Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: jonwich on October 07, 2015, 11:03:49 AM

Title: Writer's Room
Post by: jonwich on October 07, 2015, 11:03:49 AM
https://www.youtube.com/watch?v=V4vJZhsEQpM (https://www.youtube.com/watch?v=V4vJZhsEQpM)

But seriously. How's it going folks? I've been following this project for a few years now, checking in when possible to see new developments. I was delighted to find Crazy and Joey were busting their butts in what free time they had to make this poor, previously abandoned game better. I love management games, I love porn. Win-win, yes?

So since I've been following all this for so long, I got the urge to help. Now I know I don't have the skillset to code, and my porn tends to stick with games and videos, so I'd have some time trying to make my favorite girls into packs. (Not to mention, Capt seems to have really sewn up that niche. Seriously, that guy has some great stuff as far as real girl packs.) So I decided to play to my personal strengths, and dust off my writing skills. Now, I hadn't written a damn thing in the vein of fiction in ~years~, and I'd never written anything erotic. Still, I had a grand idea to really flesh out the text in the game, most of which is quite short and to the point. And hey, if the guys working on the actual game liked some of my actual ideas about the game itself enough to toss some of them in, which ties into the things I'd write a bit, fun times for all.

I am one crazy, horny motherfucker with a penchant for submission, humiliation, and sex, with a willingness to write ~almost~ anything. And apparently, that's what was needed, because Crazy grabbed my first idea of a puppygirl job and has been furiously coding on it for what, 3 weeks now? And of course, new jobs need new text, so in addition to having a huge list of scenes I want to write on and/or replace with more... memorable scenes, I've been writing away for this puppygirl job.

All this preamble is mostly to fill you in to this point, and let you know that I'm starting this thread to give me a place to post about some things I'm working on, and tell you a bit about what Crazy and Joey might be doing. I'll probably toss out occasional ideas too, and we can discuss new ideas, though this was mostly to be more about things that I'm already working on, or that these fine dudes are already coding in. So if you have an idea for a scene or something like that, share that shit with me, because I might just write it up. I've been taking inspiration from all over, and while I've got 6 pages (Yes, really, 6 pages of single-line ideas to spawn either things to code or ideas for scenes I want to write) of ideas with more coming every day, I want more from you guys! I'm a simple man, I work like a good pot of spaghetti. I throw everything at the wall and see what sticks. I'm doing my best to pull out as many stops as I can, having girls interact with other girls or other people, trying to write scenes for skillchecks, adding scenes with different outcomes based on player disposition, and coming up with other things to play with.


THE LIST (This is simply things that I've currently completed or and working through and have ideas for already in the works. I'll try to update it when I can to give you guys some clue as to what may be getting into the game as far as added text)


Things with full scenes already written

Puppygirl Job Scenes- Currently 30 scenes Written

In Progress (No Particular Order)

Kidnapping Scenes
Different Scenes depending on if a girl is free or slave for most brothel jobs
Free Time Scenes
Legal Status Scenes (Free>Slave>Animal>Other)
Descriptions of Accommodations, based also on slave or free
Gang Scenes, including interactions with girls
Renaming scenes for girls already branded
Branding scenes
Choosing a daughter's fate scenes
Incest Scenes
Free Girl specific scenes
Ponygirl Scenes
Cowgirl Scenes
Pornstar scenes
Matron Scenes
Head Girl Scenes
Feed Poor Scenes
Community Service Scenes


I've got more ideas, but all of these posted have at least a couple first line ideas already written, and I consider them already in the works. (Though some don't even have the code to work yet, like renaming) That's what I'm working on right now. I try to do a scene or so a day, and Crazy said he's nearing a playable version with the puppygirl job. Anytime he or Joey have me working on a specific job because it's getting coded at the time, you can probably expect that one to get the most attention, at the very least till it's first release, but I'm likely to start writing just whatever I happen to think of that day too. It's hard to not write where your head takes you, or to keep writing variations on a scene you need several runs of while keeping them fresh and at least somewhat original and different from each other, so I'll likely take breaks to work on other stuff too.

So that's the gist, folks. Give me ideas whenever they smack you in the face, yeah? I'm here, and I'm writing.

(Note: I'll probably keep the list in this first post updated, but that's about it, so if you tend to check things like that, all you'll need to look at is the list itself)
Title: Re: Writer's Room
Post by: Baal on October 07, 2015, 11:33:11 AM
Really awesome, makes me excited! If I have ideas I'll be sure to share them.  Right now I probably have similar ideals to yours. But soon enough if I get another more original ideal I'll share it! The best part, more text means more replaying and different themes and even more possible jobs.
Title: Re: Writer's Room
Post by: jonwich on October 07, 2015, 11:50:36 AM
Absolutely! Y'know, I don't read every piece of text for every thing in the game each "weel", but I do like to go through and read some of them, at the very least on the girls that have warnings or notices of some kind. Still, the scenes I'm writing are a bit longer, usually 2-3 decent paragraphs, so you probably shouldn't expect a huge immediate influx of text. It's going to take me a long while to begin to really flesh it all out. I'm looking forward to having more reading material and descriptions though, and random events and the like. Maybe it won't all be new every time, but I'd like to get to a point where there's a significant variety and a decent amount of text that's more than a few lines. I really want the player to enjoy themselves, and to really experience in the head the differences in things happening. I want the slave experience to be vastly different from the free girl's experience, and both vastly different from girls that are legally domestic animals or objects, down to the small details. Even if the player plays a decent guy, the impact should really be felt that if the girl is a slave, she doesn't have any rights, and will be forced to do what her owner decides, because she's property, not a person. Contrast that with the free girls, where I'd like to show that they have the option of their own desires beyond a slave, and can go out on dates, make their own decisions, go shopping, enjoy time with their kids perhaps, go out to eat or to a club, etc. They have the choice to actually say no, or decide not to do something. (Not that you ~have~ to listen, you could be playing a real bastard of a dude) So I'm definitely up for any ideas you have, mate. I can't say I'll hop to them, or even get to them soon even assuming I really like the idea, but if I do, it'll go on my to-do list. (Though some things stay there a bit just because I don't know ~how~ I want to write them) I'll write a scene for aaaaaalmost anything, even a few things that maybe aren't my thing. All I have to be able to really do is relate to it in some way. (Which leaves out a few things like Futa, Gay, Loli, etc. but just because I can't write those doesn't mean someone else can't.)
Title: Re: Writer's Room
Post by: Baal on October 07, 2015, 12:41:54 PM
I really like how you plan on writing things out, emotions, growth, depression, freedom, and slavery, it all sounds compelling to read about, can you or a future writer make me feel like shit after raping a girl, will she reconcile or is it doomed will she gain a fear of men will she become a girl in an NTR, fucked so much she just loves sex and starts not caring or starts caring very little? What if taking a girl from her family causing her to eventually meet a family member in brothel and showing what she has become? Can you or another writer make me feel bad?

What will she feels or what will the family member feel. What if some event that the player forced a particular girl make her become unresponsive. What happens when they accept it or enjoy it from the start? One the most amazing things you can do is show the diversity of the girls, or saying that this girl with this trait will have this or this happen. The interesting things to me is what happens when they become corrupted? How do they act?

Finally love, what does it mean that you are her true love? Does she accept other girls, does she try to get you to pay more attention to her? How does her emotions make her think? How does the owner react? I'm personally really excited for everything you contribute and really want to see how a pet slave and puppy girl is shown. Well that and how the psychological traits affect a girl.

Can't wait to see yours and others contribution!

Don't need answers right now, but for whatever you do, I'm excited. Shoot, if need be I could try to write some of the more darker emotion that the girls feel.
Title: Re: Writer's Room
Post by: crazy on October 08, 2015, 05:25:57 AM
if need be I could try to write some of the more darker emotion that the girls feel.
If you want to write some stuff give a go.  Ill added it in.  We always need more writers.
Title: Re: Writer's Room
Post by: GonDra on October 08, 2015, 02:19:47 PM
Nice to see someone try and tackle writing for the project.
Haven't had the motivation to work on anything for WM since my last submission of whoring texts, but if you want to have a set of eyes going over your stuff for proofreading, I would like to try helping out. Maybe it even helps me get back into the groove.
Title: Re: Writer's Room
Post by: CaptC on October 08, 2015, 11:40:17 PM
Thanks for the kind words.


I kinda gave up on writing scripts for two reasons: 


1) The tools are bad. 
2) There doesn't seem to be enough state kept by the game, such that a script could actually advance a plot/turn into a game with a real ending.

Perhaps with improvements. I'd get back into it.
Title: Re: Writer's Room
Post by: Sorren on October 09, 2015, 02:37:56 AM
Thanks for the kind words.


I kinda gave up on writing scripts for two reasons: 


1) The tools are bad. 
2) There doesn't seem to be enough state kept by the game, such that a script could actually advance a plot/turn into a game with a real ending.

Perhaps with improvements. I'd get back into it.


If we have text ready to be given a home, it'd probably lift scripting up the to-do list.


