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Game Discussion => General Discussion & Download => Topic started by: LordJerle on August 05, 2010, 02:25:04 PM

Title: Whoremaster Oblivion Mod
Post by: LordJerle on August 05, 2010, 02:25:04 PM
For those of you who don't know, I'm a big fan of Oblivion, and I think it'd be kind of cool to translate WM into   an Oblivion mod.  I'm not very experienced at modding, but if I could   get a couple of people together, it'd be easily do-able.

If you're interested, let me know.
Title: Re: Whoremaster Oblivion Mod
Post by: necno on August 05, 2010, 05:49:23 PM
I agree this would be very cool. Quite a big project though, it would also be good for fallout 3... or morrowind. The only thing I've ever made was a scripted sword for vampires, I did the modelling too but that was many formats ago and it has all been lost. :(
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 05, 2010, 11:16:43 PM
All I've done is a few sex/race changes and some CM partners and modification of item stats :P
But think of a purchase-able and expandable brothel outside every city in Cyrodil, maybe even build up to the point where you can build your own city ala real time settlers mod, complete with leveled upgrades...
Anyway, many of the basic tools are already there, all we'd have to do is look at how the mods are put together and see what we can do about getting them all together in a workable manner.
I'm of course, talking about Sexlivion, Real Time Settlers, some of the purchase-able homes mods (they allow you to buy upgrades), and maybe check out some custom races, cuz vanilla whores are so boring xD
Title: Re: Whoremaster Oblivion Mod
Post by: jarto on August 06, 2010, 10:14:57 AM
There is a prostitution mod for Fallout 3 called Animated Prostitution. You could try looking at that for inspiration.
Title: Re: Whoremaster Oblivion Mod
Post by: Solo761 on August 07, 2010, 05:34:34 AM
Also there is "Playthings" mod for fallout 3, you get 2 followers that will satisfy your whims, mostly, depends on some factors, like they won't let you do anal with them right from the start. I guess that concept could be used for interaction with whores.

Too bad original author stopped working on it, all you have are textual interactions, nothing animated, but from folders structure it seems that too was in the works by using animations from Animated Prostitution.

If someone will play with them be careful where you leave them. I brought them to my Megaton house and left them there. No problem with that, problem was that they're autonomous in some aspects so they walk around AND EAT AND DRINK stuff they find there. So much for my Nuka Cola collection :).
To prevent that I made addition to megaton house, entry point is manhole in front of fridge in Megaton house, if someone's interested it's here

http://www.mediafire.com/file/kjh3nmjb2mq/MyHole_V1.2.rar

It should work on vanilla Fallout 3, without any mods, I used only objects from "plain" F3.

Doing this is relatively easy, it would be easier if GECK would be better (read more stable and not crashing), but doing WM in F3 (or Oblivion, same engine, same tools) could be harder than it looks. Writing scripts can be a chore. Also, it would probably be better to use FOSE (Fallout Script Extender) from the start to have more scripting options.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 07, 2010, 03:03:54 PM
Also there is "Playthings" mod for fallout 3, you get 2 followers that will satisfy your whims, mostly, depends on some factors, like they won't let you do anal with them right from the start. I guess that concept could be used for interaction with whores.

Too bad original author stopped working on it, all you have are textual interactions, nothing animated, but from folders structure it seems that too was in the works by using animations from Animated Prostitution.

If someone will play with them be careful where you leave them. I brought them to my Megaton house and left them there. No problem with that, problem was that they're autonomous in some aspects so they walk around AND EAT AND DRINK stuff they find there. So much for my Nuka Cola collection :) .
To prevent that I made addition to megaton house, entry point is manhole in front of fridge in Megaton house, if someone's interested it's here

http://www.mediafire.com/file/kjh3nmjb2mq/MyHole_V1.2.rar (http://www.mediafire.com/file/kjh3nmjb2mq/MyHole_V1.2.rar)

It should work on vanilla Fallout 3, without any mods, I used only objects from "plain" F3.

Doing this is relatively easy, it would be easier if GECK would be better (read more stable and not crashing), but doing WM in F3 (or Oblivion, same engine, same tools) could be harder than it looks. Writing scripts can be a chore. Also, it would probably be better to use FOSE (Fallout Script Extender) from the start to have more scripting options.

