aevojoey, please provide us with a list of items that you still need suggestions for to avoid redundancy.In this case redundancy is good, Items can have as many options as are submitted.
Also the question which keeps me up by night (sorta), will the AI understand the items' effects for its own girls and utilize them as well? Ultimately the game is a competition with the AI so we don't want any unfair advantage.Not sure exactly what you mean;
If you mean a rival gang's girls?
They currently do not have/use items.
Here are some more for TV & Easel.
Item: Television Set
Tests: C - not doing a resting job
Text: C - "After finishing her too many responsibilities, {girl name} barely had time to enjoy her TV.";
Effect: C - tiredness -2
Tests: D - doing a resting job
Text: D - "{girl name} managed to watch her favorite series, which was a great relief";
Effect: D - tiredness -7, 5% chance of intelligence-1
Tests: E - doing a resting job
Text: E - "There's little which can restore a girl's energy more than a funny show";
Effect: E - tiredness -10, happiness +2
Tests: F: working a sex job
Text: F - "What do you think a girl with such a job will watch on TV?";
Effect: F - sex skill +2
Item: Art Easel
Text: B "{girl name} painted a beautiful garden, which distracted her from her miserable condition";
Effect: B happiness +5
Tests: B 20% chance per day
Yes that's what I mean. I think the game is a bit too easy with all the unfair advantages the human player gets over the stupid AI. You just mentioned items are only utilized by players, and maybe there's even more stuff the AI doesn't understand. Does the AI get a profit percentage boost at least or something to keep the game challenging?
This does provide an excellent way of re-working the books/codexes/ manuals in game, that would have the girls read/study them every day (week) and slightly improve in the specified department. Makes more sense than learning a book all at once and is more balanced IMO.For books, a good test would be if a skill level is less than the level needed for that book
Will these items get a new category, such as "Active Item", for example? I imagine clusterfucking a single girl with a multitude of those would be problemtic or overpowered.No they will not get their own category.
Also, will these be hardcoded? As in: will they only be add-able by you personally throughout the versions or will we be able to modify the item files to our hearts' contents?For now they will be hard coded.
<Item Name="Generic magic book" ... >
<Effect What="Skill" Name="Magic" Amount="10" />
<Test
Text="{girl name} spends her free time studying 'Generic magic book'."
Type="Daily"
Group="Book"
Percent="20"
<Check What="Job" Name="Resting" />
<Check What="Stat" Name="Intelligence" Min="40" Max="100" />
<Check What="Skill" Name="Magic" Min="0" Max="30" />
<Check What="Trait" Name="Quick Learner" Percent="15" />
<Effect What="Skill" Name="Magic" Amount="1" />
>
</item>
I would like to suggest an edit of the healing salve..The intention of having the infinite healing salves at a higher price was not that they were on sale by the same seller,
Since I feel their description currently doesn't make sense. Normally when there is an overflow of a ware, like when there is infinite healing salves on sale, the price would normally drop instead of rising as it does in the game. So I would suggest making infinite healing salves spawn at a 5% rate, while lowering the price with, say 20%?
A new manufacturer of healing salves passed through town selling his for more.
Healing salves sold as single items would be pointless if you could just wait a little longer and buy hundreds more for less money.
No one would ever buy the single items if they can just wait.
Also, if they are that easy to get there would be little point to track health at all.
Any way you want it for your own game, you can edit your own itemsx files and set it however you want it.
Milk - All varieties
Food items that can be farmed
Herbs:Most herbs will probably not be game items, but rather tracked in the farm stock, but if someone makes an item, it will be usedNeed herbs that the girls can use to make potionsHerb name, level of the herb (from 1-9), use, etc.Potions:Small potions that can be produced by the herbalistsThere are levels of potions that can be produced using different levels of herbs that are grown/boughtWe need anything from lowest +1 temporary stat/skill potions to the highest +100 permanent stat/skillBasically any potion will be triedIf you can, provide something of how it is made, herb levels needed, potion base (water, milk, beer, blood)
A new manufacturer wouldn't realistically be able to find a market if he sells the same items, but more expensive.
What kind of milk are we talking about here and what do you mean by varieties? Will there be milkable beasts or something?In version .05, there is the "Get Milk" job in the stables of the brothels.
I think you'll need to elaborate a bit more on how the gathering/ingredients/alchemy system will work.Low level herbs probably will not need itemsx items but some of the high level herbs may.
Are the names/descriptions of milk/herbs/potions supposed to work like normal items, basically?
Put together item files for breast milk, of the human, cat, and angel varieties.I have used that as a base for a more expanded set of milks.
Normal breast milk has a cost of 50, is common and infinite in the shop, heals 1 health and happiness, and boosts libido by 10.
Cat-girl milk costs 200, has a 50% chance to be stocked, heals 5 health and 2 happiness, and boosts libido by 70.
