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Author Topic: WM Items. Ideas, suggestions, etcetera  (Read 10810 times)

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Offline aevojoey

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Re: WM Items. Ideas, suggestions, etcetera
« Reply #15 on: February 05, 2015, 10:02:01 AM »
Not too sure if this is the best/right place to put this, but a section within the weekly summary for acquired items/girls would be pretty nice to have.
All the items acquired by girls are listed by the girl who collected the items.
A central list for the items collected could be added but it may take a little while.

Also, how are shield-type items handled within the game? Is that type of item in for shits-and-gigs/to appease us players or does it have a chance to block attacks during combat (I'd imagine that shield-type items would block attacks but just want to be certain)
Shields are just an item to modify stats, they currently do not affect combat in any other way.
In time they may, but it would probably only be text at first.

Unless you disable auto-equip combat items in config.xml, weapons, armor, shields, helmets and combat boots are removed when not in a combat job.
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Offline dmotrl

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Re: WM Items. Ideas, suggestions, etcetera
« Reply #16 on: February 05, 2015, 12:38:56 PM »
Unless you disable auto-equip combat items in config.xml, weapons, armor, shields, helmets and combat boots are removed when not in a combat job.
'Combat Jobs' are Catacombs, Security, Beast Capture, Arena Fighting (Cage or Beast), and City Guard, right?  Anything else?

Offline aevojoey

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Re: WM Items. Ideas, suggestions, etcetera
« Reply #17 on: February 05, 2015, 02:28:37 PM »
'Combat Jobs' are Catacombs, Security, Beast Capture, Arena Fighting (Cage or Beast), and City Guard, right?  Anything else?
Catacomb Rancher and Torturer are combat jobs also, 8 total.
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Offline HuiBui

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Re: WM Items. Ideas, suggestions, etcetera
« Reply #18 on: April 12, 2015, 07:39:11 AM »
I would like to come back to the whole stuff of traits which are meanwhile added into the game.

IMHO there are some traits which are overlapping because they are standing for the same "thing" or making the game just exploding.
In addition it makes it more harder to keep these in mind when writing scripts.
For an example :
The breast size now are:
Flat Chest
Petite Breast
Small boobs
Busty Boobs
Big Boobs
Abnormally Large Boobs
Giant Jugs
Massive Melons
Titanis Tits


If you won't mind  please could you reduce them in a way that makes more sense?
I would prefer from smallest to biggest:
Flat Chest    <cup A
Petite Breast  = cup A
Small boobs = cup B
Busty Boobs = cup C
Big Boobs = cup D
Abnormally Large Boobs  > cup D

The desription of the hip size and their asses are also overlapping for example.

It would also be very helpful if the traits are better sorted (all breast sizes from smallest to biggest directly following each other) thats helpful for all traits . This would be helpful specially when creating new girls with the WM editor.

Offline MMeer

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Re: WM Items. Ideas, suggestions, etcetera
« Reply #19 on: April 13, 2015, 12:51:11 AM »
There's also a 'Plump' trait, but not a 'Slender' trait, for those girls who are thinner than normal. 'Slender' would probably lower constitution a little in addition to any looks-related changes.