibility, but I don't see goons accidentally killing a girl trying to escape being absurd.

But this is kind of getting off-topic.  This is for 1.29 bugs, not game balancing.
Title: Re: Bugs 1.29
Post by: DocClox on October 29, 2009, 10:38:21 AM
I don't know, someone fighting to the death to avoid becoming a slave isn't too far fetched IMO.  Branding shouldn't be a risk-free action.  Dropping to low health isn't much of a deterrent to me doing that; some pocket change at the store for healing items and she's good to go again.  Granted, it should be a very low possibility, but I don't see goons accidentally killing a girl trying to escape being absurd.

But this is kind of getting off-topic.  This is for 1.29 bugs, not game balancing.

Depends on whether the current behavior is the intended behavior or not.  If necno intended there to always be a chance of death during a branding, then yeah, I should probably re-open the issue elsewhere. If he didn't intend that to happen, then it's a bug. Since I can't tell which it is, I'm mentioning it here. You can't always draw a hard and fast  line between the two cases.

And I agree: it doesn't sound far-fetched. It just takes some of the fun out of the game for me. If a girl dies in my dungeon, I'd prefer it to be because I screwed up, not because something I do to every girl I find  has a %chance of being fatal.
Title: Re: Bugs 1.29
Post by: sgb on October 29, 2009, 02:32:48 PM
>If a girl dies in my dungeon, I'd prefer it to be because I screwed up, not because something I do to every girl I find  has a %chance of being fatal.

Eh?  It's not like you hit Next Week and your goons decided to brand the girl against your orders, resulting in death.  You pushed the 'brand girl' button.  What do you expect, the girl to lay down and be happy about it?
Title: Re: Bugs 1.29
Post by: DocClox on October 29, 2009, 03:16:23 PM
I mean, if I forget to heal a girl up before I torture her and she dies because she's a low health, that's my oversight. Fair enough.  If I stop feeding her, and forget to start again, it's my fault if she starves to death. Fair enough.

If she dies because the random number generator says that 5% of all the girls I catch are going to die when I brand them, then there's nothing I can do about it.  That's something of a downer.

What's the problem?
Title: Re: Bugs 1.29
Post by: Strathe on October 29, 2009, 06:04:18 PM
Just had a girl fight to the death rather than get branded.

Is this something we really want? I'd like to think that my operation was professional enough that this couldn't happen. Or at least, that there was a way to make it professional enough that girls didn't die during routine procedures

As long as her chance to fight to the death is modified by her rebelliousness I kind of like this. It gives more incentive to break highly rebellious girls.
Title: Re: Bugs 1.29
Post by: DocClox on October 29, 2009, 06:23:05 PM
Break 'em and then brand 'em would be better than a random chance of the girl self-destructing when branded. You could even formalise it, with the local law requiring that the girl consent to her enslavement (although not being too fussy about how that consent was obtained).

All-in-all though, I still think I prefer the old behaviour.
Title: Re: Bugs 1.29
Post by: Alugere on October 29, 2009, 09:32:45 PM
Back to the whole 'girls always refusing' thing.

From what I've found girls with a rebellion of somewhere between -31 to -49 have an extremely high chance to refuse to work. In fact, every time I've had a girl refuse to work both shifts for several days in a row, the girl has had her rebellion in that range.
Only a few girls have kept this problem after they go past -50.
Title: Re: Bugs 1.29
Post by: Kenki on October 29, 2009, 09:59:43 PM
About the saves not loading if a girls is pregnant:



Ashley Graham
Ashley Graham
Ashley Graham is the president's daughter. Ashley was abducted by a mysterious cult while attempting to return home.
0
5
Nerd
0
Clumsy
0
Fast orgasms
0
Slow Learner
0
Meek
0
0
0
48
20 37 0 100 0 0 10 -230 0 40 36 0 70 0 0 40 -33 0 0 20 0 30 0 0 0 348 0 0 0 0 0 67 0 90 0 0 34 0 0 18 0 0 60 20 0 50 -44 0 60 0 0 67 0 0 100 0 0 0 0 0 0 27 0 0 -26 0
10 42 0 0 46 0 15 48 0 25 43 0 40 16 0 0 35 0 0 41 0 5 63 0 40 13 0 0 45 0
0
1
0
224
1
0 3
255 255
0
0
14 14 14
35
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0
0 1 1 1
60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
10 10 10 10 10 10 10 10 10 10
-20 -20 -20 -20 14 -20
0


What are the bolded values for? They only appear on the pregnant girls and if they are removed, the save loads the girl and moves on.
Title: Re: Bugs 1.29
Post by: Fstop on October 29, 2009, 10:29:55 PM
If you go to set house percentage and hit cancel it automates to 0%
and goons NEVER die in Catacombs now >.< ( was a 0 weapon lvl and auto-potion)
Title: Re: Bugs 1.29
Post by: letmein on October 29, 2009, 11:43:38 PM
@Kenki:  If I had to guess, I would say they're stat values for the kid...  necno used to generate them on birth, but he messed with the code a bit to avoid the "same birthday, same name" bug.  He might have moved child generation to conception.

Again, that's only a guess, but if it's wrong then I have no bloody idea what the extra values are from.
Title: Re: Bugs 1.29
Post by: zodiac44 on October 30, 2009, 12:04:51 AM
Back to the whole 'girls always refusing' thing.

From what I've found girls with a rebellion of somewhere between -31 to -49 have an extremely high chance to refuse to work. In fact, every time I've had a girl refuse to work both shifts for several days in a row, the girl has had her rebellion in that range.
Only a few girls have kept this problem after they go past -50.

I created some items that give girls the Broken Will and Mind-Fucked traits to test at really low rebelliousness (-100) and they still refuse to work after a few days.  It is almost as if the game is ignoring the sign of rebelliousness, and treating it as an absolute value.
Title: Re: Bugs 1.29
Post by: Alugere on October 30, 2009, 01:59:46 AM
Yeah, I recently got someone who gained the mind-fucked trait naturally and now have a rebilliousness of -100 and she hasn't worked a single week for the past few months.

Also, it seems that, despite my four fully trained and fully armed guard gangs, almost no customer who tries to assault and rape the girls gets stopped.
Title: Re: Bugs 1.29
Post by: DocClox on October 30, 2009, 05:42:18 AM
This is a minor one. If you knock a girl up in the dungeon, wait a few weeks, and then release her into the brothel, the turn summary immediately shouts "DANGER: She has gotten pregnant!"