Any chance of seeing an excerpt of you writing style jonwich?
Title: Re: Writer's Room
Post by: jonwich on October 09, 2015, 08:05:45 AM
Sure, I don't mind posting a few finished scenes. Just a heads up, where it says girlName, it's going to pull the girl's name out and use it, and where it has another title, it will pull another girl from that job. So, for example, if your Head Girl is Sasha Grey (Off the top of my head, since I was reading that Capt is working on her. Freaking great stuff!), and your puppygirl was Alex Tanner, wherever is says girlName in a puppygirl scene, it will instead say Alex Tanner, and where it might say HeadGirl, it's going to read Sasha Grey.



H:You clip a leash to girlName's collar and she barks happily. She knows she's just your pet bitch, and she's happy to be with her master.

Many pet owners act neglectfully of their pets, but not you! GirlName was happy when you led her crawling through the city to your brothel, excited to keep you company while you worked. Upon arrival, however, you hand off girlName's leash to a member of a gang, who leads the confused girl fearfully into the dungeon, unsure of what to expect. GirlName flinched at the cries of pain, but instead of enduring punishment, she is led to a room with five girls, all young, frogtied and placed on their backs. GirlName looked up at the gang member and yipped questioningly, nuzzling his thigh like a good puppy.

“Often your Master gets girls that are virgins,” he explained, stroking girlName's hair, “And this is part of their.... tenderizing process. We won't fuck them for a couple weeks yet at least, after they are branded, but we like to keep them excited. That's your job today.” Not quite gently, the man grabbed her hair and pushed girlName's face into the first girl's cunt. GirlName began to lick in earnest, both happy with her task, and that she was not being punished. Little muffled cries and moans came from the hooded girl as she bucked her hips into the pet's lips and tongue. Clearly the girl had not had release in some time. When the young slave-to-be's nipples were hard as could be and she was on the cusp, the man tugged girlName away, leaving the teen thrashing, unfulfilled.

The process was repeated over the course of a couple hours, the gang member occasionally giving girlName's wagging ass little slaps to motivate her, as if she needed any motivation. As she licked the last girl, she suddenly gasped as he shoved her face in the girl's pussy and pushed himself into hers. As girlName was being fucked, she crawled on top of the virgin teen and pressed her tits into the other girl's, nipples roughly rubbing together as she ground their clits together. GirlName came three times as the man's cock throbbed in her, balls slapping into the teen's virgin pussy. When he was close, he pulled out of her pussy, walked around the side, and jerked his cum onto the teen's budding breasts. “Clean her up, and we'll get you back to your master.” The gang member slapped girlName's ass once, and she began to gingerly lick the jizz from the teen's nipples.


I:HeadGirl clips a leash to girlName's collar. She is happy with her leash being held and content that she's a pet.

GirlName spent a day with HeadGirl, as she often did when her Master was busy. Pets often became disappointed when their owners were neglectful, but HeadGirl always worked hard to keep your pets busy. Sometimes she would play with them, sometimes organize fun activities, sometimes even use them as rewards for the other girls in the house, since your pets were well-loved in the household, for a variety of reasons.

Today girlName spent most of the day as a mischievous puppy, crawling behind HeadGirl, exploring the nooks and crannies of your house, and generally causing playful trouble. HeadGirl was a little exasperated with girlName's small antics, but could hardly fault her for behaving as the little pet you trained her and intended her to be. GirlName was sure not to completely crawl out of line, though, and after a full day of endearing herself to her housemates with her barking, licking, bounding about, hiding of the girls' toys, and playing with their used panties, she found herself contentedly curled up under HeadGirl's desk, too pooped to party.

GirlName cleaned HeadGirl's shoes lovingly with her tongue, making sure not to miss a speck of dirt. When she was done, she curled up between her legs and laid her cheek on HeadGirl's thigh, watching her longingly as she did her paperwork. HeadGirl occasionally pet her hair, and girlName's tongue would hang out of her mouth in a cute pant, whining. “Later,” HeadGirl would say with a smile. GirlName would not accept THAT, but she also wouldn't openly disobey. Very gently, slowly even, she eased her face closer to HeadGirl's panties, moving her skirt up as she went using her nose. It took nearly half an hour before she was nosing HeadGirl's clit through her panties. GirlName would occasionally flick her tongue out at the sweet dampness of the woman's panties, watching her occasionally twitch, her breathing slowly increasing. When HeadGirl still did not say anything, girlName couldn't take it any longer, and pressed her face into the lovely mound, licking and kissing through the fabric, trying to push it out of the way with her nose. HeadGirl finally gave up on her paperwork and leaned back in her chair, enjoying the attention of the Master's little pet. After an hour and several orgasms had passed, HeadGirl finally gripped girlName's hair and pulled her away. “Good girl, now let me work.” Her voice was kind but firm, and girlName knew she was done for the time being. Quietly, and curled up at HeadGirl's feet, resting her cheek on her on of her shoes, waiting for her next instruction.


J: (If you have the Studio) You clip a leash to girlName's collar and she barks happily. She knows she's just your pet bitch, and she's happy to be with her master.

Just another day at the studio, with girlName in tow. She was such a delightful pet, all your porn stars and scene crew loved her visits. Some of the best scenes Director shot were when girlName's leash was handed over and she was led into being an impromptu fluffer, or used as a reward for an excellent scene. Today was different, though. Today, girlName was the star!

GirlName yipped nervously as her makeup was done, pressing her body into the side of your leg. Once her makeup and hair were taken care of, she watched in anticipation as the stage was set up like a kitchen. Suddenly a much louder, booming bark approached. GirlName quivered, pressing against you harder, nuzzling and licking your hand as a large mastiff was brought in, barely under control as it strained against it's trainer's leash. You smile and quiet her, trying to calm her by stroking her hair. “Don't worry, sweetie, he's your co-star. We're shooting a commercial for a major brand of dog food I own shares in.” girlName relaxed a little, but remained pressed against you until you handed her leash off to RandomStageHand.

The commercial was a little difficult to shoot. Your little bitch went through her roll with the grace trained into her, but the mastiff was over-eager, and bits of the scene had to be shot several times. Still, all went well, and Director finally yelled “Cut!” with both girlName and the large dog's faces pressed into their meal. Your bitch looked up, and began to crawl back over to you, but the mastiff had other ideas. GirlName suddenly yelped and began to let out a series of piercing, pleading barks as the mastiff mounted her from behind, and drove it's large red cock into her welcoming cunt. “Should we do something?” someone on stage asked, more out of fascination rather than actual desire. Almost certainly the cameras were still rolling at this point. “No, he deserves his reward.” you reply, smiling as the dog plowed heavily into girlName, and her tits began to sway violent, her tongue panting like a good dog.


K: (High Level/Skill)You clip a leash to girlName's collar and she barks happily. She knows she's just your pet bitch, and she's happy to be with her master.

“Ah, damn, I forgot something.” You curse, and loosely tie the leash to girlName's collar to a tree outside the shop on the edge of town. “Stay, girl.” girlName whined as her Master pet her hair a moment, and walked back inside the shop. She panted a moment, looking after him, and then curled up on the soft grass. There weren't really any people around, but there was still plenty for a puppy to see, hear, and smell. GirlName sniffed the air, enjoying the smell of the flowers, and listening to the birds chatter. A cart drove past, pulled by a few ponygirls, with a coffel of pretty slaves trotting blindly behind it, hooded. GirlName barked excitedly at the moaning girls passing, but once they passed, she curled up again. Master sure was taking a while.

Suddenly girlName noticed something. Her leash, which you had tied so hastily to the small tree, was slack. Indeed, it was laying on the ground, having come undone! GirlName froze, frightened for some reason, contemplating her new situation. Thoughts she'd not had in quite a while began to float through her head, and she trembled, trying to get them to stop. She could speak, she could stand up, she could run away! Nothing was stopping her! Memories of her life before, of friends and family, flowed unbidden through her mind, and she trembled sharply. She began to whine at herself, trying to force the bad thoughts to stop and go away. As the minutes dragged on, the thoughts became more and more insistent, while girlName became more and more afraid and perturbed by them. She forced herself to crawl to the edge of the grass, close to the door, and lay back down, her legs bunched beneath her torso, her tits pressed hard into the ground. It felt like if she could not get as low as possible, she would somehow fall up, off of solid ground. The minutes continued to drag on, and she felt tears forming in her eyes, her heart pounding and feeling like it was breaking.

Abruptly the door open. Master was back! “Hey girl, sorry about that. Did you miss me?” girlName barked loudly and began to whine, crawling with passion to her Master and licking his shoes, pressing herself as close to the ground as she could. “Oh dear, I didn't tie your leash tight enough did I? Did you think I wasn't coming back? There there, girl.” You crouched to one knee and she pressed herself against you, cowering. You pick up the end of her leash and pet her hair, tits and chest until girlName stopped trembling. Standing up, the tension was back on the leash, and the bad thoughts were gone. GirlName was where she was supposed to be. “C'mon girl, let's go home. You deserve a treat, and I think HeadGirl got you some more Bitch Bites. GirlName barked happily.


