Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025177 times)

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Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1365 on: June 16, 2015, 08:04:11 AM »
I must admit, knowing at a glance how many images the girl has in the gallery is pretty snazzy.
Fine work as always.
Something else you may not have noticed is that you don't have to reload the game if you modify the girl's images.
Just leave the Gallery and go back in and it will reload the image list.
That should make changing image tags a lot easier.
Fixing the game is a better game than actually playing it.
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Offline BlackWolf Inc.

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1366 on: June 16, 2015, 09:20:27 AM »
Something else you may not have noticed is that you don't have to reload the game if you modify the girl's images.
Just leave the Gallery and go back in and it will reload the image list.
That should make changing image tags a lot easier.
Holy cow on a cream sandwich! now that was a damn good idea, you sir are a genius.
I'll just go find you a trophy :D
Don't look at me like that! I found 'em that way....

Now no-one else has to die...
unless I think of another reason.

If found, please return to Miss Y. Rhul.

Offline FlamBurger

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1367 on: June 17, 2015, 04:13:19 PM »
Something else you may not have noticed is that you don't have to reload the game if you modify the girl's images.
Just leave the Gallery and go back in and it will reload the image list.
That should make changing image tags a lot easier.


You are a genius! I'm kicking myself for not thinking about that. :'( I can work much better now with that working.
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1368 on: June 18, 2015, 09:01:36 AM »
Holy cow on a cream sandwich! now that was a damn good idea, you sir are a genius.
I'll just go find you a trophy :D
You are a genius! I'm kicking myself for not thinking about that. :'( I can work much better now with that working.
If you like that, you will love my next GIFt.  :P

It still needs some bug testing and code cleanup but gifs load and animate now.  ;D
I tested it with a few massive 64meg gif files but it crashed when switching between them.
They loaded after a rather long delay but once loaded, they played flawlessly.
I need to fix the memory leak that causes it to crash before I can release it.

I pushed what I have done to github if anyone wants to check it out before I finish making it fully functional.
« Last Edit: June 18, 2015, 11:20:08 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline FlamBurger

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1369 on: June 18, 2015, 12:29:18 PM »
OMG, we no longer have to separate the gif files!? I'm done...this is going to be an epic update when it happens. :'(
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline Jacko

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1370 on: June 19, 2015, 05:40:52 AM »
Thanks Crazy, Aveo and anyone else I don't know who worked on this! You guys have been doing a great job!

Offline sacredferro

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1371 on: June 22, 2015, 11:07:14 PM »
Well done, gents. Well done indeed. 8)

Offline Hastur

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1372 on: July 13, 2015, 04:59:46 PM »
I have been lurking here for past several months watching from lost Carcosa and  I just want to say good job. 

Silent Guy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1373 on: July 26, 2015, 09:32:01 AM »
Say, how difficult would it be to allow the player to change the names of the girls?

Offline derpderpfake

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1374 on: July 28, 2015, 03:52:59 PM »
Say, how difficult would it be to allow the player to change the names of the girls?

Well, considering that the girls' names seem to serve a double-purpose as image directory name, I would assume "harder than you'd think".

Though, come to think of it, the non-unique girls' names are procedurally generated, so that wouldn't be too difficult, I'd imagine.

I was kind of surprised initially when you didn't get the option to name your own kids, or that your slaves' babies didn't carry forward a family name to help you remember their parentage. (Especially when there's something like a 60-day 'incubation period' before they show up in your list as being old enough to work in a brothel--you know, like in real life).

Offline SammeyTiger

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1375 on: July 30, 2015, 04:51:23 PM »
How does determining the number of children/beasts a girl is pregnant with work?
In other words , three girls get pregnant, how does the game determine which one  is pregnant with a single pregnancy, twins, or more?
And is there a cap on the number of children/beasts a girl can be pregnant with at one time?
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Offline aevojoey

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1376 on: July 30, 2015, 07:36:26 PM »
How does determining the number of children/beasts a girl is pregnant with work?
In other words , three girls get pregnant, how does the game determine which one  is pregnant with a single pregnancy, twins, or more?
And is there a cap on the number of children/beasts a girl can be pregnant with at one time?
In config.xml the setting <Pregnancy PlayerChance, CustomerChance, MonsterChance> are the base percent for pregnancy for each type.
<Pregnancy GoodSexFactor> is a multiplier if the girl and her partner enjoyed the sex more than average.
Broodmother adds 60% to pregnancy chance and Fertile adds 30%.
Sterile prevents pregnancy except in rare magical events.

When a girl gets pregnant, the first child is created by the code.
In config.xml the setting <Pregnancy MultiBirthChance="#"> is the base percent chance of the first twin.
Broodmother trait allows for 2 baby tries before the main check is made.
In the main check, the MultiBirthChance is rolled once at full strength and is divided in half each time until it either fails or the number of babies reaches 5.

For beasts there is not a limit but generally 5 is about the highest without special settings.
For humanoid children (Pregnant and Pregnant by Player) the max is 5.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline SammeyTiger

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1377 on: July 30, 2015, 11:22:45 PM »
In config.xml the setting <Pregnancy PlayerChance, CustomerChance, MonsterChance> are the base percent for pregnancy for each type.
<Pregnancy GoodSexFactor> is a multiplier if the girl and her partner enjoyed the sex more than average.
Broodmother adds 60% to pregnancy chance and Fertile adds 30%.
Sterile prevents pregnancy except in rare magical events.

When a girl gets pregnant, the first child is created by the code.
In config.xml the setting <Pregnancy MultiBirthChance="#"> is the base percent chance of the first twin.
Broodmother trait allows for 2 baby tries before the main check is made.
In the main check, the MultiBirthChance is rolled once at full strength and is divided in half each time until it either fails or the number of babies reaches 5.

For beasts there is not a limit but generally 5 is about the highest without special settings.
For humanoid children (Pregnant and Pregnant by Player) the max is 5.


Thank you
That makes sense.


One thing I just thought "Does the magic stat have any effect on a girl / her actions / events / etc. ?"
Does it?

Offline CaptC

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1378 on: July 31, 2015, 02:17:10 AM »
I know girls can use magic to attract customers.  Other than that, no clue.

Offline TitanSon

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1379 on: July 31, 2015, 02:53:08 AM »
if magic is higher than combat ... if i remember it right .... magic is used in fights




maybe a sticked topic would be good where we could see which stat what does ... and which trait what affects