Angel milk costs 500, has a 5% chance to be stocked, heals 15 health and 20 happiness, and boosts libido by 10.
I'm not sure about the balance...Thoughts?
A couple questions, if you have time to answer them...I always make time for answers.
Why are some items doubled? Such as all the entries for Cow's Milk - some of them are even tripled. I see this a lot, in various .itemsx files. Is it something I should be considering doing myself?Some items are more common than just "Common" alone.
Is it possible to have an item that has permanent effects (like increasing health) as well as temporary ones? (like granting a Trait, say Construct, for a limited time)Health, happiness, tiredness, exp, and level do not have temp stats so any temporary item will affect her "permanently".
Working on a list of Herbs now, but for clarification...Will you be implementing 'Fertilizer' items, to affect time or quality of crops? Assuming, of course, someone makes the actual items.Nothing is set in stone as to how the farm will eventually work.
Can cause problems items with changes to Refinement or Dignity??? - Please rephrase your question.
?? - Please rephrase your question.Duh, something went wrong when posting. But yes, I wanted to know if items with said stats would crash the game. Good to know they won't.
Items with Refinement and/or Dignity work fine.
Though the stats are barely used at the moment, they will be used more as more things get added.
Not the newest idea ever, but how about getting the new goblet of cum by milking futanari girls.
More needs to be done with futanari in general. The game treats them basically the same as normal girls, even though their physiology is... quite different.True. For example there's no difference when a futanari girl masturbates in front of a crowd like in the xxx hall entertainer job and I doubt the reaction of the people would be the same.
I've updated a bunch of tems I made back in the day for WM EX (so they're probably a bit underpowered). I'm not good at writing so they aren't anything special and a few of them lack descriptions, but if they can be of any help here they are.I added "Pierced Navel" to CoreTraits.traitsx for your items to match all the other piercing traits names.
I've removed all the WM EX default items but they're still in one file.
If you'd like, I can go through your items and add descriptions and then reupload that.If/when MMeer writes descriptions for them, I will add them to the game.
True. For example there's no difference when a futanari girl masturbates in front of a crowd like in the xxx hall entertainer job and I doubt the reaction of the people would be the same.Meant to comment on this awhile back. Im not into futanari but if you want to write a different scene for that I can added it in. Goes for any masturbate scenes in the game.
If you'd like, I can go through your items and add descriptions and then reupload that.Thanks!
Meant to comment on this awhile back. Im not into futanari but if you want to write a different scene for that I can added it in. Goes for any masturbate scenes in the game.
Maybe a too-horny futanari working in the strip club bar could masturbate into some drinks, grossing out the customers and making them storm off. Ideas.Or maybe the customer is into that and/or asks for it.
Pretty good, Hanzo. I'm trying to think of other areas where futa might come into play and so far I'm thinking that some futa coding will have to be written for masturbation in the studio, and for lesbian sex in both the brothels and the studio, and maybe for the "special massages" that the girls sometimes go to on free time. Maybe a too-horny futanari working in the strip club bar could masturbate into some drinks, grossing out the customers and making them storm off. Ideas.Yup, maybe a cum addict horny futanari wanted a drink. I was thinking that something could be written for dojikko or clumsy girls. Peep Show also has a masturbation scene but it's the same as the XXXEntertainer job. I've attached it to this post.
Or maybe the customer is into that and/or asks for it.
if (g_Girls.HasTrait(girl, "Futanari") && g_Girls.GetStat(girl, STAT_LIBIDO) > 80 && g_Dice.percent(5))I want to replace the 5% chance with a check for futa fetish customers but that's out of my range. I'm not sure if the wages formula will work fine. It can be changed to a flat +40 but that's boring.
{
if (g_Girls.HasTrait(girl, "Open Minded") || g_Girls.GetStat(girl, STAT_CONFIDENCE) > 35 && g_Girls.GetStat(girl, STAT_DIGNITY) < 35)
{
ss << "Noticing the bulge under her skirt one of the customers asked for a very special service: He wanted some "cream" in his drink. " << girlName << " took her already hard cock out and sprinkled the drink with some of her jizz. The customer thanked her and slipped a good tip under her panties.";
g_Girls.UpdateSkill(girl, SKILL_SERVICE, 2);
g_Girls.UpdateStatTemp(girl, STAT_LIBIDO, -30);
wages += 30 + (g_Girls.GetSkill(girl, SKILL_SERVICE) / 5); //Not sure if this will work fine
imagetype = IMGTYPE_MAST;
}
else
{
ss << "Noticing the bulge under her skirt one of the customers asked " << girlName << " to spill some of her "cream" in his drink, but she refused, blushing.";
}
}
Regarding Items. Specifically things like the TV Set, Journal, or Rejuvenation bed.Its hard coded into the game to do that.
When you see in the turn notes that a girl watched tv, wrote in her journal, or slept in her rejuvenation bed and lost -5 tiredness, is that all scripting, or is there something in the code that dictates the use of some items.