L:(For when you own more than one)You clip a leash to girlName's collar and she barks happily. She knows she's just your pet bitch, and she's happy to be with her master.

Bitches were an odd mix of competitive and collaborative. GirlName and RandomPuppyGirl were quite happy right now, between your legs, sharing a bone. It was interesting, not to mention pleasurable, to watch their interactions, so much so that you put down the book you were reading. GirlName and RandomPuppyGirl seemed to alternately compete with each other, pushing the other out of the way so that one was forced to the balls instead of having cock down her throat, and then coming together to enjoy your cock with one another. When they weren't fighting to be the one sucking your dick greedily deeper, they would almost shyly kiss each other around the tip, and run their tongues up and down it's length, watching it quiver with delight.

At times they would even go further than sharing, with RandomPuppyGirl nuzzling girlName's neck, kissing and licking her as she sucked on your cock, or vice versa. A couple times you had to give both girls a gentle slap to the cheek or the tit to remind them that they were supposed to be pleasuring you, not just each other. It really was odd that the two seemed both so much at odds, and yet so in sync. You would almost think they were litter-mates, but you knew that wasn't true. Perhaps kennel-mates, but they weren't actually related. Not this pair, anyway. Perhaps being trained and sharing a kennel brought girls together in a way you couldn't really fathom.

You suddenly erupt, spewing cum from the tip of your cock. RandomPuppyGirl had been gently licking up your shaft while girlName had been moving to suck it, and both got a large blast to their faces as they yelped in delight. Gingerly, both girls licked your cock clean before beginning to lick your salty cum from each other's faces, and the drops that hit the floor. You return to your book, satisfied. For a couple moments, the two of them licked your left toes, making small sighs of happiness. Puppies are easily distracted though, and the licking soon turned back on each other. Within minutes they were curled up on their sides at your feet, licking each other's cunts, moaning in pleasure. It did make it hard to read, but the bitches were just doing what they should. You smile at the happy look in girlName's eyes, and turn the page.



Today I'm going to try and knock out a couple more low-skill refusals and a few free time scenes, and if I can, a few of the other scenes I had planned already. (I want to knock out the low-skill and free-times today because that'd probably get it to a point where at least the text was in a mostly playable state). I also just got the delightful news that scenes for a girl's birthday are possible, and so are scenes based on a month, so you guys can bet I'm going to do some scenes for birthdays and some stuff for holidays like Halloween or Christmas.
Title: Re: Writer's Room
Post by: GonDra on October 09, 2015, 09:46:56 AM
Just scanned over the first scene and there a some problems with your tenses, as in you switch from present to past tense (if I remember the names from the tenses right, has been awhile).

Generally things that appear in turn summary are written as something that has already happened, while scripts tend to be in written as things that happen right now.

You also use contractions in some places (as in "she's"), which I personally dislike unless used in direct speech. Reason for that is that I feel like it clashes with the possessive 's making text a bit harder to read.

There are also a few comma errors (as far as I can tell, I am not particularly great with them).
For example, the one I marked in red in this sentence seems extraneous to me:
Quote
Upon arrival, however, you hand off girlName's leash to a member of a gang, who leads the confused girl fearfully into the dungeon, unsure of what to expect.
This sentence also implies that the gang member is fearful, which is not intended as far as I can tell. A better structure would be "...who leads the confused and now fearful girl into the dungeon,..." although there are probably a dozen other ways to fix this.

While there are probably a few other things I would suggest using google docs or something similar for further proofreading, it is a lot easier than trying to keep up with forum threads. I also have to do some other things today sadly, but in general the ideas looks pretty good.
Title: Re: Writer's Room
Post by: jonwich on October 09, 2015, 10:03:58 AM
Fair criticisms. I'll probably have the occasional comma error and area where I could have used better sentence structure. I'll work on that. I actually just downloaded Jarta yesterday because I needed a decent, free word processor, and couldn't get the spell check in Open Office to work for some reason. (I also hate Google Docs, but I'm not ruling it out, if you really like proofreading)  I'd actually been wondering if I wanted to rewrite any of the scenes where the player was present, as of last night. It's awkward trying to  fit two perspectives in there, but more awkward when one is the player. I would like to keep things mostly in the present tense though. I can see what you're saying, but I would like this to be more interesting to read, to really involve the characters (and the player at times), and read a little less like a report. I like many of the scenes currently in the game, and many are well written. I'd like my scenes to be written more like a small story though, instead of just recounting something that has happened. That might be a bit ambitious, considering the large volume of scenes I'd like to write, but I'm going to try. It would be great to have a few more writers, so we could get different style scenes as well, and perhaps scenes and ideas that aren't based on my own personal kinks. Different people might delve into areas I might have less interest in, or more difficulty writing, or just into areas I wouldn't have considered going into. I'm hoping when we've fleshed out a few more jobs, scenes, and features, traffic might bring a few more folks that want to work on girlpacks and writing.
Title: Re: Writer's Room
Post by: crazy on October 09, 2015, 10:19:01 AM
It would be great to have a few more writers, so we could get different style scenes as well, and perhaps scenes and ideas that aren't based on my own personal kinks.
This more writers is something that would be great.. Cause what might take the writer 2-3 hours to write I can add into the game in like 15 minutes lol.  So more people writing the quicker we can flesh out some of the jobs.
Title: Re: Writer's Room
Post by: jonwich on October 15, 2015, 02:27:28 PM
Update on the Puppygirl writing, there are now 30 scenes. Current breakdown.

7 Job Refusal/Punishment Scenes
2 Scenes at the Brothel (One in the company of her Master, one in the dungeon licking virgins that are becoming slaves)
1 Small Scene with the Recruiter (It was really a test scene, I want to do a lot more, better ones)
1 Scene with a Bedwarmer/Master
1 Scene at the Vet
1 Scene following the cleaning girl around
2 Scenes that are purely psychological
1 Scene psychological scene getting a gift from Master
1 Scene spending the day with HeadGirl
1 Scene where she shoots a dogfood commercial
1 Scene with another puppy, double-blowjob
2 Scenes training eating, one actual eating posture, one sucking a rubber cock for water to improve low oral skill
3 Scenes for virgins, one evil virginity loss at the Pound, one Master takes virginity, one where she wants it taken but it isn't
3 Scenes that are Free Time oriented to be fired off once she's got at least moderate to high skill at being a puppygirl (More to come for low skill)
1 scene for being almost done with pregnancy
1 Scene running into her dad while out on a walk (Many, many more to come here)

....I'm missing one. I'll find it later I'm sure.

Either way, just an update. I want to do a couple more punishment/job refusal scenes soon, including one with her dad and sister. Currently interested in writing more scenes of her running into people from her former life too, things that are nice and humiliating. I've got at least two scenes planned for her Birthday as well. All subject to change, in that I write where my headspace takes me at the time. It'll all get done, more a question of when, what with RL stuff and a constant influx of inspiration. Any specific ideas out there folks? Getting excited to see this job released so I can start filling in other jobs while I continue to fill this one out.
Title: Re: Writer's Room
Post by: Baal on October 15, 2015, 10:03:46 PM
Nice glad to see more results! If I come up with some more ideals I'll let you know, though I currently have an idle of a sort of cult.
Title: Re: Writer's Room
Post by: lyje1618 on October 16, 2015, 03:43:56 PM
I've finally decided to stop lurking and enjoying everyone else's labor and get in on this thread. Jonwich and I seem to have a penchant for the same types of jobs, and I would love to join the effort and write some of them. To that end, I'd like to propose a system for these new jobs, that will incorporate a GOOD/NEUTRAL/EVIL system into player brothels. I note that Jonwich is already writing or planning to write a lot of these, so if he's on board with the proposed system below, we could start looking at dividing the labor.

I) Each new brothel is unique, by player selection. Rather than having the same options available in each brothel, the player is prompted upon purchase to decide what kind of service the facility will provide (e.g., will it be a restaurant, a club, a brothel, etc). Ultimately, we could use the various buildings to render the Community Center, the Farm, and the Hospital redundant, as those services could be offered at various new facilities.

Let's use a Restaurant as an example for how this system would work. The player purchases the new brothel and selects Restaurant from the list of options.

II) Each building has a moral alignment, which restricts the classes of jobs that can be performed there. After choosing "Restaurant," for example, now the player selects whether the building will be GOOD, NEUTRAL, or EVIL.
No matter your moral alignment, you will have the same set of core management jobs (MATRON, CLEANING, SECURITY, etc.) available.
GOOD jobs improve the player's moral character and reputation. In a Restaurant, for instance, you would have access to the food kitchen options typically offered in the community center, with the reputation benefits included. You can also run a traditional restaurant, with more restrained patrons, meaning that your waitresses in this atmosphere will practically never be sexually harassed.
NEUTRAL jobs are designed to keep you at that middle point in reputation, and focus on more conventional sex acts (e.g., strip, oral, hand, but not BDSM, beast, or group). A neutral restaurant would look like a Hooter's. Your girls will have more chance of being harassed, the profit is higher, but there are no reputation effects.
EVIL jobs will harm your reputation, but also give you access to some of the jobs that I know a bunch of us are wishing could be added. Waitresses, for example, could double as whores, offering their bodies using the whore mechanic whilst simultaneously offering food under the waitress mechanic. Customer service jobs would now be girls providing free oral service to patrons. They would dramatically improve customer satisfaction, but also cut into the number of patrons using the waitresses for sexual services (why pay when it is free?). EVIL alignment would also, with various upgrades (mechanic to be explained), give you access to jobs like Torture Entertainment, Human Toilet, Human Pet, etc.

