Author Topic: Bugs: 1.30 Alpha  (Read 154334 times)

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Offline fires_flair

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Re: Bugs: 1.30 Alpha
« Reply #45 on: May 07, 2010, 10:19:03 PM »
I don't think it was, since on my game she was automaticly put on matron for both shifts (I believe, I might be wrong).

Offline James

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Re: Bugs: 1.30 Alpha
« Reply #46 on: May 07, 2010, 10:28:09 PM »
thats my point, my problem is not that she is working two shifts, but she cant rest, at least make it so her tiredness dosent go up.
 
also sorry if its been mentioned, but you can hire gambling and bar staff, with out actually having the upgrades since there is no strip bar, or gambling hall upgrade icons, and have the girls work there. (might be overlooked not sure)
« Last Edit: May 07, 2010, 10:40:37 PM by James »

Offline sgb

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Re: Bugs: 1.30 Alpha
« Reply #47 on: May 07, 2010, 10:45:01 PM »
Characters with low enough constitution will get tired even doing easy jobs.  Put someone tougher on if you want them to do both shifts without resting, or depending on what item pack you're using you can buy something to raise CON.

Edit: Did the change to Dependent not go through?  I had a girl with 42 rebeliousness and used an item that adds Dependent.  She went to -100 rebeliousness.
« Last Edit: May 07, 2010, 11:58:03 PM by sgb »

Offline ShadowMage

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Re: Bugs: 1.30 Alpha
« Reply #48 on: May 08, 2010, 07:21:05 AM »
That's because PCfear and hate keep increasing while in the dungeon.  It's actually better not to use the dungeon unless the girl has really, really high rebelliousness.

I had the same result with girls with really, really high rebelliousness.

Another bug when it comes to the income. It keeps showing that I lost money when I actually made quite a lot.

Offline sablecaballero

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Re: Bugs: 1.30 Alpha
« Reply #49 on: May 08, 2010, 08:17:10 AM »
Dont' know if this was intended or not, but I no longer find unique girls in the slave market. Has this been changed from old version?

ps. I'm using Tf's big ass combo pack

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #50 on: May 08, 2010, 09:28:10 AM »
Edit: Did the change to Dependent not go through?  I had a girl with 42 rebeliousness and used an item that adds Dependent.  She went to -100 rebeliousness.
The change went through, but there may be other problems related to it. What item did you use, so I can better try to duplicate the problem?

Another   bug when it comes to the income. It keeps showing that I lost money   when I actually made quite a lot.
  I haven't looked into how the game tracks monetary gains and losses, but yeah... I might try looking into this one, but it's lower priority for now.

Dont' know if this was intended or not, but I no longer find unique girls in the slave market. Has this been changed from old version?

ps. I'm using Tf's big ass combo pack
None of the default unique girls are set where they could start in the slave market, so I don't know. If you brand a unique girl as a slave and sell her, she'll show up in the market. Haven't checked in a few versions, though.


While investigating the Cammy meeting script not working, I've found that scripts in general were completely borked. It wasn't even properly storing the script file name for each script when reading them from XML, so none of them would ever work. I have the town meeting script working again after fixing that, but the "you lose" from low money script (-5000 money) is further messed up and I need to check the others.
EDIT: I now have the losing due to low money script fixed. Checking into the others.
« Last Edit: May 08, 2010, 09:38:44 AM by Dagoth »

Offline Zeus

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Re: Bugs: 1.30 Alpha
« Reply #51 on: May 08, 2010, 10:04:20 AM »
mh i don't know if someone tell the bugs befor: 1. Bug: if i click in the Turn Summery on "Dungeon" games crashes.
2. Bug: When i Hire a Bar Staff the Fire Button fade out, (only if i hover with the mouse he is visible...)


3. Same at the ... ouff... it whas one of the Button on the Dungeon page... but i forget which one and i can't find it anymore... (another save ... when i found it i didn't save... and a few turns later my game says goodbye again...)


and another thing... after starting a new game click a little around and go to turn summery (without making a turn) an let the game chrashing for clicking on Dungeon in Turn Summery, after loading the auto first save of "Sleipnir" (yes, thors Hammer) every girl on the market got every thing on 30% (just anal sex was various...)


um... i hope you understand what i try to say... i think my english getting every day more worst.... sorry guys^^'
why fear 6 7? 7 8 9! (just say it loud and you understand ... mh... jokes you have to explain are crap... Sorry ^^)

Offline DocClox

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Re: Bugs: 1.30 Alpha
« Reply #52 on: May 08, 2010, 11:17:10 AM »
... after loading the auto first save of "Sleipnir" (yes, thors Hammer)

*** Engaging Pedant Mode ***

Actually, Sleipnir was Odin's eight legged horse. Thor's hammer was named Mjöllnir.

*** Pedant Mode Disengage ***

... although "Sleipnir" apparently means "slippy" in Old Norse, so it's quite apt as a name for a brothel ;)

Offline Nalkyr Maloth

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Re: Bugs: 1.30 Alpha
« Reply #53 on: May 08, 2010, 12:51:52 PM »
Unique girls as slaves work fine for me.

For me the game crashes when I quit, or rather after the game window closes the debug window doesn't close and crashes after a few seconds. It happened sometimes with 1.29 too.

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #54 on: May 08, 2010, 01:34:22 PM »
mh i don't know if someone tell the bugs befor: 1. Bug: if i click in the Turn Summery on "Dungeon" games crashes.
2. Bug: When i Hire a Bar Staff the Fire Button fade out, (only if i hover with the mouse he is visible...)
  Hmm. Couldn't duplicate in the Debug build, but tested with Release build 342 and got a similar issue where the Hire button's hover image was blank for the bar. The casino one and both Fire buttons were fine.
Found this in the log:
ERROR - Colored surface null: '.\Resources\Buttons\HireOn.png'
Bizarre. I'll try to look into it.

