Hi!
...
Two problems:
First, I never said that it's
only a porn game. It isn't, but that doesn't change the validity of my argument.
Second, you listed a bunch of simple systems (except for a few) that combined make a extensive game, which is absolutely fine.
To make the second point more clear, I'll directly compare a hidden talent system (which I oppose) with a skill system (which I support).
Basically, the end result is the same: The character is slightly better at a given task. However, the way to get there is completely different. A skill system is an own subsystem of the character, it adds another button to the UI but it doesn't make current systems more complex. Hidden talents on the other hand are not a subsystem, they are a blind addition to existing value and price evaluation, therefore they make playing the game more difficult.
In keywords:
Skill system - The user has control, it's intuitive because the effects are clear, the only thing getting more complex is the UI.
Talent system - The user has no control, it's unintuitive because the effects are unknown which makes the already intransparent pricing even harder to understand.
You could argue that making the pricing as intransparent as possible is intentional, but that would contradict your statement of focusing on simulation.
Also, a skill system would allow more character customization and specialization which the game currently lacks (mostly because of the very limiting professions).
Have fun!