III) Each building can be upgraded for a price, and each has a limited available number of upgrades. If you're GOOD, for instance, you could upgrade the restaurant to have a community garden (opens some farm jobs where half of the produce goes to charity, improving your reputation) OR a civic hall (expanding the restaurant to be a venue for large civic meetings and events, with potentially high profit and a smaller improvement to reputation). Not both. Each would offer unique jobs, but if you want to get the other upgrade, you'll have to buy another building and do it separately. This incentivizes players to expand, and gives each facility it's own character. If you want to add individual upgrades that provide a single new job, then perhaps each building can support one major upgrade and two or three minor upgrades.


EXAMPLE: The Restaurant. These jobs are just the ones I can think of, and I'm sure there could be more. We could also have major and minor upgrades, where the major ones are limited to one upgrade, but perhaps you could get two or three minor upgrades, where each minor upgrade adds one unique job. You may note that there are much fewer opportunities here for sex, anal, group, etc. This reflects that this is a restaurant... if you want those options, choose a brothel as your building type. I also think BDSM and Beast should be more difficult to do, and should take some targeted efforts by the player to attain.

RESTAURANT (GOOD)

1. Administrative (the required jobs for any working facility; I'm sure I've forgotten some, but these would not be really changed. I'll only explain new jobs or changes from old jobs).
a. MATRON
b. SECURITY
c. CLEANING
d. CUSTOMER SERVICE
e. ADVERTISING

2. Food services.
a. COOK (about time this got added in a for-profit environment! The COOK checks the cooking skill [surprise] and improves customer satisfaction for the building).
b. WAITRESS (GOOD). This version of waitress will have very few sexual scenarios involved, and will rely heavily on Intelligence and Service scores to be successful.
c. BARTENDER

3. Food pantry. This is a community service wing of the restaurant that improves your reputation.
a. PANTRY COOK. This is the cooking job from the community center.
b. COMMUNITY SERVICE. Same as the community center, but focused on providing food and services to the patrons of your food pantry.

4. UPGRADE: Civic Hall. If you choose this major upgrade, you expand your restaurant to include a banquet hall for meetings and events. I imagine this working kind of like the Movie Studio, with each girl adding her specific skills in her assigned job to the success of the event. The events would happen once every two turns, with the first turn as preparation and the second turn as execution. Your payout would depend on the success of the event, using a formula that smarter people than me may need to build.
a. EVENT PLANNER. This girl uses Intelligence, Service, and Confidence to assist the client in planning the entire event.
b. WAITSTAFF. Same as a waitress, but contributing to the event success.
c. SINGER.
d. ESCORT. The way it's currently written (super tame) seems to fit this kind of moral alignment. One of your girls is the assigned escort of a merchant or alder at the banquet... kind of fits, right?

5. UPGRADE: Community Garden. So you're one of those farm-to-table places now, you hippie. On top of that, half your produce goes to local charities. This upgrade gives you access to parts of the farm job, plus a moral alignment boost! Ideally, your restaurant can be configured to draw from your food production and use these items in the cooking, the way that brewing and bartending currently works.
a. FARMER
b. GARDENER
c. BREWER
d. HERDGIRL
e. BUTCHER

RESTAURANT (NEUTRAL)

1. Administrative. Same as above.

2. Food services.
a. COOK. Same as in GOOD alignment.
b. WAITRESS (Neutral). This is the current waitress, with the higher percentage of sexual encounters.
c. BARTENDER. Same as in GOOD alignment.


3. Stage.
a. SINGER
b. ACCOMPANIMENT
c. ENTERTAINER

4. UPGRADE: Gambling Hall. Player purchases a gambling license and expands until you can accommodate a gambling hall with card tables.
a. CARD DEALER
b. BUNNY WAITRESS. Yeah, about time, right? This is a waitress with a much higher chance of sexual encounters, but it stays relatively softcore (e.g., oral, hand, foot, but not sex or anal). Customer satisfaction much higher, profits much higher, more taxing on the girls, and requires higher oral/hand/foot skills with service skills and attractiveness to be successful. Probably should include some additional bonus language if you actually have the bunny outfits equipped.

5. UPGRADE: Farm plot. Same as with the GOOD alignment, but you keep all of the goods produced and turn it right around into the restaurant.
a. FARMER
b. GARDENER
c. BREWER
d. HERDGIRL
e. BUTCHER


RESTAURANT (EVIL)

1. Administrative. Same in each alignment.


2. Food services.
a. COOK. Still the same, but maybe with some issues revolving around cooking human flesh... there could be an opportunity for that here.
b. WAITRESS (EVIL). This waitress doubles as a whore, for all individual sex but not group, bdsm, or beast. Run both codes; she'll get her income from the waitress part, plus any patrons who decide to hire her for sex. Taxing on the girl, but high profits.
c. BARTENDER. Do we make this evil? How? Do we even bother?


3. Sex services.
a. ORAL SERVICE. This is a customer service girl who only provides oral service to patrons. The blowjob is like free chips and salsa. Increases customer satisfaction dramatically, but cuts into the number of customers who take advantage of the waitress sex jobs. Your profit comes solely from tips.
b. HUMAN FURNITURE. The girl can function as a living plate, or perhaps the chair or table for patrons. I think I saw jonwich and Baal both playing with some options for this job.
c. HUMAN TOILET. Again, I think some of you are already working on something like this.
d. SLAVE ADVERTISING. Combines advertising with Street Whore.


4. UPGRADE: Torture Stage. Eat and drink while watching the girls do the more extreme entertainments.
a. ROUGH ENTERTAINMENT. Like a singer, except the girl is on stage for group, BDSM, or beast. Checks those skills and attractiveness for success. Wouldn't mind pairing this with some new traits, like vaginal and/or anal tightness, because there are only so many horse cocks a girl can take without doing something to her holes.
b. PAIN GIRL. Torture--not BDSM, but torture--for profit. All the negative impacts, but now with a paying audience. And should the girl die under torture, an evil restaurant should be able to butcher the body for the more... discerning... palates among the patrons.
c. PUBLIC USE GIRL. A girl is placed in the stocks and is available to all patrons for cheap. Many more customers, lower profit per head, lower impact for poor skills... not like she has to do much to impress the customers.


5. UPGRADE: Slave Farm. Increased output for regular crops, more taxing on the girls, and access to some of the unique options.
a. FARMER. More output, more tiredness.
b. GARDNER. More output, more tiredness.
c. BREWER. More output, more tiredness.
d. ANIMAL BREEDING. With the girls. I believe the farm is already working on this job.
e. MILK. Let's get those lactation skills into play!
f. All the appropriate petgirl jobs that relate to food.


So, this is my proposed system. I know there are a lot of new jobs to write, but having this system in place provides a context for those jobs, and might help us in dividing them all up between the various writers offering our services.

Thoughts? Good, bad, terrible, dear God no? And, of course, I'd be happy to write a lot of the jobs to make this work.
Title: Re: Writer's Room
Post by: jonwich on October 16, 2015, 04:48:58 PM
Gotta say man, I really like the ideas here. The only thing I'd say is that these are things that we'd need to discuss with Crazy and Avejoey long-term, because what you're talking about is less a writing thing, and more a re-write the game/mod kinda thing. That's a conversation that we should perhaps have. Crazy and I have been tossing ideas back and forth about new jobs (including some you mention, and more), naming girls, girls having an actual legal status (Free>Slave>Domestic Animal>Object), a better functioning dungeon with more rooms and reasons for them, and all sorts of things we'd like to see if we're going to improve this as a mod. The original game was less than perfect, and definitely could have used some of the features you describe. Those are things I'm totally down with.

The thing is, unless we can get a team going on rewriting the game from the ground up (or at the very least, portions of it), we might need to stick with current frameworks and just add on, or alter. (I could be wrong here, maybe Crazy or Joey will come back and tell me that this isn't so difficult) If we can all get together and decide on a major rewrite or rework of things, I'm down to work with you on the writing.

