Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: MuteDay on January 05, 2015, 12:59:55 AM

Title: WM:Evolved- Feature discussion
Post by: MuteDay on January 05, 2015, 12:59:55 AM
Hello Again,
Mute here, just want to get your thoughts on the following


1)should player be able to name their character?
2) Should I allow People to Rename girls, yes even unique(as long as they are slaves, free girls No rename)
3) Should I allow Girls and random girls and (Spoiler!!!) Servants and Soldiers, And Captured Beasts) to have last names, or is a first name all we need?
4) Should i Give the player their choice of backgrounds?
5) Should i break sex images into seperate catagories(game will use folder per image tag not image name)
6) Would People like a custom mouse image?
7) how would people like to make the catacombs and part of the city to be more of a rpg, where you can walk around?
 8) Would you all be opposed to Me making Whore Master Evolved a Partial rpg game?
Title: Re: (WME)- Feature discussion
Post by: aevojoey on January 05, 2015, 01:25:55 AM
1) should player be able to name their character?
Yes.

2) Should I allow People to Rename girls, yes even unique(as long as they are slaves, free girls No rename)
I would say yes to renaming girls but keeping the original name for unique girls as a secondary tag.
As they are now, girls have 2 names in the code,
 - their "Name" which is the basis for the girl, the folder in Characters they use
 - and their "RealName" which is their in game name.
 - Adding a third "OriginalName" would be the one they are given before they came to you


3) Should I allow Girls and random girls and (Spoiler!!!) Servants and Soldiers, And Captured Beasts) to have last names, or is a first name all we need?
I have wanted to add last names to girls (and do manually) whenever you kidnap a customers wife and daughters.
I have just not gotten to it.
Having last names for every girl would not be required as not all cultures even have surnames.


4) Should i Give the player their choice of backgrounds?
Yes

5) Should i break sex images into seperate catagories(game will use folder per image tag not image name)
I was planning on making the image name code allow multiple tags per image file like most of the image sharing sites do.
So you can have an image named "Girl_Name Preg profile nude strip cards 001.jpg" and it could be used for all of those image types.
Another plan was to allow for sub folders in girls folders for easier sorting.


6) Would People like a custom mouse image?
Custom mouse pointers would be funny.
A little hand pinching a girl, a penis floating around the screen, a sword ordering around the gangs.

7) how would people like to make the catacombs and part of the city to be more of a rpg, where you can walk around?
I remember an old ascii game catabyss or something like that.
If you have a girl exploring in a top down dungeon with monsters to avoid or fight, treasure to find, traps, pits, etc.


8) Would you all be opposed to Me making Whore Master Evolved a Partial rpg game?
Make your version how you want it.
Title: Re: Whore Master Evolved- Feature discussion
Post by: MuteDay on January 05, 2015, 01:43:36 AM

Yes.
Alrighty, sounds good to me
I would say yes to renaming girls but keeping the original name for unique girls as a secondary tag.
As they are now, girls have 2 names in the code,
 - their "Name" which is the basis for the girl, the folder in Characters they use
 - and their "RealName" which is their in game name.
 - Adding a third "OriginalName" would be the one they are given before they came to you
hmmm sounds good to me, shouldnt be to hard to handle that
I have wanted to add last names to girls (and do manually) whenever you kidnap a customers wife and daughters.
I have just not gotten to it.
Having last names for every girl would not be required as not all cultures even have surnames.
Well that is completely doable
Yes
what type of backgrounds would you like to see
I was planning on making the image name code allow multiple tags per image file like most of the image sharing sites do.
So you can have an image named "Girl_Name Preg profile nude strip cards 001.jpg" and it could be used for all of those image types.
Another plan was to allow for sub folders in girls folders for easier sorting.
I may make a tagger part, but what i ment was like making, breaking sex down into more catagories, may stick with base ones for now until i get game running fully
Custom mouse pointers would be funny.
A little hand pinching a girl, a penis floating around the screen, a sword ordering around the gangs.
Then ill do it, shouldnt be that hard
I remember an old ascii game catabyss or something like that.
If you have a girl exploring in a top down dungeon with monsters to avoid or fight, treasure to find, traps, pits, etc.
i was planning the rpg part only for the MC or maybe the MC party
Make your version how you want it.
i am asking because i was wondering what people think about my ideas
Title: Re: Whore Master Evolved- Feature discussion
Post by: aevojoey on January 05, 2015, 02:16:41 AM
what type of backgrounds would you like to see
Backgrounds as in the graphics backgrounds?
Don't care, easy enough for the player to swap out pictures in the resources folders.