Right now I'm leaning towards oblivion simply out of what's already there to use.  I mean, there's plenty of sex anim mods, including a leveled sex mod, plenty of buyable and expandable home mods to use, and quite a few economy mods.  But, the similarities between the game scripts means that most TESIV mods are easily exportable to Fallout 3 with a little tweaking.  I'm going to start taking a look at the scripts for the mods I spoke of and see if I can combine them in the way I want on monday, which is my next day off.
Title: Re: Whoremaster Oblivion Mod
Post by: Shinteo on August 08, 2010, 12:38:25 PM
I was trying out something like that for Fallout 3, and from what I found out after a little tinkering with GECK, is that with the  Animated Prostitution mod, you already have a solid groundwork for the animation side of things. Where most of the work will be is the dialog, quest, scripts and storyline. I don't think the main story for this game is suitable for a mod in either Fallout or Oblivion.

That being said, I'd like for there to be some kind of tier system for this mod. It should be easier to make someone like Silver or Nova, who had/ is already doing it whore for you rather then someone like, say, Sarah Lyod.

Good thing there are already alot of custom clothings in both games already. It shouldn't be too hard to make/remake certain characters for the game. The hard/ tedious part would be to combine them all into a whole.

For  inspiration, there is also the wasteland player mod. Too bad it was discontiuned.

For main storyline, it could go something like this;

 You are wandering the wasteland when you came across this broken down house in the middle of nowhere. Thinking of a chance for some loot, you break into the house, only to find a withered man locked alone in a cell. He is dying, staved nearly to dead. He is too weak to move, but his eyes was burning with need and vengence. He spoke, telling you of how he came to be in this state.

This place was once the primer brotel in the wastelands, and he the proud owner of said place, as well as a stable of girls that he had broken, and then used to build the place up. This happy state of things lasted until he 'aquired' a certain girl, one that was fresh, and not already worn down by the hash wastelands. She was captured not far from the settlement of Megaton, and claims to come from the Vault near it.

He set to breaking this new girl, excited by the prospect of taming a vult girl. However, she proved too strong, and managed to not only escape herself, but also sparked a revolution from his stable. The girls, drunk with freedom, rampaged through the store, killing the customers and very nearly himself too. Only the need for revenge stay their hands, and they imprison him in the very cells he used to keep them, and left him to die there.

He managed to survive for a year, a long year of stavation broken by the rare rat or roach, with only his rage and thoughts of vengence to keep him alive. In the end it nearly wasn't enough, but he had survived long enough to pass on his will. You are chosen for his revenge.

You sat by him as he died, too late for anything you could do to help. But now you have a choice. This man has left behind tools and equipments for his trade, things even the slavers of Paradise Fall has never seen before. Drugs and formules for subduing girls. A secure location. You can choose to do the right thing, and torch this place to the ground, or you could carry on the work of this man whose name you don't even know.

The choice is clear...
Being good is far too overated anyway...
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 08, 2010, 12:43:33 PM
I'd love to get Doc's opinion on this, as he's a diehard FO3/Oblivion player and we've spent some time discussing the various mods we play, however he's not feeling too well as of late (I read it was appendicitis somewhere, but I'm not for sure), so it may be a bit before we get his input on anything.
But, as I've said before, Oblivion mods are relatively easily imported into FO3, so it'd just be a matter of how to do it.  There's a few mods that would be awesome like this one (http://tesnexus.com/downloads/file.php?id=21135), which has a level system for sexual intercourse, and there's a plethora of sexual animation mods.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 09, 2010, 11:58:42 PM
Having looked at the scripts for a few hours today, I believe it entirely possible for this mod to happen.  However, some of the things I want to do are way out of my league as a modder, such as making it so additions to the brothels are dependent upon the levels of the girls you have in it (sexlivion has a leveled sex system, which effects various stats during sex, like fatigue and mana), and scripting various npc's to visit the brothel at random times for profit, as well as creating a custom city.  I know there's quite a few people interested in this, but to make it happen, it has to be more than just me doing it, as it's quite an undertaking.
If you want in on it, shoot me a PM.  Also, Doc, when yer better and slightly less busy, give me a shout. I'd at least like you to be a tester/advisor. 
Title: Re: Whoremaster Oblivion Mod
Post by: DocClox on August 10, 2010, 09:29:41 AM
Happy to do some testing.