It's not a problem once you realise what's going on, just a little unexpected.

Here's another one: I can sell dead girls. Not sure how much I get for them...

Just an observation: if I try and take a girls money, she often fights. If I rape her first, and then take her loot immediately after, she never seems to fight. Fuck 'em THEN rob 'em, it seems.

[edit]

That last one may have been wishful thinking on my part.
Title: Re: Bugs 1.29
Post by: Count Zero on October 30, 2009, 07:10:42 AM
Got some strang describtions in the Turn summary screen.
The describtions the game gives for working girls are a little bugged.
 
For example got just now this:
"Mariko managed to keep the group of customer fucking her satisfied but only enjoyed it a little.
The customers didn't enjoy it.
She enjoyed it alot and wanted more."
 
or another example:
" She was disgusted by the idea...
She enjoyed it alot and wanted more."
 
Even if you correct the bug, the sentence about how she likes it is a little redundant. In all cases i have seen so far, the first sentence in the describtion is already mentioning her feelings.
 
Edit: I saw right now the sentence is already gone in most cases, but sometimes it is still there and in my case everytime it is saying the girl enjoyed it alot and wanted more.
Title: Re: Bugs 1.29
Post by: DocClox on October 30, 2009, 07:23:15 AM
The second one could actually work, in an icky sort of way: she was disgusted by the idea, but got turned as she did it.
Title: Re: Bugs 1.29
Post by: Count Zero on October 30, 2009, 07:28:53 AM
Yes, but i guess it wasn't planned that way. I don't believe the girls are programmed to have prejudices.^^
Title: Re: Bugs 1.29
Post by: Fstop on October 30, 2009, 11:39:55 AM
This is the single largest bug topic to date =o
Title: Re: Bugs 1.29
Post by: Rose on October 30, 2009, 11:52:11 PM
Yeah, 1.29 is pretty bug-heavy compared to other versions. Probably because a lot of stuff is in the process of being changed.
Title: Re: Bugs 1.29
Post by: Jacko on October 31, 2009, 02:28:13 AM
Hi, new user.

I wrote a long post but it was eaten by the internet. :(
Love the game, here are some thoughts.

I prefer the behavior in 1.29 to .28. Its more exciting, but a little erratic.
Most stats are meaningless when it comes to affecting game play. Tired and happy are the only truly important stats, which makes the game a bit bland. Stats and traits should enhance game play or be removed. Example: My lesbian girl bangs guys all the time. Even if she doesn't like it, who cares? She still does it so its not really that important. These traits should have noticeable gameplay consequences. Right now they just feel like filler.

When girls refuse to work I'd love to know why. If its not only a product of rebelliousness the girl should tell us what the problem is, either right then and there ("I'm not that type of girl!" -rebellious + low skills "I don't want to work for an ass like you." -rebellious+hate "I'm too tired to work today" -rebellious + tired "Are you fucking Hitomi! I thought you loved me!" -rebellious + jealousy) or as a talk option after the shift such as, CHAT - "Why didn't you show up to work?"  Chat can have other uses such as asking the girl what her problems are. CHAT- "Is something bothering you?"
"Nothing...I just want to be alone..." (depressed)
"What do you care?" (neglected)
"Hee Hee! I can see the whole universe being born...its like a symphony of fire... (fairy dust addiction)
"Fuck you." (Rebellious + hate)

I think just little things like this, using the voice of the character whether sexy, timid, etc., would do a ton for immersion and turn it more into a simulation than a mangement exercise.
I'd really like to get to know my girls better, and while they have many "traits" that define them, the only thing that feels different about them are the pics.

1.29 adds more intersting behavior for the girls, and although its a little unpredictable, one of my girls actually developed "character" during the course of gameplay, as she forced me to imprison her a few times, becoming the story of the "problem" slave.  At least it was interesting! "You refuse to work again Hitomi! Remember what happened last time!?"

Some more observations:

Girls never get to EXP lvl 1? I have a few girls with 200+xp and still level 1. Is there a point to levels? If so it doesnt emerge in the gameplay, which makes it pointless.

How do I win? It should be made more clear. I need a list of my rivals and the size of their territory and their actions in a summary. IF it is truly importatnt to gameplay. (Which it should be since its the goal of the game.)

If a stat doesnt have a use that enhances or at least influences gameplay, remove it. Its pointless that my girl has a nice arse if I can't tell how that helps or hinders me. Make it important that my girl has a nice arse. (BECAUSE NICE ARSES ARE IMPORTANT!!!) :D

Does gambling work? I never make any money with it. Good idea but at the moment not fleshed out enough.

How does fame work? Is there a benefit to fame? Disadvantages? It has no effect on gameplay. How do you get it?

Accommodations are not mentioned in the manual and I have no idea what they do or how they affect game play.

We need a detailed stat screen for the girls. I read that "looks" are a factor of several other stats like charisma. They are hidden? I don't get it. Ugly girls are not noticibly different from gorgeous ones from a gameplay perspective, when in reality it should make a huge difference in a whorehouse.

I need a place to put my personal harem of girls. Some girls I dont want to be whores, I want them to be my wives. When I impregnate a girl IU usually take her off work the whole term. It would be nice for her not to take up space in my brothel. Maybe as a treat you could move some girls to the players residence. Which we need!

It would be nice to have some pics for gang activites. Instead of "Training" or "Guarding" written in text, maybe text and a picture? Like some anime dudes gun fighting or something? Or kidnapping a girl? Just some flavor.

Music and sfx? Maybe not needed.

EDIT: I knew I'd forget something...
It would be really nice if we could set the fee the customer has to pay. 30 for sex, 50 for anal, 80 for SM, 150 for beast etc. I think it would make gameplay more interesting and give us more of a hand in the fiscal management of the brothel.


Also, 1.29 is unplayable because of the 2nd brothel bug. Which sucks because I want to play! I was hoping I could get 1.28 off the site but no link! Perhaps you could host the last "playable" version in addition to the new update so we can still play if something is fubar (1.29 *cough*).