Backgrounds as in the players back story?
This would require a ton of text but allowing the player to customize themselves in a initial set of questions and scenarios.
A character creation function that tells a short story with you being able to choose how your character would respond and thus add a few points here and there.
Different options push the player towards different stat/skill/trait availability and points.
Starting with gender choices and early life, then going on to schooling and teen years, finally ending with early adulthood and the death of you parents.
What you choose influences a lot.
Perhaps you had a childhood friend and how you treated them could make them a rival, ally, slave or lover.
What you focus your choices on determines how much you start with:
 - if you focus on fighting, you will have more rivals and fewer friends.
 - if you focused on schooling, you will have more friends or maybe start the game owning the Clinic.
 - if you focus on womanizing, your rivals may be jilted lovers and jealous rivals but you may start with a few girls.


There are a ton of ideas floating in my head but I am not a writer.  :'(
Title: Re: Whore Master Evolved- Feature discussion
Post by: MuteDay on January 05, 2015, 02:29:23 AM

@aevojoeyi wasn't going to get that in depth but, hey that acctuly sounds really good, ill see what i can do, but if you could give an outline it would help a lot, i am a writer, but i have other projects going at the same time, so makes it sort of hard


a few other things i wanted to ask you
1) Do you have any features you would really want to see added
2) do you know what font the original UI for whore master was used
3) Any Ideas you have that you would like to request for WM:Evolved?


And a few things for you to know
1) i ask alot because i decided to build this for everyone not just me
Title: Re: Whore Master Evolved- Feature discussion
Post by: aevojoey on January 05, 2015, 02:58:27 AM
i wasn't going to get that in depth but, hey that acctuly sounds really good, ill see what i can do, but if you could give an outline it would help a lot, i am a writer, but i have other projects going at the same time, so makes it sort of hard

A few quick reads for character creation:
http://dungeonsmaster.com/2010/11/27-questions/ (http://dungeonsmaster.com/2010/11/27-questions/)
http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/ (http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/)
http://rpg.ashami.com/ (http://rpg.ashami.com/)
They are mostly for RPG games but can easily be followed for this.


Start with an ooc chat with the player telling them about the game and what to expect.
The first choice is for a random, story based or manual character creation.
 - Random will give a few quick questions and then randomly roll everything.
 -  - No chance of starting with anything special
 -  - The few questions will only set low starting in all but the main stats and skills.
 -  - Very few traits available.
 - Story based will play the story.
 -  - The only way to start off with an extra building.
 -  - Has the highest chance of higher stats/skills
 -  - Can start off with several special characters.
 - Manual will let the player choose themselves.
 -  - You start with a set number of points in all stats and skills
 -  - You can buy stat/skill/traits for money
 -  - You can gain money by taking negative traits or selling rooms from your starting buildings (Brothel and House only).
 -  - You can start with a girl at the cost of 1 additional rival per girl. (Rivals will need to be much tougher)








2) do you know what font the original UI for whore master was used
The font that is included with the game and is set in config.xml in the fonts section = segoeui.ttf

1) Do you have any features you would really want to see added
3) Any Ideas you have that you would like to request for WM:Evolved?
Not that I can think of, most things have already been gone over.
Title: Re: Whore Master Evolved- Feature discussion
Post by: MuteDay on January 05, 2015, 03:16:02 AM
kool thanks man, ill check em out tomorrow, not time for bed if i have any other questions ill let ya know,





Title: Re: Whore Master Evolved- Feature discussion
Post by: Kestin on January 05, 2015, 07:07:45 AM
it would be nice if it's compatible with other mod's save file.
Title: Re: Whore Master Evolved- Feature discussion
Post by: Xela on January 05, 2015, 08:07:43 AM
it would be nice if it's compatible with other mod's save file.