I'll give this some more thought when I get home tomorrow (staying with relatives tonight).
Title: Re: Whoremaster Oblivion Mod
Post by: Lorde on August 10, 2010, 10:10:37 AM
Doc's Back. Hurray!
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 10, 2010, 12:27:36 PM
Welcome back to the land of the living, Doc!
Title: Re: Whoremaster Oblivion Mod
Post by: Shinteo on August 10, 2010, 03:04:38 PM
Glad to see you back, Doc.

Regarding the Oblivion mod, I am unable to help, as I've deleted the game in order to play Fallout 3. Now if you want something like that done in Fallout 3, then I'll be able to help. Sorry...
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 10, 2010, 11:48:47 PM
o.O why did you delete it?  Just get a bigger hard drive xD
Title: Re: Whoremaster Oblivion Mod
Post by: kenoichi on August 11, 2010, 07:21:07 AM
so what will this mod be made for ?!...
oblivion or fallout3 ?!
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 11, 2010, 07:32:05 AM
If you were paying attention, you'd know that It's going to start in oblivion and be ported over to fallout 3.  All we really have to do is modify a few references and import the scripts.  Doc knows which mods I'm referring to in the above posts, as we've already had unrelated discussions on them.
Title: Re: Whoremaster Oblivion Mod
Post by: Shinteo on August 11, 2010, 12:31:15 PM
I think it'll be better if the two mods are seperate. Storyline and all would be totally different, and I'll fairly sure the scripts can't be ported over, seeing as Fallout does not even have a magic bar...

@LordJerle
Yes, in hidesight it was a very stupid thing to do. But after the deletion, the very thought of reinstalling all the mods makes my knees weak. When you make the mod, I might reinstall it to play with it, but for now, I think I'd stick with Fallout.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 11, 2010, 09:01:18 PM
Current feature plan for the Oblivion version as follows:

Leveled sex system- Kind of like in WM where the girls advance in level, only it doesn't just determine how much they get paid, it also effects the level of the brothel, which in turn effects what upgrades are available.  I'd also like to implement quests to get some girls, some of which would involve beating a girl in a sex battle (if you've played the quests in sexlivion, you'll know what I'm talking about)

Brothel Upgrades- Increase number of girls you can have, add rooms for live sex shows, a strip club, a foxy boxing arena where you can bet on fights

Guards- Watching girls, repelling attacks, use them as companions for dungeon raids, VIP escort services (you want the high rollers to live to spend their cash, right?)

Arena- Place for the guards to train their skills and something to do with uncooperative girls

Rivals- Attack your brothels, diplomacy (trade or purchase girls from them, though you'll be providing them with funds, temporary alliances to take care of other rivals), sometimes all out war, you beat them, you have the option to take over their brothels and businesses.

Quests- I like a good dungeon run and I have quite a few races that aren't up for download on TESNexus anymore, quest for them furries, help some elite guard groups with their own problems in order to recruit them, save your damsel in distress from a client who nabbed his favorite girl while the guards were in a drunken sleep

Sex slavers- A town built on people trafficking, where you can go check out your potential girls.  Pick out some male slaves for the arena for your guards to train on, get some older girls who are starting to lose their looks to run the bar and work as matrons to keep the girls in line, use them as slave labor, or free them all and let them have a cut of their pay at the brothel, up to you.

Dungeon- As pointed out, the dungeon is a WM staple.  Stick the girls in the dungeon as punishment, or just for fun!  Order the guards to rape the girls to get their sex skills up, torture them, or just beat on them.  Also used as the decision area as to who goes to the arena to fight against who.  Accessible from anywhere via teleportation spell. 

City building- This one, I'm not quite sure about, it's going to be somewhat more of a pain in the ass than the rest of them.  It may have to wait until the FO3 version, but I'd like for players to be able to eventually build their own city based around the sex trade using slave labor.
Title: Re: Whoremaster Oblivion Mod
Post by: Lorde on August 11, 2010, 10:18:31 PM
A Suggestions from the peanut gallery.

Dungeon - Got to have a dungeon. It's a WM staple. And should be easy to implement the actual dungeon. (What goes on inside. Not so much... maybe. ) Would be neat if you could access it anywhere like in WM.