Sorry if this sounds a bit harsh, buit I wrote a post about as long as this one before and the internet ate it. Take it as a compliment that I spent antother 30 minutes writing another post. :)

I really like the game, I've played it for maybe 10-15 hours already and its a lot of fun, but I think it could be excellent with a little more polish. If you have the capacity to delegate, I have the capacity to work on your project if you want. I can't code...yeah I know, big help, but I can write dialogue and gameplay messages that will be clear and imformative. The intro needs some work, as a sample I can rewrite that and send it to you to see what you think. I know another poster on this bored mentioned something to the same affect, maybe we can collaborate and run it past you.

Thanks for making a great game! Its a lot of fun! And hurry up with 1.29 hotfix! I want to play!  :'(
Title: Re: Bugs 1.29
Post by: DocClox on October 31, 2009, 04:47:39 AM
Good cream of healing is overpriced. Shitty and Alright cream costs 10gp/health point.  Good cream costs 15/health. Unless there are any undocumented benefits, I'd expect a discount for buying in quantity, not to pay more per unit
Title: Re: Bugs 1.29
Post by: zodiac44 on October 31, 2009, 01:58:06 PM
Also, 1.29 is unplayable because of the 2nd brothel bug. Which sucks because I want to play! I was hoping I could get 1.28 off the site but no link! Perhaps you could host the last "playable" version in addition to the new update so we can still play if something is fubar (1.29 *cough*).

You can play quite well without the second brothel since necno added the ability to expand your buildings.  Just buy more rooms for your brothel and put some girls on duty in the bar (with fully trained girls, I find putting about 1/3 of my girls in the bar increases my customer count sufficiently so the rest can be on brothel duty).  As near as I can tell, there is no limit to the number of rooms one brothel can have, so you can keep adding girls until you break the game.

Speaking of putting girls on bar duty, I noticed some of them (usually around half in any given shift) end up having sex with customers, though they don't service as many as girls on brothel duty.  Is this normal/expected, or is it a bug?
Title: Re: Bugs 1.29
Post by: exodia91 on October 31, 2009, 02:56:35 PM
I prefer the behavior in 1.29 to .28. Its more exciting, but a little erratic.
Most stats are meaningless when it comes to affecting game play. Tired and happy are the only truly important stats, which makes the game a bit bland. Stats and traits should enhance game play or be removed. Example: My lesbian girl bangs guys all the time. Even if she doesn't like it, who cares? She still does it so its not really that important. These traits should have noticeable gameplay consequences. Right now they just feel like filler.

When girls refuse to work I'd love to know why. If its not only a product of rebelliousness the girl should tell us what the problem is, either right then and there ("I'm not that type of girl!" -rebellious + low skills "I don't want to work for an ass like you." -rebellious+hate "I'm too tired to work today" -rebellious + tired "Are you fucking Hitomi! I thought you loved me!" -rebellious + jealousy) or as a talk option after the shift such as, CHAT - "Why didn't you show up to work?"  Chat can have other uses such as asking the girl what her problems are. CHAT- "Is something bothering you?"
"Nothing...I just want to be alone..." (depressed)
"What do you care?" (neglected)
"Hee Hee! I can see the whole universe being born...its like a symphony of fire... (fairy dust addiction)
"Fuck you." (Rebellious + hate)

I think just little things like this, using the voice of the character whether sexy, timid, etc., would do a ton for immersion and turn it more into a simulation than a mangement exercise.
I'd really like to get to know my girls better, and while they have many "traits" that define them, the only thing that feels different about them are the pics.

1.29 adds more intersting behavior for the girls, and although its a little unpredictable, one of my girls actually developed "character" during the course of gameplay, as she forced me to imprison her a few times, becoming the story of the "problem" slave.  At least it was interesting! "You refuse to work again Hitomi! Remember what happened last time!?"

Some more observations:

Girls never get to EXP lvl 1? I have a few girls with 200+xp and still level 1. Is there a point to levels? If so it doesnt emerge in the gameplay, which makes it pointless.

How do I win? It should be made more clear. I need a list of my rivals and the size of their territory and their actions in a summary. IF it is truly importatnt to gameplay. (Which it should be since its the goal of the game.)

If a stat doesnt have a use that enhances or at least influences gameplay, remove it. Its pointless that my girl has a nice arse if I can't tell how that helps or hinders me. Make it important that my girl has a nice arse. (BECAUSE NICE ARSES ARE IMPORTANT!!!) :D

Does gambling work? I never make any money with it. Good idea but at the moment not fleshed out enough.

How does fame work? Is there a benefit to fame? Disadvantages? It has no effect on gameplay. How do you get it?

Accommodations are not mentioned in the manual and I have no idea what they do or how they affect game play.

We need a detailed stat screen for the girls. I read that "looks" are a factor of several other stats like charisma. They are hidden? I don't get it. Ugly girls are not noticibly different from gorgeous ones from a gameplay perspective, when in reality it should make a huge difference in a whorehouse.

I need a place to put my personal harem of girls. Some girls I dont want to be whores, I want them to be my wives. When I impregnate a girl IU usually take her off work the whole term. It would be nice for her not to take up space in my brothel. Maybe as a treat you could move some girls to the players residence. Which we need!

It would be nice to have some pics for gang activites. Instead of "Training" or "Guarding" written in text, maybe text and a picture? Like some anime dudes gun fighting or something? Or kidnapping a girl? Just some flavor.

Music and sfx? Maybe not needed.

EDIT: I knew I'd forget something...
It would be really nice if we could set the fee the customer has to pay. 30 for sex, 50 for anal, 80 for SM, 150 for beast etc. I think it would make gameplay more interesting and give us more of a hand in the fiscal management of the brothel.


If you had looked around a bit more, you would have found out quite a few things. You want to set the price customers have to pay for each girl? with full brothels that can get to 50+ girls, all with different stats and traits and skill levels which constantly changes the price customers would pay. It would add a HORRIBLE amount of micromanagement.

Music and sound effects in a sim like this are just obnoxious, see Slavemaker.

Pics for gangs are fluff, and probably hard to find.

Having your own house you can put girls in is ALREADY A PLANNED FEATURE. It's on the to be added list I believe. I suggest looking at it before suggesting any additions.

And a whether a girl is ugly or gorgeous DOES affect her price GREATLY, although this can be overcome with difficulty with a high charisma and traits and training/levels. You're not supposed to be able to see all the stats, because, can YOU tell all of a girls strengths and weaknesses and attributes just by looking at her?

Go look up accommodations in the dictionary, that's pretty much what they are, the higher its set the more expensive it is, but the happier girls are.

