devolution

Author Topic: Custom Monsters pricing.  (Read 2716 times)

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Offline Bloodly

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Custom Monsters pricing.
« on: October 20, 2009, 10:21:06 AM »
Recently ran a legit 'All Monster' game(Everything from the Catacombs.  Was fairly tricky in the beginning, but I've thought of ways to make it easier).  An oddity came through with the pricing.  Random monster girls were set up as 'freemen': 'Adequate' housing, 60% house take as defaults.  CUSTOM monster girls came to me as 'slaves'; 'Very Poor housing' y default, 100% house take by default.  It's an oddity.

Offline letmein

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Re: Custom Monsters pricing.
« Reply #1 on: October 20, 2009, 10:24:43 AM »
That might have been a quick fix to the earlier problem that custom monsters would cause a game crash if they weren't enslaved...   but I do think it odd that captured monsters start out free by default.
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Offline necno

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Re: Custom Monsters pricing.
« Reply #2 on: October 20, 2009, 04:12:01 PM »
Actually the thing that was causing the crash was that their house was set to 0 for catacomb girls (custom only). The custom girls are only slaves because thats how they were made, the game doesn't make them so. I'm pretty sure all the girls I've made are free until you brand them. Thats because I'm going to add a cost to branding as it has to be done through official channels (slave trading is monitored by the government as slaves have less rights as living creatures).
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Offline Bloodly

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Re: Custom Monsters pricing.
« Reply #3 on: October 21, 2009, 12:01:41 AM »
Make no mistake, they're not true slaves; they're still brandable.  But their default settings are set as though they were.