We're obviously thinking along the same sort of lines here.
Definite plans to give the the initial opponents the same sort of treatment. The trouble is, that's a lot of text for the startup, especially so six times over. So I thought I'd introduce a "Gather Intelligence" activity for the Goons, which would gradually reveal details about your enemies, as well as the information you need to finally defeat them.
Given that, base locations and enemy strongholds follow from intelligence, and getting some interesting loot makes sense in that context.
Oh, and I played Chaos Overloads non-stop for about a year, back in 2001 or so. It's a great game. I just don't seem to have a system that runs it these days. Trouble with a lot of these early W95 games.
There's a D/L link on
abandonia, BTW.