Fame isn't really implemented yet, but it is going to affect how many customers come in, and stuff like that.

gambling is sorta... useless at the moment...

Notice how when you highlight the nice arse trait, next to it it says (+fetish)? thats what it does, customers who have a fetish for nice asses, will come to this girl. And who cares if a trait doesn't have a huge affect on gameplay? you're the one who says you want more girl development, traits do this to a small degree, you can even make your own traits. (although they won't have any gameplay affect at all) Traits are mainly there to dictate which types of customers will bang her. Or affecting stats slightly. if it weren't for traits, customers would just bang anything, and you could fill brothel with cookie cutter girls that are all the same, with the only differeance being their pictures.

Go to the town hall, there you see a List of gangs and their general influence in the city. And it says in the intro you have to defeat them.

Girls exp is stil WIP, in .29 its bugged.

Girls behavior is currently being expanded, and there are going to be custom events and scripting for unique girls.

Next time you spend an hour writing posts, you should probably look around more and remember that the game is a BETA, oh and instead of just saying traits don't affect anything and should be removed, make an actual suggestion on how to improve them.
Title: Re: Bugs 1.29
Post by: Bloodly on October 31, 2009, 03:01:21 PM
Normal.  But at the bar they may only have one customer.  This is understandably easier on the girls and allows for more girls to see customers.(There's only so many, after all).

My issue is one that I believe has been present for some time.  Fame and Customer Happiness are completely broken.  Either it never moves or increases at random.  Given these are meant to control how manyh customers you get, you can see the problem.
Title: Re: Bugs 1.29
Post by: jason2003 on October 31, 2009, 03:41:17 PM
hello together

 I always get the error message

 Visual C + + runtime liberity
 abnormally terminatet
Title: Re: Bugs 1.29
Post by: letmein on October 31, 2009, 08:02:26 PM
You need some extra programming-type stuff.  There should be a link on the main download - just DL the extra stuff, and it should work.
Title: Re: Bugs 1.29
Post by: jason2003 on October 31, 2009, 08:06:55 PM
I would like to thank testing times
Title: Re: Bugs 1.29
Post by: jason2003 on October 31, 2009, 08:23:09 PM
The error has been corrected now, the game crashes if I have a week imagine
Title: Re: Bugs 1.29
Post by: letmein on October 31, 2009, 09:40:57 PM
Quote from: Jacko link=topic=52.msg503#msg503
Hi, new user.

I wrote a long post but it was eaten by the internet. (http://pinkpetal.org/Smileys/DarkB/sad.gif)
Love the game, here are some thoughts.

I prefer the behavior in 1.29 to .28. Its more exciting, but a little erratic.
Moststats are meaningless when it comes to affecting game play. Tired andhappy are the only truly important stats, which makes the game a bitbland. Stats and traits should enhance game play or be removed.Example: My lesbian girl bangs guys all the time. Even if she doesn'tlike it, who cares? She still does it so its not really that important.These traits should have noticeable gameplay consequences. Right nowthey just feel like filler.

When girls refuse to work I'd loveto know why. If its not only a product of rebelliousness the girlshould tell us what the problem is, either right then and there ("I'mnot that type of girl!" -rebellious + low skills "I don't want to workfor an ass like you." -rebellious+hate "I'm too tired to work today"-rebellious + tired "Are you fucking Hitomi! I thought you loved me!"-rebellious + jealousy) or as a talk option after the shift such as,CHAT - "Why didn't you show up to work?"  Chat can have other uses suchas asking the girl what her problems are. CHAT- "Is something botheringyou?"
"Nothing...I just want to be alone..." (depressed)
"What do you care?" (neglected)
"Hee Hee! I can see the whole universe being born...its like a symphony of fire... (fairy dust addiction)
"Fuck you." (Rebellious + hate)

Ithink just little things like this, using the voice of the characterwhether sexy, timid, etc., would do a ton for immersion and turn itmore into a simulation than a mangement exercise.
I'd really liketo get to know my girls better, and while they have many "traits" thatdefine them, the only thing that feels different about them are thepics.

1.29 adds more intersting behavior for the girls, andalthough its a little unpredictable, one of my girls actually developed"character" during the course of gameplay, as she forced me to imprisonher a few times, becoming the story of the "problem" slave.  At leastit was interesting! "You refuse to work again Hitomi! Remember whathappened last time!?"

Some more observations:

Girls neverget to EXP lvl 1? I have a few girls with 200+xp and still level 1. Isthere a point to levels? If so it doesnt emerge in the gameplay, whichmakes it pointless.

How do I win? It should be made more clear.I need a list of my rivals and the size of their territory and theiractions in a summary. IF it is truly importatnt to gameplay. (Which itshould be since its the goal of the game.)

If a stat doesnt havea use that enhances or at least influences gameplay, remove it. Itspointless that my girl has a nice arse if I can't tell how that helpsor hinders me. Make it important that my girl has a nice arse. (BECAUSENICE ARSES ARE IMPORTANT!!!) (http://pinkpetal.org/Smileys/DarkB/cheesy.gif)

Does gambling work? I never make any money with it. Good idea but at the moment not fleshed out enough.

How does fame work? Is there a benefit to fame? Disadvantages? It has no effect on gameplay. How do you get it?

Accommodations are not mentioned in the manual and I have no idea what they do or how they affect game play.

Weneed a detailed stat screen for the girls. I read that "looks" are afactor of several other stats like charisma. They are hidden? I don'tget it. Ugly girls are not noticibly different from gorgeous ones froma gameplay perspective, when in reality it should make a hugedifference in a whorehouse.

I need a place to put my personalharem of girls. Some girls I dont want to be whores, I want them to bemy wives. When I impregnate a girl IU usually take her off work thewhole term. It would be nice for her not to take up space in mybrothel. Maybe as a treat you could move some girls to the playersresidence. Which we need!

It would be nice to have some pics forgang activites. Instead of "Training" or "Guarding" written in text,maybe text and a picture? Like some anime dudes gun fighting orsomething? Or kidnapping a girl? Just some flavor.

Music and sfx? Maybe not needed.

EDIT: I knew I'd forget something...
Itwould be really nice if we could set the fee the customer has to pay.30 for sex, 50 for anal, 80 for SM, 150 for beast etc. I think it wouldmake gameplay more interesting and give us more of a hand in the fiscalmanagement of the brothel.


