devolution

Author Topic: Town Wards  (Read 62085 times)

0 Members and 1 Guest are viewing this topic.

Offline Lorde

  • Hero Member
  • *****
  • Posts: 570
  • Accepting requests for girl expansion packs.
Re: Town Wards
« Reply #60 on: July 13, 2010, 07:36:46 PM »
Also, remember that other languages can give a location a name that wasn't perverse in the original language but snicker inducing in another.

Lake Titicaca for example.
Current Girl Work Schedule            
* Revy  (Black Lagoon)
* Stab at The series He is my Master
* Run Elsie Jewelria and Yuuki Rito (To Love Ru)
* Yukari Takeba (Persona 3)
* Work on the Code Geass girls

Offline crazy

  • Hero Member
  • *****
  • Posts: 733
Re: Town Wards
« Reply #61 on: July 14, 2010, 01:40:13 AM »
How is acquiring territory going work with town wards?

Offline DocClox

  • Dev Team
  • *****
  • Posts: 1867
  • Messing Around With Python
Re: Town Wards
« Reply #62 on: July 14, 2010, 01:48:05 AM »
How about calling the west sleaze district "The Reek" which is about as direct as you can get. For the East Sleaze area ... something like "Tumbledon" where the name can reflect the poor state of repair of many of the buildings, the fact that a great many whores get take for a tumble there, or the tendency of unwary visitors to tumble down, after a local sneaks up behind them with a blackjack.

mmm.... I dunno. What do people think?

How is acquiring territory going work with town wards?

Each ward is going to have a number of businesses, an enemy stronghold, and some lesser enemy assets. Once you gain access you can start taking over businesses and raiding enemy locations. It's like the game in microcosm.

Offline d31r3x

  • Jr. Member
  • **
  • Posts: 77
  • Town Wards Martyr.
Re: Town Wards
« Reply #63 on: July 14, 2010, 05:05:56 AM »
Lake Titicaca for example.

Ah, the language issue...  (Sigh)

Well, in Spanish mainland 'titi' is a castilian slang form (slightly naive / euphemistic) for 'pussy' and 'caca' means literally 'shit'. So maybe its quechua-aymara name origins meaning 'Rock Puma' were later adopted by conquerors wich had a wicked sense of humour.

Now, seriously, thanks to all folks wich contributed with ideas / names.

Offline d31r3x

  • Jr. Member
  • **
  • Posts: 77
  • Town Wards Martyr.
Re: Town Wards
« Reply #64 on: August 04, 2010, 05:04:57 PM »
Hmpf.

What can I say... I've been a few days off again. Anyway, I'm looking forward to get a full version before weekend.

I'm working on slums at this moment. Here's a preview:







Offline Bluebeholder

  • Jr. Member
  • **
  • Posts: 78
Re: Town Wards
« Reply #65 on: August 04, 2010, 05:45:01 PM »
Very nice!

Offline Mehzerz

  • Hero Member
  • *****
  • Posts: 564
  • Rockin' the after life after party
Re: Town Wards
« Reply #66 on: August 05, 2010, 12:58:50 AM »
That's looking great!
Starter girls image additions progress:
26 girls, 18 to go

Offline Dagoth

  • Administrator
  • *****
  • Posts: 617
Re: Town Wards
« Reply #67 on: August 05, 2010, 01:19:10 PM »
Wow, that's some nice progress. :)

Offline d31r3x

  • Jr. Member
  • **
  • Posts: 77
  • Town Wards Martyr.
Re: Town Wards
« Reply #68 on: August 06, 2010, 07:28:43 AM »
Ops...


I don't think I'll meet the 'before the weekend' deadline. I'll keep working on it and posting progress.


