Where did you find this?
http://whoremaster.wikia.com/wiki/Girl_statistics#BEAUTYThis also is how another game jack9tails, handles this - except of there it actually works like this - beauty is hard to change.
Beauty is physical appearance while Charisma is social skills.
Together they are averaged to make Looks.
I know, but all three mechanically do exactly the same thing. Items, feats and consumables can change beauty, and they can change charisma... there's no lack of items for either, and most in fact change BOTH. Both stats are used to determine how physically attractive a girl is, which then is summed up as the metastat "looks". So, mechanically, there are two corestats doing the same thing, and then a metastat that sums up two things doing the same thing. It's the definition of redundancy.
I always thought Confidence was more like determination than courage.
It's hard to have one without the other. I'd say it represents both, but the common trait is that it affects "diligence" AFTER having made a decision on what to do.
Spirit is more like enthusiasm.
So, mechanically the same, except of its naming is so ambigous, that it could be interpreted to mean anything.
Obedience is following orders but other things do affect rebelliousness.
Rebeliousness - yes, but there need be no redundancy to obedience itself (as currently is for spirit.... spirit, once stripped of its reduntant coverage of obedience, and "determination/courage", serves no purpose anymore, except of causing misunderstanding, inconsistency and ambiguity).
In short, there are multiple components deciding if a slave obeys an order - the sum chance/tendency of obeying orders is the metastat rebelliousness. The components are obedience first, hate/love/fear second, likes/dislikes and shame third (which basically are context-specific modifiers to obedience). Finally, capability affects the result: Skill and if applicable courage/determination.... the later NOT because of "self-esteem" or preferences, but instead because of... well "courage": If the order requires the opposite of cowardice... prime example being combat... then a girl might despite wanting to comply, just fail to have the "courage" to do it.
Spirit? Redundant.
Dignity is new and has not been fully implemented yet.
Shame would be the negative aspect of Dignity.
Dignity goes from -100 to +100
Umm, why would it be a negative aspect? A girl with high shame might refuse a public humilating act, so would a girl with high dignity. Again, both mechanically do the same thing, except of that dignity again is ambigious and open to interpretation, since it might be confused with self-worth. Hence, why i propose to rename dignity to shame, so it can't be confused.
Strength is also new and not fully implemented yet.
Deadliness makes less sense than strength, I can't think of any other game with that.
That's a statement - can you also explain why so? Because i already explained, why strength makes no sense, and introduces another stat with double-meaning: Extra combat damage, and physical strength, which are not the same thing. Given the limited relevance of strength in the game, constitution can just cover physical strength. Combat damage has a point, because there are feats, items and so on, that affect damage... but currently, the actual values aren't shown to the player.... he is left to guess just how much extra damage something causes, and what the current total extra damage is... hence, a stat with modifiers (deadliness) would make it transparent to the player.
Can you work 16 hours straight without getting tired?
F*ck fake realism. In reality, i can also make pauses and smarter schedules, than two nonstop shifts.
Mechanics work. Not ill-guided appeals to realism. People who argue for realism, create the most unrealistic games, for in their imaginary concept of "reality" full of hubris, only a fraction of things exist, that actually exist in reality. "Let's simulate ONE single aspect, or a few, and completely ignore 99% of reality, and then call that 'realistic'." Screw realism to hell - it is gamedesign based on wishful thinking and denial, not facts.
I plan on completely rewriting the way the Brothels are run so I will take your suggestions into account when I do that.
Wow - i didn't expect that to even be an option. I was thinking the codebase is much larger, and not very modular? The individual parts of the game are actually contained enough, to rewrite a core aspect of the game, without having to rewrite everything?