Also, 1.29 is unplayable becauseof the 2nd brothel bug. Which sucks because I want to play! I washoping I could get 1.28 off the site but no link! Perhaps you couldhost the last "playable" version in addition to the new update so wecan still play if something is fubar (1.29 *cough*).


Sorryif this sounds a bit harsh, buit I wrote a post about as long as thisone before and the internet ate it. Take it as a compliment that Ispent antother 30 minutes writing another post. (http://pinkpetal.org/Smileys/DarkB/smiley.gif)

Ireally like the game, I've played it for maybe 10-15 hours already andits a lot of fun, but I think it could be excellent with a little morepolish. If you have the capacity to delegate, I have the capacity towork on your project if you want. I can't code...yeah I know, big help,but I can write dialogue and gameplay messages that will be clear andimformative. The intro needs some work, as a sample I can rewrite thatand send it to you to see what you think. I know another poster on thisbored mentioned something to the same affect, maybe we can collaborateand run it past you.

Thanks for making a great game! Its a lot of fun! And hurry up with 1.29 hotfix! I want to play!  (http://pinkpetal.org/Smileys/DarkB/cry.gif)
If you had looked around a bit more, you would have found out quite a few things. You want to set the price customers have to pay for each girl? with full brothels that can get to 50+ girls, all with different stats and traits and skill levels which constantly changes the price customers would pay. It would add a HORRIBLE amount of micromanagement.

Music and sound effects in a sim like this are just obnoxious, see Slavemaker.

Pics for gangs are fluff, and probably hard to find.

Having your own house you can put girls in is ALREADY A PLANNED FEATURE. It's on the to be added list I believe. I suggest looking at it before suggesting any additions.

And a whether a girl is ugly or gorgeous DOES affect her price GREATLY, although this can be overcome with difficulty with a high charisma and traits and training/levels. You're not supposed to be able to see all the stats, because, can YOU tell all of a girls strengths and weaknesses and attributes just by looking at her?

Go look up accommodations in the dictionary, that's pretty much what they are, the higher its set the more expensive it is, but the happier girls are.

Fame isn't really implemented yet, but it is going to affect how many customers come in, and stuff like that.

gambling is sorta... useless at the moment...

Notice how when you highlight the nice arse trait, next to it it says (+fetish)? thats what it does, customers who have a fetish for nice asses, will come to this girl. And who cares if a trait doesn't have a huge affect on gameplay? you're the one who says you want more girl development, traits do this to a small degree, you can even make your own traits. (although they won't have any gameplay affect at all) Traits are mainly there to dictate which types of customers will bang her. Or affecting stats slightly. if it weren't for traits, customers would just bang anything, and you could fill brothel with cookie cutter girls that are all the same, with the only differeance being their pictures.

Go to the town hall, there you see a List of gangs and their general influence in the city. And it says in the intro you have to defeat them.

Girls exp is stil WIP, in .29 its bugged.

Girls behavior is currently being expanded, and there are going to be custom events and scripting for unique girls.

Next time you spend an hour writing posts, you should probably look around more and remember that the game is a BETA, oh and instead of just saying traits don't affect anything and should be removed, make an actual suggestion on how to improve them.


Now, now, exodia...  play nice.

Jacko, I always like to see new and involved people, but you have to remember that the game is very much a work in progress.  These things take time, especially as necno is doing this pretty much all on his own with no expectation of recompense.  That being said, there are indeed several points where there is a clear possibilty for improvement, and many of those are already known to necno and the forum at large.  I would suggest that you take a look at the "Todo.txt" file in the download to get an idea of where the game is going, as well as the "Changelog.txt" to know where it has been.

Oh, and one point I'd like to bring up:  I fully agree with you exodia that music/sounds would just be an annoyance.  No matter what you do, they become repetitive, and for a simulation like this they wouldn't add anything.  There are a lot more things that deserve attention before adding sound.

Title: Re: Bugs 1.29
Post by: letmein on November 01, 2009, 01:37:13 AM
Quote
inherited skills are capped at 20


Not a bug, per se, but does anyone else think this is a bit odd?  I guess it *is* only skills, not traits, but in my opinion it should either be higher or lower depending on your logic.  If you say "the daughter doesn't have any of her mom's experience", then it should almost just be set to zero.  If, on the other hand, you claim that "the mom trains her daughter well" then why shouldn't it be higher?

I know that's kind of just waffling around with no real result, but I saw this and it just bothered me for some reason.
Title: Re: Bugs 1.29
Post by: DocClox on November 01, 2009, 02:18:06 AM
Not a bug, per se, but does anyone else think this is a bit odd?  I guess it *is* only skills, not traits, but in my opinion it should either be higher or lower depending on your logic.  If you say "the daughter doesn't have any of her mom's experience", then it should almost just be set to zero.  If, on the other hand, you claim that "the mom trains her daughter well" then why shouldn't it be higher?

A good way to handle that would be to cap the inheritance bonus to 20. So the girl gets the usual random skill allocation, then adds on 20% of (say) her mother's best three skills.

[edit]
Another bug: When a girl goes all Rambo, wipes out the goon squad and runs for the hills. sometimes she turns up on the runaway list (and so can be recaptured), and sometimes she doesn't.
Title: Re: Bugs 1.29
Post by: Kystos on November 01, 2009, 08:37:22 AM
I can't load any save games. When I try it the game stops responding, whoremaster.exe spikes in memory usage (up to 1,9 Gb) and shuts down (no error message).
It does that each time I save and stop the game.
All save files are above 50 kb though.
Title: Re: Bugs 1.29
Post by: DocClox on November 01, 2009, 08:45:21 AM
Apparently saves are bugged if any of the girls get pregnant.
Title: Re: Bugs 1.29
Post by: Kystos on November 01, 2009, 10:38:13 AM
Oh.
Any way to fix them? Or any place to get version 1.28 back?
Title: Re: Bugs 1.29
Post by: letmein on November 01, 2009, 11:11:07 AM
Um... not anywhere I know of.  necno was originally going to do a quickfix release this past Friday, but I suspect he either forgot or became too involved in coding new toys to stop and quash bugs.
Title: Re: Bugs 1.29
Post by: Kalebon on November 01, 2009, 03:33:37 PM
found a bug where the pregnancy counter does not lower in numbers.
Title: Re: Bugs 1.29
Post by: Alugere on November 01, 2009, 06:57:32 PM
found a bug where the pregnancy counter does not lower in numbers.