Also, for some reason, I see a brawl breaking out in one of your brothels between your goons and the town guard because you refused to play nice with the local lord. "You should have paid the Fine!" being shouted as swords strike. I so want to witness this scene. If for no other reason than the massive shingles it would induce in me.  :D
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 11, 2010, 10:40:34 PM
Thanks for reminding me...
*updates feature plan*
Title: Re: Whoremaster Oblivion Mod
Post by: Shinteo on August 12, 2010, 01:08:43 PM
Do you mind if I take over the FO3 part, seeing as you'll be busy with the Oblivion side. My time is very limited, to the tune of a couple of hours per day, for the actual tinkering of the mod itself, but I should have much more time for the planning phase, since most of my time is spend traveling all over the island in public transport.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 12, 2010, 01:13:30 PM
Well, the plan is for this to be a community project anyway, so yeah, I don't mind, but... I suggest you take a look at the sexlivion scripts and try and figure a way to work them into the AP mod for the girl level system.  I also have a few other animation mods that aren't publicly available anymore so hit me up if you want them for the live sex shows, they're what I was planning on using.
Title: Re: Whoremaster Oblivion Mod
Post by: Lorde on August 12, 2010, 01:51:46 PM
I have a question. How hard is it to insert your own models in oblivion? I'm not talking about modifying an existing one but actually putting a new one (or one ripped from another game) into oblivion. I'd imagine there would be some rigging issues.

I'm asking because I know a guy who knows a guy that can rip models easily. And I sorta can rip models from illusion games (trivial) and from Lineage II (not so trivial.)
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 12, 2010, 01:57:00 PM
Don't quote me on this, but I think all you have to do is convert them to 3DS format and import them in NIFscope.
There might be on the CS wiki (http://cs.elderscrolls.com/constwiki/index.php/Main_Page) though
Title: Re: Whoremaster Oblivion Mod
Post by: Lorde on August 12, 2010, 02:30:15 PM
I'll Check it out later then.
Title: Re: Whoremaster Oblivion Mod
Post by: kenoichi on August 12, 2010, 03:34:57 PM
@LordJerle
sorry... i was following but it was a bit confusing... that's why i asked...
anyway...

i'm really getting interested in this one...
i never tried to mod oblivion before but i'm willing to give it a try and see if i can help out here too


@Lorde
well it is quite easy to rip models from illusion games
or other games for that matter...
Title: Re: Whoremaster Oblivion Mod
Post by: Shinteo on August 13, 2010, 12:52:16 PM
In this case, can I ask you to help me rip out some models then. Specifically alien ladies. I figured that as Oblivion is fantasy, I'll leave the elves and such to that game. Fallout would more suit stuff from science fiction. Namely things from Mass Effect, Star Wars, and such. There is a Na'vi race that I want to convert for Fallout too.

I did look through the scrips for the sexlivion mod, but they refer to things that has no equivalent. Things like mana and life bars, for a start. I'll have to rewrite the whole script, and I have nowhere near the needed skills.

For now, I'm thinking more of using the Animated Prostitution route, and set sex through dialog. A level system can also by simulated by the use of a quest to limit the number of positions you can use until you level up. The rest of your list of features should be doable, though they all have to be done from scrach. Though the city building part might be beyond even Fallout3. I'll have to take a look at the Settlers mod to see.

I do want to check with you guys though. Would you rather all new girls used, or involve the original chars from Fallout? Char requests, brothel location, any suggestions at all?
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 13, 2010, 12:55:48 PM
Well, you could use all new girls and some of the ingame prostitutes, though, I would create a second slaver city, as if anyone's like me, they'll just kinda shoot up paradise falls >.>
However, FO3 offers something kind of unique, the mezmerizer.  :P
Also, I might suggest maybe add a script into AP that gives XP for sex acts instead of writing the whole thing from scratch. 
Title: Re: Whoremaster Oblivion Mod
Post by: sirurza on August 19, 2010, 01:49:33 PM
DONT READ MORE

you only need is xLover!

http://wolflore.enmesharra.com/index.php?name=Forums&file=viewtopic&t=1125&postdays=0&postorder=asc&start=0