Barring that, it's important to know what can and can't be done in the current framework, and I'm more than happy to get with you in chat (Maybe tomorrow? I'm off a couple days, but I have to crash soon, got work tonight) and we can hammer out the details with Crazy. Crazy and Joey (and whomever else might be interested in helping) are really the ones that have to deal with the coding, so they have to not only tell us what's possible in how to write a scene, but also sign off on new jobs, new additions, reworks, etc. To that end (just in case you want to start writing on some of the current jobs in the current system) you should know that there is a LOT already available, much of it not in complete use. You can differentiate scenes already by free, slave, job, date, time of year, skill level, trait, items (I know there's a way to do that, not sure what it is), player birthday, girl's birthday, holidays. You can include the names of other girls in other jobs, so the girls can interact, meaning you have the framework (at least for writers) to have multiple girls, and indeed, multiple jobs in one scene. There is some extent of tagging, so if you take a woman and she was married, that is remembered and can probably be used, and since there is a your daughter trait, you can have scenes specific to your daughter. (And if you're a real bastard, perhaps a trait that could be modified there when she's a slave or animal or some such, making scenes specific to daughters you acknowledge and are free, and those that.... aren't.)

Things that currently aren't there that Crazy and I have talked about include (but probably aren't limited to) renaming, tracking siblings for incest scenes/jobs, twins/triplets, the possibility of turning the girl into an "item" in game and giving her to another girl, or a gang, and then having scenes pop up for her specifically in that other girl's/gang's scenes, deciding your daughters fates when they hit of age (including naming, legal status, etc.) These would be great to have from a writing position, naturally, but aren't there yet in the framework.

So if you're wanting to get into writing on the current game, I'd totally get into it that way. In the meantime, we can discuss whether we want to keep adding to the current framework, which is pretty good (and I'm fine with that, Crazy's already on board for a Ponygirl job, with integration with both the farm and arena for pony races and mounted combat and stuff, and we're slowly talking over other jobs like Human Urinal and Furniture Girl, as those aren't exactly his thing), or if it'd be worth it to at least look into what it would take to lay out a proposed system and work on it from the ground up. Either way, it's a lot of writing, and I'm down for it. Hope to see you in chat sometime soon, and we can get into writing together, swap ideas and scenes and the like.
Title: Re: Writer's Room
Post by: lyje1618 on October 16, 2015, 06:14:12 PM
Thanks for the response and the thoughts! Yes, this might be an overly-ambitious suggestion that I'm making. I honestly wouldn't know... I can't even get the source code to compile. And I tried for a full day. I'm that bad at coding. So what seems to me like a simple addition in the game mechanics might actually be mind-breakingly difficult, and I would probably never even know.


Hopefully we can touch base on chat tomorrow to discuss how I can be of help. I have to be away from the computer for a long chunk in the afternoon, but maybe we'll cross paths. For the time-being, I'm working on writing up the job for a cook. This is a relatively simple job, and I'm hoping you all might be able to take a glance and make sure I'm approaching this with the right format. It also gives me a chance to play with some of those mechanics you mentioned (birthdays could be interesting!).


All in all, it sounds like you have a number of conversations already in the works to help improve this great game. If my proposed model is ultimately too complex, no problem; I'm happy to help write jobs in the current framework. The 'Cook' job right now is just for proof of concept and my own education. Anything else to which I should be turning my attention?
Title: Re: Writer's Room
Post by: Baal on October 16, 2015, 07:31:37 PM
I'm happy for any contributing writers. I'd really like to see a rewrite of the stuff when you get max skill. Some of it is messed up or at least it is for me.
Title: Re: Writer's Room
Post by: crazy on October 17, 2015, 07:34:18 AM
To that end, I'd like to propose a system for these new jobs, that will incorporate a GOOD/NEUTRAL/EVIL system into player brothels.
People have talked about this before.
I) Each new brothel is unique, by player selection. Rather than having the same options available in each brothel, the player is prompted upon purchase to decide what kind of service the facility will provide (e.g., will it be a restaurant, a club, a brothel, etc). Ultimately, we could use the various buildings to render the Community Center, the Farm, and the Hospital redundant, as those services could be offered at various new facilities.
I wanted to something like this awhile back.  Was looking to add a restaurant that the player would choose the theme for.  Like Big boobs, nice ass, maid...  U get the point and it would change the jobs based on the choice.  Whoever was helping me code at the time PP I think told me to hold off until we got the other building already in game further along and they were right.  But at some point its something I want to look at again.

II) Each building has a moral alignment, which restricts the classes of jobs that can be performed there. After choosing "Restaurant," for example, now the player selects whether the building will be GOOD, NEUTRAL, or EVIL.
No matter your moral alignment, you will have the same set of core management jobs (MATRON, CLEANING, SECURITY, etc.) available.
GOOD jobs improve the player's moral character and reputation. In a Restaurant, for instance, you would have access to the food kitchen options typically offered in the community center, with the reputation benefits included. You can also run a traditional restaurant, with more restrained patrons, meaning that your waitresses in this atmosphere will practically never be sexually harassed.
NEUTRAL jobs are designed to keep you at that middle point in reputation, and focus on more conventional sex acts (e.g., strip, oral, hand, but not BDSM, beast, or group). A neutral restaurant would look like a Hooter's. Your girls will have more chance of being harassed, the profit is higher, but there are no reputation effects.
EVIL jobs will harm your reputation, but also give you access to some of the jobs that I know a bunch of us are wishing could be added. Waitresses, for example, could double as whores, offering their bodies using the whore mechanic whilst simultaneously offering food under the waitress mechanic. Customer service jobs would now be girls providing free oral service to patrons. They would dramatically improve customer satisfaction, but also cut into the number of patrons using the waitresses for sexual services (why pay when it is free?). EVIL alignment would also, with various upgrades (mechanic to be explained), give you access to jobs like Torture Entertainment, Human Toilet, Human Pet, etc.
I dont think the building should have a moral alignment.. Once you select the type of building it would just be set no changing it maybe u meant that anyway.

III) Each building can be upgraded for a price, and each has a limited available number of upgrades. If you're GOOD, for instance, you could upgrade the restaurant to have a community garden (opens some farm jobs where half of the produce goes to charity, improving your reputation) OR a civic hall (expanding the restaurant to be a venue for large civic meetings and events, with potentially high profit and a smaller improvement to reputation). Not both. Each would offer unique jobs, but if you want to get the other upgrade, you'll have to buy another building and do it separately. This incentivizes players to expand, and gives each facility it's own character. If you want to add individual upgrades that provide a single new job, then perhaps each building can support one major upgrade and two or three minor upgrades.
This is something I want.  Ive been wanting to do some kinda building upgrade system that opens up new jobs and various other things for awhile now.  Im sure someone with great C++ skill could come along and say it would be easy to do.  But with my very limited skills Ive not figured out how to do it yet.  But I plan to keep trying this is a big thing on my want in game list.

Thoughts? Good, bad, terrible, dear God no? And, of course, I'd be happy to write a lot of the jobs to make this work.
I never make promises cause I dont know that I can code it all and one of the 1st steps would be getting joey on board for the changes.  But it sure could make playthrus feel different by choosing different building types and upgrades. 

Even with that said I think I could figure this out as it wouldnt need to be a whole new building just a different job set... So I think I have a basic idea of how that would have to be done.  I know joey talked about expanding the town map so that the player could buy extra building of each type and this would kinda need to be done I think for something like this.

The 1st step I would take if I did something like this would be getting the jobs wrote, coded and working in game.  From there adding in the other stuff would be the next step.  But without having the text for the jobs wrote I wouldnt even try the other stuff cause it would be alot of work for nothing if no one wrote the jobs. I would break this down further and talk about some of the job idea and such u posted as I like the upgrades and such u talk about just dont have the time to full go into details.

The 'Cook' job right now is just for proof of concept and my own education. Anything else to which I should be turning my attention?
I added a house cook last update I sent to the SVN.  It might help give a very basic idea of how to start a cook job.  But its super super basic right now.  That all said if you cant figure it out and want to just write text for a cook job send me the text and Ill be glad to add the job.

Things that currently aren't there that Crazy and I have talked about include (but probably aren't limited to) renaming, tracking siblings for incest scenes/jobs, twins/triplets, the possibility of turning the girl into an "item" in game and giving her to another girl, or a gang, and then having scenes pop up for her specifically in that other girl's/gang's scenes, deciding your daughters fates when they hit of age (including naming, legal status, etc.) These would be great to have from a writing position, naturally, but aren't there yet in the framework.
As for this Ive got them on a list and want to get some of this stuff in sooner rather then later but as said before its a matter of me figuring it out.  Im always trying to figure out new things the game can do for new text and such.  Like the other day I sent jonwich a list of a few new things I found could be done like having scenes for a girls birthday.  So the list of thing that can be done Im sure will grow as I figure out how they are done.
Title: Re: Writer's Room
Post by: jonwich on October 17, 2015, 08:28:31 AM
Very cool stuff, man, glad to hear you're figuring more out as to what you can do. I'm going to get some decent writing in on more pet scenes over the next couple days. I'm hoping I can get enough scenes to have a decent bit of content for when the next release hits. After that, I'll probably just go where my twisted mind takes me. (With copious pony scenes thrown in, since I know you're working on that. Probably start with the pony training scenes, and later move on to pony work scenes and chariot races and pony races scenes.) I'm kinda torn as to exactly where my twisted mind is going to take me, for the moment. I think I might start with accommodation descriptions, because part of me secretly wants to see if we can do sections of a scene based on accommodations. (For example, let's say a girl is a slave at the brothel, and has the lowest level of accommodation and gets locked up in a cage in the cell where she works, it'd be cool to have the customer or someone in some form of admin position put her back until she's used again, with different sets of scenes for each level.) I also desperately want to get some scenes done differently depending on if a girl is a slave or free. Like, if she's a brothel whore, and she's a slave, I can't imagine her being treated the same as a girl that's not a slave. I can imagine slavery overriding dignity in some respects, and refusals. A slave could be punished, or used in any number of ways, whatever her feelings on it, and she would likely be used much like property, less like a person. A free girl that's a brothel whore, on the other hand, I can imagine things going very differently. In addition to nicer quarters, I can't see customers being allowed to tie her up, or slap her around, or what have you. I imagine her feelings being more involved, and her preferences and dignity taken into account. Sure, you might be able to write a scene where someone forces her to do something, or intimidates her, or seduces her into something she wouldn't normally do or be into, but as a free woman, she has a choice. (Of a sort, at least) I'd really like to see that dynamic played out more, because right now, there doesn't seem to be a whole lot of difference, other than one has a brand and probably a collar, and one gets paid. The dynamic between them should feel very different. At least, that's what I'm thinking.