What were you doing at the time that might cause this? Saying that a bug might exist doesn't help fix it unless you give the programmer a place to look.
Title: Re: Bugs 1.29
Post by: Kalebon on November 01, 2009, 07:53:13 PM
What were you doing at the time that might cause this? Saying that a bug might exist doesn't help fix it unless you give the programmer a place to look.

I used one of the custom items that allows you to impregnate a girl with your child. (home impregnation kit from one of the item packs.)
Title: Re: Bugs 1.29
Post by: necno on November 01, 2009, 08:43:38 PM
Hmmm actually it is easy for coders the make sounds non-repetitive even with just 1 sound effect, it is just generally overlooked as making a set of sound effects requires less time and cost then coding a decent sound system.
It requires some nifty manipulation during playback of the sound effect however and as sound programming is currently something I've had very little experience with it isn't something I will attempt anytime soon.
Title: Re: Bugs 1.29
Post by: Jacko on November 01, 2009, 10:29:20 PM
"Next time you spend an hour writing posts, you should probably lookaround more and remember that the game is a BETA, oh and instead ofjust saying traits don't affect anything and should be removed, make anactual suggestion on how to improve them."

No reason to get butthurt. I was just providing constructive criticism. Like I said I think the game is great and would love to see it grow and improve. I wouldn't have spent an hour writing two posts if I thought the game was shit. These are just my observations and being that this is a ""BETA"" I thought they would be welcome.

Thanks for the tip on adding rooms, I forgot about that feature.
Music can be annoying, thats why I added the caveat "maybe not needed".

Title: Re: Bugs 1.29
Post by: letmein on November 01, 2009, 10:38:52 PM
As I said, new input is indeed welcome.  Just... spend twenty minutes and see if you can find references to your complaints *before* you make them next time.  Some people get frustrated when they hear the same thing, over and over, from people with a post count of one or two.
Title: Re: Bugs 1.29
Post by: Rose on November 02, 2009, 12:15:03 AM
Music for Whore Master in three easy steps:

1. Find some music you want to listen to while playing.

2. Load it up in your favorite media player.

3. Press play and let it run in the background while playing the game.

As for sound effects... Well, I don't think this game really needs any. It's a very visual game
Title: Re: Bugs 1.29
Post by: letmein on November 02, 2009, 12:19:55 AM
I use YouTube.  The music quality is surprisingly good, you don't have to consider little things like "legality", and if you're willing to put up with re-finding some songs every couple months (stupid record companies and their "profit margins"...  ;) ) you can listen to literally anything.
Title: Re: Bugs 1.29
Post by: Rose on November 02, 2009, 12:38:10 AM
I usually just play my "anime music" playlist. Mostly because I love when the randomizer does stuff like start playing "Raspberry Heaven" while I'm looking at a picture of Sakaki getting tentacled by Chiyo-Chichi.

In fact, that kind of weird coincidence happens improbably often... I'm starting to think my media player does it on purpose...
Title: Re: Bugs 1.29
Post by: HSiv on November 02, 2009, 11:04:37 AM
Whenever i start the game and try to load a preveous game (from 1.29) the gamefreezes and takes a long time and get the message  that its not responding. And whenever i have played a time the entire game crashes and i have to restart it entirely since i can't load a previous saved game  :-[
Title: Re: Bugs 1.29
Post by: DocClox on November 02, 2009, 12:11:33 PM
Whenever i start the game and try to load a preveous game (from 1.29) the gamefreezes and takes a long time and get the message  that its not responding.

There's a bug in this release: pregnancy breaks the save files. Not sure why yet.

And whenever i have played a time the entire game crashes and i have to restart it entirely since i can't load a previous saved game  :-[

Anything particular bring on the crash?

[edit]

On the items screen, if you transfer an object between two girls, and do so from right to left, the object is copied.

Useful for venus jewels :)
Title: Re: Bugs 1.29
Post by: Count Zero on November 02, 2009, 01:54:55 PM
Another bug:
When a girl gets raped, it can happen that the rapist gives her a tip.
 
Edit:
 
And another one, sorry for finding more work for you.
 
I have girls with incomplete fetish list under "more details". For example Hakurei Reimu has the trait cool person but the fetish cool isn't in her fetish categories. Asahina Mikuru, Akizuki Ritsuko and some random girls had this problem, too.
I don't know if it is a coincidence, but every time a fetish is missing, the linked trait is the first one in the trait list.
Title: Re: Bugs 1.29
Post by: letmein on November 02, 2009, 02:43:30 PM
How the *hell* did you figure that out?  That's awesome...
Title: Re: Bugs 1.29
Post by: Count Zero on November 02, 2009, 03:12:15 PM
If you meant me.
 
After every "Danger" Event about a rape, there is a regular Day/Night Shift event, describing a sex scene, but the part about payment is missing, but sometimes there is still the tip of 20 gold in this event, nothing more.
Title: Re: Bugs 1.29
Post by: jabb on November 04, 2009, 08:02:42 AM
I can't load any save games. When I try it the game stops responding, whoremaster.exe spikes in memory usage (up to 1,9 Gb) and shuts down (no error message).

I have same issue when I add girls megapack. Load causes constant increase in memory usage and then shut down. Even on fresh game without any girl.

end if damelog.txt is:
Code: [Select]
Loading girl: Hamano
Loading girl: Hamano
Loading girl: Nae
Loading girl: Nae
Loading girl: Hakurei Reimu
Loading girl: Hakurei Reimu
Loading girl: Chun-Li
Loading girl: Chun-Li
Loading girl: Asakura Ryouko
Loading girl: Asakura Ryouko
Loading girl: Yuuri
Loading girl: Yuuri
Loading girl:

Probably some girl stat causes infinite loop.
Title: Re: Bugs 1.29
Post by: null on November 04, 2009, 09:27:49 AM
Today Asahina Mikuru wiped out a 100/100/100 gang and made her daring escape into the night.

Surprisingly badass?
Title: Re: Bugs 1.29
Post by: zodiac44 on November 04, 2009, 09:38:47 AM
I have same issue when I add girls megapack. Load causes constant increase in memory usage and then shut down. Even on fresh game without any girl.

Which girl pack are you using?  Or is it one you made yourself?
Title: Re: Bugs 1.29
Post by: jabb on November 04, 2009, 09:41:28 AM
Which girl pack are you using?  Or is it one you made yourself?