Ale! Ale! enjoy with this colection of mod

PD. i use the search of http://tesnexus.com and i found this --> http://tesnexus.com/downloads/file.php?id=32638
Title: Re: Whoremaster Oblivion Mod
Post by: Starry on August 19, 2010, 02:02:28 PM
o.O why did you delete it?  Just get a bigger hard drive xD
Probably because he never played it anymore, like most people who uninstall things.  And leaving useless crap on your hard drive makes it take longer to defrag.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 20, 2010, 01:39:32 PM
DONT READ MORE

you only need is xLover!

http://wolflore.enmesharra.com/index.php?name=Forums&file=viewtopic&t=1125&postdays=0&postorder=asc&start=0 (http://wolflore.enmesharra.com/index.php?name=Forums&file=viewtopic&t=1125&postdays=0&postorder=asc&start=0)

Ale! Ale! enjoy with this colection of mod

PD. i use the search of http://tesnexus.com (http://tesnexus.com) and i found this --> http://tesnexus.com/downloads/file.php?id=32638 (http://tesnexus.com/downloads/file.php?id=32638)

I actually have both those mods and were part of what I was considering integrating into the WM mod lol.  The WM mod is a broad sweeping project that will take some time to do, as I'm not quite good at scripting yet, and real life is occupying a lot of my free time.  Damn that real life.  Shinteo's covering the FO3 part, it seems, so I'll start on the meat and bones of the Oblivion version when I have some free time.  I've already put all the mods I'm going to be borrowing from into one ESP, so it's more of a matter of working the other stuff out.
What I've considered doing, is setting up a messenger who comes to you telling you your relative died and left  you with a run down brothel, as I despise tons of pop up alerts upon character creation.   I'd like people to help me, as I have life to deal with and it'd be nice if I could get some assistance in learning the scripts.  I have the basics of building construction and NPC creation down, so if one person handled the scripts while I handled the buildings and npc's, that'd work out nicely, and we'd have a nice playable beta for all you PPG fans.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 23, 2010, 02:19:47 PM
*bump*
While I'm working on the buildings, before I get to the slaves themselves, I've added a poll regarding the races.  I have quite a few custom races, and I want to know if yall want me to throw in custom races in the original esp itself or release it as an addon pack.  Some of the races I have are no longer available, so I'd have to put them up for download.
Title: Re: Whoremaster Oblivion Mod
Post by: Atrun on August 25, 2010, 02:24:19 PM
I don't think custom races should be in the original esp.  As much fun as some of them are, I don't think it's a good idea to force people to add races if they don't want to.
Title: Re: Whoremaster Oblivion Mod
Post by: Lorde on August 25, 2010, 03:06:27 PM
I can't rap my head around Khajiit and Argonian whores... That's just unsavory. And most of the elves in oblivion look ridiculous.

But I've seen what mods can do for the sex appeal of these races. So as long as the base races are "Modded for beauty" I guess I wouldn't complain about lack of new races.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 25, 2010, 03:19:00 PM
Well the races I'd be adding in are Dream Walker Elves, Tabaxi, Raven Elves, Kawa Khajiit's, and some of the more... original looking races for catacomb runs.  As for mods that make vanilla look good, there's mods for that, but I'll have to make it a separate download unless I get permission from the author to integrate it.

Potential Custom Race Links:

Moogles: http://www.tesnexus.com/downloads/file.php?id=21538 (http://www.tesnexus.com/downloads/file.php?id=21538) -cuz... Moogles are awesome
Burmecians: http://www.tesnexus.com/downloads/file.php?id=22725 (http://www.tesnexus.com/downloads/file.php?id=22725) - Obviously a catacomb race
Raven Elves : http://www.tesnexus.com/downloads/file.php?id=22838 (http://www.tesnexus.com/downloads/file.php?id=22838) - Love the tats
Tabaxi Race: http://www.tesnexus.com/downloads/file.php?id=9870 (http://www.tesnexus.com/downloads/file.php?id=9870) - Tabaxi= awesome
Dream Walker Elves: http://www.tesnexus.com/downloads/file.php?id=20101 (http://www.tesnexus.com/downloads/file.php?id=20101) - blue and sexy
Kawa Khajiit's were taken down by desuchan, so no links and no pics for right now, but fear not!  I shall upload them sometime here pretty soon!
Title: Re: Whoremaster Oblivion Mod
Post by: Amoeba on August 26, 2010, 06:02:30 AM
Been a long while since I've touched Oblivion, but if you're looking at races to add, I might suggest looking at these four. Though to be honest, I've no clue if they're compatible with the ones you've listed. I also don't remember how well they're balanced. Now that I think about it, making a suggestion for something to look at with how little I remember probably isn't very useful. Bah, oh well.

