We are also limited by sprites. Golems, zombies, werewolves, variuos humans and elfs, even most elementals are easy to find.
But when you give so accurate and uncommon description like the black child has, it already requires unique, custom sprite.
Should that be added to the topics of attention/aid?
Custom sprites or artworks for unique central/side characters?
I'm new to the forum, but I look forward to contributing however I might.
Not to list my resume or try to come off as a hotshot, the following is simply an FYI:
- I currently have a degree in Digital Art and a Minor in Programming (mostly done in C, C++, Java, and Js. I realize that this doesn't do you much good in developing this game, so I'll be learning Python asap).
- I have produced over 15 small scale solo games and a three larger scale games, all of which reviewed by game companies and critics and rated well (in some cases well enough to be purchased by said companies).
- Smallest group was 5, largest was 9.
Compartmentalization is a large part of project success. I'm not certain how many people you have committed to working on this project but here are few areas that you might like to consider adding to the help categories:
Sprite Artist (for unique characters)
Image Engineer (producing or manipulating images to create jpg's and png's for unique characters)
Writer (helps to develop unique dialogue for events and overall plot, Baltazaar seems to be doing a wonderful job so far)
Debugger (goes through the code and attempt to find/troubleshoot existing bugs, seems that people are on this already)
Archivist (goes through the code and interprets it, documents code (cleans up syntax), comments everything so that it is easier to alter in the future)
SoundFX/BG (locates soundFX and background music for battle, buttons, locations, buying, paying, "working," etc.)
UI Design (studies and alters user interface based on player feedback and other game interfaces, increase user satisfaction and system efficiency)
Program Developer (programs game, usually also the debugger and archivist if the role is initially performed carefully and tactfully)
Modder/Compiler (receives images, sprites, and script from writers, engineers, and sprite artist to compile packs of new characters to use for events and game use)
Management (draws up and keeps track of progress reports, current, completed, and future objectives as well as tentative dates, project tracker and person nagger)
Quality Control (goes over gathered assets (art, sprites, script, etc.) before implementation and denies or approves these assets for implementation, and also plays
game and notes bugs, typos, balance problems, inconsistencies, etc.)
I realize that you likely do not have a 1 for 1 ratio of people and roles and therefore the few people that you have are filling many roles. Question, how many people do you have committed to this project by the way?