I also want to start some of the jobs that have very little text, like the movie jobs, and farm jobs, center jobs. Most importantly (probably) I want to get going on a lot of the free time scenes too, because those are used by ALL the girls. That's another area where the free/slave aspect can be very different. Maybe a slave might be able to go out, but only with a maxed obedience score and really low rebelliousness? Maybe, based on obedience score, she might range in free time from being confined to quarters, to confined to the building. She might have different options based on her traits, such as a nympho might have some sex scenes, a cum addict might have oral scenes or scenes where she's cleaning the floor with her tongue, a lesbian or bi girl might be enjoying other girls, a masochist might visit the torturer and ask for punishment or humiliation. And then add some of the regular free time ideas, like cooking for herself, or working out, maybe bathing, or sleeping/playing with herself while customers watched.

And then a free girl might have no restrictions, and have all sorts of shit regardless of obedience, like dating, clubbing, shopping, walking, reading, visiting family, swimming, and so on and so forth. This way even before I can get around to doing free and slave specific scenes for all jobs, it will become very obvious even before new job text that the two girls are very, very different. That's where I'm at and what I'm thinking about for when the puppy job is released. (Though I'll still keep writing puppy scenes, as it's a big fetish of mine. Then again, I could probably write for a couple years on any one job, even non-sexy ones and free girl scenes, so it's not like I'm gonna run low on material.) I gotta take some form of nap. I'm exhausted. I'll be active in chat later when I start to get my write-on.
Title: Re: Writer's Room
Post by: GonDra on October 18, 2015, 08:21:31 AM
I'm happy for any contributing writers. I'd really like to see a rewrite of the stuff when you get max skill. Some of it is messed up or at least it is for me.
I know what you mean, and I tried to get into rewriting/replacing those randomized lines several times now but have not managed to write anything worth implementing.
Probably going to try again today or in the coming week since I really want to get back into writing form, so hopefully I will have something to show soon.
Title: Re: Writer's Room
Post by: lyje1618 on October 18, 2015, 02:53:04 PM
My first effort at writing jobs is attached. This is the Cook position I described in my first post, with some reference to good and evil restaurants, but the majority of the text should be applicable even if we don't go down that road.


Is this the right format for ease of coding? Am I hitting all the main items? If so, I can come back and finish this by adding some special scenes for birthdays, etc., and references to other working jobs. And if I'm completely jacked up, please let me know so I can fix it before turning to more difficult jobs.


Thanks!
Title: Re: Writer's Room
Post by: Baal on October 18, 2015, 03:13:21 PM
I know what you mean, and I tried to get into rewriting/replacing those randomized lines several times now but have not managed to write anything worth implementing.
Probably going to try again today or in the coming week since I really want to get back into writing form, so hopefully I will have something to show soon.

If it were me, I'd steer away from the sci-fi and fantasy stuff that it mentions. Hopefully it gets worked on eventually. But, if you do write something I'll be interested to see what it is.
Title: Re: Writer's Room
Post by: jonwich on October 18, 2015, 03:34:15 PM
I know what you mean, and I tried to get into rewriting/replacing those randomized lines several times now but have not managed to write anything worth implementing.
Probably going to try again today or in the coming week since I really want to get back into writing form, so hopefully I will have something to show soon.

The randomized lines are probably something that would really need work, too. I might get better in time, and be able to create randomized lines, but at the moment most of what I write are block text, essentially small stories. I've made them a bit more personalized for the puppygirl scenes, and referred to the player perhaps a bit too much, but that's largely because she's one of his personal pets, so he's a bit more involved in her life. I hope to keep that separate for most other jobs, free time, and most scenes in general.

But back to randomized lines. I'd like to play with that a bit more, because not every scene can be a small, specific story. I'd love to write more randomized lines, or see someone else get into it, really mix it all up for all sorts of different conditions. It'd be great to see what you could come up with, man. I'm thinking of starting a wiki sometime (probably not till after the new year, sadly, we're going into our busiest time at work) where we can compile not only available scenes, but necessary info for writers that want to help, so that we can all work together where possible.

My first effort at writing jobs is attached. This is the Cook position I described in my first post, with some reference to good and evil restaurants, but the majority of the text should be applicable even if we don't go down that road.


Is this the right format for ease of coding? Am I hitting all the main items? If so, I can come back and finish this by adding some special scenes for birthdays, etc., and references to other working jobs. And if I'm completely jacked up, please let me know so I can fix it before turning to more difficult jobs.


Thanks!

I read up, it's pretty good work man! That's actually a good example (I think, I'd have to ask Crazy/Joey to be sure) of good random lines/trait/skill based scenes, ones that can be built specifically instead of my block text stories. I'd love to see more of what you got, and I might use that as an example when I get a chance to try my hands at random lines again. My brother's going to be here shortly, but I'll likely be in chat all night, and doing some writing. I think Crazy wanted to talk to Joey today about a release too.
Title: Re: Writer's Room
Post by: crazy on October 20, 2015, 11:30:08 AM
My first effort at writing jobs is attached. This is the Cook position I described in my first post, with some reference to good and evil restaurants, but the majority of the text should be applicable even if we don't go down that road.
While I havent read every single line due to lack of time.  What is there is good.  The good/Evil stuff wont be able to go in unless we go that route with the game or I rework it work with the game as it is now.  Most jobs have 5 lines of non trait based text prelvl of performance is what I told the people who wrote them to write if they could.  Then the trait based stuff adds some extra spice to it.  While not required it figured I would say that.

Is this the right format for ease of coding? Am I hitting all the main items? If so, I can come back and finish this by adding some special scenes for birthdays, etc., and references to other working jobs. And if I'm completely jacked up, please let me know so I can fix it before turning to more difficult jobs.
Other then needing it in something besides a worddocx.. As my word has expired and I cant copy from it and having to type the whole thing out would add way to much time to it it looks fine.. So send it to me in either a PM on the site or like a Notepad or Wordpad file plz.

One thing to think on is random events.. Things that don't help but sometimes. I can give example if you dont know what I mean.

Thanks!
Thanks for the writing makes my life easier and helps improve the game.  Been wanting a cook job for awhile just didn't want to add it without some text.
Title: Re: Writer's Room
Post by: lyje1618 on October 20, 2015, 11:56:23 AM
I have a relatively finished waitress job completed for good, neutral, and evil waitresses, attached for review. This was a lot more writing than I had ever anticipated, and it comes to 27 pages, so... whew. Please let me know if I'm on the right path. And, of course, if the coders conclude that the whole good/neutral/evil thing is too ambitious and untenable to code, you are more than welcome to just cut and paste the texts you want and incorporate them into the normal waitress job.


I've tried to incorporate some strategy into your girl selection for waitresses, beyond whether she is good at service or not or has a few bad traits. Patrons from the good restaurant are much more forgiving, but tend to pay less, and this makes the good restaurants a reasonable place to train people in service skills. If you send someone straight to the evil restaurant, though, then you are seriously endangering the girl during her training period. This is a place for sadists to enjoy, and bad service is an excuse to hurt your girls in potentially permanent ways. So unless you are comfortable letting Darwin train your waitstaff, you should set up your own internal training system so that girls are not placed in unnecessary jeopardy.


Also, Jonwich, wow... there is a lot of potential for special scenes with birthdays and events. I tried just a little bit with good restaurant free waitresses who love the player, which was extensive, but I'm concerned by all the other possibilities raised by those variables (e.g., Free v. Slave, Love/Neutral/Hate Player, Fear or Not Fear Player, Libido High v. Libido Low, Dignity High v. Dignity Low). The variants just keep increasing, and I'm worried that if we go down that rabbit hole, we might never climb back out of it. It would make the game so much more rich and interesting, but holy shit there are so many scenes.


Crazy, thanks for the reply and the thoughts, and I'm glad to see that our ambitions for this great game are mostly on the same page. Just tell me if I start wandering into the realm of impossibility, and I'll get back on track.