Demon: http: http://www.tesnexus.com/downloads/file.php?id=14528
Aquatic Elves: http://www.tesnexus.com/downloads/file.php?id=16366
Anwolf: http://www.tesnexus.com/downloads/file.php?id=27079
Dryad: http://www.tesnexus.com/downloads/file.php?id=17204

Oh, and I'm kind of curious how/if you're going to handle gangs and capturing slaves.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on August 26, 2010, 12:57:01 PM
There should be a feature plan somewhere on one of the previous pages.
Title: Re: Whoremaster Oblivion Mod
Post by: Amoeba on August 26, 2010, 03:57:55 PM
Well, I was more curious about the specifics of how they'd be handled and implemented. I'd attempt to expand on that with more specific questions, but I think I'm too tired to do that now, and thinking about it, some of the questions I had depended on mechanics that I may be misremembering. Bah, come back to thought process when brain work.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on September 05, 2010, 01:40:10 PM
Development   has been put to a halt for the time being as my PSU went poof and I'm   awaiting a replacement in the mail.  However, I don't know if I'll be   able to continue dev for awhile, as I'm being called back to my old job,   which is a 70 hour a week job.  Goodbye wal mart, hello half decent   paychecks, goodbye social life!
Title: Re: Whoremaster Oblivion Mod
Post by: Lorde on September 05, 2010, 03:30:42 PM
Good god, 70 hours is never fun. But at least you got something.

I've been doing freelance for the past few weeks myself. Which is better then my old "Sit on my ass and make phone calls to people I used to know to see if they have anything" job that I used to have.  :D
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on September 07, 2010, 01:56:36 PM
Good news for the mod, bad news for the bank account.  A couple of contracts that they were calling people back for fell through, so I'm NOT going back to work :P As soon as I get my PC back up and running and a whole day off, I'm going to start working on the mod again.  I will most likely scrap the brothel setup that I have and make something more lore friendly that makes more sense ingame... More soon, though if you're a member of the wave, you already have seen some of the changes I have planned.
Title: Re: Whoremaster Oblivion Mod
Post by: crouler on September 07, 2010, 02:45:31 PM
I hope the best for you ;) And waiting eagerly for the mod to be released as a beta or something xD
Title: Re: Whoremaster Oblivion Mod
Post by: wepwawt on September 14, 2010, 11:50:53 AM
I wish you good luck with the mod development.
Title: Re: Whoremaster Oblivion Mod
Post by: crouler on September 26, 2010, 03:11:29 PM
status report, anyone??
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on September 26, 2010, 05:36:16 PM
On hold til I get some irl shit dealt with.  Namely vehicle, bills, and glasses, amongst other things.  Right now looking at the screen for more than 20 minutes at a time hurts my eyes and gives me a migraine.
Title: Re: Whoremaster Oblivion Mod
Post by: crouler on September 27, 2010, 12:36:17 PM
oh ok. Well, I hope you get better :) Take care of yourself man.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on September 28, 2010, 09:01:49 AM
I had a buddy point a mod out to me today that may keep people sated until I get everything sorted.
http://wolflore.enmesharra.com/index.php?name=Forums&file=viewtopic&t=1049
You work your way up from a lowly whore to a brothel mistress.  Somewhat not what I'm thinking of, but it'll work for now.
Title: Re: Whoremaster Oblivion Mod
Post by: slpowerhouse on October 04, 2010, 02:05:33 PM
would it be possible to play this mod with only Oblivion? 
I haven't had the time to purchase either expansion for my computer version of Oblivion yet.
Title: Re: Whoremaster Oblivion Mod
Post by: LordJerle on October 04, 2010, 05:51:06 PM
It won't be ready for awhile... I have to get glasses first, it just took me 2 minutes to find the menu button on the dvd remote, so needless to say, I can't focus them that well anymore.