This wouldn't be easy... it's not a mod, not really even a port. It's more like a rewrite.
Title: Re: Whore Master Evolved- Feature discussion
Post by: MuteDay on January 05, 2015, 08:54:27 AM
Technicly it would be able to read them if i wanted, but i do not support xml files, all WM: evolved reads is binary
Title: Re: Whore Master Evolved- Feature discussion
Post by: MuteDay on January 12, 2015, 10:54:55 AM
A few quick reads for character creation:
http://dungeonsmaster.com/2010/11/27-questions/ (http://dungeonsmaster.com/2010/11/27-questions/)
http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/ (http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/)
http://rpg.ashami.com/ (http://rpg.ashami.com/)
They are mostly for RPG games but can easily be followed for this.


Start with an ooc chat with the player telling them about the game and what to expect.
The first choice is for a random, story based or manual character creation.
 - Random will give a few quick questions and then randomly roll everything.
 -  - No chance of starting with anything special
 -  - The few questions will only set low starting in all but the main stats and skills.
 -  - Very few traits available.
 - Story based will play the story.
 -  - The only way to start off with an extra building.
 -  - Has the highest chance of higher stats/skills
 -  - Can start off with several special characters.
 - Manual will let the player choose themselves.
 -  - You start with a set number of points in all stats and skills
 -  - You can buy stat/skill/traits for money
 -  - You can gain money by taking negative traits or selling rooms from your starting buildings (Brothel and House only).
 -  - You can start with a girl at the cost of 1 additional rival per girl. (Rivals will need to be much tougher)







The font that is included with the game and is set in config.xml in the fonts section = segoeui.ttf
Not that I can think of, most things have already been gone over.


Well I am going to get started on this right now, have few things to do to editor first, With a goal to have some playable parts by lets say monday of next week
Title: Re: Whore Master Evolved- Feature discussion
Post by: 0nymous on January 14, 2015, 03:48:42 PM
Backgrounds as in the graphics backgrounds?
Don't care, easy enough for the player to swap out pictures in the resources folders.


Backgrounds as in the players back story?
This would require a ton of text but allowing the player to customize themselves in a initial set of questions and scenarios.
A character creation function that tells a short story with you being able to choose how your character would respond and thus add a few points here and there.
Different options push the player towards different stat/skill/trait availability and points.
Starting with gender choices and early life, then going on to schooling and teen years, finally ending with early adulthood and the death of you parents.
What you choose influences a lot.
Perhaps you had a childhood friend and how you treated them could make them a rival, ally, slave or lover.
What you focus your choices on determines how much you start with:
 - if you focus on fighting, you will have more rivals and fewer friends.
 - if you focused on schooling, you will have more friends or maybe start the game owning the Clinic.
 - if you focus on womanizing, your rivals may be jilted lovers and jealous rivals but you may start with a few girls.
There are a ton of ideas floating in my head but I am not a writer.  :'(


Make a request thread my man. If someone wants to write what you ask they could state so there so others won't write the same thing.  They could then send it to you privately.


I'm kind of disappointed you two aren't working on a common, single version of Whoremaster and the project is basically splitting off. I can respect that, but it's kind of a waste to see two talented programmers doing different versions of the same game.
Title: Re: WM:Evolved- Feature discussion
Post by: MuteDay on January 14, 2015, 05:06:55 PM
i am working on evolved because i can not stand to use c++ programming language
Title: Re: Whore Master Evolved- Feature discussion
Post by: aevojoey on January 14, 2015, 05:40:51 PM
Make a request thread my man. If someone wants to write what you ask they could state so there so others won't write the same thing.
Multiple version of things is good, the more options available, the better the results.
The submissions page for the main version is Possible Add-Ons to the Game? (http://www.pinkpetal.org/index.php?topic=3433.0)


They could then send it to you privately.
I prefer having submissions on the forum so that everyone can use it.


I'm kind of disappointed you two aren't working on a common, single version of Whoremaster and the project is basically splitting off. I can respect that, but it's kind of a waste to see two talented programmers doing different versions of the same game.
i am working on evolved because i can not stand to use c++ programming language
Any submission for MuteDay's version, if posted in a thread, I can convert and use in the main version.
If you are submitting plain text, then what version you make it for does not matter.
Title: Re: WM:Evolved- Feature discussion
Post by: MuteDay on January 14, 2015, 06:50:58 PM
Multiple version of things is good, the more options available, the better the results.
The submissions page for the main version is Possible Add-Ons to the Game? (http://www.pinkpetal.org/index.php?topic=3433.0)

I prefer having submissions on the forum so that everyone can use it.

