Important notice!This pack is currently the default pack, and the links below are more or less obsolete. The latest version can be found at
http://www.mediafire.com/?qmgtriwjn2n, but depending on when you view this post, you may not actually need it.
Now returning to our regularly scheduled programming...
---Alright so, I made an expanded item pack, and I figured I'd share it since it was kind of a lot of work. Heh.
Here it is:
Version 3.0:
http://www.megaupload.com/?d=WC27K4C4Use the LSitemsDesc.itemsx file if you like the items' stats to be described in-game. Use LSitems.itemsx instead if you don't.
Old versions: (you don't need these, it's just for, say, historical purposes)
Version 2.1:
http://www.mediafire.com/?hjmzyyzeu4jFirst release:
http://www.mediafire.com/?mznyg0m2kicMy main goal was to rebalance and replace all the default items, as well as expand on them so there is more variety. Almost everything has a new name and description. The only things I didn't change much were the drugs and the slave bands, and I only altered them to make them more expensive. You can keep the original items around if you want, the filename is different, but there will be a lot of redundancy.
Main changes:
-Items are generally more expensive. It's difficult to balance this, but it's very easy to make money right now, now to mention the game is kind of easy in general. I did make an effort to put in a wide variety of price points, however. Mostly I wanted to make sure you couldn't outfit a dozen girls in the best stuff by week 2.
-Many items have a letter grade in their description so you can compare them. Most have A to D, but there are S-grade uber items with extra bonuses only found in catacombs, and E-grade joke items that are cheap and crappy but sometimes have unique effects.
-Clothes are where I've expanded the most. There are three main types:
-Gowns are "light side" clothing. They mainly increase charisma, happiness and player love, but also slightly increase confidence.
-Dresses are seductive "neutral" clothes. They mainly increase charisma and libido but aren't as cost-effective as the gowns.
-Lingerie is the "dark side" clothing that you only wear in public to tell the world you have sex for money. It slightly increases charisma but also increases the sex skills. It's meant for girls who have high stats already but could use better skills.
-There are all new shoes and jewelry but they're a little basic yet. They mostly serve to boost charisma but are usually much more expensive than equivalent clothes.
-Healing and relaxation come in 25/50/100 point varieties. The better ones are rarer but more cost-effective.
-There are various items to cure wound-type traits, including scars and missing eyes.
-The abortion items have a 6/7 chance of having a side-effect of varying gravity, from a tiny tiredness increase to permanent addition of the Fragile trait. (However, there is an item that only cures insemination, and it never has side effects.) I wanted to make pregnancy a bigger deal.
-I've put in a few semi-common items to reduce rebellion and add rebellion-suppressing traits. They're expensive but still overpowered and I'll probably take them out once that issue is sorted out.
-Weapons increase combat skills. They also provide a slight confidence boost, and reduce player hate and fear to compensate. (Giving a weapon to a girl is a sign of trust, after all.) There are luxury versions of the weapons that are more expensive but slightly increase charisma.
-Gift-type consumables increase happiness temporarily and may have other effects. Makeup increases beauty temporarily.
-I've got plans for armor and various magic jewelry but it isn't in yet, since my goal was to first expand what the default items already do. I'll certainly put them in later.
-There are no misc items since I'm not 100% clear on their working status right now.
Alright, I think that's about it. Feel free to suggest, criticize, and point out all the obvious mistakes I made.