Quote
[size=0px]I dont think the building should have a moral alignment.. Once you select the type of building it would just be set no changing it maybe u meant that anyway.[/size][/color]


Yeah, you're right, I meant the building would be permanently one type and unable to change to the other type. I wrote that in a really confusing way. Just to clarify, I don't think we should make the buildings themselves have a moral alignment (though it would be hilarious if a good building found ways to punish you for evil actions), but rather force the player to make a permanent selection about what the building will be and the kinds of jobs it will sustain.


A couple of other crazy ideas for consideration, while we keep digging down on the new jobs:


1) Could we have the game recognize a new class of profile pictures, determined by whether the girl has the same job on both day and night shift? For example, if a girl has Nurse for day and night shift, could the game display NURSEPROFILE1 instead of PROFILE1? We wouldn't need all jobs; just the ones where uniforms (nurse, maid) or lifestyles (petgirl) are involved. Naturally, if there is no specific profile pic in the girl pack, it will default to Profile1, as it will also do if the girl is working two different jobs.


2) More ambitious, and I know I've seen some folks talking about this in the past: what about a trait for vaginal and anal tightness, that changes with the amount of use? For example, a girl can start as virgin, then tight vagina, experienced vagina, loose vagina, useless vagina. Set each to a value (like virgin = 0, tight vagina = 100). Each incident of vaginal sex adds 1, each group adds 5, each beast adds 10, each baby adds 25. We can correspondingly write scenes for the girls that reflect customer satisfaction. This also adds some more game strategy, as you have to be cognizant of how you train your girls without ruining their value. It can also add some fun new items like Kegel exercise classes.


Thoughts on the ideas and the waitress script? Where should I be focusing my efforts? And Jonwich, I'll try to be on chat this afternoon. I've been bad at that... sorry.
Title: Re: Writer's Room
Post by: lyje1618 on October 20, 2015, 12:05:03 PM
Just saw that Crazy and I were posting at the same time.


I've attached the new Waitress texts I'm proposing in .txt format; will this work for you?


Also, can you give me an example of a random event? I think I did some in the new waitress jobs, but I'm not sure it's the same thing you're talking about.


Quote
[size=0px]The good/Evil stuff wont be able to go in unless we go that route with the game or I rework it work with the game as it is now.[/size][/color]
Absolutely understood. I suppose as part of my advocacy that we add this system, I'm just trying to make it as easy as possible on you to do it (at least as far as the writing is concerned). Again, though, I won't cry and take my toys and walk away if you just cut and paste the stuff you want, discard the rest, and tell me the moral system is impossible or just plain dumb.
Title: Re: Writer's Room
Post by: crazy on October 20, 2015, 12:37:29 PM
Can u post the cook job in txt form also plz

Also i like having both a docx and txt..  docx is easy to read and txt for copying and pasting lol
Title: Re: Writer's Room
Post by: jonwich on October 20, 2015, 12:56:36 PM
Quote
And Jonwich, I'll try to be on chat this afternoon. I've been bad at that... sorry.

No drama pig farmer. We're going into my busiest season, so I'm kinda hard to keep up with anyway, even on my off days. I work nights too, so usually if I work that night, I'll sleep a little in the morning, and then sleep most of the afternoon. On my off days, I have a bit more time, though it still gets interrupted by family, getting called in, making emergency wedding and birthday cakes, etc. Either way, I tend to be logged in the chat most of the time, so you can reach me there even if I'm not there, or by PM.
Title: Re: Writer's Room
Post by: Jacko on October 20, 2015, 04:48:26 PM
Keep up the good work!
Title: Re: Writer's Room
Post by: lyje1618 on October 21, 2015, 03:44:29 PM
At Crazy's request, I've been plugging away at the Escort job. I have the first level completed for review, attached for anyone with any suggestions or changes before I get too deep in the other 8.


The general concept is this:


1) You can gain access to upper-echelon clients not by random rolls (9 being a King, and 1 being a Commoner), but rather by checking the fame of the escort girl. A girl with 90 fame might be able to pull the King as a client, on the 25% chance that he is available that week. If he is not, she goes down to the 25% chance the Prince is available. This continues for all the specific characters. A bureaucrat is always available. Consequently, a starting girl with no fame can only pull deadbeats, and a very famous girl will probably be hired by someone in the royal family.


2) Each mission involves various skills checks, depending on what that client in particular is looking for. We'll use Deadbeat as an example, since we just wrote it. Each phase of the mission will result in a score, with the score tallying at the end to see if the client hates the girl and refuses to pay, endures the girl and pays but does not ask for more, likes the girl and asks for more, or completely falls for the girl.


3) The Preparation phase checks Service, which dictates whether the girl arrives late and unprepared at one extreme or arrives perfectly on time after doing extensive research into the client's bio and personality on the other extreme.


4) The Meeting phase is her first impression, and goes to Beauty. Any additional traits will also be factored, but not everyone is a breast man, so while most clients will enjoy her huge tits, some may not.


5) The Conversation phase checks different skills for different clients. The deadbeat is not a skilled dude, so he does not care about her intelligence, and only her Charisma will be checked. As this date is at a bar, your girl might ruin everything if she is an alcoholic.


6) The Results phase tallies up her scores on the above checks and determines how much the client pays and whether he wants to keep the evening going. It also checks the girl's morality and libido to see if she wants to keep it going, too.


7) The Sex phase, if your girl reaches it, checks various sexual skills depending on what the two of them end up doing.


Her performance on all of these skills dictates her pay and her change in fame at the end of the mission. A great performance could result in over 10 increased fame, while a terrible performance could decrease it by maybe up to 5. This fame, which becomes her reputation as an escort, potentially opens her to new clients.


I'm contemplating making some of these missions dependent on whether you have gifted the escort girl suitable clothing. While she doesn't need anything special for the deadbeat or the commoner, the bureaucrat may require her to have a bourgeois dress in her inventory, which will automatically equip for the mission. The king may require some pretty expensive stuff. Obviously, though, the payout will be much greater.


I'm also tempted to make it so that the King might choose the girl as one of his mistresses or concubines. If she does truly great on his mission and is free, he will make the offer and she will accept, leaving your services. He will tip you well for your trouble, but you are out your best escort girl. If she is a slave, he will make an offer of purchase that you can't refuse. It'll be hefty, but again, you are out your best escort girl. Should I go with this, or would it cause too much heartache for people? I mean, if you don't want to risk it, you could just make sure she never is given the right clothes, so she can never take his assignment.


Thoughts?
Title: Re: Writer's Room
Post by: crazy on October 21, 2015, 06:04:36 PM
Impressed u wrote all that in one night.  U pretty much nailed how I wanted the job handled good job cant wait to start coding it up.
Title: Re: Writer's Room
Post by: GonDra on October 21, 2015, 07:36:59 PM
I finally took the time to look over my notes and the most recent source-code and ended up adding a few more lines/variations to the whore job.
Changed cGirls.cpp is here: https://drive.google.com/file/d/0B1reSH_aYDBvU2l6OFFYNHhNdzA/view?usp=sharing

I also started to work on what I had envisioned as replacement for the randomized lines. More precisely I worked on one for the Anal act, since it didn't have one at all.
Although I wrote something like one and a half pages, it still needs a lot more work so I will not post it for now. I hope that I will have finished a rough version till Saturday.
Title: Re: Writer's Room
Post by: crazy on October 22, 2015, 01:49:34 PM
I finally took the time to look over my notes and the most recent source-code and ended up adding a few more lines/variations to the whore job.
Changed cGirls.cpp is here: https://drive.google.com/file/d/0B1reSH_aYDBvU2l6OFFYNHhNdzA/view?usp=sharing (https://drive.google.com/file/d/0B1reSH_aYDBvU2l6OFFYNHhNdzA/view?usp=sharing)

I also started to work on what I had envisioned as replacement for the randomized lines. More precisely I worked on one for the Anal act, since it didn't have one at all.
Although I wrote something like one and a half pages, it still needs a lot more work so I will not post it for now. I hope that I will have finished a rough version till Saturday.
Got it merged in and will be in my next update to the SVN thanks man.  Cant wait to see more.
Title: Re: Writer's Room
Post by: dmotrl on October 22, 2015, 03:06:50 PM
...
1) You can gain access to upper-echelon clients not by random rolls (9 being a King, and 1 being a Commoner), but rather by checking the fame of the escort girl. A girl with 90 fame might be able to pull the King as a client, on the 25% chance that he is available that week.
...
I'm contemplating making some of these missions dependent on whether you have gifted the escort girl suitable clothing. While she doesn't need anything special for the deadbeat or the commoner, the bureaucrat may require her to have a bourgeois dress in her inventory, which will automatically equip for the mission. The king may require some pretty expensive stuff. Obviously, though, the payout will be much greater.
Gaining the King as a client, I think, ought to be a lot harder than just having high Fame.  A Prince or other family member *might* be able to sneak out and slum it at a bar, but unless the establishment and the Escort are top-notch, someone with that position either wouldn't find it worth the risk or wouldn't be able to make it work.

