Noted, I'll try to make a new "TODO list before the next release" when I get a chance.
Planz: *(even Napoleon would be jealous
![Cheesy :D](https://www.pinkpetal.org/Smileys/DarkB/cheesy.gif)
)
(Do tell if I forgot something)Items (None_Weapon Types + Slaves Equipping Weapons):
Code: Alex
Content: Dark
Short Game Intro (Minor World Introduction):
Code: Alex
Content: Klaus, Dark
Hero Setup Screen (Better customization, more options, simple background stories (Gismo is working on a setup)):
Code: Alex
Content: Gismo, Klaus
Balance: Dark, Alex
Graphics: Gismo
Tagger (Java):
Code: living
Setup: living, Dark, CW
Content: CW, Dark, living (packs revision)
Tags Concept (Revised):
Content: CW/living/Dark
Code (any required adaptation in the game): CW/Alex
SlaveTraining (Building Assignment direct screen, On spot training, chained Next Day training, balancing, Jail):
Code: Thewlis
Content: Dark, Alex, Thewlis, …CW/lamoli?
Balancing: Dark
Conversation/Actions Unification (should have a similar (or same) setup to what Thewlis did for Actions in locations + labels should be adapted accordingly (if so required)):
Code: Alex/Thewlis
Content: Dark/CW/Klaus/Alex
*Note Darks partner pick request
Graphics Improvement/Normalization (as Gismo makes more and more graphical elements, game screen should be styled and adapted to them in case there will be no time to customize them laterz):
Graphics: Gismo
Content: Gismo, Alex, CW
Content (Events/Quests/Location/Stories and etc.):
Code (when/if required): Alex, Thewlis
Content: All hands on deck.
*Try to split a city in thee (four?) quarters
Descriptions for Elements:
Content: Klaus (already finished)
Code: Alex
Taxes (Improvement/Expantion):
Code: Alex
Balance: Dark
Difficulties (Post Next release?):
Code: Alex
Balance: Dark, Betatesters
Other:
Review Next Day reports after close
Enable Charm/Healing/Poison Skillz in the BE
Better Arena integration into main game
Reduce Amount of Brothels + Put them on the map/Rename?