Any submission for MuteDay's version, if posted in a thread, I can convert and use in the main version.
If you are submitting plain text, then what version you make it for does not matter.


I belive thats what he is talking about, if we both worked on the same version we wouldnt ever have to convert anything
and we could get features much faster, although i agree with have different games, but im not the best in teams
Title: Re: WM:Evolved- Feature discussion
Post by: ShoHaFa on January 15, 2015, 01:44:53 PM
Hello Again,
Mute here, just want to get your thoughts on the following


1)should player be able to name their character?
I don't think that's a bad idea, even if it's hardly used in a game, I always think naming = good (though you do seem to plan on making it have a use)
2) Should I allow People to Rename girls, yes even unique(as long as they are slaves, free girls No rename)
Sure, why not?
3) Should I allow Girls and random girls and (Spoiler!!!) Servants and Soldiers, And Captured Beasts) to have last names, or is a first name all we need?
Last names will allow you to draw out some family ties and such, especially if you can make it inheritable (the child of Miss X + Mister Y gets a similar last name, but if father is unknown (not strange in prostitution), the child gets the mothers' last name, if neither is known it's something generic.
4) Should i Give the player their choice of backgrounds?
Damned if you do, damned if you don't. It's really upto you if you want to.
5) Should i break sex images into seperate catagories(game will use folder per image tag not image name)
Would be a good feature, yes, however you decide to organize it.
6) Would People like a custom mouse image?
I personally don't care much for custom mouse images. In some cases, they only annoy me. Just make sure it fits the UI, and that it's very clear what pixel of the pointer actually IS the pointer (a cock pointing to the right but the mouse clickspot being in the top left of the icon makes me quit a game real fast, so to speak)
7) how would people like to make the catacombs and part of the city to be more of a rpg, where you can walk around?
I like such features almost as much as customizing interiors. Just be careful not to put so much emphasize on it that brothels themselves become nearly unprofitable , requiring the player to "beat an X amount of monsters a day to progress". That's kinda the state Sim Brothel 2 Revival is in now: the brothels don't make money, killing monsters does. So encourage people to go into the RPG part to improve their brothel (unlocking unique girls, items, etcetera), not to make the money that their brothel doesn't.
8) Would you all be opposed to Me making Whore Master Evolved a Partial rpg game?
Not at all, but, as I said in the previous question: try to keep the brothel core manageable without it. Encourage people to go out, don't force them.
Title: Re: WM:Evolved- Feature discussion
Post by: MuteDay on January 15, 2015, 02:11:05 PM
Lol, The rpg system of evolved is there for few reason
1) can increase or decrease dificulty
2) make it so the start isnt the only enjoyable parts of the game
3) Give a use to the level stat and a reason to gain exp




currently the mouse the dildo points to the left right where the mouse is, made sure of that because that would annoy me as well


Btw any specific features you are instrested in learning if evolved contains it?
Title: Re: WM:Evolved- Feature discussion
Post by: ShoHaFa on January 15, 2015, 07:08:39 PM
No idea yet, it'd also be a matter of seeing what's possible, and what parts the other people jump into. I just kinda like a bit of everything. I just started making items for WM, while in Second Life I used to script and build stuff, and ages and ages ago, I spent months trying to draw fonts on my Amiga for use in demos (though I never really became proficient at making textures, so I never finished any of them and they were never used).

I'm a big fan of game balance though. I'll definitely look into how stats and everything work and synergize, and if possible, come up with some allocation system to determine (level?) requirements, rarity, pricing, etcetera, or try to find flaws if such a system exists and think up how to patch them up. It's the one big flaw I find in WM, that there is hardly such a system in place, except for the selling/buying price for girls, which seems to have a calculation behind it. With a properly automated allocation system, people can post mods for whatever perfect/ideal girls, equipment, henchmen or whatever, but if it's "overpowered", it won't matter because it will still be extremely hard and/or rare to get them into play.