Cheers

Offline Midnight_Amratha

  • Full Member
  • ***
  • Posts: 124
Re: Town Wards
« Reply #69 on: August 09, 2010, 08:24:22 PM »
i feel like a total heel but i have to point one thing out to you guys, marketplaces in ANY town weren't restricted to one area simply because that's not where the customers are, the different markets had different offerings depending on what ward they were situated in but after all there were marketplaces in each and very ward. makes sense since the salespersons wants to sell items and the customers might not have time/inclination to go too far to buy things (have time, or may be embarrassed of looks or repulsed by other buyers, etc.) in other words, there is a markesquare in each ward good for making a clickable button if you like, just give the different marketplaces specific names and make them buttons. the wards can still have plots and specific buildings that relate to their area (like not being able to buy gladiators unless you are in the arena ward and so on).
just my normal ranting, feel free to point out my faults :)
 
oh and by the way, loooove the drawings of the town, looks awesome!!!!!
The line between lunacy and genious is very thin.
So far i haven't been able to find it.

Offline pnakasone

  • Newbie
  • *
  • Posts: 21
Re: Town Wards
« Reply #70 on: August 10, 2010, 02:33:59 AM »
    Depends on the goods being sold. The rarer the goods the fewer stores  that sell them. As well as the town my have zoning laws a bought  where certain types of business can be located.
  For the player point of view much of the daily goods used are bought  in the background. Many of the items you get are specialist made or  tailored goods which you would go looking for to get.   

Offline d31r3x

  • Jr. Member
  • **
  • Posts: 77
  • Town Wards Martyr.
Re: Town Wards
« Reply #71 on: August 20, 2010, 07:36:33 PM »
I think Doc's idea was having not a single marketplace, but a number of small markets scattered through the city -almost one per ward. These small markets would have different type / quality items depending on the ward where they are. The number and variety of available items in the market district would be notoriously bigger than in other wards -hence the name.

By the way, I'm making slow progress lately. I left ward drawing definition aside to test some graphical stuff -colors, textures, and such. Here's how I think Wards Plan would look:



I'm still in trouble with temple district -I don't know "what" to draw, since there's no defined position regarding crossgate religion. I sketched temple district a bit, so I'm leaving it until some interesting stuff about whoremaster religions pops up (down to the bottom of the "to do" list). Yes, it looks like I have a "to do" list now, but I don't know how it started...  :D

Offline Lorde

  • Hero Member
  • *****
  • Posts: 570
  • Accepting requests for girl expansion packs.
Re: Town Wards
« Reply #72 on: August 20, 2010, 10:02:17 PM »


I'm still in trouble with temple district -I don't know "what" to draw, since there's no defined position regarding crossgate religion. I sketched temple district a bit, so I'm leaving it until some interesting stuff about whoremaster religions pops up (down to the bottom of the "to do" list). Yes, it looks like I have a "to do" list now, but I don't know how it started...  :D

I always liked the idea of crossgate having multiple religions. This would make the Temple district a mish mash of buildings dedicated to the various gods, goddesses and sacred cows of the multiverse. Some are high class, others are run down and abandon but the general feel is of a market place for the spirit. Everything seems to be for sale in crossgate, why not salvation?
Current Girl Work Schedule            
* Revy  (Black Lagoon)
* Stab at The series He is my Master
* Run Elsie Jewelria and Yuuki Rito (To Love Ru)
* Yukari Takeba (Persona 3)
* Work on the Code Geass girls

Offline d31r3x

  • Jr. Member
  • **
  • Posts: 77
  • Town Wards Martyr.
Re: Town Wards
« Reply #73 on: August 21, 2010, 12:37:54 PM »
I thought that was the idea, Lorde. And so the initial sketch followed that criteria: a small range of temples of different religions coupled with service / living quarters for each (or for all of them). If there's no complains about that point, I will just finish the drawing.

It looks like this weekend I'm having plenty of free time, so I'm giving this town ward stuff a big push:





Hi Res version, with post processing:

Sketch10_General_Layout.png (2.3 MB)


Awaiting for opinions / feedback, like always. I've attached a txt file with current task progress / priority, just in case someone want to check it.

Offline fixet

  • Full Member
  • ***
  • Posts: 167
Re: Town Wards
« Reply #74 on: August 21, 2010, 03:55:39 PM »
the colors seem a bit sickly, what with all that green (the hi-res one even more so), personally, I'd prefer it to look more like a sketch

and the coat of arms is way off
it looks like a new age sect or something
the primary colors are too distracting, and not in balance with the rest of the map

overall it reminds of an open can of pea soup