I was too much like Doc, so we never got anything done. Why do you think I have such a problem with him?
Hey don't blame me - I only stopped by here to fix a few bugs and port the code to Linux; maybe offer some encouragement to a talented designer who was making a game I enjoyed. Hanging around for a couple of years was never in the game plan. I had - have - projects of my own, you know?
Still, that said, I've had fun working on Whoremaster. It's a great game, and I feel privileged to have been part of the dev team. But let's get a few things into perspective here.
A little while ago, you, ShingingRadiance, and a few of your friends went to great lengths to persuade me that I lacked the moral authority to take the game in the direction I had in mind. OK, fair enough. We ran a few polls and just under two thirds of those responding supported my vision. I guess that if I'd been some brutal uncaring tyrant bent on forcing everyone to do things my way (as you recently suggested) then that would have been justification enough. But ... I figured you had a point.
The thing is, if I don't have that moral authority, then who does? Just because I'm not in charge here, Radiance, that does not mean that you
are. That's a point that seems to have escaped you lately.
No, the only person who has any real authority to determine the direction in which the game should proceed is necno. So I asked him, and he was very clear. He wants the the game to be finished. Fair enough. It's necno's game and necno's project. I admit, I had hoped he'd back my vision, but he didn't and I'm happy to respect his wishes.
I appreciate that you may not like where that leaves the project, Radiance. But if you're honest with yourself, you'll find you're not without responsibility for the current state of affairs.
Now, if you don't mind, I have a number of projects where I
do have the right to make design decisions, and I think I'll go and work on one of them.
For everybody else - my apologies for the rant.