Item requirements for different jobs is a good idea, though it might be simpler to require the girl having certain *categories* of items, rather than specific items.  A deadbeat might not require any items, for example, but a Bureaucrat might need the girl to have a Dress, Shoes, and at least one piece of Jewelry.  Requiring specific items - except perhaps for Unique customers - seems a little odd when several pieces of Apparel mention their ability to transform or cast illusions to appear as something else.

Quote
I'm also tempted to make it so that the King might choose the girl as one of his mistresses or concubines. If she does truly great on his mission and is free, he will make the offer and she will accept, leaving your services. He will tip you well for your trouble, but you are out your best escort girl. If she is a slave, he will make an offer of purchase that you can't refuse. It'll be hefty, but again, you are out your best escort girl. Should I go with this, or would it cause too much heartache for people? I mean, if you don't want to risk it, you could just make sure she never is given the right clothes, so she can never take his assignment.
Depends on the laws of Crossgate :P  Though, I'd think that refusing to sell a slave to the King ought to be doable, provided the player is willing to take a (hefty?) disposition/popularity check - the guy who told the King to go away might not suffer any legal penalties, depending on how well the King takes it, but if word gets out then the City Guard is going to be a little slower than usual coming to his aid, and 'loyal' citizens might target the player's operations almost exclusively.

For the text ...
Quote
IF MUTE
girlName “ is mute, and while some men enjoy a woman who stays silent, these men are not paying escorts to engage them in conversation. ...
Aren't they?  If they're not paying them to engage in conversation, would it really matter if they're mute?  And the note for 'Deaf' outright states that conversation is critical to an Escort's success.  So shouldn't the 'not' be removed?

Nothing else I noticed, although maybe run a check for 'Social Drinker,' either on its own or to counteract any Alcoholism?  Honestly, there are a lot of traits that could affect the writing ...

Status Traits (Noble, Princess, etc) could serve to impress higher-status characters and/or increase Effective Fame.  Lower-status clients might either be overawed (- Points) or arrogant (+ Points) at having someone of higher status be their Escort.

Dominatrix might give a straight + or - to Points, based on whether the client likes having less control over the flow of discussion.

Job traits might give different lines of dialogue, or awe/excite clients like higher Status traits if the girl's fame is good enough (Porn Star or Actress).


Just a few thoughts.
Title: Re: Writer's Room
Post by: lyje1618 on October 23, 2015, 09:54:44 AM
Great stuff, dmotril; thanks!


Quote
Gaining the King as a client, I think, ought to be a lot harder than just having high Fame.  A Prince or other family member *might* be able to sneak out and slum it at a bar, but unless the establishment and the Escort are top-notch, someone with that position either wouldn't find it worth the risk or wouldn't be able to make it work
I think we can place a class restriction as well, requiring the girl to be Noble, Princess, or Queen. Otherwise I suppose he wouldn't be wasting his time, would he?


Quote
Item requirements for different jobs is a good idea, though it might be simpler to require the girl having certain *categories* of items, rather than specific items.  A deadbeat might not require any items, for example, but a Bureaucrat might need the girl to have a Dress, Shoes, and at least one piece of Jewelry.  Requiring specific items - except perhaps for Unique customers - seems a little odd when several pieces of Apparel mention their ability to transform or cast illusions to appear as something else.
Good catch. I forgot about those.


Finally, as regards the "deaf" trait: yeah, I worded that ambiguously and will go and fix it. What I was trying to say is that the kind of people who enjoy a girl who is forced to stay silent are not the same kind of people that hire girls for conversations, but it came out... confused. Quick fix, though!


All in all, great ideas, and thanks.
Title: Re: Writer's Room
Post by: lyje1618 on October 23, 2015, 01:49:16 PM
I've attached the Escort: Commoner text in txt and Word formats.


Dmotrl correctly mentioned that I had not been using all the possible traits, such as Social Drinker, with the Deadbeat mission. I am thinking about scaling up the number of traits that become relevant as the missions become more difficult.


For the Commoner mission, where the client is taking her to a restaurant he cannot usually afford, elegance and refinement are a major plus. If she is a Dominatrix and commandeers the conversation, this could be bad (she is not refined enough to steer the conversation towards appropriate topics and ends up embarrassing him) or very good (he is not familiar with upper-middle class entertainment, and her control of the conversation allows them to look like they are both experts to anyone observing). Social drinker here is always a bad thing. Even though the girl can hold her liquor well, he's paying for it, and all the money he spends there is money he does not have to tip her later. A more wealthy patron might be happy to see his escort loosening up with that third bottle of wine, but a commoner on the town definitely will feel the sting.


As for some of these future missions: shit's about to get weird. There are only so many generic dates we can write before it gets super boring. So I think the Regular will want to impress his boss with a dinner date with the boss's wife and the Regular's new "girlfriend." The Mayor will fantasize about seducing a spirited constituent that arrives at the council meetings to protest some new ordinance. The Sheriff will want a hard challenge seducing a girl with high morality, rather than the dregs of society he has to see every day. (No judgment, fellow dregs of society!) That should keep things interesting, plus it will give our people some individual character. And as dmotrl mentioned, we can add some brothel benefits (reduced suspicion, for example) when an Escort does a great job with an elected official.
Title: Re: Writer's Room
Post by: lyje1618 on October 23, 2015, 05:22:35 PM
And here is the Regular mission, attached in both formats. This one uses a bunch of different traits to gauge success, and if you do everything right, there is the possibility for some group action.
Title: Re: Writer's Room
Post by: xienchaudau on October 24, 2015, 02:57:20 PM
Wait, wait, where's this svn, and how do i compile it?
Title: Re: Writer's Room
Post by: crazy on October 24, 2015, 05:46:31 PM
Wait, wait, where's this svn, and how do i compile it?
https://github.com/crazywm/crazys-wm-mod (https://github.com/crazywm/crazys-wm-mod)

As far as how to compile it search around the net and u might find something that can explain it cause Im not good at that kinda thing.  But most of the stuff that has been posted in here isn't even in the SVN yet it still has to be coded.
Title: Re: Writer's Room
Post by: jonwich on October 24, 2015, 07:05:12 PM
It can be compiled with Microsoft Visual Studio, 2013. Tried it earlier, but there are a few errors (Probably minor syntax errors) that prevent it. I wasn't able to fix them, but if you can, it's relatively easy to compile.
Title: Re: Writer's Room
Post by: jonwich on November 05, 2015, 12:31:33 AM
Still alive here folks. This past month was retardedly busy, and we're going into the busiest season for my profession. (I'm a baker. I make tasty shit.) Still, I'm hoping to get some writing done soon, and I've been monkeying around in the code, trying to figure out better ways to format my content for Crazy, and just generally marveling at how these things work. Between that, and some of the great additions people have been making, I've been looking at changing up my writing style a bit, trying to get some trait and skill based lines going to build scenes that are a bit more unique, and then follow that with the more occasional larger, story-like scenes I'm used to writing. That way it doesn't get completely stale reading them, and they feel special. (Yeah, my scenes have feelings. They're special snowflakes.)

In the meantime, I thought I'd give you guys a quick update. A couple weeks ago, Crazy and I tooled around with some troubleshooting and bugfixing. Crazy walked me through getting the game to build and making some small changes to make that possible. The game and the new scenes are mostly working, apparently as intended. Bsin's changes are pretty masterful, as are lyje's changes, and both are seeming to be working well. The one job that was acting up was the puppygirl job. Go figure. xD Probably because I gave Crazy the idea to do something clever for animal training (Puppy, pony, etc. ) and he devised a system to make it incremental, so it's not a simple new trait or job, or stat, but something that actually takes time and can't so far as we know be cheated. Meaning you will actually take your time breaking the girl, putting her through her paces, and running a fairly full gamut of scenes. Still, that's the current hangup. Crazy's got some other changes he's been working on going, and he's going to try and get the puppygirl crisis sorted out so that we can test and possibly get a release going in the next week or so. (Really the job seems to work quite well, as intended, except the scenes seem to be restricted to like 3-4 scenes out of a possible what, 30?) Perhaps we can think of a way to have a girl already come trained (bought) too. If we do, I might release some real girl puppygirl packs that are specific to the puppygirl job. It would have to be kinda specific anyway, wouldn't it, since it's only scenes as a puppygirl. I've got a decent collection of real girl cowgirl images too, if we get into that. I'll work on ponies eventually.

In the meantime, I'm going to ~try~ to get some writing done. We'll see what happens. I want to get some significant stuff done, but if not, it's because my sorry ass is inside an oven cooking myself out of stress.
Title: Re: Writer's Room
Post by: lyje1618 on November 05, 2015, 09:51:50 PM
Quote
(I'm a baker. I make tasty shit.)
And in the same paragraph:
Quote
That way it doesn't get completely stale reading them, and they feel special.

I see what you did there!  ;)


Also still alive, also buried in work. Will hopefully be finishing the escort missions soon. Looking forward to seeing how the build comes out, because I don't even know how to compile the damned thing.