3. Same at the ... ouff... it whas one of the Button on the Dungeon page... but i forget which one and i can't find it anymore... (another save ... when i found it i didn't save... and a few turns later my game says goodbye again...)
  Strange, that should be fixed now that it checks whether there are girls in your dungeon before trying to list them there. However, after you posted that I had the same thing happen exactly once. I'd had a girl in the dungeon that turn and moved her out, and my best guess is that the reported number of dungeon girls was wrong for some reason.
I don't see any reason after glancing over the code, so I'm leaving this one be for now.

and another thing... after starting a new game click a little around and go to turn summery (without making a turn) an let the game chrashing for clicking on Dungeon in Turn Summery, after loading the auto first save of "Sleipnir" (yes, thors Hammer) every girl on the market got every thing on 30% (just anal sex was various...)
I noticed this one myself, it's on my list of things to check into.

For me the game crashes when I quit, or rather after the game window closes the debug window doesn't close and crashes after a few seconds. It happened sometimes with 1.29 too.
Does it consistently crash every time, or just occasionally?


EDIT: for the button image missing issue, I think I have it handled by commenting out a bit of sanity checking for Necno's added animated surface functionality, which somehow was interfering with the regular image code even though it doesn't appear it should have been able to.  :-[
« Last Edit: May 08, 2010, 01:43:15 PM by Dagoth »

Offline sgb

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Re: Bugs: 1.30 Alpha
« Reply #55 on: May 08, 2010, 03:44:04 PM »
Quote
The change went through, but there may be other problems related to it.   What item did you use, so I can better try to duplicate the problem?
It's just an item that adds Dependent, with some other minor stat changes.  As soon as that trait is added, rebelliousness stays at -100 forever.  Even setting house take to 100% at that point won't increase it.  Also, any girl with the Dependent trait from the start will be -100 rebeliousness regardless of starting Obedience and Spirit values.

And while it's probably already been fixed for the next patch, the 'traits not being applied' bug occurs with daughters as well.

Quote
I had the same result with girls with really, really high   rebelliousness.
Ah, I meant that using the dungeon to train girls in general doesn't seem to be useful unless the girl has such high rebelliousness she's pretty much useless.  It's something worth discussing in another thread, as at the moment I don't see the point of the dungeon (beyond those who enjoy it for the BDSM play) and just buy items to deal with girls who will never work.  It's not like there's a shortage of girls to use at this point, so why bother sending months training the angry ones?
« Last Edit: May 08, 2010, 03:52:42 PM by sgb »

Offline tlib

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Re: Bugs: 1.30 Alpha
« Reply #56 on: May 08, 2010, 04:36:48 PM »
Quote
    The change went through, but there may be other problems related to it.   What item did you use, so I can better try to duplicate the problem?
Quote
It's just an item that adds Dependent, with some other minor stat changes.  As soon as that trait is added, rebelliousness stays at -100 forever.  Even setting house take to 100% at that point won't increase it.  Also, any girl with the Dependent trait from the start will be -100 rebeliousness regardless of starting Obedience and Spirit values.

Reason Rebelliousness is always -100 is because in cGirls.cpp GetRebelValue function is the code
Code: [Select]
if(HasTrait(girl, "Dependant") || HasTrait(girl, "Mind Fucked") || HasTrait(girl, "Broken Will"))
return -100;

This may need to be changed


Tlib

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #57 on: May 08, 2010, 08:49:24 PM »
Reason Rebelliousness is always -100 is because in cGirls.cpp GetRebelValue function is the code
Code: [Select]
   if(HasTrait(girl, "Dependant") || HasTrait(girl, "Mind Fucked") || HasTrait(girl, "Broken Will"))
      return -100;

This may need to be changed

Tlib
Ah, thanks, that explains it. So... do we really want guaranteed -100 rebelliousness for all three? Perhaps we should guarantee something like at least -50 for "Dependant" and at least -75 for "Mind Fucked" (both able to go lower, of course)? Or maybe just guarantee -50 for both?

EDIT: actually, after a little thought, I'd say -40 for Dependant and -50 for Mind Fucked.
« Last Edit: May 08, 2010, 09:00:09 PM by Dagoth »

Offline LordShame

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Re: Bugs: 1.30 Alpha
« Reply #58 on: May 08, 2010, 09:11:50 PM »
If it was up to me, I'd put Dependant at -25 (she doesn't feel safe if she doesn't have someone to make decisions for her but otherwise she's generally sensible), Broken Will at -50 (she's been broken and not likely to refuse anything, but she's not outright insane either), and Mind Fucked at -75 (at least some of her higher thought functions are deficient and her sense of self-preservation is basically nil).

The exact details are just the way I see things, but I think there's some value in having at least marginal difference between the three.

edit: Ooops, I didn't see the edit up there. Well, it does seem reasonable to me.
« Last Edit: May 08, 2010, 09:15:41 PM by LordShame »

Offline FurryFanatic

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Re: Bugs: 1.30 Alpha
« Reply #59 on: May 08, 2010, 09:46:31 PM »
Just a quick question, because I keep seeing a common error appearing in the command line, but has anyone else been getting the "Error: line 0, col 0: Failed to open file...can't load .\Resources\Characters\(character's name here)\triggers.txt"? I always seem to get my game to crash because apparently I need triggers for certain girls or my game blows up and I have to hope I can get to the next week w/o it blowing up again.