That's the main problem I run into with making WM items at the moment. There are a bunch of items that are too good to be true for how easy they are to obtain. And a lot of very nice girl addons that have way too ideal statistics on the girls as well. I mean, what's the point in giving a girl a White String Bikini if she already has 100 agility / sexy air / great figure / great arse anyway? A big part of the fun when playing games, is that things start out mediocre at best, but you work your way to making them somewhere between good and perfect.
Title: Re: WM:Evolved- Feature discussion
Post by: Romanul on January 25, 2015, 01:54:47 PM
Hello Again,
Mute here, just want to get your thoughts on the following


1)should player be able to name their character?


Hell yeah, I'd love that it adds to the immersion.



Quote
2) Should I allow People to Rename girls, yes even unique(as long as they are slaves, free girls No rename)


Absolutely, it makes perfect sense contain wise.

Quote
3) Should I allow Girls and random girls and (Spoiler!!!) Servants and Soldiers, And Captured Beasts) to have last names, or is a first name all we need?


I would definitely prefer for them to have a last name too.

Quote
4) Should i Give the player their choice of backgrounds?


If we are talking story wise then yes. Otherwise I'm indifferent since I'm not good at moding.

Quote
5) Should i break sex images into seperate catagories(game will use folder per image tag not image name)


Can't comment on that since I have no idea what it implies.

Quote
6) Would People like a custom mouse image?


No offense but if its a dick then no. Or at least give us the option to easily revert to standard.


Quote
7) how would people like to make the catacombs and part of the city to be more of a rpg, where you can walk around?


Not really. WM was never a dungeon crawler and it doesn't need that IMO (especially considering you have limited resources which could be better spent elsewhere).


I have no idea how hard it would be to code(compared to the walking around the catacombs) but I could see the player managing the exploration of the catacombs be clicking on a few choices/rules in a window (similar to what we have now with the types of sex allowed).


Something like:


Caution level: low------->high which would determine how deep inside would the gang attempt to go. The further they go the harder the battle and the likely-hood of dieing.
Focus: loot/girls/ staying alive (bonus to exp,less chance of getting hurt).
Prisoner policy: no prisoners/ only if possible/ attempt to take capture them alive at all costs---------> would result in capturing more beats


Trophies: when the gang would have a very small chance of encountering the "boss" of the catacombs and defeating it would result in bringing home the trophy. It could be a head of the dragon/master orc/troll whatever, a unique artifact ("Sword of Hellfire"), potion of X (which would give an one time benefit to the player character) or even a girls with an unique trait (Succumbs Queen, Vampire Queen of the Underground, Witch of Pit etc) thus bringing to the dungeon the former lady boss and giving you the chance enslave her. I believe it would help the RP aspect of the game. Personally I'd stay away form rewards in gold since you'll be making tons easily. This game need money sinks not new ways to make money IMO. 


Quote

 8) Would you all be opposed to Me making Whore Master Evolved a Partial rpg game?


Yes and no. Depends on what you mean by RPG. If you're talking about RPG maker style where you move around the city and explore then yes. I mean it's your mod and your work and free to do as you please but I wouldn't be interested in such a game.


If by RPG you understand more ways interact with the girls like giving them rules (are they allowed free time, the work load level aka maximum number of costumers she can take, the punishment level allowed to be inflected by the matron, are security guards/ gang members allowed to use the girls etc) as simple check boxes then I'm all for it. I'd also like popups if events where you can have multiple choice like:


Customer Jon Doe aka Pig got cared away during the latest sex session and beat up one of you girls. She will take time to recover and leave scars(x girls get scars trait added). Do you:
1. Make the gentleman pay double, that would be regular cost of a BDSM session anyway. (+ fear and hate for the girl/girls and ++evil point for the character). Only available if the player is evil.
2. Make the guards beat the crap out of him.
3. That bastard! Throw him in the dungeon.


If the events would be easy to write/mod then other player might help write those.


Just my two cents. Whatever you choose, I'll play it. :)
 
Title: Re: WM:Evolved- Feature discussion
Post by: Naturalrice on January 25, 2015, 04:21:38 PM

TL;DR I was bored today. Felt creative and went with it. It's all kind of long and vague. :D

In my opinion, Whoremaster is most entertaining as a "management" game. Depending on how much "RPG" that is planned, there are several more completed games (Overwhored, Harem Collector) available.