I use pack from this post: http://pinkpetal.org/index.php?topic=5.0 (http://pinkpetal.org/index.php?topic=5.0) without any other mods.
Title: Re: Bugs 1.29
Post by: zodiac44 on November 04, 2009, 10:31:48 AM
Are you using SGB's random girls pack from that thread?  I don't recognize the names as any characters from the Megapack, so I think they must be randomly generated girls.
Title: Re: Bugs 1.29
Post by: jabb on November 04, 2009, 02:26:31 PM
Are you using SGB's random girls pack from that thread?  I don't recognize the names as any characters from the Megapack, so I think they must be randomly generated girls.

Ok, got it. Offending file was Megapack.girls from "Round 5 Fix"  :) Without it game saved and loaded smoothly. I don't know what with other save/load issues (esp. with pregnant girl) - gotta test it.
Title: Re: Bugs 1.29
Post by: trex on November 04, 2009, 06:53:36 PM
I don't think anyone's mentioned this or its already been logged in the preg bug in 1.29, but you still have crash-load games if you get the girls out of pregnancy (birth) but don't have a grown daughter. Perhaps thats still considered pregnancy as the 80-day birth to adulthood thing sees a born girl as the same as in utero one. 

Title: Re: Bugs 1.29
Post by: Command on November 04, 2009, 06:58:16 PM
I can't seem to buy any new brothels.  None seem to show up no matter how big my territory bet's.
 
So far it just the territory got to 50 to 60 and still nothing.
 
 
Title: Re: Bugs 1.29
Post by: zodiac44 on November 04, 2009, 09:20:39 PM
That's a known one, Command, and it may have been on purpose for this release.  With this release, Necno included the ability to buy more rooms in a building, so you can house hundreds of girls in one building (and with practice, you can even get the right balance between girls working the brothel and those working the strip bar so you can maximize income - it is also impressive when you put 200+ girls together to make a movie - say hello to $1,000,000+ income per week).

Speaking of getting the right mix between the strip bar and brothel, I noticed that girls who refuse to work at the strip bar still count towards the total number working there for purposes of increasing customer count at the brothel.  I have one save with ~90 girls in the brothel and ~120 in the strip bar, where all of the strip bar girls are refusing to work because they have worked there too long, yet I still get enough customers for the brothel girls (and ~$140,000 per week in income).  If I switch the strip bar girls over to something else, I lose customers at the brothel.

I don't mind the bug in this release, as I would have only enough customers for 10 girls to work with over 200 sitting on their thumbs otherwise (seeing as how all of my girls refuse to work anywhere but the brothel/street - I gave them all items which grant the nympho trait so they will work somewhere at least), but when we get the ability to decrement the job-hate counters, this should be fixed.
Title: Re: Bugs 1.29
Post by: LordShame on November 04, 2009, 11:31:30 PM
The sex type restrictions don't seem to apply to sex in strip clubs.

Good job on these restrictions, by the way. Other than the above it's working exactly as I hoped it would! :)
Title: Re: Bugs 1.29
Post by: ker on November 05, 2009, 01:26:36 AM
A quick way I found to nix any bugs in girlpacks.  Unpack the pack into a different folder, open up the pack with the WM editor, and just click on all of the girls.  If there's a bug in there description, delete the girl (or try to fix if you really want that one in).  Save it, and then move the new .girls file into the proper spot.
Title: Re: Bugs 1.29
Post by: Command on November 05, 2009, 11:58:25 AM
Their is one annoyance.  When their is an objective to guy a new brothel.
Title: Re: Bugs 1.29
Post by: zodiac44 on November 05, 2009, 12:37:50 PM
Yeah, that's annoying, but there are two ways to handle it: 1) missions time out, so if you just wait, you'll get a new mission after some number of weeks; or 2) when you get the mission to buy a new brothel, load the autosave (which is saved at the time you click the next week button), you will get a new mission (although, since it is random, you could end up getting the buy a brothel mission again - repeat the process and eventually you will get a doable mission).
Title: Re: Bugs 1.29
Post by: letmein on November 05, 2009, 01:47:06 PM
As of right now, missions pretty much mean nothing anyway.  The best you get from them is a girl, who is (IIRC) a random anyway - or just some cash, which isn't a big deal since its really easy to get money anyhow.  Being limited to one brothel isn't a game-breaker, in my opinion; just a small annoyance.

I've mentioned this before, but the thing that bothers me most is the method for girls showing up in the market.  It isn't random - the position of the girl files, and the girls within those files, has a huge effect on what girls show up.
Title: Re: Bugs 1.29
Post by: zodiac44 on November 05, 2009, 02:55:53 PM
The function that adds girls to the slave market needs to randomize the girl selection.  I don't know the order the game loads .girls files in (I suspect it loads in lexicographic order), but once loaded, it puts girls in the slave market according to their order in the .girls files.  I threw all my girls together in one ultra pack, so for me, the first slave in the market is always Dawn, followed by R. Mika and Teletha Testarossa.

Catacombs and normal girls are properly randomized, though.

[Edit]

I discovered a bug in the room adding function.  Apparently the number of rooms in a brothel is stored as an 8-bit unsigned integer (maxes at 255 - more than enough when we get the ability to own multiple buildings again).  Once you reach 255, if you add an another 5 rooms, the integer resets, so 255+5=5.  I doubt having a 255 room max will be a problem in the future, but there should be some sort of safeguard against going over the limit (eg, when you get to 255, trying to buy more gives the message "You have reached the maximum number of rooms allowed in a building; you can't expand this building any more." rather than "adding" 5 rooms).
Title: Re: Bugs 1.29
Post by: RyuKaze on November 05, 2009, 06:35:11 PM
One brothel might be a known issue, but hopefully it's not intended as anything beyond 'lets see if this stuff works first' because you may be able to 'maximize' your 1 brothel, but with all those nice allows and disallows it hurts anyone who would like to set up different brothels to cater to multiple tastes without adding something to each girl for what work they're allowed to do with customers instead. (which sounds WAY more troublesome then just buying more brothels, both for player and for coder)
Title: Re: Bugs 1.29
Post by: DocClox on November 05, 2009, 06:38:37 PM
One brothel might be a known issue, but hopefully it's not intended as anything beyond 'lets see if this stuff works first'

