Hi everyone,
I've decided to join up and help out with development any way I can. I've already been talking a bit with Xela about who's doing what and where, but I figured anything conceptual I have should be posted here, instead of PM'd to Xela. So...
----Locations and Town Map----
Xela, I saw in one of your more recent posts that you're looking for ideas on location layout and how they should be handed. My idea is much like a hybrid of WM, Otherworld, and the existing system.
-Have an overall 'town map' for navigation through-out PyTFall. We could use a pre-existing image, create our own bird's eye image of a town, or perhaps even use icons on a blank parchment-type page (like the one existing in the gfx folder) to give the map a handmade, authentic map feel. Anything but the pre-alpha picture used now (way too restrictive an image to use).
-Consolidate most shops to a "Market Street", "Market Square", or the pre-existing "Central Plaza" location on town map. Basic shops (clothing, weapons, consumables) along with the slave market (e.g. Otherworld) would be located by icons or buttons on a market-themed sub-location. A couple BGs in the gfx folder would do well for this locale.
-Most other locations would be unique to meet free girls and/or fight baddies. "Forest", "Slums", and "Countryside" all have images corresponding to them in the gfx folder. Not sure how combat will happen (e.g. fighting in town) but with the way finding free girls has been implemented so far, having one main BG and 2-3 BGs for use when paging through present girls shouldn't be too hard to find for each location.
- Locations I've thought we could use:
*Market Street/Square/Central Plaza
*Slums
*Forest
*Countryside
*Red Light District (could be sub-location in slums. Good place to find prostitutes?)
*Docks (Also could be slum sub-location.)
*Temple
*Castle/Stronghold
*Park
*Arena
*Cave/Catacomb/aggro monster area
Also, Dark, I'd like to help out with items, but i don't want to step on toes or waste time creating something already made. Anyway we might be able to collaborate on that? Maybe I could work on a few slots myself to help lighten the work load.