Interesting "Gameplay" system that could be translated into a "slumlord" setting would be RoTTK or Crusader Lord-ish with more "politicking" (to a degree) involved than forming a party and personally walking around for "events"

1)should player be able to name their character?
---I don't think it's critically important, but it's definitely nice and I think it's simple enough? Since you said you were going to add a family system, it'd add to that aspect

2) Should I allow People to Rename girls, yes even unique(as long as they are slaves, free girls No rename)
--Complete renames would be pointless. As others have said, tags/nicknames would be the best. Perhaps associate it with a "obedience" check so that it's perhaps a first lvl reward.

3) Should I allow Girls and random girls and (Spoiler!!!) Servants and Soldiers, And Captured Beasts) to have last names, or is a first name all we need?
---That should be under consideration depending on the type of girl
-------COMPLETE humanoid monsters (Sub-human level intellect) = A single name (similar to a pet).
-------Partial humanoids (Atleast human-level intellect) = premade names
-------Servants = based on their origin?
-----------------Orphans = wouldn't really have names. (I think the origins of this game would be the same right?) Incorporate with the "rename" system / an adoption event
-----------------Bought = would have names. Perhaps begin them as nameless generic "servant title" allow a reveal if they get into the "inner circle", but depends on how you want the servant system to operate.
-----------------Forced from your stable = Would have names. No generic "servant title"
(Maybe separating to this degree is excessive? To begin with though, a generic title into a "Rename"/reveal system would be more interesting)

4) Should i Give the player their choice of backgrounds?
It'd be definitely more interesting. I think the best way would be the set of traits/skills customization of "slave maker"?
But depends on how the rest of the gameplay spans out. This system should complement however the core gameplay works out to be.

5) Should i break sex images into seperate catagories(game will use folder per image tag not image name)
That would allow the game to be increasingly modable? (I think?) Increased organization is annoying at the start, but ultimately helps streamline future content

6) Would People like a custom mouse image?
No. I think this is cheesy and excessive. The cursor should retain original cursor shape. Maybe a simple recolor to suit the UI, but a new mouse image would be tacky.

7) how would people like to make the catacombs and part of the city to be more of a rpg, where you can walk around?
I think there are several ways to do this...
--Recettear system? An "Adventurer" girl is "coerced" into leading you through a dungeon?
------It could also be interesting with a type of "DnD" gameplay (Legend of Grimrock style)
(Though in my opinion more RPG aspects added, the more it'd dilute from the "brothel" gameplay.)

 8) Would you all be opposed to Me making Whore Master Evolved a Partial rpg game?
--I don't think anyone would be opposed to you making the game as you envision it completely and I think everyone has different aspects of the game that they want more emphasized
In MY opinion, I think there are several games already with "Partial RPG" elements where the player goes out on adventures to "conquer" girls individually.
I think that level of gameplay is fine, but what has drawn ME to this game was the larger "management" type gameplay.

(Have you tried pytfall? Interesting game. Not sure how their development is going though: The girls are used in whore, but also you're a gladiator and you participate in "fights" with them. I think the overall theme was interesting, but it felt more like a gladiator RPG with a brothel system "tacked on". Perhaps "fingers in too many pies" syndrome?)

I'm not quite sure how much of the game you've already finished or if my ideas on the game are interesting, but here's an input for you to chew on.

---You're a slumlord (Original Whoremaster origin)
------Character Creation
-----------Origin
------------------Birth (Noble / Merchant / Orphan) (More options in the future perhaps)
------------------Traits (Cast Out / Born Evil / Supernatural Origins / Affinity for alchemy / etc etc)
--------First screen
-------------Perhaps with the "RPG" element you want added
-------------------Escaping from the guards/thugs/abusive father
-------------------Earning gold / Slaver licence / First girl
-------------------Combat (Killing abusive father / Killing a kind family that took you in for the night / Killing a small time boss)
---------Main Gameplay
---------------The familiar Whoremaster UI
---------------------Reducing the "Job types" to one
> (I always thought it didn't make any sense for the "Building types" to be mixable in the original)
----------------------Gang Management
>Perhaps scrapping the old gang system with a "Leader" system where you're recruiting the boss of thugs to work for you.
----The Boss traits will be applicable to the rest of the gang
----Men will still be the overall "gang" health, but ultimately require the "Boss" to be eliminated for the gang to be destroyed
----Could be a possible use for the males (if you want them. Doesn't really matter if you don't want males at all)
----Could be expanded to a bigger "Strategy" genre / Politicking
----Rival capturing / Your gang leaders betraying you etc etc could be added
All of what I'm saying is possible would be "story-wise" because coding-wise I'm sure anything could be made to fit
----------------------Catacombs
>The old system is a bit "Basic". With the addition of an RPG element, this could be more fleshed out
>Hard restriction on quality of "monster girls"/items based on stats.
>Interactive "Coersion" gameplay
>Dungeon Maou (Brood Queen) Element
>More easily adjusted difficulty than current system
>Possible to ignore altogether if you want
>>>>I think though, rather than "catacombs", maybe it should be more of "Breaking down homes" event? Kind of weird that even in a "fantasy" setting, there would be a random catacombs in the middle of a city
>>>>Also because I'm just fleshing out random ideas that's popping up (I mean this is pretty fun to think up possible stuff) maybe allow multiple "Dungeons" (Local School / Rival Brothel / Nunnery / Homes / Suburbs / etc) so that girls CAN be "restricted" to areas if the mod creators wanted that option
>>>>Also perhaps take into account basic skills rqm for each dungeon and allow "auto resolve" solution by sending just the girls for those who want to skip the RPG element.