It's not even that. It's just a bug. Should be fixed in the next release.
Title: Re: Bugs 1.29
Post by: trex on November 05, 2009, 08:26:36 PM
Well I don't know if it's been covered with 'pregnancy is broken' but I don't think girls develop after birth, therefore you cannot save, else an automatic freeze load will happen. I tried to get 1 child out of a girl as an experiment and it never grew up, has anyone else had any luck?
(Am I wrong? Perhaps the timeframe for girls to grow up is a lot less, I can't remember if I'm 100% sure on this as I still have 1.26 around and the two are getting hazy) 
Title: Re: Bugs 1.29
Post by: zodiac44 on November 05, 2009, 09:43:41 PM
I have tried on multiple occasions to have a child grow up, and I have yet to succeed, but I also think I've been unlucky enough to have had only sons so far (who you won't see even if they do grow up).
Title: Re: Bugs 1.29
Post by: delta224 on November 05, 2009, 10:30:21 PM
Some notes about pregnacy, it takes 60 weeks after birth for the kid to grow up and if it is a girl the game will crash if the mother does not have the full 30 traits one she grows up.
Title: Re: Bugs 1.29
Post by: trex on November 05, 2009, 10:55:59 PM
Sorry, to be clear here, did you say if its a baby girl, the game crashes outright? Or that if a mother has a full 30 traits it does/doesn't? Do boys show up after 60 weeks or does it just plain not tell you? (How does a girl get 30 Traits? I guess with mod-items and say, a girl with 15 starting traits, even then. *Non-pack customized girls I understand, just start up with 20+*) 
Title: Re: Bugs 1.29
Post by: Vanreis on November 06, 2009, 03:18:12 AM
Hello, I'm new user but I've been checking this project out since version 1.23 and I really like in which way its developing. Ok, I'll get to the point. Someone already said that but I've messed around with pregnacies and inseminations and I'm 100% sure that they ALWAYS cause save corruption. I tried to save after impregnated girl run away or after I sold her but the crash is always there. Also, as someone above me noticed rape sometimes do strange things. I've got some tips for rape but once I got guy from goverment lowering my suspition and running away which is a bit funny. Oh, and about meek, weak girls killing 15-30 fully trained guardsmen - I personally didn't have such problem. Of course sometimes that happened but really rarely
(I think it happened only 3 times in my games, in one game Soi Fon and Yoruichi from custom pack run away at the same day which is tad... interesting at least and in diffrent game one random girl). Seriously, I almost wait for this thing to happen because I get a bit dissapointed when tough heroines from various animes just "submited as the tattoo is being placed upon her". Hmm... <input one hour break in writing here> Ok, I kinda take that back cause I got curious and simply put like 30 free girls into dungeon and started branding them. Also I put all my gangs (everyone maxed) on guard duty. Of course they got wiped out... Still that happens really rarely for me so I'm cool with that. By the way, while preparing to that test and executing it I noticed that girls who ran away when you try to brand them won't be treated as
escapees and you can "find" them on the walk (which is strange, she just ran from you and still you can recruit her like nothing happened). I noticed it because I was looking for bugs on Test brothel so I found my escapee the same week she run from me. I suppose it shouldn't happen. I also noticed that sometimes my girls suddenly start loving me also sometimes droping to -100 rebel (it not always happens simultanously). I'm still not sure what causes this but if I remember corectly it happens after I give them my "home-made" items. That's probably my fault somehow but still they shouldn't do that (almost all of them were catacomb only items made for fun and/or testing purposes which give sex skills and traits. None of them added PCLove. Which reminds me - what age starts to change stats? I ask cause I used self-made Ring of the Youth to lower some girls age from around 50-60 to 30-40 and didn't notice any diffrence). Thats it for now but I'll be sure to look for other bugs.
Title: Re: Bugs 1.29
Post by: zodiac44 on November 06, 2009, 03:43:17 AM
To my knowledge, age has absolutely no effect in the game.
Title: Re: Bugs 1.29
Post by: trex on November 06, 2009, 05:29:40 AM
Sorry if this has been mentioned previously, but I've only ever had the -2 billion bug once. In 1.26, I started rolling out drugs to the girls, which was the first time to do so on a rather large scale, and soon after I had the game ending bug. I had just saved before I hit the Next Week button, and although I did a few things differently, it always happened.


I also have 100% crashes in the opponent has come to you third choice, in 1.29. I can cast him out on the streets fine, but whenever I try to smuggle him out, crash. The summary never had the customer has daughters event, and I didn't try to kill him, that might work fine. I did do a few reloads to test this out. 
Title: Re: Bugs 1.29
Post by: delta224 on November 06, 2009, 08:47:56 AM
On pregnacy, the game will crash when you hit next day if if you have a girl come of age if the mother does not have 30 traits. 
 
On the overflow error, how much money did you have before it went to -2 billion
Title: Re: Bugs 1.29
Post by: trex on November 06, 2009, 10:22:25 AM
I have (had?) around 648,000 gold (28k in hand/other in bank), I tried withdrawing the money but still got - 2 Bill bug.


That's a weird outcome for the pregnancy bug, thanks for the help on that. I've finally given up on 1.29, 1.30 will be great though with the fixes and added building and all that jazz.
Title: Re: Bugs 1.29
Post by: delta224 on November 06, 2009, 11:15:59 AM
I'm one of the coders working on fixing the bugs so I will look into that.
Title: Re: Bugs 1.29
Post by: zodiac44 on November 06, 2009, 11:46:53 PM
So it doesn't crash if she has 30 traits?  The crash is probably related to picking up the MILF, Has Daughter, or Has Son traits then (as far as I am aware, those the only things which can happen with traits on birth/maturity).  Having 30 traits, she can't gain any more, so it makes logical sense that it wouldn't crash if the crash was caused by adding a trait.
Title: Re: Bugs 1.29
Post by: Alugere on November 06, 2009, 11:47:29 PM
It seems that somewhere past the 2 year mark girls can't get pregnant, and if you use an item to make them pregnant, their pregnancy counter doesn't tick down. Also, if a child is to come of age after whatever point that is, the game crashes.
Title: Re: Bugs 1.29
Post by: zodiac44 on November 06, 2009, 11:55:40 PM
Just noting a bug reported elsewhere here in the bug thread:

New .girls files added to the Characters folder get loaded into the .mast file, but the girls never make it into the game or the save file for a game started prior to the addition of the .girls file.