Its hard coded into the game to do that.
Yup, maybe a cum addict horny futanari wanted a drink. I was thinking that something could be written for dojikko or clumsy girls. Peep Show also has a masturbation scene but it's the same as the XXXEntertainer job. I've attached it to this post.Finally getting around to adding this in. Is that scene in your post meant to be like a random barmaid event? Like I said not into futa but still pretty good stuff so feel free to write more for any traits you want to and Ill gladly add them into the game
Something like this?I want to replace the 5% chance with a check for futa fetish customers but that's out of my range. I'm not sure if the wages formula will work fine. It can be changed to a flat +40 but that's boring.
Is that scene in your post meant to be like a random barmaid event? Like I said not into futa but still pretty good stuff so feel free to write more for any traits you want to and Ill gladly add them into the game
a little suggestion for one of the existing itemsDone.
Nightmare orb now gives +100 fear
i think it could remove fearless instead and maybe give a reduced amout of fear (+10 or +20) in addition to that
that would be more fitting (and more useful in getting stubborn girls under control ;D )
Questions? Comments? Got any more to add?
I am also adding it to the do_daily_items list so it will continue to enhance her fear for you over time.
It will only tell you that it worked if the girl comes to you and tells you she had a scary dream about you, but it does do something each turn.
I will also add a couple of other dream orbs to counter this one.
- Added "Lovers Orb" and "Happy Orb".
- I adjusted the numbers down a bit so the do_daily_items list will not over power them as much.
A suggestion for the nightmare orb.What is in the .itemsx file is the effects when you first give her the item.
Currently it +10 fear each turn.
I think it should also +5 / +10 tiredness, because the girl isn't sleeping well / getting a good night's rest.
So I think it should +5/+10 tiredness , and +10 fear each turn.
Apologize if this is in the wrong spot, been scouring the forum and item folders for some time to no avail.
Been getting a lot of girls with the "Smoker" trait, but don't see any items to alleviate the effects of the addiction. Is there currently no item for this, or am I just really bad at finding these things?
Attempted to create "Cigarette" to use in my own game for now, but will submit here for balancing. Wasn't sure how to make a 'pack' without making it infinite, so just individual at the moment.
Feel free to ignore this if there is an item already in game, but please let me know what it is so I can smack myself. ^_^;
First attempt at one of these, and been years since I've done any kind of coding, so I imagine it needs a good deal of work.
I was trawling through the source code today and unless I overlooked it or it isn't grouped with the other addictions (or withdrawal for this addiction is somewhere else in the code...) there currently is no withdrawal for the Smoker trait so no negative effects either.
Seems like that was overlooked or intentionally let out because of the missing item when the trait was added.
I took the opportunity and tried my hand at slapping together a withdrawal effect that I will submit to Crazy's Github. I also changed your item a bit kageryu1595 a single cigarette seemed a bit expensive and impractical, I also increased the happiness effect a bit and added the tiredness reduction you seem to have missed adding to the effects.
Wait there's a chat window?It was added a couple of months ago.
Here's some items I had around, plus a fix to three items with inaccurate description.Looks great.
Looks great.Ok. I didn't look at the price of other rings and jewelry is rather expensive, so I went with what seemed high prices.
The silver ring is more expensive than some of the magic rings already in the game and the gold ring is only 1/3 more than the silver? I dropped them down to 150 and 500.
The description of the jungle leotard is off because I forgot to update it when I bumped the charisma from +3 to +5. The description gold ring should be +20 refinement to match what it does as well.Fixed them and I added a +5love -3hate to gold ring.
The stats eventually go away. Or are supposed to.
Hello, I'm using whoremaster 06.02.19 with vanilla items. The slaveband description is a little off, it says it add the "controlled status", but in fact just adds obedience and remove iron will.Currently STATUS_CONTROLLED does not do anything.
Question about temporary items: do they only affect traits, or when set to temporary affects, the stat bonuses set are temporary as well?temp traits last for as long as they are given in the .itemsx or 20 turns if not in there.
... so it doesn't screw up the economy.Implying that the economy isn't already screwed up. I mean, most everything's fine, but once you've got a half-decent brothel with girls, money starts piling up. Especially if you also have a girl/gang or two roaming the Catacombs where you can get items and girls to sell.
Also, are there any item types that you think are missing? I've noticed that there's no real way to get rid of "Manly" at the moment, and sexual orientation is a colossal pain in the ass whenever it shows up (since both straight and lesbian will lead them to turn away customers, the only real reorientation option is bi, which seems to be rare and extremely damaging), so having some sex and gender-related items might be an option...There are Consumable items for changing orientation, although off-hand I don't recall if any of them deal with Manly. Then again, I don't seem to have much an issue with that trait, or with girls turning away customers due to orientation (it happens, but it's not a problem because they're still getting 8 customers even after turning away multiple customers).