----------------------Morality
------Sort of a random nut to crack. This could be a gating system that allows more "brazen" acts of kidnapping at the cost of a "rubber band" A.I. (The city guards) coming down on you hard.
Here's an example I threw together:
>>>> Lv 5 (Paragon) Girls from your "charity" (Large number of girls to choose from / More girls coerced at a time = exponential risk with the law / Very easy to coerce "Naive" girls)
>>>> Lv 4 (Legitimate) Employees (Higher quality than interns / Require high wages (Until complete obedient or through other means) / More difficult to succeed/ Lower Lawsuit chance)
>>>> Lv 3 (Small Time) Interns (High chance of lawsuit fail event to reduce rep/requires lower rebelliousness to succeed than evil/Less provocation of the law/Higher obedience on success)
>>>> Lv 2 (Nice) Date Rape (A Charisma check or drug or coersion/High risk with the law/Only possible once per day)
>>>> Lv 1 (Neutral) Orphans (Terrible quality / Little risk with the law / No cost )
>>>> Lv 2 (Thug) Local Prostitutes (Terrible Looks but Med sex skills / Slight risk with the law / Separate event consequences and rewards)
>>>> Lv 3 (Small Time) Escorts (Good Looks and sex skills / Med risk with the law / Separate event consequences and rewards)
>>>> Lv 4 (Boss) Kidnapping (Good Looks and Good traits / High risk with the law / Events)
>>>> Lv 5 (Crime Empire) Blackmail (NO risk with the law / "Reputation" cost / HIGH quality girls (Nobility quality girls) )

+The morality doesn't really have to be "merged", but perhaps make maintaining both at high levels to be costly
+Evil would be more "Lusty" girls that are more easily coerced, good sex skills, but bad traits
+Good would be "chaste" girls that are difficult to crack, less sex skills but good traits
+Evil would require more "gang" involvement and money to finance the crime empire
+Good would require more sacrificing "Easy brothel" income for higher level "Legal" prostitution and money to bribe the law

Of course most of this would be "immersion" and would be played out with text-events. Perhaps more different types of morality could be modded in, similar to Plague Inc., with custom scenarios if people are dedicated enough (Incorporated with Traits: Vampire Morality / Tentacle Monster Morality / etc)
With no knowledge on programming, no clue how labor intensive these ideas are, but just thoughts thrown together
(I don't want to sound demanding lol, I just enjoy throwing out ideas)

------------------Buildings
-----Security
---------Guards
>Prevents Customer Violence
---------Snitch (Perhaps allowing several unlike the original)
>Prevents Girl Escape / Girl stealing / Rival Gang Espionage
------Brothel
----------Sex Worker
----------Matron
----------Cleaner / Janitor
----------Security
>Guard
>Snitch
>Matron
----------Cell
>Unpaid Customers
Customer family kidnapping event
Customer forced into sex slavery event
Customer takes fall for a crime event?
>Unruly girls
Automatic Cleaners
Perhaps you can tag girls for "personal training" for an event to break down the girls yourself. (Immersion)


-----Girl Interaction
--------Punish
----Remove Name (Defaults into Slut/Whore/Bitch or perhaps customizable)
----Isolation (Harsh happiness reduce / Slight Health reduce / Possible bad traits if left in too long
----Flogging (Harsh Health reduce / Harsh Happiness Reduce / Beauty Depreciation)
--------Reward
----Nickname (Defaults to Custom Nickname)
----Better Food (Higher cost / + Happiness / +Health)
----Better Room (Flat cost / +Happiness / +Obedience (If >X obedience) or -Obedience (If <X Obedience))
----Promotion (Whore (No tip/Outside) > Prostitute (Tip/Outside) > Prostitute (+Tip/Inside) > Brothel Jobs (+Tip/Inside/No Abuse chance) > Free Slave (+Wage) > Servant (++Wage/Stays in your home) > Personal Servant (No Wage / Special Missions / Doesn't work)
----If you're interested, perhaps a system to assign girls TO girls? I think that'd be fun for immersion lol
>> + Happiness -Tiredness ++Spoiled to owner
>> -Happiness/-Health/-Spirit/-Rebel/Possible to inherit traits to owned girl
>> Traits could also be added cost and benefit of this system
Maybe this could be an alternate "Breeding system" so that males don't have to be introduced yet a "family system" could be established





----Obedience System
--------Rebellion
+Chance to reject Job
--------Confidence
+Chance to trigger "Bad Events"
--------Spirit
+More Possible "Bad Events"


--------Bad events might also go through series of "skill/trait checks" for success










+=+=+=+=End Game
----Domination
-------No More Rivals
----"I am the Law"
-------100% political Influence


Perhaps the game wouldn't "Game Over", but it'd enter a "sand box" mode
Also a "NEW GAME+" option where you can bring X Gang Leaders to the new game, the starting event would be removed and you'd be directly injected into the game.
This would remove the struggle of starting a new game every major update


















I can't think of much more things. Sorry that all the ideas are kind of vague and just "Thrown up" on the page. I hope some of these ideas can spark some inspiration :D


Title: Re: WM:Evolved- Feature discussion
Post by: Yamemai on July 21, 2015, 06:24:14 AM
1)should player be able to name their character?
-- I would say yes, though it's not needed, like others have said, should be easy enough to implement.

2) Should I allow People to Rename girls, yes even unique(as long as they are slaves, free girls No rename)
-- I think that would depend on the girls, and various factors, such as obedience and intelligence (someone who is dumb probably won't remember/understand that it's their name, kinda like pets wouldn't respond to another name if they recognize another name already.)

-- Though I agree, nicknames might be alright, though the whole factors still play here, to a degree.

3) Should I allow Girls and random girls and (Spoiler!!!) Servants and Soldiers, And Captured Beasts) to have last names, or is a first name all we need?
-- Again, would depend, though Naturalrice summed it up pretty well.

4) Should i Give the player their choice of backgrounds?
-- If by background you mean something similar to Slave Maker, then I would love to see it, as it gives you more customization, but it's not really needed.
-- You could also make it like SimBro 2 Revival, where players pick from an X amount of preset backgrounds, though I like Slave Maker's better.

5) Should i break sex images into separate categories(game will use folder per image tag not image name)
-- This one would probably be better in the long run: images won't be as random and would make pulling images easier.

6) Would People like a custom mouse image?
-- I wouldn't really care for this feature, especially if you: a) can't select if you want it or not, b) If it's something dumb, like a penis -.- (my thinking, "Who would want to see a penis, for no apparent reason, while you're playing a adult game?"), c) more that I can't currently think of.

7) how would people like to make the catacombs and part of the city to be more of a rpg, where you can walk around?
-- Personally, the selecting locations is already fine, when it comes to City, as simple is sometimes the best. (Especially if you're going to implement a time system.)
-- For catacombs, it's alright if it was basic -- such as you select the location, and a bunch of random events may show (Text-base game style), Rpgmaker style (but it gets old), or something better, such as mapping (Ethrian Odyssey series/Sorcery Quest-flash game)

 8) Would you all be opposed to Me making Whore Master Evolved a Partial rpg game?
-- Not really, since I do enjoy rpg. (Most games are RPGs (Role Playing Games), technically. Though, how partial is it going to be? Would it only be for catacombs? Or would it be like SB2R? If it's the latter, I think they made it into too much of an rpg :P